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Catlevania:
Symphony Of The Night
[GameShark
Codes] [FAQ's]
Note:
This game is also titled
Castlevania: Dracula X.
Begin with more intelligence
Acquire a saved game file as described in the "Play as Richter Belmont" code. Start a new game with
the name X-X!V''. Note: There are two apostrophes in
the name. The game will start with increased intelligence but decreased strength.
Secret options
Begin a new game with the name AXELORD.
Play as Richter Belmont
Save any game with these attributes: after the last battle in the game, into the middle section of the inverted
castle, after defeating the final villain, and marked as "clear". Begin a new game with the name RICHTER.
Richter Belmont may now be controlled when the new game starts. Richter can not change forms or use armor, weapons,
items, and magic. He can perform a super jump, a blade charging move, and use secondary weapons like the throwing
dagger, axe, and holy water.
Begin with blue armor
Acquire a saved game file as described in the "Play as Richter Belmont" code. Begin a new game with
the name AXEARMOR. The game will start with the blue armor that transforms your character
into the axe-wielding blue knight.
Extra music track
Play track two of the game disc in an audio CD player.
Music test
Finish the game with a rating of over 190% with Alucard. Begin a new game with Alucard without overwriting the
last game. Come close to the Librarian to display a music select option in the "Buy/Sell" window.
Begin with 99 luck
Acquire btain a saved game file as described in the "Play as Richter Belmont" code. Begin a new game
with the name X-X!V''Q.
Note: There are two apostrophes
in the name. The game will start with luck set to 99.
God's Garb
Complete the game with over a 200% completion. Then, begin a new game with the name MEPHISTO.
View map
Start a game with Alucard as a character. Press Start
to bring up the statistics
screen, then press L1.
Stronger Hellfire spell
Hold Up when using the Hellfire spell, before the three fireballs are shot, and a
stronger, familiar looking attack will be executed.
Alucard's drop kick
After acquiring the Leap Stone, Alucard can do a drop kick attack. To do it, hold Down
during a double jump, and press Jump again. If the attack connects, you will cause base
damage (equal to an unarmed attack), plus or minus hit resistance/weakness. Also, if the attack connects, you will jump
again as if you had just landed, and you can double jump-drop kick again.
Control opening screen
Use the D-pad to modify the opening screen when "Now Loading" appears.
Hints & Tips
Keep Alucard's equipment
Start a game with the "Start with 99 luck" code. After getting to the room with the three Wargs
(before the room with Death), kill them all. To enter the next room without confronting Death, tap Right
until you are just slightly into the room. Do not go too far over or else Death will get your character. Go back, remove
everything except for the Alucard Sword, Twilight Cloak, and Necklace of J. This should result in a DEF rating of 12.
Kill the first Warg (going left) and stand in front of the middle Warg, but make sure you are facing left. Allow it hit
you. It should send your character flying out of the room and past Death. Then, save the game. once you go back to the
room with Death, Slogra And Gaibon will be there. It does not matter if they are beaten, they will still be in their
original room. You will be unable to enter the menu screen until the game has been saved.
Beating Dracula
When you fight as Richter against Dracula (in the Prologue:
Final Battle level), Alucard's starting stats are determined by
several factors:
Richter should not
pick up any items (Holy Water or Cross).
He should not get hit.
Do not let Maria resurrect him
Ring Of Varda
Kill the big yellow skeletons (Paranthropus), in the Reverse Misty Tower. The Ring Of Varda gives all your stats
a large boost, nearly making you invincible. It results in +40 strength, +35 defense, +30 intelligence, and +15 luck.
Acquire two of these rings to double the effect. Lapis Lazuli combined with the Arcana
Ring will help.
Cowering Skelarangs
This trick only works at the beginning of the game. Attack a Skelerang with the short sword one time, then stand
still and do not move. The Skelerang should crouch down on its knees and cover its head, and will stay this way until
you move away from it.
Easier experience
Locate the Terminus Est (a poisoned sword left by Nova Skeletons), then go to the inverted castle. Work your way
to the inverted clock hallway where Level 60 Guardians are waiting. Guardians are reasonably weak to poison. Slash away,
and you will get monster experience. Depending on your level (35-50), you should be able to gain a level for every two
kills.
