FreeFind


 

 

 

 


0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

The Elder Scrolls: Morrowind


Change fatigue level
Press B while playing to display the options. Then press L or R to cycle to the statistics screen. Highlight the fatigue bar, press Black(2x's), White(2x's), Black, then hold A to set a new fatigue level. Press B to exit. When your fatigue changes, it will go back up automatically. Note: Only one code can be used at a time.

Change health level
Press B while playing to display the options. Then press
L or R to cycle to the statistics screen. Highlight the health bar, press Black, White, Black(3x's), then hold A to set a new health level. Press B to exit. When you get hit, your health will go back up automatically. Note: Only one code can be used at a time.

Keep health, magicka, and fatigue levels full
Activate the "Change health level", "Change magicka level", or "Change fatigue level" codes, and before you fill your health/magicka/fatigue up, while holding A and filling it, press B and exit. It will keep rising and as it goes down, it will raise back up right away. For example, start filling your health/magicka/fatigue, and press B before it is full, While still holding A and filling it, it will keep and always be full until you go back to the menu.

Change magicka level
Press B while playing to display the options. Then press
L or R to cycle to the statistics screen. Highlight the magicka bar, press Black, White(2x's), Black, White, then hold A to set a new magicka level. Press B to exit. When you use magicka, it will go back up automatically. Note: Only one code can be used at a time.

Unlimited arrows
Equip a bow, then any arrow. Hold
Attack to pull the arrow back. Enter the inventory screen with the arrow still pulled back. You may now release Attack. Unequip the arrows and resume playing. It will now continue to shoot the arrow. After it fires, it will not count that arrow as missing.

Increase weapon skill
Locate a weapon that has bound whatever that weapon is (for example, a katana with bound long sword) and cast the Bound spell. When the weapon appears, hold X + R and your weapons will continuously switch. When the bound weapon wears off, your stat with the weapon should have raised significantly.

Boost all weapon stats
Use this trick to boost all your weapon stats, with the exception of Hand-to-Hand. Note: The boost is the same as prior methods mentioned; the only exception is that you are enabling all of the bound spells for each weapon at one time, then pressing the appropriate trigger buttons and holding them throughout. First, obtain all bound "weapon" spells that cover the weapon stats. Make sure you have a spell that raises long blade, short blade, blunt weapon, etc. (one of each bound-type in your magic list). Depending on how much magicka you have, you may have to enable the "Change magicka level" code to ensure your magicka continues to rise as you cast the spells. Cast all of the bound "weapon" spells one after another. Once all of them are active, hold X + L and watch the weapons switch out swiftly. As they switch, the stats associated with each type of weapon will rise immensely. You can do this as many times as you like until the spell expires. To continue boosting your stats, simply re-do the spells and hold the appropriate buttons on your controller.

Hints & Tips

Bal Fell: Talking Mudcrab merchant
Northeast of Bal Fell is a a rich talking Mudcrab. He is straight across from Releth Ancaestral Tomb. He has 10,000 gp and purchases items at full price (unless they are broken). He will buy most items. If you manage to find him and you have a spell called Mark use it there. If you Mark it, you can cast a spell called Recall to warp there. Do not kill him. You will need him after you get farther in the game and need someone to sell items to.

Bal Fell: Invisible feet
If you want to have invisible feet, go to Bal Fell and go to the inner shine. Find the Ten Pace boots. When you put them on, your feet will be invisible.

Ald Velothi: Good armor
To locate the full set of Ebony Armor (except the sword and shield which can be found at the Dren Plantation and other Ruinic sites), go to Ald Velothi, just north of Gnisis. From Ald Velothi, travel northeast to the Daedric Ruins. After entering the shrine, clear it out whatever is in there and proceed to the corridor to the east. You will enter the Sunken Vault. Follow the little spiral rock formation down until you see someone standing on a platform. Jump or levitate to the platform and kill him. He has the full Ebony set.

Balmora: Easy money
After traveling to Balmora in the beginning of the game, stop by Ravi'ir the traders house. A fairly heavy weapon such as axe or longsword of some sort is also needed, which can be obtained from the Armorer a few shops down. Walk up to him and begin to bash his face in. You will have a decent fight on your hands save before taking on this challenge. You should win if you remember to keep hacking. This slight case of murder early in the game will earn you the "Fiend Katana", and "Fiend Tanto". One is worth 9000 gold and the other is 3000 gold. You will also get three other enchanted weapons. Sell them to the Armorer across the street or keep them to have really powerful weapons early in the game. He also has an armory in the back of his house which can be raided and sold.

