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[GameShark Codes] [FAQ's]

Xenosaga Episode 1

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In-game reset
Hold L1 + L2 + R1 + R2 + Start + Select while playing.

Moving quickly and silently
Tap R2 swiftly when walking around to hover quickly without making any noise.

Bypass scenes
When you are seeing a watched scene you viewed already, press Start then press Triangle. You will then bypass the scene until you are in quest mode once again.

Pause the game while playing and you will be prompted if you want to resume or bypass the scene. This is really useful when you have saved a game before a scene and get killed afterwards.

Hints & Tips

Hazardous Area Map
When your on board the Elsa, you will see the pilot walking around in Hangar 1 (A.G.W.S. hangar), searching for a map. He does not give any concrete details, except to look all over, and that the captain wants it. To obtain the map, speak with the captain on the bridge. He will give it to you to take to the pilot.

Deadly Jr.
Play poker in the casino long enough to buy the Brave Soul. Then, either equip Jr. with it or have him extract and equip the skill. Jr. is ideal for the Brave Soul because he has several physical attacks. All his normal attacks use his guns, and he has the all-powerful Angelic Requiem at his disposal, which will do physical damage to every enemy. Equip Jr. exclusively with tech attacks that cause physical damage. Attacks like Storm Waltz, Prelude to Battle, and Angelic Requiem are good, while Ether attacks like Mystic Nocturne and Moonlit Serenade should be skipped. Angelic Requiem should be in his HI slot, if available. In battle, use a Hemlock on Jr. to hurt him seriously, then immediately heal him for 150 to 300 points to keep him from dying too fast. Using Shion's Safety Level Ether is even better. Now that Jr. is thoroughly hurting, try attacking an enemy. Near the center to end of the game, he can do over 500 to 700 damage with just his normal attacks, and anywhere from 700 to 1200 with his Tech attacks. As long as you can keep Jr. from taking too heavy a hit, or keep him protected with Safety Level, there should be few things that can stand up to him for long.

MOMO's first transformation
Reach the Cathedral Ship (inside the Gnosis). When you reach the stairs to go up (not the ladder), have MOMO as your lead character and search near the boxes. It should be close by.

See Shion or MOMO in a swimsuit
When you are saving the people at the Kouki foundation, there is a chest in the hotel. When you reach it, it will say "Swimsuit". You can equip it to Shion or MOMO. This will allows their TP reward to be raised by 25%. Also, when they are fighting they will be in a swimsuit. If you saw the intermission sequence where they are at the foundation's beach, you will see MOMO and Shion in a bathing suit. That is how they will appear when they fight with the swimsuit on.

Also, the same item can be won by finishing Mission 4 of the Driller Game. A third and last swimsuit is to be found by beating Great Joe.

Note: Jr. and Chaos can also wear the swimsuit, and can be seen in swimming trunks.

Bravesoul
Once you have the Bravesoul from the casino mini-game, you can extract the HP Stong skill from it. It will make your strength be raised as your HP lowers in battle. You can extract it for 500 points, but your skill level has to be at skill level 4. You can also do the same thing with the Double Buster, which you also have to be at skill level 4. Note: You cannot extract from anything that another person has equipped.

Decoder #8
When you visit the Dock Colony for the first time, a woman in front of the clinic tells you of a Fish Detector that her husband lost. Now go to the Kukai Foundation's cleaning place and inspect the tuxedo to locate the Fish Detector. Talk to the girl in the Iron Man bar, sitting at the lower left table. She says that she lost an important ring and asks you to find it. Go to the Private Beach and go in the water where the fish show up on the radar screen. Run up to every fish and press Circle. Occasionally you will get an item, and sometimes you will not. You can get a Med Kit, a Speed Stim, and the Engagement Ring. If you return to the beach on any return trips, the Med Kit, and Speed Stim will be there again. Give the ring back to the girl in the bar. She will give you the Decoder #8 to open the red door.

Robot parts

Torso 2: Dock Colony, Junk Store. Defeat the Arthra 26 series that appears on the central floor of the second tower on Song Of Nephilim system. Destroy the fourth box in the location where five boxes are in a line.

