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Yu-Gi-Oh! Capsule Monster Coliseum

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Hints & Tips

Harpie Lady Sisters
You need to have three Harpie Ladies in order to fuse the Harpie Lady Sisters monster. There are only two Harpie Ladies available for capture on Mai Valentine's Valley of Howling Winds board, also you will have to play through the game twice to receive all three.

Magician Of Black Chaos
To obtain the Magician Of Black Chaos, you ned a Dark Magician. The easy way to make him evolve is to have him at level 3. Then, stop using him. When you get to area 5 and face Kaiba, you should use the Dark Magician. Have him about to level 4 like 15 exp. to go. Know when he summons the Blue Eyes White Dragon and locate a monster to weaken it so you can use your Dark Magician. When he kills the Blue Eyes, he will become level 4. Just make sure nobody can kill him. You must wait until the field turns from light to dark. Then when you are on the dark ship, go to Your Dark Magician. He should have evolve. Then select it to get a Magician Of Black Chaos.

Beating Joey
The first fight you have in the game is with Joey. He will use fire-based monsters. Simply use water-based monsters to battle with. Then place your token near the bottom corner where the hills slopes down. Now place your monsters surrounding your token to protect it. Make sure you summon all your monsters before you move them. Once you and Joey summon every monster you can. The field will flood some of the arena, giving the water-based monster a field power up. Allow Joey's troops to get near the water so that you can keep the power bonus. After a few turns, the field will flood more. If Joey's monsters were near the water, the spot where they were at is most likely flooded, causing them to become weaker while you maintain your raised power. Keep hammering away at his monsters for your victory.

Another way to beat Joey it to get or buy water and other monsters that can go on land, because the water raises or lowers.

Start each round with all your monsters
Normally when a monster or capsule is destroyed, you cannot use it in the next round. But if you start the next round and bring up the menu with "End Turn", "Unit List", etc. and go to "Surrender" and select "Try Again", you will restart the level with every monster of yours ready for use.

Map advantages
Certain map attributes can cause physical harm to your monsters, like lakes of lava and crackling electrical arcs. The monsters with the same attributes as these spaces can pass through unharmed.

Beating Tristan
To beat Tristan, get or buy fire, wood, and thunder.

Special monsters
A few monsters are only available in Grandpa's store if you have met certain criteria. For example, the Sinister Serpent is only available once you have gotten 50 Water-type monsters.

More experience points for monsters
To receive more experience for a monster, have that monster destroy your opponent's symbol. They will receive anywhere from 50 to 100 experience points.

Copy monsters
This trick needs two controllers. First, create a new profile (P2) in campaign mode. Then save P2 before any battle. Then, exit to the main screen. Select versus mode. Now load your main profile (P1) and P2. Get to the Entrance Hall and go to P1's Manage Monster. Go to "Build Unit". Then put the monster you want to copy or level up into your Capsule Stock. Now press Circle(3x's) and select your battlefield. Prior you starting the battle, have P1 ante the monster you just put in your Capsule Stock. Then start the battle and on P1's first turn, give up. Then, go back to the Entrance Hall and save P2, but do not save P1. Then, go back to title screen. As long as you do not save P1, both profiles will have the monster. You can repeat this trick until one of your profiles has as many of the monster as you like. In roughly ten minutes, you will get three of the same monsters into one profile, which is really useful if you want to get three Harpies or three Blue Eyes White Dragons to fuse together. Also, versus mode is great place to do the fusions, because there is no threat of an enemy attack. Use the next idea to level up your monsters for fusions.

First get the monster you want to level up into P2, as mentioned above. Then, begin the campaign. Now use the monster you like to take out all but one of your opponent's monsters. Then, use the same monster to take out your opponent's symbol. By doing this, you can take a level 1 monster up to level 4 to 5 by the end of the first area. Against Joey alone, by taking out three of his monsters and his symbol you can receive 160 experience points and what is also given for the battle experience.

Easy monsters
This trick needs two memory cards and two controllers. Now get some monsters up a few levels and also multiple monsters. Just remember to save the game. Then, start a new game with a different name and save it on memory card two. Next, go to versus mode and play against memory card two. Choose to ante monster cards and only let one player win. This is a very fast way to receive three Harpie Ladies or Blue Eyes Whide Dragons.