Proceed to the Mage's Guild in Balmora. The nice lady upstairs must not believe in safes. She has a lot of items (Soul Gems for the most part). Go downstairs and steal something minor, such as a fork. As everyone comes for you, run about in circles to avoid most of the hits. After doing this a few seconds, get past everybody and run up the stairs. With as little mistakes as possible, swiftly take the things you want and exit the Guild. Drop the items outside and locate a guard. Pay him his 20 gold then retrieve the items.

Go to Tal Barmora and enter the Tradehouse. Go up the first flight of stairs, take a left, and go down the stairs there. Once downstairs, save the game then open the desk. A glass weapon will be inside. Some are worth more than others, or you may want a particular kind. If you do not get what you want, load the game and check again. It will be different each time. If you are looking for the most valuable, it is the Glass Claymore, valued at 32,000.

When you first enter Balmora, head to the trader (Ravi'ir). Go to the back of his shop. Once there, you can find weapons, such as katanas, daggers, and various swords. You can steal all of them and Ravi'ir will not notice. You can either sell these or use them for yourself. Do not try stealing anything else that is not in that corner, as he will notice.

When you first start out, go to Balmora and sell Ravi'ir all of your inventory. Then, if you like, steal anything else and sell it to him. When you think you have sold enough, kill him. You will not only get all your items back, but some nice enchanted swords. Take all of the items that you had sold him and sell it once again.

Note: This trick will not necessarily work for everyone. It will also result in one less person to sell items to, but there are a lot of other towns. Go to the pawnbroker in Balmora. Steal some sort of minor object behind her. She will attack you. She is pretty weak and can be felled in roughly four to five blows from a two-handed sword. After you kill her, you may not have a bounty on your head and you will have access to a lot of items. Most are worth very little alone, but most are in bulk. There will also be a some books and potions. Everything can be sold for roughly 800 gp which may not seem like much, but combined with all the other items in the many boxes of Balmora and the money you get from delivering the package, can result in enough for your character to get some good armor, other goods, and weapons.

Sleep until it becomes night. Enter Balmora then go around and search all boxes, urns, and other searchable items on both sides of the river. You will find lots of gold, good weapons that can be sold, and potions. You can also find other inexpensive items. If you are desperate for gold, take these but they are not worth much. If you do not find any good items at first, do not be discouraged and keep looking. Usually guards could care less if you steel from outside, but keep a wary eye just in case.

When Ajira in the Mages Guild asks you to place a fake Soul Gem in Galbedir's desk, go upstairs when she is gone. Replace the Soul Gem and also take the ones on her desk, which are worth a fortune.

An easier way to get all those expensive Soul Gems from Galbedir's desk is to do all of Ajira's quests up to the stolen reports. After that quest is finished, Galbedir will freeze wherever she is. You can do this in enough time that she will stop on the lowest stairwell. After she is stuck, go up and take all the desired Soul Gems. Do not try to enchant anything by her with those Soul Gems or she will realize you stole them.

Balmora: Get rid of bounty for free
Proceed to Balmora and join the Thieves Clan in the Southwall Cornerclub. The man at the counter downstairs can take of your bounty for a price. To get rid of it for free, drop all your money in one of the crates outside the Cornerclub. Go inside and talk to the man downstairs behind the counter. Choose to talk to him about the price on your head. Accept to pay, but since you have no money in your inventory, you will not lose anything and your bounty will be gone. Go back outside and retrieve your money from the crate.

Balmora: Good armor
Go to the armorer in Balmora and look behind the counter to find Orcish Cuirass and Orcish Boots. If you take them, use adrenaline rush and jump over the counter. Go out the door and immediately visit the Thieves Guild to get your bounty cleared. Drop gold and it is free. If you get caught, resist arrest. You can then go back and steal more items from him such as the Dreugh Helm and Shield.

Balmora: Good armor
To obtain good armor at the start of the game, get really proficient with one weapon. Then, kill one of the Ordinators in Balmora. You will have a good fight and someone may see you. Make sure you save before trying this.

Balmora: Good weapon
When you arrive in Balmora go to the east guard tower. Go to the top floor where the guard is at. Jump on the small basket and look on top of the dresser. The Sword Of White Woe can be found there. It drains life and has good attack power.

Dagon Fel: Get map marked
In the city of Dagon Fel is a shop called "The End Of The World". Inside is a Nord standing behind the bar named Sarnir the Clerk. He knows almost everything there is to know about the world and skills. If you talk to him and just ask questions, he can mark nearly every city on your map, even small villages. He knows about all the five Dunmer Great Houses, skills such as Block, Heavy Armor, and Alchemy. He also knows about all the races, and the list goes on. It is difficult to get to Dagon Fel. The only way besides walking is to go by boat from Tel Mora, Sadrith Mora, Khuul, and Tel Aruhn.