Left Leg 8: Elsa, corridor of the cargo bay. Before the Gnosis attack, talk to the woman in Ironman Bar in Kukai Foundation City Sector 26/27 to learn about the Engagement Ring. Search The White Tub on the second floor of the cleaners to obtain Fish Detector. Go to Gaignun's private beach and catch the fish that has the Engagement Ring. Return to the bar and give the ring back to the woman.

Left arm 9: Inside Gnosis mothership, Research Lab 3F. The treasure box guarded by Stribog (the long armed monster) inside the Gnosis mothership.

Right leg 3: Kukai Foundation Cleaners 1F. The treasure box in Bunnie's house in the Encephlon.

Right arm 7: Woglinde, front of Sergeant Major Swagger. Talk to Swaine on Woglinde during the Gnosis attack.

Slide Deck Key
When you are onboard the Elsa, before the ship is attacked, you can speak to the repair robot in the A.G.W.S. hangar. He will mention that he is the hardest worker, and that while he was cleaning one of the cabins he lost his key to the Slide Deck. The key can be found on the couch in the lounge of Cabin 2.

Hidden e-mails
Talk to the orange worker in the Woglinde close the right exit, then just run around anywhere to get new items or pictures of other Namco games. Note: If you do not know how to help Vector with the hacker problem in the Woglinde, leave the Realian infirmary and enter it again then run for the starboard door.

Keeping Shion safe during the Gnosis attack
In the Gnosis attack on the Starship Woglinde at Shion's second encounter with the Gnosis, as they pursue her she must run through the partition and swiftly press the red switch on the other side to close it to stop the Gnosis from touching her. As this is hard to do, there is a second, easier option. Have Shion keep running. Ignore and pass both red switches. Go through the open door into the empty room a few steps down the hallway. Wait a few seconds in the room. The Gnosis will lose track of Shion. Then, give up and go back to where they were before the chase. The coast will be clear and Shion can safely reach her next stop.

Ziggy finding MOMO
When Ziggy is finding MOMO, the soldiers in the first room of the Solitary Ruins are watching. Go to the wall in the center and turn back to the side. Do not do anything until the soldier has gone by you. The second Solitary Ruin is the same, only do not battle anyone in there if you want Ziggy to be alive or attempt to escape then swiftly.

See Shion without her coat
Just before the part where the Woglinde gets attacked, Shion will go to rest in her room. Notice that she removes her coat. When the intermission sequence ends, you have the option to take a nap. Answer "No" and you can now walk around as Shion without her coat.

Shion's Giant Robot Ethers
In the bottom of the Gear Shop in the Kukai Foundation, you can meet a strange professor who wants you to locate parts so he can build a giant robot. By locating the six different parts, consisting of two arms, two legs, a torso, and a head will reward you with four different Ether attacks for Shion. These parts are posistioned in the various Segment address rooms, which you find by exploring. The first attack is rewarded when you find both arms, and is called the Throni Blade. Next, you will find both legs which reward you with the Ether attack called the Dominion Tank. The head is the next item you can find, giving you an attack called the Seraphim Bird. Finally, you will find the body which combines with all the other parts to create the summon of Erde Kaiser. This is the most powerful attack in the game, which causes 9999 damage, but takes twelve Skills slots it makes it the only Ether that Shion can use.

Beating Zolfo and the two Mecurio
Since Zolfo will not attack until both Mecurio are out, take out the Mecurio as Zolfo will use his shields.. If you use MOMO's Sleep Ether attack, it will put one of the Mecurio to sleep. When it is Zolfo's turn, he will attack his own Mecurios and scold them for sleeping. This should hurt them for at least 100. Then attack once or guard with Ziggy. When you have the AP, attack the one that is awake. Zolfo becomes a bit easier when they are both gone; just heal and attack as usual.

Easier money
Obtain the Casino Card from the Durandal's Casino (north and east of Shione's room on the Durandal). Then, play Poker. Simply start with 100 coins (900 bucks) and play level 1 until you get roughly 200. Then, move straight to level 3 until you get 700. Then, play level 4. The way to always beat the house is like this. Always hold a pair or any other scoring combo. After you win, always do double or nothing. If the number is above 7 bet low, if the number is 8 it is your choice, and if the number is 9 or higher it is best to go low. After getting about 45000 coins, get 99 starter decks of cards and sell them for 20,000. It will take a total of two hours to make 100,000.

