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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Looney Tunes: Sheep Raider


[GameShark Codes] [FAQ]

Note: This game is also titled Sheep, Dog, 'n Wolf.

Secret Back In Time level
To enter the hidden level in Back in Time, enter the Back In Time level door from the opposite side.

Secret Autumn level
Proceed to the Autumn level hallway and go to the right to locate a black wall. Double jump through the wall into a hidden hallway, and enter the door at the end of the hall.

Level skip
Press
Up, Square, Triangle, Square, Triangle, Circle, Up while playing.

Clock bonuses
Gather the clocks in the game while playing to get bonus points. The points can be used to unlock the bonuses listed below.

Character Sketch (1 point)
Background Sketch (2 points)
Storyboard (2 points)
Backgrounds And Characters (1 point)
Behind The Scenes (2 points)
Intro Storyboard (3 points)
Hidden Autumn Level (3 points)
Hidden Past-Present Level (3 points)

Hints & Tips

Beating the Dragon
Go to the one weird Lost In Time level. Obtain the clock and go back in time near to where Sam the sheep dog is located. A Dragon should be in front of you. Go back to the future, and the Dragon will go with you. Sam will know that the dragon will try to burn the sheep. Sam will run down to the Dragon and punch him away. This trick will not work if you are not in Sam's area.

Beating the Red Hairy Monster
Leave the sheep in the Annex and walk into room where the Red Monster (Sherman) is at. At once speed past the Monster on the left side. Sync your jump with his, and jump towards him and over his ring. He will pursue you, but do not let him squash you. Speed around him in tight circles until he gets dizzy and falls down. If you do happen to be squashed, just run away from him until you pop out of it then try once again. After he falls, swiftly grab the sheep and lay him on the button. When the quadra-platform cools, jump on it and continue to jump onto the platform on the right until it spins clock-wise enough times to lower the lens over the torch (and shine a beam on the Red Monster). Redo this step two more times with the other lenses until Sherman falls across the lava and makes a "bridge." Get your sheep and walk over him to the goal.

View all bonuses with only a few time clocks
To see all the bonus materials and hints without having to gather all of the time clocks, do this:. First, disable autosave then gather at least three time clocks throughout the game. Once you have done those things, go to the bonus section in the studio and buy a bonus with the clocks you have. View the bonus material, then exit out of the bonus section back into the studio. Then press
Start and exit the game without saving. Reload your game and when you get to the studio again, go back to the bonus area and buy a different bonus. Continue to exit without saving and buying new bonuses until you have seen every one.