King Coliseum

Pegasus: Uses two Thunder, three Light, two Water and one wood type. Use Earth, Thunder, Wind, and Fire types. Board: Light: 55, Dark: 25, Water: 15, Wind:35.

Ishizu: Uses five Light, three Wind types. Use Thunder and Wood types. Board: Light: 40, Wind: 30.

Marik: Uses four Fire, two Earth, and one Wind type, Use Water, Dark, and Wood types. Board: Light: 55, Water: 40. Note: You can and should use fire types, the board will become a Fire zone and give Marik's fire types a huge boost and other types will take field damage.

Shadi: Uses four Dark, two Thunder, and one Fire type. Use Light, Earth, and Water types. Board: Will start at Dark 60, but one of the Great Dragons breath will turn it to different elements.

Seto: Uses two Water, three Light, one Earth, one Wind, and two Fire types. Use whatever you like. Points are unlimited, but remember AP is not. Now choose a few monsters that will give you a nice amount of AP when you do summon them. Board: Light: 80, Wind: 30, and also Water. However, when the clouds cover the sky the board turns Dark: 80. This is the board to evolve certain monsters. When you finish the game, keep playing to receive different monsters.

Area 1

Joey: Uses four Fire types. Use Water types. Board: Light: 15.

Tristan: Uses two Wood and two Thunder types. Use Fire and Earth types. Board: Dark 14.

Duke: Uses three Dark and two Thunder types. Use Light and Earth types. Board: Light: 20.

Tea: Uses three Light, one Water, and two Wood types. Use Wind, Fire and Thunder types. Board: Dark: 26.

Grandpa: Uses three Wood and two Light types. Use Fire and Light types. Board: Dark: 22.

Area 2

Mako: Uses Earth, Water and Light types. Use Dark, Thunder and Wind types. Board: Light: 36.

Rex: Uses two Thunder, two Dark and two Earth types. Use Earth, Light and Dark types. Board: Light: 20, Dark: 20.

Mai: Uses four Wind and three Fire types. Use Wood and Water types. Board: Dark: 20, Wind: 15.

Weevle: Uses Wood, one Water and one Thunder types. Use Fire, Wind and Earth types. Board: Dark: 30.

Mokuba: Uses four Thunder and two Wind types. Use Earth and Wood types. Board: Dark: 25.

Area 3

Marik: Uses four Dark, two Water, one Thunder type. Use Light, Wind, and Earth types. Board: The square you land on the elemental symbol is the boost for that square.

Bandit Keith: Uses four Dark and three Thunder types, Use Light and Earth types. Board: Dark: 60.

Pegasus: Uses two Wood, two Light, one Water, and one Earth type. Use Fire, Thunder, Wind, and Dark types. Board: Light: 60.

Bakura: Uses three Dark, one Wood, one Earth, and one Wind type. Use Light, Fire, Dark, and Wood types. Board: Dark: 26, Wind: 20.

Odion: Uses five Earth, one Light, and one Fire type. Use Dark, Thunder, and Water types. Board: Light: 50, Fire: 20, Earth: 20, Wind: 30.

Area 4

Dark Bakura: Uses four Dark and three Thunder types. Use Light and Earth types. Board: Dark: 50.

Seto: Uses four Light, two Earth, and one Fire type. Use Thunder, Dark, Water types. Board: Light: 50,Dark: 60, Wind: 20.

Shadi: Uses two Wind, one Fire, one Light, one Earth type. Use Wood, Water, Thunder, and Dark type, Board: Light: 50, Wind: 20.

Ishizu: Uses two Dark, two Wind, one Earth, and one Wood type. Use Light, Wood, Dark, and Fire type. Board: Light: 56 Wind: 50.

Dark Marik: Uses three Wind, two Fire, one Thunder, and one Dark type. Use Wood, Water, Earth, Light types. Board: Dark: 70.

Enemy list

Part 1
Joey
Triston
Tea
Duke
Grandpa

Part 2
Weevle
Mokuba
Mai
Rex
Mako

Part 3
Bakura
Pegasus
Bandit Keith
Odion
Marik

Part 4
Shadi
Seto
Ishizu
Yami Marik
Yami Bakura

Part 5
Pegasus
Ishizu
Yami Marik
Shadi
Seto

 

 

 
 
 
 
 
       

 

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