By playing the slot machine can earn more coins than playing Poker. Take more than three minutes to play in Level 1, by betting one coin only in one of the pay out lines. This is just for practice for you to get used to the timing of when to press the Circle. Now carefully look to notice of pattern of 7 repeating in each reel. There are two 7s sticking together in the first reel, one in the second reel, and three with one separated in the third reel. Once you learn the pattern repeating in the reel and get familar with it, try to get good timing with them. Try counting a fast one, two, three, and four to get the 7. When you can make three 7 in a row. You are now ready to get the Special reel of Super 7. The pattern for Super 7 is identical as the ordinary 7, which is an advantage for you once you have gotten used to the 7s. Now is the best chance once you get into the Nine reel, with only X and O. Its the easiest among the reels. Get all Os without any Xs to win more than 100,000 coins. Trade all the coins and you will get A-05 as soon as possible or any items you want.

When you obtain the Casino passport from the casino on the Durandal, go into the passport and buy a amount of coins you can afford so you can play. Now select Poker on the level 1 game and play that until you get about 1,000 coins. Then, move up a level or two. When you get roughly 2,000 to 3,000 coins, go to level 4 for the big money. When you get 15,000 coins, buy 99 Recovery Sets for about 9,900 coins, leaving you about 5,000 coins. Sell the items that were in the Recovery Set for around 11,000. Then, repeat. The Recovery Set contains a Med Kit, Ether Pack, Revive, And Cure-All. You should have 99 of each when you purchase the 99 Recovery Sets.

The easiest way to earn money in the game is to play at the slots in the casino. At first you may think it is hard to get money because of the timing needed to land in good slots. However, it is not hard. First, make 50,000 to 100,000 coins by playing level 4 poker. Then, bet the maximum amount of coins on each slot, and start spinning. Having a controller with an auto-fire feature will also help, but is not needed. Keep pressing the spin button until you reach a new reel with the Super 7s. The only icons you need to be able to match up at all in slots are the Super 7s. The Super 7 reels come out randomly when you line up three "New Reel" icons. Once at the Super 7 reel, match up three Super 7s to go on to the Nine reel. This reel has nine separate horizontally scrolling reels that have only "X" and "O". if you hit an "O", all of your winnings so far will be doubled. If you manage to hit all nine "O"s you will have gained a money multiplier of 2x2x2x2x2x2x2x2x2, or 512. Playing at level one slots and hitting all nine "O"s can net you above 100,000 coins if you are lucky. Playing at level 4 slots will result in more. If you lined up three Super 7 icons, you will gain almost 1,300,000 coins. If you lined up five Super 7 icons, you will gain almost 2,700,000 coins. The limit for the amount of coins you can hold is just 9,999,999. Playing at the level 4 slots, you can reach this limit in less than an hour of continual playing. Get this, every coin that you earn past 9,999,999 is multiplied by roughly 8 and turned instantly into G. For example, with about 8,700,000 wing 2,700,000. 1,299,999 of them are used to reach the 9,999,999 ceiling. The other 1,400,001 coins are converted into 8,800,000 G.

After you finish the Encephalon stage, go back there using the EVS and run into the spotlights. After beating all the enemies on screen, exit using the EVS and repeat the method. Every time you do this, you receive 8,000 and precious stones which you can sell at the shop plate for some extra money. The enemies here also give good special points just make sure to end every battle with the points bonus icon.

Reach the Cathedral Ship after you receive MOMO's Dark Scepter tech. This will allow you to change Gnosis into gems that you can sell. Fairies will give Sapphires (1000), Cerberuses will give Rubies (1500), and Unicorns will give Emeralds (2000). You can make 5000 G in one fight. Make sure to boost MOMO's speed so that she gets a lot of turns.

Beating Albedo
Albedo will also increases his speed with different Ethers as well as his power. He hangs over and his back either swirls with a clock or with bluish purple mists. This is a good time to use a boost and attack him before he attacks you.

The easiest way to beat Albedo is to first get the Bravesoul from the casino passport. Next, equip the Bravesoul to KOS-MOS. Then when the battle starts use KOS-MOS' R-Dragon and it will do 1000 to 2000 damage, depending on how much HP is left. Then, you got to do is put your strongest players in the fight and win.