Dren: Good armor and weapons
In order to get the Daedric Katana, go to the Dren Plantation. When you arrive, look for a large building labeled "Dren's Villa". Enter it, then go all the way down to the last floor. When you get there, look around for a stair that leads to a door downstairs. There should be three guards there (some are in the second door). All of them are easy to kill if you are a good warrior, but a very strong weapon or high level is suggested. One of the guards has no shirt and a red Daedric Shield. His name is Galos Farethi. He also is carrying the Daedric Katana. The other two just have Glass Daggers and Glass Wild ViperBlade. Also, go to the top of the building to find a man that has a shelf directly behind him, holding some good items such as the Daedric Greaves. He is also fairy easy to kill, but make sure you take out everyone else first, or everyone in that building will attack you.

Go to Dren's Villa and kill all the people downstairs. At the top floor is a merchant with lots of good armor. If you kill him, you can get an Ebony Cuirass and an Endoril Helmet.

Belmada: Easy items
At once when you get out of the office and into Seyda Neen, go straight north and into the swampy area. Keep pushing forward until you hear screaming. Look up, and a body should fall in front of you. Search the body and take his clothes and weapon. The weapon does very good damage and is required for the next part. Head back towards Seyda Neen, but go left at the intersection. You should see a giant monster and a man. The monster is a means of transportation in this game, and if you talk to the man, you can be taken to Belmada. Go there, and once you arrive in town, go to where the shops are at. They have signs in front of the houses. Save before you do the next task. Look for the shop "Trader; R'avirr". Go into the shop and you will see a lion object to your right. Enter the back room. You will see equipment for the taking. Get out of sight of R'avirr (lion) and take what you want, but keep your sword. Then get behind R'avirr, draw your sword, and by any means necessary, kill him. Continuously press
Attack and you should be fine. Once the dealer is dead, check his body and take all the weapons there. There will be a Fiend Katana and Fiend Tanto on him. The Katana is worth 9000 gp and the Tanto is worth 3000 gp. Sell the Tanto and all the other weapons on him. With the Katana, there is a spell that turns it into some sort of demon weapon that does a great deal of damage. Save the game again, then go to the other arms and armor dealer near by. Get behind the guard in there, turn your sword into demon form, then hold R and release. He will turn around and ask that you either pay him, go to jail, or resist. Pay him 40 gp. Keep doing this and he will eventually die. Kill the dealer as well. Take the best armor and equip it. Behind the counter are 2500 gp armor and 800 gp boots. Take the good items and sell the rest. Save the game and continue with your new items.

If you need fast money or enchanted items, go to the trader R'avirr. Do not worry if you are not at a high level. If you need help to kill him, summon the ancestral ghost. Take all of his enchanted items and sell or use them.

Caldera: Easy money
For easy money early in the game, go to the Mage's Guild in Caldera. Go into the tower and go up the stairs to an unguarded table. The table is filled with alchemist equipment that range in value from 100 to 4800 gold pieces. If alchemy is a major part of your class, you can use this to help you immensely. However, if you just want the money, the best place to sell it is the alchemist in Balmera next to the Fine Clothier. She is loaded with gold and if you have not made her mad, you can get a hefty pay check.

For some easy money, make sure you do not have Alchemy as one of your major or minor skills when you start the game. Start the game and straight away go about getting 2000 to 3000 gold. Then, join the Mages Guild (you do not have to be a Mage). Go to the bottom floor and find the cat person who will train you in alchemy. Get enough training to identify the first characteristic of the raw ingredients. Then, use the Mages Guild guide to teleport to Caldera. On the bottom floor of the Mages Guild in Caldera is be a fruity sounding man standing in front of a door. Go through the door and up the stairs to find a full set of alchemy tools of Master quality. Take them and go talk to the man that was standing in front of the door. Using the "Info" button find out any two ingredients that will make any potion. Purchase all he has, exit the conversation, then talk to him again. He will have more. Keep doing this until you overencumber yourself with the ingredients. Then, go about making all those potions. At first, most will fail but you will get better. Then, take your potions to the manor in town. Inside you will find a talking scamp that will buy most everything at face value. Sell all of your potions, then repeat. If the scamp runs out of money, just rest and his money will return. The more times you do it, the better you will get at making potions. The better you get at making potions, the more your potions will be worth and the more of them you will have. It is a cycle that you can use as many times as you like to get as much money as desired.

Gnisis: Amulet
In the Gnisis region is a woman named Synette Jeline by a pond just southeast of the Dwarven ruin of Arkngthunch-Sturdumz (where you get the Dwemer tube in the Mage Guild quest from Edwinna Elbert). This woman will ask you to find her lost ring that she has dropped in the pond. She will not get it because she is a "lady of the evening" and cannot get dirty or wet. Instead of immediately jumping in and finding the ring, if you are a new player, save your game. Jump in and find her ring, It next to a few reeds and may be difficult to locate.  When you do, she will attack you and another person will appear nearby and start shooting arrows at you. Kill them both any way you have to. Some high power attack scrolls may be useful. After both are dead, the woman that appeared out of nowhere will have an Amulet on her. This is a magic Amulet that will allow you to have 80% chameleon. With this item, you can kill people 20 levels higher without being seen.

