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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Catlevania: Symphony Of The Night


[GameShark Codes] [FAQ's]

Note: This game is also titled Castlevania: Dracula X.

Begin with more intelligence
Acquire a saved game file as described in the "Play as Richter Belmont" code. Start a new game with the name
X-X!V''. Note: There are two apostrophes in the name. The game will start with increased intelligence but decreased strength.

Secret options
Begin a new game with the name
AXELORD.

Play as Richter Belmont
Save any game with these attributes: after the last battle in the game, into the middle section of the inverted castle, after defeating the final villain, and marked as "clear". Begin a new game with the name
RICHTER. Richter Belmont may now be controlled when the new game starts. Richter can not change forms or use armor, weapons, items, and magic. He can perform a super jump, a blade charging move, and use secondary weapons like the throwing dagger, axe, and holy water.

Begin with blue armor
Acquire a saved game file as described in the "Play as Richter Belmont" code. Begin a new game with the name
AXEARMOR. The game will start with the blue armor that transforms your character into the axe-wielding blue knight.

Extra music track
Play track two of the game disc in an audio CD player.

Music test
Finish the game with a rating of over 190% with Alucard. Begin a new game with Alucard without overwriting the last game. Come close to the Librarian to display a music select option in the "Buy/Sell" window.

Begin with 99 luck
Acquire btain a saved game file as described in the "Play as Richter Belmont" code. Begin a new game with the name
X-X!V''Q. Note: There are two apostrophes in the name. The game will start with luck set to 99.

God's Garb
Complete the game with over a 200% completion. Then, begin a new game with the name
MEPHISTO.

View map
Start a game with Alucard as a character. Press
Start to bring up the statistics screen, then press L1.

Stronger Hellfire spell
Hold
Up when using the Hellfire spell, before the three fireballs are shot, and a stronger, familiar looking attack will be executed.

Alucard's drop kick
After acquiring the Leap Stone, Alucard can do a drop kick attack. To do it, hold
Down during a double jump, and press Jump again. If the attack connects, you will cause base damage (equal to an unarmed attack), plus or minus hit resistance/weakness. Also, if the attack connects, you will jump again as if you had just landed, and you can double jump-drop kick again.

Control opening screen
Use the
D-pad to modify the opening screen when "Now Loading" appears.

Hints & Tips

Keep Alucard's equipment
Start a game with the "Start with 99 luck" code. After getting to the room with the three Wargs (before the room with Death), kill them all. To enter the next room without confronting Death, tap
Right until you are just slightly into the room. Do not go too far over or else Death will get your character. Go back, remove everything except for the Alucard Sword, Twilight Cloak, and Necklace of J. This should result in a DEF rating of 12. Kill the first Warg (going left) and stand in front of the middle Warg, but make sure you are facing left. Allow it hit you. It should send your character flying out of the room and past Death. Then, save the game. once you go back to the room with Death, Slogra And Gaibon will be there. It does not matter if they are beaten, they will still be in their original room. You will be unable to enter the menu screen until the game has been saved.

Beating Dracula
When you fight as Richter against Dracula (in the Prologue: Final Battle level), Alucard's starting stats are determined by several factors:

Richter should not pick up any items (Holy Water or Cross).
He should not get hit.
Do not let Maria resurrect him

Ring Of Varda
Kill the big yellow skeletons (Paranthropus), in the Reverse Misty Tower. The Ring Of Varda gives all your stats a large boost, nearly making you invincible. It results in +40 strength, +35 defense, +30 intelligence, and +15 luck.

Acquire two of these rings to double the effect. Lapis Lazuli combined with the Arcana Ring will help.

Cowering Skelarangs
This trick only works at the beginning of the game. Attack a Skelerang with the short sword one time, then stand still and do not move. The Skelerang should crouch down on its knees and cover its head, and will stay this way until you move away from it.

Easier experience
Locate the Terminus Est (a poisoned sword left by Nova Skeletons), then go to the inverted castle. Work your way to the inverted clock hallway where Level 60 Guardians are waiting. Guardians are reasonably weak to poison. Slash away, and you will get monster experience. Depending on your level (35-50), you should be able to gain a level for every two kills.