Or you can equip the Shield Rod and Alucard Shield (the normal one), and press the Left-
and Right-hand buttons
at the same time. This will enable a
special mode in which your shield is granted the abilities of all shields at once. Your shield is now the strongest
weapon in the game (for a varying amount of limited time). Ram into the Guardians with the Alucard Shield equipped and
cause massive, rapid fire damage.
Continually kill the phantom sword in the inverted chapel.
Easier sword level up
After you have obtained the sword familiar, go to the castle entrance. You will see a part of that level where
merman are jumping out of the water. Stand on the left ledge. Take out the sword familiar and let it attack everything.
This will take about four or five hours. Alucard will never be hit as long as he is on the left ledge. You can use the
sword familiar as a weapon when it reaches level 50, or you can get the most powerful weapon in the game by letting it
go to level 99.
Beating Galamoth
Equip these items: Sentient sword familiar at level 99. Find a sword familiar in Olrox's quarters at the bottom
right, where the holes in the ground are located. See the Valhalla Knights. The Alucard shield is located where Merman
Statue is found, but only in the upside down castle. For the Beryl Circlet. ask the librarian for list of enemies to
recover this item. Get God's Garb from the Guardian in the clock room of the upside down castle. Then, get two Rings Of
Varda. The Beryl Circlet will make you absorb Galamoth's lightning rod. Galamoth is found in the upside down castle,
where the catacombs where you fight the orb.
More game completion percentage
Once you have obtained the Sword Card and the Soul of Bat relic, go to the Royal Chapel. In the very bottom-left
corner of the first Bell Tower is a "door" to a room with two large candles. Stand in the bell tower, enable
the Sword Familiar, and do the Sword Brother's spell (Down, Down/Right,
Right, Up/Right, then hold
Up, Down, Circle
or Square).
While the sword is spinning, shift into a bat and fly to the left. You should stay in the bell tower and be able to fly
up and around the outside of it. This will fill in a white block on your map, which counts on your percentage. This can
also be done in the inverted Chapel. Note: This requires your Sword Familiar be at
Level 99/Exp 99.
Easy familiar level up
Note:
The following trick works with the bat, sword, fairy, ghost and demon,
and requires a controller with a turbo feature. Equip the familiar card that you want to raise in level up. Equip a
knife, such as the combat knife, and go to the place near the beginning of the normal castle where the zombies endlessly
appear. Set yourself up against a wall where you can attack them, but they cannot attack you from the rear. Enable the
turbo feature and keep the knife button held. You will constantly kill the zombies without getting hurt. This will
slowly earn experience for your familiar card.
Note:
If the cards evolve, they will
be automatically be put away afterwards and will not gain any more experience until they are brought back out again.
Familiars are raised mainly by the number of kills rather than experience value,
especially with Alucard at very high levels. Exceptions are made for Bosses (higher) and Blood Skeletons (none). Find a
spot where lots of enemies constantly replenish, such as in the Marble Gallery in the inverted castle, where Medusa
Heads appear, or in the reverse Caverns, where large numbers of Dark Octopi can be found. Equip a fast weapon, choose
your familiar, and start slashing.
Beating Doppleganger 40
Equip Terminus Est (sword) and Topaz Circlet (Head Gear). This is because he will use any sword you use, and the
Terminus Est is a poison sword. The Topaz Circlet will convert Poison damage into HP.
The Dopplegangers react to abnormal status attacks in the same way that you do.
Therefore, use the Terminus Est (poisoned sword) to lower his attack strength, the Stone Sword to inflict Petrify
damage, Icebrand to encase him in a block of ice, and Red Rust (which curses the target) to totally disable his attacks.
Hidden passage
At the outer-wall section of the castle, beat the Armor Lord and go into the next room. Slash the far left wall,
get the Meat, and stand in the wall you have broken for roughly twenty seconds.
An elevator will take you into a secret
room containing Jewel Knuckles and a Mirror Cuirass. Note:
This trick brings you to
the room that requires Mist to pass in the Outer-Wall. This also works with playing as Richter Belmont. Both can be used
only in the normal castle
True fountain form
Go into Orlox's Keep and fight your way to the fountain guarded by two Valhalla Knights. The fountain should
switch the water coming from it to blood. After this happens, keep jumping or flying around the fountain, but make sure
the moon is directly behind it. The full moon will show the fountain's true shape, of a demon instead of an angel.