Maalog Mar: Good armor and weapons
Go to Maalog Mar and enter "Armigers Stronghold". There will be a man in there that you can train with. Train with the long sword until you cannot go any farther or do not desire to. Then, buy an average long sword and return to the trainer. You will then need to kill him. The easiest way is to face the room door (make sure its closed) and hit him once. He will then use magic and back up slowly. When he reaches the closed door, open it and he will be caught between the door and the wall. You then can kill him without worry. When he dies, you will get a Daedric Long sword with a chop damage of 1 to 60 and Glass Armor that has a huge value and a great armor rating. You will not find a better weapon or armor for a long time.

Find someone with Glass armor. It is dark metal armor with green glass in it. Save the game, then try to kill them. If you kill them you will not get reported and everyone there will not attack. It is light armor with an armor rating of 105. It is also worth a lot of gold if you decide to sell it.

Ebonheart: Easy money
Travel to Ebonhart and join the Imperial Cult. Talk to the Almoner, Lulus Truptor, in the Imperial Chapel. He is downstair). Go on a few Almoner missions. You do not have to gather the money if you already have enough to pay him. Eventually, he will send you to Balmora to collect Cyrodillic Brandy. Talk to the owner of the club, Eight Plates and ask her to donate some Cyrodillic Brandy. She will gladly give it to you if her disposition is high enough. Then, try it again. She does not seem to realize that she just donated a bottle, and she will give you more. Keep asking her to donate Cyrodillic Brandy and press A as many times as desired or are burdened. It sells for a decent amount, especially if you take it to the talking Mudcrab Merchant.

Ebonheart: Good armor
If you poke around the coast surrounding Ebonheart, you will notice that a door appears on your mini-map just off the shore. Swim down to it and go through. When you surface on the other side, you will be in the Ebonheart Underground Caves. The caves will branch off in three directions. One is a dead end, one takes you to the secret entrance to the Ebonheart Imperial Garrison (you need a key), and the third tunnel leads to a man in shiny armor. He will attack you. If you win, he has the Devil Katana (worth 10,000 gp) and the Lord's Mail, On top of being worth 190,000 gp, it has an armor rating of 333, cures poison, and resists magic.

Ghoastgate: Good armor
Go to the small town of Ghoastgate, just northeast of Balmora. When you arrive, there will be two doors. Enter the left one, then follow the circular hall all the way around until you see stairs going down. Inside the first door on the left is a blacksmith. Kill him, pay the fee, and you will have the full Glass Armor set, as well as the sword.

Marandus Fort: Easy money
Go to Marandus Fort next to Lake Nabia. Enter and get to the top of the building. There should be another building or room on the roof. Go in and there will be two chests on the far side of the room. The one on the right will hold an enchanted weapon and the one on the left will either be empty or hold an Ebony weapon. If there is an ebony weapon in the left chest, take it and leave the room. If not, leave the room, go back in, and look in the chest again. Repeat this until it holds an Ebony weapon. After you get the weapon, you can leave the room and come back in to find another Ebony weapon. This will not happen every time, and you may need to repeat the process over ten times but eventually another Ebony weapon will be in the chest. This can be repeated as many times as desired.
Note: You may want to mark the Mudcrab before coming here, as Ebony weighs a lot and you cannot carry much of it. You can leave some of the Ebony on the floor next to the chest, then collect everything when you are done and recall to the Mudcrab to sell them.

Rotheran: Good weapon
Go to the Rotheran Arena. Note that everyone in there will pursue you. Find a man with a shiny robe. Kill him and he should be carrying a 95,000 gp weapon. You must have a good weapon to beat him.

Seyda Neen: Magic flight
You can obtain this at any point in the game. Walk about 100 to 150 feet northwest on the road from Seyda Neen (the place you start from). You will here an :"Aaahhhhhh" as someone falls from the sky. His body will be on or near the road. Walk over to him take his potions, books, clothes and dispose of the body so no one will find it. Read the book so you know what he was doing. Use the potion whenever you like. It will boost your athletics 1000 points for seven seconds. You can now fly, but watch where you land because you can die on something hard or have low HP.
Note: Save the game before using the potion.

Suran: Good armor and weapons
East of the city of Suran is an Ogre named Umbra. He claims that no one in the world has the power to beat him. He gives you the option to fight him. If you manage to kill this really tough Ogre you will get a complete Ogre Armor set and the Umbra Sword, which does 10 to 50 damage and is worth 110,000 gp.