Use KOS-MOS' R-Dragon and equip her with the Bravesoul or extract it. It appears that Albedo attacks the strongest player with the Armor Break and Fallen Angel attacks. If you are lucky, it will miss and use the R-Dragon. The attack power will often range from 1000 to 2500.


There are two ways for you to dbeat Albedo. First, you can be cheap and use the Erde Kaiser Ether to beat him with Shion. Or, you can be courageous and follow this method. Albedo has 7,400 HP, which is less than Proto Dora. Have Shion, Jr., and Kos-Mos in your group. You will need Shion's Erde Kaiser for Sophie Peithios, who has 16,000 HP. Albedo attacks like a rabid dog and uses Ethers to raise his speed. He also restores his health with devastating attacks. Using an AGW is not a good idea, as he will drain more than 1,000 HP from it at a time. Here are some of his moves and how to respond to them.

Fallen Angel: This is the most powerful attack that Albedo has, wiping out about 900 Hp. He powers up and says "It's over!" Quickly heal your ally as much as possible. This attack can kill your warrior immediately.

Demonic Gaze: This is Albedo's first and primary move, just to pester you. He takes off around 700 HP, usually from Jr. Use Medica Rest on whoever is harmed. If you extracted Supreme Judgment from Chaos, then use that to lower his healing ability. This is how Albedo heals himself. He pounds the ground and a blue sphere rises from the ground. Remember to accumulate Boost or keep using Boost 1 and then unleash everything you have at one time. Guard often to save up Boost for everyone, and do not let him hit you too much.

Phoenix Flames (or something similar): Equip yourself with fire resistant garments to lower the damage. He is also not weak against anything. He rises in the air and says "Taste the flames of hell". Note: Just use powerful Tech Attacks such as X-Buster, R-Blade, Storm Waltz, or Last Symphony. Also, use Rain Blade or Spell Ray.

Easier leveling
Go into a battle where you know the character you wish to level up is able of taking on the enemy(s). It could be helpful to move that character into the back row before the battle starts, as you want the other two characters in the front to be killed. When this is done, move your character to be leveled up back into the front row and beat the enemies. By doing this, you do not have to share the EXP, Tech, Skill, or Ether points.

Note: By having Erde Kaiser will make the trick much alot easier. In the hallway prior to the last Boss, go into a battle, and allow your two other characters to be killed and keep Shion alive. Attempt to use Erde Kaiser on a bonus slot. When you do win, you will receive roughly 14,000 to 15,000 exp points and a good amount of Tech, Ether, and Skill points. The characters who are not in the party will still receive a fair amount of exp points. It will help you to have the accessory that have you start battles with 1 boost. Also, having the Masters Pendant helps, as you will receive 25% more exp.

A goodplace to gain levels (not Tech points) is to fight the semi-secret boss, Din Gareth. He is the orange AGWS. piloted by Ace Pilot. He has roughly 8500 HP, but if you have AG-05 and are good you can beat him. Go into the fight with two HGG-AG5s. Then go back to the U-TIC ship, and then to the room with the segment address in it. It is the room where when you attempted to enter it before; the door would alarm and you would have to fight. Or, go into the large area with the three plants at the upper left of the screen then go into the room at the upper right of the screen. There should be a soldier in here, but he will not attack you. You have to go near him. Go in with the person that you want to level up with Master's Pendant and have him or her set to pilot the AG-05. Also remember to have Guard Recovery, possibly Auxiliary Armor B or A, and/or Fast Circuit 25. The Guard Recovery is insane in the AG-05 (600 HP for guarding). For some odd reason, Shion cannot be in the AG-05 before the Ace Pilot gets killed or else you receive Meld Gareth, the green AGWS. Have the person with AG-05 start with a large amount of health (over 300+ suggested), then have them defend. Have one other person kill Ace Pilot, and have the other either defend or use Hemlock on himself or herself, or on the person who just attacked. Din Gareth should be out by now. Get the person you want into AG-05 and place him or her in the middle of the back row. Din Gareth should be killing off one or both of the people not in AGWS right now. Do not worry, as this is anticipated. If Din Gareth is not killing off your people, unequip them of their armor next time. Have AG-05 do the guard, then the W-ACT routine until you whittle away Din Gareth's 8,500 HP. The guarding is to keep you from dying. There should not be any problem because of your Guard Recovery. If the person you wanted to level up had Master's Pendant equipped, then they will receive 10,000 EXP points after the battle. If he or she had Master's Pendant and EXP + 25, then they should receive 12,000 EXP. Within twenty minutes, you can gain roughly four levels. If you landed on Special Points Up, you might only get about 130 Tech points for each battle, which is not really worth it compared to the experience. Staggering for Stat Points can be hard here; make a note of this for the next section. As for KOS-MOS and Ziggy level ups, the people outside of the party during the battle still get experience. They will get 75% of Din Gareth's base of 8,000 EXP. Since KOS-MOS and Ziggy cannot pilot AGWS, just put them outside of the party and fight Din Gareth with the person of the lowest level in the AGWS. Do not have the same two people accompany the person in the AG-05 for more than one or two battles unless you do not want them to level up or do not want to waste Hemlocks.