Or you can equip the Shield Rod and Alucard Shield (the normal one), and press the Left- and Right-hand buttons at the same time. This will enable a special mode in which your shield is granted the abilities of all shields at once. Your shield is now the strongest weapon in the game (for a varying amount of limited time). Ram into the Guardians with the Alucard Shield equipped and cause massive, rapid fire damage.

Continually kill the phantom sword in the inverted chapel.

Easier sword level up
After you have obtained the sword familiar, go to the castle entrance. You will see a part of that level where merman are jumping out of the water. Stand on the left ledge. Take out the sword familiar and let it attack everything. This will take about four or five hours. Alucard will never be hit as long as he is on the left ledge. You can use the sword familiar as a weapon when it reaches level 50, or you can get the most powerful weapon in the game by letting it go to level 99.

Beating Galamoth
Equip these items: Sentient sword familiar at level 99. Find a sword familiar in Olrox's quarters at the bottom right, where the holes in the ground are located. See the Valhalla Knights. The Alucard shield is located where Merman Statue is found, but only in the upside down castle. For the Beryl Circlet. ask the librarian for list of enemies to recover this item. Get God's Garb from the Guardian in the clock room of the upside down castle. Then, get two Rings Of Varda. The Beryl Circlet will make you absorb Galamoth's lightning rod. Galamoth is found in the upside down castle, where the catacombs where you fight the orb.

More game completion percentage
Once you have obtained the Sword Card and the Soul of Bat relic, go to the Royal Chapel. In the very bottom-left corner of the first Bell Tower is a "door" to a room with two large candles. Stand in the bell tower, enable the Sword Familiar, and do the Sword Brother's spell (
Down, Down/Right, Right, Up/Right, then hold Up, Down, Circle or Square). While the sword is spinning, shift into a bat and fly to the left. You should stay in the bell tower and be able to fly up and around the outside of it. This will fill in a white block on your map, which counts on your percentage. This can also be done in the inverted Chapel. Note: This requires your Sword Familiar be at Level 99/Exp 99.

Easy familiar level up
Note:
The following trick works with the bat, sword, fairy, ghost and demon, and requires a controller with a turbo feature. Equip the familiar card that you want to raise in level up. Equip a knife, such as the combat knife, and go to the place near the beginning of the normal castle where the zombies endlessly appear. Set yourself up against a wall where you can attack them, but they cannot attack you from the rear. Enable the turbo feature and keep the knife button held. You will constantly kill the zombies without getting hurt. This will slowly earn experience for your familiar card. Note: If the cards evolve, they will be automatically be put away afterwards and will not gain any more experience until they are brought back out again.

Familiars are raised mainly by the number of kills rather than experience value, especially with Alucard at very high levels. Exceptions are made for Bosses (higher) and Blood Skeletons (none). Find a spot where lots of enemies constantly replenish, such as in the Marble Gallery in the inverted castle, where Medusa Heads appear, or in the reverse Caverns, where large numbers of Dark Octopi can be found. Equip a fast weapon, choose your familiar, and start slashing.

Beating Doppleganger 40
Equip Terminus Est (sword) and Topaz Circlet (Head Gear). This is because he will use any sword you use, and the Terminus Est is a poison sword. The Topaz Circlet will convert Poison damage into HP.

The Dopplegangers react to abnormal status attacks in the same way that you do. Therefore, use the Terminus Est (poisoned sword) to lower his attack strength, the Stone Sword to inflict Petrify damage, Icebrand to encase him in a block of ice, and Red Rust (which curses the target) to totally disable his attacks.

Hidden passage
At the outer-wall section of the castle, beat the Armor Lord and go into the next room. Slash the far left wall, get the Meat, and stand in the wall you have broken for roughly twenty seconds. An elevator will take you into a secret room containing Jewel Knuckles and a Mirror Cuirass. Note: This trick brings you to the room that requires Mist to pass in the Outer-Wall. This also works with playing as Richter Belmont. Both can be used only in the normal castle

True fountain form
Go into Orlox's Keep and fight your way to the fountain guarded by two Valhalla Knights. The fountain should switch the water coming from it to blood. After this happens, keep jumping or flying around the fountain, but make sure the moon is directly behind it. The full moon will show the fountain's true shape, of a demon instead of an angel.