At the top of the guard tower near the Silt Strider port in Suran, under the bunk bed on the top floor is a Sword of White Woe. Note: Sword of White Woe can also be found in the East guard tower in Balmora. It does 3 to 44 damage and drains 1 to 10 points of health over 30 seconds.

Seyda Neen: Good armor and weapons
When you first leave the Census Office in Seyda Neen at the start of the game, you will see a wooden door veered to the right. It is the Census Office Warehouse, which is locked until level 45. Buy (or steal) an apprentice/master's lockpick and pick it. Once inside, go up and to the left to locate a winding stone staircase going up. Near the staircase is a group of crates. Look through these to find different types of armor and weapons, including Bonemold types, Nordic, Orc, etc. This is easily raided (only one guard on the lookout who walks around the hallways) and can get you plenty of money or protection.

Suran: Strip bar
You can find a strip bar called "Desele's House of Earthly Delights" in Suran. It is directly across from "Ranosa Gilvayn: Outfitter". They have dancers and drinks.

Tel Branora: Good weapons
Go to Tel Branora (southeast island) to find a trader near the large tree (not the far one). When inside go upstairs, take a left, then go downstairs into a room with a desk. In it, you will find a Glass item. Do not take it. If you leave the place and reenter, the item will be different almost every time. There are five items that appear: Claymore (32,000 gp), Long Sword (12,000 gp), Staff (more than 2,000 gp), Axe (8,000 gp), and Magic Axe (10,000 gp).

Tel Fyr: Good armor
Note: This trick needs a Rising Force potion and a very good lockpick or a scroll to unlock up to 100 points. Go to Tel Fyr, a very small town only consisting of a tower. Go into the tower and go to the very top level, where there will be a door going into the Hall Of Fyr. Go in this door. When you are in the room, look directly up to find a hole leading to a room upstairs. Use your Rising Force to get up there. Once there, you wil find four rooms. Find the one with a closet. The closet will have a 100 point lock and is trapped. If you can open this, you can get a curiass with an armor rating of 181, and it is light. The easiest way to open the closet to finish all the missions for the Thieves Guild. You will get the Skeleton Key, which will open any lock. You can also go to the burial cave near the Urshilaku camp, which also has a lot of other good items in it.

Vivec: Good armor
Directly after you start out, you can ride the Silt Stiders (travel bugs) to Vivec. Go to the Redoran Waistworks. Go to the smith located there and enter the room in the back. Close the door and you can take anything you want. He has good armor, such as the Dreugh Curiass, a medium armor with a good armor rating.

Proceed to Vivec. Then, go to Redoran part of Vivec. Go to the top where there is a big door. It should be the Redoran Plaza. Find the big house in that section. Enter and go to the top. It should peak up to one room. There should be a woman in there. Get Mysticism up to 45, then Telekinesis. To the left is a dresser. Step out of the door just enough so you can see the dresser, but are in sneak mode and cannot see the girl. Use Telekinesis, look in the dresser, and grab the key. Go outside to the Redoran Plaza. Go to the Redoran Treasury house. Go down the stairs in front of you to the right, and open the Redoran Vault. Go to the very bottom and use the key to open the vault. There should be a guard inside. Leave the door open and wait an hour (game time), and he will leave. Close the door and start looting. There are two level 90 small chests and four level 50 chests. One of the crates contains glass armor and weapons. There is also some money on the table in there.

After starting the game, go to Vivec. Go to the temple and purchase a Rising Force potion. Walk under the big moon and donate the potion. You should now be able to levitate. Fly around until you find a Ordinator. Shoot him with your bow and arrow until he dies. You will be able to take his armor without being touched.

Enter the arena section and go to arena training. Go up the stairs to find a man with all the Ebony armor except for the helmet. Kill him, the three Ordinators, and the clerk to acquire the Ebony armor set.

If you want the best medium armor, go to Vivec. Walking around the Cantons are Ordinators. They have Indoril armor. Its better than Dreugh, Orcish, and Bonemold armor. Kill an Ordinator and you can acquire all the armor, except for the greaves (you have to locate them). The cheapest piece of armor is 1400 Drakes, and they carry Ebony Maces. Anything containing Ebony is expensive. The Mace is worth 12,000 gp.

To obtain some good armor for beginners, go to Vivec. Talk to people around town about the latest secrets and rumors. You will in time hear about seven murders in Vivec. After hearing that, go to the Temple Canton and the Hall Of Justice door. Find the Office Of The Watch and talk to the Captain. After doing that, go to the Foreign Quarter Underworks and find an Orc that is standing around there. Talk to him about the woman with a dagger and he will say he saw someone down in the Underworks. After talking to him, walk around some more and the lady will attack you. Kill her and report back to the Office Of The Watch for a free Ordinator Cuirass and Helm.