Custom Joseph's cloak colors
| Look |
Exterior setting |
Lining setting |
| Heaven |
Red 10, Green 13, Blue 26 |
Same |
| Mountain Dew |
Red 22, Green 31, Blue 11 |
Same |
| Royal cloak |
Blue 15 |
Green 8 |
| Hippie |
Red 20, Blue 20 |
Green 24, Blue 24 |
| Neon |
Red 22, Green 31 |
Same |
| Dream Bar |
Red 31, Green16, Blue 10 |
Same |
| Hershey Bar |
Red18, Green16, Blue 13 |
Same |
| Royal Purple |
Red 16, Green 6, Blue 31 |
Same |
| Florida Orange Juice |
Red 31, Green 22 |
Same |
| Cherry Pie |
Red 31, Green 6, Blue 15 |
Same |
| Sky blue |
Red 22, Green 31, Blue 31 |
Same |
Rare items
Below is is a list of rare items, what to kill to get them, and where the
enemies are positioned.
| Item |
Enemy |
Location |
| Fist of Tulkas (FW) |
Lion |
Forbidden Library |
| Crisseagrim (SW) |
Schmoo |
Forbidden Library |
| Rune Sword (SW) |
Dodo |
Reverse Entrance |
| Ring of Feanor (A) |
Karausuman |
Akmodon's Lair |
| Mourneblade (SW) |
Azaghal |
Reverse Coliseum |
| Covenant Stone (A) |
Azaghal |
Reverse Coliseum |
| Nauglimar (A) |
Cave Troll |
Reverse Caverns |
| Wizard Hat (H) |
Salome |
Reverse Catacombs |
| Yasutsuna (SW) |
Werewolf |
Reverse Coliseum |
| Masamune (SW) |
Black Panther |
Reverse Chapel |
Key
A: Accessory
FW: Fist weapon
SW: Sword
H: Hat, Helmet
Richter' s moves
Belmont Leap: Press Down,
Up,
Jump
Backflip: Quickly press Jump(2x's)
Maelstorm: Sweep the D-pad
in a Full-Circle
+ Attack.
Slide: Hold Down
and press Jump.
Slide Leap: Hold Down
and press Jump(2x's).
Rushing Blade: Press Up,
Down,
Down/Forward,
Forward,
Attack
Alucard's spells
Summon Spirit: Press Back,
Forward,
Down,
Up
+ Attack.
Dark Metamorphesis: Press Back,
Up/Back,
Up,
Up/Forward,
Forward +
Attack.
Tetra Spirit: Hold Up
for three
seconds, then press Up/Forward,
Forward,
Down/Forward,
Down +
Attack.
Hellfire: Press Up,
Down,
Down/Forward,
Forward+
Attack.
Hold Up after
he teleports to shoot two large black balls instead of three
fireballs.
Soul Steal: Press Back,
Forward,
Down/Forward,
Down,
Down/Back,
Back,
Forward+
Attack.
Bypass prelude
battle
You can avoid the fight against Dracula in the prelude as
Richter. Just walk to the right as soon as you begin. This will skip
the prelude and jump straight to Alucard on the bridge.
Librarian bounce
items
After acquiring the Leap Stone and Gravity Boots, return to the
Long Library, and proceed all the way to the left from the entrance.
In the last room, there is a hole in the ceiling that takes you to
directly under the Librarian. Line up directly under the hole, and
Super Jump. Jumping first, then doing a Super Jump will result in no
effect. Doing the Super Jump constantly (without hitting the floor)
will result in the Librarian dropping a Life Up, Ring of Arcana,
AxeLord Armor, and Dracula Tunic. After the Librarian drops one
item, drop to the floor, and then redo to get the next item.
You have to go all
the way left from the entrance as described above. In the last room,
you need the Leap Stone and Gravity Boots. Stand directly under the
hole in the ceiling and press Down,
Up,
Jump
to preform the Super Jump. Then, use your Double Jump while in the
air to do a second Super Jump. After you do the double jump, continually
press Down,
Up,
Jump.
When your magic is used up about half way, you will obtain one of
the items.
Duplicator
After you finish the game return to the Librarian. He will have
something special for you, a Duplicator which duplicates any items
you use you will never run out of anything again. However, it costs
500,000 gold. Try to get the gold close to where you found the
mermaids icon in the tunnel that the oarsman takes you. It gives you
2000 a piece there not a lot but the best there is. Note:
You have to get the good ending (by killing Dracula) first.
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