Note: You need to have taught Boost 1 to at least one character among those you are training, and one character needs to have a Tech Attack at [HI] level and must hit everyone for this trick. When your training at the Encephalon area against the searchlights, use these steps to raise your experience gains. In the battle, look at the current slot event on your first character's move. If she/he is currently on an Experience Bonus round, have them attack and try to kill all the enemies instantly. If not there are two options. Have him/her attack the Helicopter in the center, as it has 800 HP whereas the soldiers will only have 380 hp. Or get him/her to cast Boost 1 on your character with the [HI] hit-all tech. Then choose the first option if this character does not know Boost 1 or the second option if she/he does. If this character is not the one with Boost 1, go on as usual until the character with Boost 1 has their turn, and casts it on your [HI] Tech-attack character. Next, watch the Event Reel. It will follow this pattern: No Event, Critical Hit Bonus, Boost Gauge Bonus, Experience Bonus. Watch the events until the current fighter has a "Boost Gauge Bonus" event. When this occurs, boost in your strong character right away (during their turn), so that an enemy does not boost before you do. Your strong character will then boost into an Experience Bonus round. Have them use their moves to wipe out every enemy, and get a x2, x4 or a x10 multiplier. Note: If your character does not kill every enemy on that round, cast Boost 1 on him/her again, then boost him/her into the next experience round. If you kill during an Experience increasing round, you will receive Tech Points a lot faster.

Easier items
You will need MOMO and her skill "Prayer" as well as "Sheep Beam" to preform this trick. After you get set up by the U-TIC organization, you will make your way to KOS-MOS' memory "hard-drive". The characters that you have are Ziggy, MOMO, and Jr. Now get into a battle with the A.G.W.S. enemy units that are close by. Have MOMO in the back row and put the A.G.W.S.'s to sleep. Stay there and cast "Prayer" continually, The items it will give you are totally random. At this point in the game you have found about one Medic Pack MAX and one Ether Pack MAX. This trick will allow you to get your party 99 of each, along with all the other items like Medic Pack S/DX and Ether Pack S/DX.

Play level 10 cards without level 1 first
You also can play level 10 cards without ever having to play the level 1 card first. For example, you can play a level 10 Shion without having a level 1 Shion in your deck. The hitch is, you must first miss out on the special rewards of the level 1 card and you cannot play the card straight to the battlefield, but instead you must put it in the standby area then place it on the battlefield on your next turn. For example, to play a level 10 Shion, you need to satisfy its requirement for three human cards. However, if you do have a level 1 Shion card on the field already, you can replace it with the level 10, even if the requirements are not met. Even if you happen to miss out on these two effects, by simply playing the level 10 can be well-worth it. It takes the identical number of turns, and will use less cards. You do not have to waste slots in your 40-card deck for the level 1 cards, and the enemy will not have a clue as to what you are doing. Also, the rewards from level 1 cards are not always valuable. For example, you may still need to satisfy the card requirements and receive no special effects besides instantly playing it on the field, by replacing the old card. This choice is yours.