Vivec: Easy money
Obtain a bow. Go to any of the Mages Guilds and teleport to Vivec. Go out of the Mages Guild there and you will see a large round flower holder. Get in the middle, but make sure you have a good weapon or destruction spell. Wait for the Ordinator to pass by and shoot him with the bow. He will run towards you and ask for gold. Refuse and he will try to get you, he cannot get in the flower holder. Do not get too close, and either chop him up or burn, shock, freeze, or poison him. You can get his items and sell them to the Creeper in Caldera. The mace is worth 12,000 gp and armor is worth 5,000 go. Go out and rest. Return and sell an item worth 2,000 gp. Leave, rest, return, and redo. Choose to sell the mace, press L, to buy back the other armor you sold.

Go to Redoran, Vivec. Then go to the Redoran Plaza (located at the top of the Redoran). In the center will be a building with walls around it. Go in there. Go up the stairs and find the door on the right. Open the door and stand in between it and the wall. Close the door so you can see the dressers, and not the lady. Look into the dressers and take the key. Then, go outside the building and enter the Redoran treasury. Go to the lowest part and unlock the sell door. Keep it open and wait roughly an hour (game time). The guard will leave swiftly. Shut the door and steal. Then, go to the talking Mud Crab or Creepy in Caldera. Note: He only has 5000 gp and the Mud Crab has 10,000 gp.

Vivec: Magic flight
You can do this at any point in the game and as many times as you like. Go to the Temple. Walk up the stairs and buy a Rising Force potion for 4 to 5 gp from the woman in the middle. Any type of up rising potion will work. Walk under the Ministry of Truth (the floating moon) then make your way towards the shrine and donate the potion. If the potion is of good quality you can levitate (fly) for three days, which is long enough for you to go to Dragon Fel. While flying use the
Left Analog-stick to look around, use the Right Analog-stick to move. Look down, then walk forward to move down and vice versa. Note: You cannot fly while fully loaded and it does not tire you out.

Books
Reading some books will raise certain skills, locate places on your map, tell how to beat various enemies, give you great history and background for the game, give you chances for quests, give riddles, tell jokes, give racial backgrounds, and tell how to make certain potions and what ingredients to use.

Keening Shortblade
You can get this sword in a part of the main quest. However, you do not have to follow the main quest to claim it as your own. Instead, go to Odrosal, A Dwemer ruin southeast of Dagoth Ur. Inside the Dwemer Ruin, climb the ladder to retrieve the Keening Shortblade. You can get the key to the ladder from Dagoth Odros, after you kill him. Note: This sword requires Wraithguard to be worn before it can be wielded.

Wraithguard gauntlets
You can acquire these gauntlets two different ways. One, follow the main quest and Vivec will give them to you. Or, kill Vivec and get Kagrenac's Planbook and Journals from Tureynulal and Endusal. One is a Dwemer Ruin northeast of Dagoth Ur, the other one is southwest of Dagoth Ur.

Easy money
After you are done creating your character, go over to the shelf in the first room to find a limeware platter worth 650 gold. To steal it without getting it taken away, take it then swiftly press B to put it in your inventory. Then, drop it on the floor and press B .The guard will come near you and say something. Accept his offer, then look on the floor and pick the platter up, without getting into trouble. This can be done with any item on the shelf.

Join Guilds, empty out their equipment chests, then sell the items to other Guild members. There is a new chest in each town with a Guild.

Purchase a good summon spell such as Summon Flame Atronach. Then, buy many Greater Soul gems and Gem Feeder scrolls. Summon the Flame Atronach and cast a Gem Feeder scroll on it. Kill it and you will raise the amount of the Soul Gems. You can do this as many times as you like.

As soon as you start finding and obtaining more expensive items by stealing, fighting, or receiving, bring the items back to a good person to barter with and drop the items nearby on the floor. For example, use the people in Balmora and others (Creeper in Caldera). In the Mage's Guild, put alchemist tools next to Ajira, and weapons next to the lady upstairs (you can barter your scrolls here also). Then, barter when you need the money, using the sell one/buy many/sell back/wait method. It is easy to get a few hundred thousand in gold using this trick. One good way to keep this going is to fight the Ordinators and bringing back their weapons and armor. If you have been paying to have the price on your head removed in the Thieves Guild, you can get this money back by bartering scrolls or books in the same way. Also, when fighting guards and Ordinators, make sure you pickpocket them first,. If you kill too many in cold blood you will be served with a death warrant.