Custom Joseph's cloak colors

Look Exterior setting Lining setting
Heaven Red 10, Green 13, Blue 26 Same
Mountain Dew Red 22, Green 31, Blue 11 Same
Royal cloak Blue 15 Green 8
Hippie Red 20, Blue 20 Green 24, Blue 24
Neon Red 22, Green 31 Same
Dream Bar Red 31, Green16, Blue 10 Same
Hershey Bar Red18, Green16, Blue 13 Same
Royal Purple Red 16, Green 6, Blue 31 Same
Florida Orange Juice Red 31, Green 22 Same
Cherry Pie Red 31, Green 6, Blue 15 Same
Sky blue Red 22, Green 31, Blue 31 Same
 

Rare items
Below is is a list of rare items, what to kill to get them, and where the enemies are positioned.

Item Enemy Location
Fist of Tulkas (FW) Lion Forbidden Library
Crisseagrim (SW) Schmoo Forbidden Library
Rune Sword (SW) Dodo Reverse Entrance
Ring of Feanor (A) Karausuman Akmodon's Lair
Mourneblade (SW) Azaghal Reverse Coliseum
Covenant Stone (A) Azaghal Reverse Coliseum
Nauglimar (A) Cave Troll Reverse Caverns
Wizard Hat (H) Salome Reverse Catacombs
Yasutsuna (SW) Werewolf Reverse Coliseum
Masamune (SW) Black Panther Reverse Chapel

Key

A: Accessory
FW: Fist weapon
SW: Sword
H: Hat, Helmet

Richter' s moves

Belmont Leap: Press Down, Up, Jump
Backflip: Quickly press
Jump(2x's)
Maelstorm: Sweep the
D-pad in a Full-Circle + Attack.
Slide: Hold
Down and press Jump.
Slide Leap: Hold
Down and press Jump(2x's).
Rushing Blade: Press
Up, Down, Down/Forward, Forward, Attack

Alucard's spells

Summon Spirit: Press Back, Forward, Down, Up + Attack.
Dark Metamorphesis: Press
Back, Up/Back, Up, Up/Forward, Forward + Attack.
Tetra Spirit: Hold
Up for three seconds, then press Up/Forward, Forward, Down/Forward, Down + Attack.
Hellfire: Press
Up, Down, Down/Forward, Forward+ Attack. Hold Up after he teleports to shoot two large black balls instead of three fireballs.
Soul Steal: Press
Back, Forward, Down/Forward, Down, Down/Back, Back, Forward+ Attack.

Bypass prelude battle
You can avoid the fight against Dracula in the prelude as Richter. Just walk to the right as soon as you begin. This will skip the prelude and jump straight to Alucard on the bridge.

Librarian bounce items
After acquiring the Leap Stone and Gravity Boots, return to the Long Library, and proceed all the way to the left from the entrance. In the last room, there is a hole in the ceiling that takes you to directly under the Librarian. Line up directly under the hole, and Super Jump. Jumping first, then doing a Super Jump will result in no effect. Doing the Super Jump constantly (without hitting the floor) will result in the Librarian dropping a Life Up, Ring of Arcana, AxeLord Armor, and Dracula Tunic. After the Librarian drops one item, drop to the floor, and then redo to get the next item.

You have to go all the way left from the entrance as described above. In the last room, you need the Leap Stone and Gravity Boots. Stand directly under the hole in the ceiling and press Down, Up, Jump to preform the Super Jump. Then, use your Double Jump while in the air to do a second Super Jump. After you do the double jump, continually press Down, Up, Jump. When your magic is used up about half way, you will obtain one of the items.

Duplicator
After you finish the game return to the Librarian. He will have something special for you, a Duplicator which duplicates any items you use you will never run out of anything again. However, it costs 500,000 gold. Try to get the gold close to where you found the mermaids icon in the tunnel that the oarsman takes you. It gives you 2000 a piece there not a lot but the best there is.
Note: You have to get the good ending (by killing Dracula) first.