Easier Tech, Skill, and Ether points
Use this trick in the beginning of the game for easy Tech, Skill, and Ether points. However, it can only be done with Shion. Now go to the Gear hanger. Talk to the man that is working on a Gear. He will ask if you want to do a simulation. Say "Yes" and go into battle Winning this battle will earn you 16 to 180 points depending on if you got a x2, x4, or x10.

One of the best places in the game to gain ability points and gold is in the EVS in the Encephalon in the beginning. Here you will batlle the enemies in the searchlights, which has four Dirlewangers and one Kubel. Each battle will reward 1,600 gold and several dozen Tech, Skill, and Ether points. The real trick is to use an attack which hits the whole group on a turn when the character has the bonus points icon in the Event Slot. The problem is getting that icon in an order will you can have it on one of your characters instead of the enemy. Attempt to weaken the enemies so that they will all die in just one hit, and wait a few turns to see if someone will boost and change the Event Slot order. If roughly four turns pass by, then try killing a Dirlewanger or two to change the order. If you can kill them all in one hit, you can get about 60 Tech and Skill points, and about 40 Ether points, with the 2x effect. The payoff is when you hit them all on a 4x or 10x, which rewards 100 to 200 points even better if you have ability raising items or skills equipped. Clearing the area two to three times rewards about 8,000 gold and 1,000 Tech and Skill points, and 500 Ether points, this depends on your luck.

One of the best places in the game to earn Tech Points is the Encephlecon. Just get caught in one of the searchlights, and the warning sign will appear. Now take them out with X-Buster, Mystic Nocturne, Angel Blow, Angel Requiem, Meteor Shot, Executioner, etc. They should all be demolished in two or three consecutive moves. Use the same method for the other searchlights. You need to use the EVS platform to return and go back. Avoid using your AGWS unless you want to spend 100G each time you are low on health. Use any Ethers you like. Use the EVS at the Dock Colony up the small flight of stairs. That way, you can swiftly return to the Dock Clinic and restore HP and EP. You should earn roughly 30 to 60 Tech Points every battle, since there are four soldiers and one helicopter. Before the Song of Nephilum is a good time to level up. Get Ziggy up to level 26 and enought Tech Points to set it in the HI slot. Get X-Buster on the high slot also (KOS-MOS). Before the Song of Nephilum, you should have Throni Blade, Dominion Tank, and the head Ether. You will get the body futher on in the game. When your facing Albedo in Proto Merkabah, you need to have Erde Kaiser, otherwise it is almost impossible.

Reach the Cathedral Ship, then go to the mall. Then go to the room on the lower level with the two Unicorn battles. One of the battles will be against a Unicorn and two Ogres, and the other against a Unicorn and two Cerberuses. You can use this trick for both battles. Now during either of these fights, kill one Cerberus or Ogre on the Bonus Point turn, but just one. Wait for the Unicorn's turn then defend or weaken the other Cerberus or Ogre until then. Once its turn comes, he will revive the Cerberus or Ogre you just killed. Then, kill another Cerberus or Ogre on the Bonus Point turn just one again. Then on the Unicorn's turn, the Cerberus or Ogre will be revived once again. Keep doing this. If the Unicorn does not revive the Cerberus or Ogre, then you cannot do the trick any more for the rest of the battle. Just kill the final Cerberus or Ogre and the Unicorn. At the end of the fight, you have a chance of gaining anywhere between 50 to 500 Tech Points, Skill Points, and/or Ether Points, depending on how many multipliers you receive and of what caliber they are.

Beating Great Joe
This Great Joe Boss also appeared in Xenogears. You can battle with him as soon as you have control of Junior in the Durandal. Just have Junior in the lead and destroy the walls in the top right room in the residential area. Great Joe will now appear and challenge you to a fight. Great Joe is not too hard, as long as you have access to Shion's Medica All spell to deal with Great Joe's Soul Crusher, which can do a few hundred damage to each character. Just keep your character's HP high as you take down Great Joe's 9999 HP. Then when you have killed him, you will get Junior's tech attack Soul Rhapsody and the ability to summon Great Joe in battle.