Get a Summon Spell Of Golden Saint (in a tower in Tel Branora). Go to a spell maker and lower the time to where you can use it. Then, summon and kill it somewhere safe (in a room of Ald Run Mages Guild). Just before it disappears, try to get the items. If you do not see the body behind the screen, do not pick up the items or the game will crash. Restore your Magika and try it again until successful, then sell the items.

Stay for free
When you are in a city with an inn and your fatigue or health is low, instead of paying 10 gp to the clerk, just find a room and sleep in it. Your crime will not be reported and no one will know.

Raise Block skill
To increase Block, hold Chop while using a shield and get hit by enemies.

Raise Magicka skill
To raise various Magicka skills (Alteration, Destruction, etc.), go to one of the Mages Guilds and look for a person that has the option of Spellmaking. For example, if you want to raise Destruction, go to a spell that is under the Destruction school, such as Fire Bite. Put the spell Firebite under Effects and set all of the things such as duration and magnitude to 1. Go around casting the spell at objects (not at people). Every time you cast it, it will go up roughly 3/100 points.

Raise Mercantile skill
To raise Mercantile, purchase something cheap (10 to 20 gp) and always go down on the price slightly. Then, sell it back for a little more than they desire.

Raise Acrobatics skill
To raise Acrobatics, jump as you are traveling. It will go up after 50 to 100 jumps. Jumping from building top to building top may raise this skill faster. You can also jump in place.

Use this trick to get 1000 Acrobatics. This requires two scrolls of Icarian Flight which can be gotten from Tharhief near Syda Neen. Cast a scroll of Icarian Flight then jump forward. Ready another scroll of Icarian Flight. A few seconds before you land, cast the second scroll. You will land with no damage taken and receive 1000 Acrobatics. Note: When you have more than 1000 Acrobatics and you jump, you will die unless you land in water.

To get your Acrobatics skill up fast, find a long stairway or a fairly steep hill. Jump up the stairs or hill while holding the movement stick Forward. Keep pressing Jump because you will not jump high or go very far with only one jump. You will be jumping so fast up the hill or stairs that it will not take too long to raise that skill. You will jump about five or six times for every jump you would have done while standing still or moving across flat land. This is really useful when leveling up a character that needs good strength.

Raise Armor skill
To raise Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.

Raise Athletics skill
To raise Athletics, run (not walk) around until your fatigue bar hits 0. Then, wait for your fatigue bar to raise to full and repeat.

Easy leveling and controlling level up multipliers
First, you will need a lot of money, depending on the skill you want to train. Next, you will need to find someone who teaches that skill. Once you have done both of these, start training repeatedly in a certain skill, or multiple skills. As you probably know, when someone trains you in any skill, your level meter goes up 1/10. Train ten times, or however many times it takes you to level, to level up. To control the multipliers (relatively) you will need to know the governing attribute of the skill(s) you have trained in. When you train in something, the multiplier on the governing attribute of that skill goes up by 1x, to a maximum of 5x. You can have any number of multipliers, as long as they add up to ten. Note that certain skills take more to train than others, and as your skill is raised, so does the price of the training. This is a list of trainers and their locations that can train their particular mastery up to 100 points.
Note: Some of the trainers will require you to do certain things, such as get to a certain rank in their guild. Others will train you for gold.
 

Skill Name Location Sub-location
Acrobatics Senyndie Fighter's Quarters Waistworks - Vivec Arena
Alchemy Abelle Chriditte Popylon Chamber Stronghold - Valenvaryon
Alteration Seryne Relas Home Tel Branora
Armorer Sirollus Saccus Lowest Level Hawkmoth Garrison - Ebonheart
Athletics Adibael Hainnabibi Abidael's Yurt Kaushtababi Camp south of Molag Mar
Axe Alfhedil Elf-Hewer Upper-Level Stronghold Falensarano
Block Shardie Courtyard Buckmoth Fort outside Ald'ruhn
Blunt Weapon Faralenu Henim Abbey of St. Delyn the Wise St. Deyln Plaza - Vivec
Conjuration Methal Seran Lowest-Level Ald'ruhn Temple
Destruction Leles Birian East of Piernette's Farmhouse Located east of Pelagiad
Enchant Quorwynn Near Exit Stronghold Indoranyon
Hand-To-Hand Taren Omothan SW Bedroom Lowest Level - Holamayan Monastery
Heavy Armor Seanwen Arena Fighter's Training - Vivec
Illusion Erer Darothril Dirty Muriel's Cornerclub Sadrith Mora
Light Armor Aerin Andus TRadehouse Mar Gaan
Long Blade Ulms Drathan Armigers Stronghold Molag Maar
Marksman Missun Akin Missun Akin's Hut atop Stronghold Falasmaryon
Mercantile Ababael Timsar-Dadisun Ababael Timsar-Dadisun' Yurt Zainib Ashlander Camp
Mysticism Ardarume West Wing Gateway Inn - Sadrith Mora
Restoration Yakin Bael Vos Chapel  
Security Hecerinde Hcerinde's House Balmora
Short Blade Todwendy Lucky Lockup Cornerblub Balmora
Sneak Wadarkhu Dreugh-jigger's Rest Gnaar Mok
Spear Mertis Falandas Lower-Level Tower Dusk - Ghostgate
Speechcraft Skink-In-Trees-Shade Mages Guild Wolverine Hall - Sadrith Mora
Unarmored Khargol gro-Boguk Vacant Tower Dragon Fel

