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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Dead To Rights


[FAQ's]

Level select
When you are at the main menu with the "New Game" option press
Up, Down, Up, Down, Left, Right(2x's), Y, X(2x's). A scream will verify proper entry. Then, press Down at the "Press Start" screen until the level selection option appears.

Hints & Tips

Chapter 1: All pistol disarms
When you do start the level, a man will appear and attempt to shoot you. Lock on to him and use your dog (Shadow) to kill him. Shadow will bring his gun to you. When you kill him, another man by a crane will start to shoot. Lock on to him and shoot him with the gun you were given. When you kill him, some pipes will fall down, making it appear as if you cannot get through. However, you can. Right after you enter, a man will come up behind you and say "Drop it!". You will throw down your weapon and turn around. When you turn around, you will not be able to move anymore this will make it easier. You will be asked to press
B to disarm him. You can either do that, or do it with the Analog-stick. To make sure you get all of them, keep doing the level over or try it the old fashioned way.

Chapter 14: Fahook uses bottle
After you beat Fahook once he goes into the back of the plane, when you get him low on life he will drink from his bottle. At this time you should shoot the bottle out of his hands before he regains too much life. Doing this three or four times will destroy his bottle. Finish off his life points he has remaining and watch the intermission sequence.

Flaming Fisted Man warning
After beating Flaming Fisted Man, the game will restart itself. This will not allow you to save your game, meaning that you either start a new game or keep on fighting Flaming Fist Man continually.

Chapter 3: Spine break
When you are locked up "Iron Point" and are walking around in the hall only two or three people will be here. One of them will run up to you and say something. When you run away, they start to walk away also. As they walk away you can go in back of them and preform the grab. But if they move too much you will end up breaking their back.

Beating the Mayor
When the fight begins, have a good angle then keep diving at the Mayor. Make sure you press the
Analog-stick into him. If you just press Y, you will not dive as quickly and will get hit more often. Once he starts taking a few massive swings at you, he will slump over while standing. Run behind him, press A to jump on his back, then press the buttons as swiftly as possible. You should be able to put him down in four to five strangles. If he grabs you by the neck, press the buttons until your oxygen gets full and you will kick him in the face.

Beating people without guns
To beat people that do not have guns easy, keep blocking and dodging. If you do not dodge, you will still be hurt. When you are in the prison, you will learn how to reverse a grab. This allows you to not be hurt when they grab you. When you reverse the grab, you will throw their arms in the air. This will leave them open to attack (punch, kick, grab, etc.). But they can still block.

Chapter 3: Ledge in mine
If you are having difficulty getting across the ledge in the mine after the prison break, go to the wall with the ledge and enter "wall mode". You will scoot across and will not fall into a darkened abyss.

Chapter 13: Voice access
Kill one of the men that has green on. You will see a man in yellow walk out in the open and run back. After a moment, the man in the yellow will run over to you. When he does this, and grab him. If another man runs with him, kill him and leave the man in yellow alive. Take him to give the voice authorization and you will be able to open gate. When you go over to the gate, a lot of men will be here. An easier way to kill all of them is to run up to them and grab one as a shield. The man you grab will get killed swiftly. Keep doing this until only one person is left.

Disarms
Every type of weapon has five disarms (
B, Up + B, Left + B, Right + B, and Down + B). The exception is the shotgun, which B and Up + B. Note: Disable the "Random Disarms" option or you will not learn any new ones.

The disarms are held by one enemy on every level that possess guns. Proceed through the levels, disarming everyone you can. Keep tabs of who you were able to disarm in a certain room before you die. When you go on, you will know which ones are left to disarm until you check everyone. Then, move on, save, and redo. There is a shotgun disarm on mission 2 after the Boss. There are five disarms for every weapon, including the shotgun. The enemies will only unlock disarms for the weapons they are using, and of course there are no disarms on the levels with no guns. Always use cover, duck behind something, or wait around a corner and be patient. Eventually, they will draw closer. Press one of the B combos and their fate is sealed. Draw them closer one by one and disarm them or take them hostage systematically, while never revealing yourself. The objective is to not get shot, or go down in a blaze of glory.