When your on the Durandal, there is an optional Boss named Great Joe. To battle him, you need to have Jr. lead. Go to the residential area and follow the path towards the game room. When you reach the first split in the path, turn left and go through the door. Then go up until you reach another split. Turn right and go into the room. On the far left side of the room, there will be two doors that you can destroy. The one on the right is hiding Great Joe. Now choose to challenge him and the fight will start. A party of Shion, Chaos, and Jr is best to use. Great Joe is difficult. It is suggested that your characters be at around level 30 or 35. Erde Kaiser will also work. When Great Joe loses roughly half his life, he will ask if Jr. wants to fight him. From this point on, until he becomes angry and threatens to destroy all of your characters, attack only with Jr. You can have the others heal him, however. Just watch out for his Soul Crusher move, as this can shave off 300 to 500 health from all of your characters. When he threatens to kill your team, he will use a move that will give you a 50% chance of healing rather than taking damage. This is where Chaos is really helpful. Right away, cast Light And Wings with Chaos. It is all right if it heals him, but it will also clear him of the status change; all of your attacks will cause harm for the rest of the battle. Your rewards for beating Great Joe are Soul Rhapsody, Magnum Joe, and a swim suit.

Beating Meld Garreth
The first optional Boss type of enemy appears soon as you have the access to the U-TIC Battle ship in the EVS. This Boss starts the same Ace Pilot that you saw when Junior goes through the first time. The Ace Pilot has 360 HP and as soon as you remove this he boards his Gear called Meld Gareth. If you are at low levels and do not have the equipped Gears, this fight is bad news. Meld Gareth has 5500 HP and can cause up to 300 points of damage to each character with its missile attacks. Meld Gareth also is fast, usually getting a turn after two of your characters attack. Then early in the game, the best way to kill it is to have three characters in Gears with gatling guns and flame throwers for the W-Attack, as well as Frame Restores to survive its onslaught. If you do to kill it, you will receive 1333 experience points per character, 1000 gold, and either A Frame Repair Z, or a B-Max Circuit, as well as a fair amount for all three types of ability points.

Beating Minita
If you are not prepared completely, she can be one of the toughest Bosses in the game. Minita is first available when the Kukai Foundation is under attack by the Gnosis, and resides in Sector 26 above the Iron Man Bar. To receive to her, you have to first lower the overhang above the entrance to the Iron Man Bar. Next, reach the Our Treasure Inn, climb to the second floor, and exit to the catwalk. Then go to the right until you come across a pile of junk, which can be destroyed to uncover an Ether Upgrade S. Once there, jump off the side and work your way across the overhangs until you can go into the archway. Before going in, arrange your party with all female characters and have a battle formation with Shion behind Kos-Mos, and MOMO in the front to the side. If you can, use tech points on Kos-Mos to allow her to use her R-Cannon on each turn, and whichever of MOMO's long range attacks you use, because Minita will be flying in the air. Having Chaos's Healing Dew on Shion is a good idea, because the higher healing of Medica is not suggested for this battle. Also, put Attack Poison Guards on everyone so that you will not waste turns to heal from it. Also, Minita can lock Circle with her attacks, making it impossible to preform a tech attack until that character is healed. If you choose to use male characters, you will have things a lot harder because Minita does not like men. She will counterattack and use her Bibo's summon a lot more often when they attack. Minita has 7777 HP and her main attacks are Dark Star, which hits for roughly 300 HP and can knock party members back. Her other attacks are the two forms of Bibo which she summons to either hit the entire party for one quarter of their current hp, or the worse one which takes all but one character's current HP and adds it to Minita's health. To fight this. try to keep your characters HP at about 400 so that they can survive Minita's Dark Star attack, and limit her ability to drain big amounts of HP from your characters. This battle is also slowed down by the fact you cannot use AGWS, and Shion's robot attacks will miss often. When Shion has a free turn, try to use her Queen's Kiss to steal Minita's rare item called the Craft Apron, which is valuable. The best method is to constantly use Kos-Mos' and MOMO's long range tech attacks and have Shion heal the characters to keep them living, but not higher then 500 HP. Due to the evasion of Minita, you will miss often and do little damage when you hit. Keep at it for a while, and as long as Minita drains less HP than the damage you cause, she will die in time giving MOMO her Dark Scepter attack.

Destroying objects
After you have received an e-mail about the "vapourizer plug-in". press Square on an object with target to demolish them. When several objects are close, you can switch targets by pressing L1 or R1.