Avoid fall damage
To avoid damage from falling, do not jump off anything. Instead, just walk off the edge. This is helpful in getting to the bottom level of Vivec swiftly.

Keep identification papers
When you first start, run up to the guard that takes the identification papers from you. As soon as you get close to him, press B and drop your identification papers. Resume playing and he will tell you to continue. Then, pick up the identification papers from the ground.

Merchant replenishment
Unlike as commonly thought, you do not have to leave the room and rest for a merchant, such as the Mudcrab or Scamp, for their gold to restock. To save time, just stay in front of them and just "Wait".

Keep bound weapons
To keep bound weapons in you inventory, enchant any weapon with a constant effect of Bound Weapon. When you equip the newly enchanted weapon, it will be replaced by the bound weapon. Then, check the menu. You should have both the enchanted weapon and the bound weapon in your inventory. The enchanted weapon can then be dropped, and the bound weapon will stay in your inventory. The weapon is not only powerful, but is weightless and will fortify the skill of the weapon by 10 points. The enchantment can be done for a cost of about 5000 to 10,000 gp, depending on who you have enchant it and how much they like you. Also, the "Constant effect enchantment" trick can be used so that a good Soul Gem is not wasted.
Note: Save the game before attempting this trick, as the game may freeze. Also you cannot get rid of the weapons.

Spell costs
If you are short a few gold to get a spell, you do not have to resort to stealing or selling your items. Join the Mage Guild and go to the spell you need. If it is just a few gold more than you have, keep asking the man and the price of the spell will change each time.

Constant effect enchantment
Use this trick to make a contestant effect enchantment without using up your valuable Soul Gem. All you need is one Soul Gem worth 80,000 gp or more, and some Common or Greater Soul Gems with a soul in them. You can easily obtain a Golden Saint in a Grand Soul Gem (worth 80,000 gp) by using a Summon Golden Saint spell and then soultrapping it. When at the enchant menu, choose the item you want to enchant and your Golden Saint in a Soul Gem. Then, set the enchantment type to constant effect. Next, pick your enchantment and name the object. Just before you create the enchantment, switch the soul gem to a common soul gem then create the item. If done properly, you will have created a constant effect Soul Gem without using up your Golden Saint. You can repeat this as many times as you like.

Raise weapon skills
To raise any one of your weapon skills, bind that type of weapon and hold X + L + R at the same time. The game will make a switching sound, but it will not really switch.

Stealing items easily
Get on a counter, aim down at what you want to grab, jump into the air, and at the height of the jump press A. If done properly, you will grab the item without getting a bounty. To test this, jump up, and at the height of the jump, talk to the merchant. He should say "Who's there?". You can use this with Telekenesis to get things out of reach from the counter; or with a lock pick or unlock spell to open chests undetected.

Keep stolen items
Use this trick to keep your stolen items if you do happen to get caught. Rather than paying someone to relieve the bounty on your head, drop everything in your inventory, except gold, somewhere you will remember. The objects will not be removed from the game. Then, pay a guard. You will not lose your stolen items and the bounty will be removed. As an additional bonus, the person you stole from will not attack you anymore or be sour towards you.

For free items, go to anyplace that has them laying about (guarded or not). Steal a couple, then run to the nearest Thieves Guild and remove your bounty. Drop gold and it is free. Then, go back and steal whatever else you desired.

Dragon Lancer character creation

Race: Your choice, Nord suggested
Major skills: Spear, Armorer, Athletics, Long Blade, Heavy Armor
Minor skills: Acrobatics, Mercantile, Speechcraft, Medium Armor, your choice.
Sign: The Warrior

Thief character creation

Race: Wood Elf
Favorite Attributes: Strength and Agility
Major skills: Marksmen, Short Blade, Sneak, Security, Light Armor
Minor skills: Merchantile, Speechcraft, Long Blade, your choice, your choice
Sign: The Thief

Warrior character creation

Race: Redgaurd
Combat: Specialized
Favorite Attributes: Strength and Agility
Major skills: Long Blade, Medium Armor, Heavy Armor, Block, and Armorer
Minor skills: Blunt Weapon, Axe, Security, Speechcraft, and Alchemy
Sign: The Thief