Robot
Head 1: Kukai Foundation Roof Of Our Treasure (inn). Talk to the Tom in the dock colony's weapon shop to learn about the Pink Bug. Then, talk to the Pink Bug in Kings Warehouse on Kukai Foundation City Sector 26/27. Then select "Great Story", then check the planter in Durandal's. Next, check the planter in Durandal's observatory.

AWGS at the Dock Colony
Aside from the three standard ones you receive with Shion, Junior, and Chaos join your crew, you can also buy three other AWGS units at the Dock Colony. They are a category in the shop "Talk to Me". Each one can equip its own specific weapons purchased at the same place. The better one is a Super Heavy Weight that starts with 6000 FHP. However, these units are not cheap. They are costly from the weakest at 50,000g, to the medium at 80,000g, to the strongest at 300,000g.

Luty at the Dock Colony
When you first reach the Dock Colony, go into the Dock-Clinic. Then go through the door to the extreme left side of the room. Now keep moving left until there are no more doors to pass through. You should have gone through two rooms only; the waiting room and a doctors patient room. You are now be standing in a smallish room with a little girl. If you attempt to talk to her, all she says is "...". This is Luty, and she is mute. Then get back on the Elsa, and you will be taken through an intermission sequence. Then, you will end up inside of the Gnosis Catherdral ship. Now advance yourself through the ship until you reach the first mall building. Then go inside and beat the Lightning Gnosis. He is big and blue. Then, go up the stairs and beat the Hydra Gnosis. It looks like a big plant. You should receive decoder number 15. Then, go behind it and then to your left. You will see a blue shining packet on the counter. Take it. It is a packet of Flower Seeds to the Ariadne Flower. The next chance you have, go back to the Dock Colony and give the seeds to Luty. Then, every once in a while, go back to the colony and check on Luty and her plant. Then once it is grown, you should get a Tech Upgrade Z.

HP Strong skill
Once you do have the Bravesoul from the Casino mini-game for 15,000 points, you can extract the HP Strong skill from it for each of your party members. However, your skill level has to be at level 4 and you need to have 500 points to extract it. The same can be done for the Double Buster as well.

Card game
First place a Zohar Emulator and a Gnosis card on the battlefield, with any Mech, Human, Realian, etc. cards you wish to boost. Then during the block phase in the enemy's turn, discard the card to give your Gnosis +2 attack on your next turn. Now make sure your other cards will not suffer or die from enemy attacks that the Zohar was going to block. When your move phase comes up, have your Gnosis card trade places with another battle card on the battlefield. The card will get a +2 on its attack, and the Gnosis card loses it and gives it back to its old attack power. Next, trade them back to their first places, and the Gnosis card receives its +2 attack, and the other card keeps its own +2. You can now duplicate this method for the other two battle cards, giving all the cards on the battlefield a +2 attack. The effect will last for one turn just make good use of it. This will work on any attack type, this includes spread, piercing, homing, etc. Note: Just be careful not to move a Gnosis card onto a blank spot or the standby area, or it may lose its +2 attack forever.

Playing mini-games
For you to play mini-games, you have to the game passport. You can receive them by talking to certain people in the game. Once do you have the passport, go to a save point with "EVS" above it. Once your there, you go to the menu and select key-item. Then choose the game passport you wish to play and press Action.

Game completion data
Once you have finished Xenosaga: Episode 1, and the ending credits roll, the game will ask if you wish to save. Answer "Yes" and the game completion data will now be saved. Although you cannot load the saved game data with the Episode 1 game disc, do not remove it. This game completion data will be used to load your characters stats into Xenosaga: Episode 2.

A few more tips
When it is possible, fight. You will not know when a Boss is lurking close by. Just utilize all of your T, E, and S points. Now upgrade each attack accordingly and level up your characters. Also save your items. When it is possible, evolve your Ethers. One of the most powerful character you come across is using KOS-MOS. She levels up fast, and when she receives weapons and she becomes even more powerful. Note: In certain areas, KOS-MOS will not be a playble character. Just keep your characters at even odds. The game is unpredictable. Also take advantage of "Booster", as you will die often. All enemies possess the same abilities as you do. When it is possible, stock up on Medkits and also upgrade your AGWS's.

When your fighting, study the strengths and weaknesses of the enemy or Boss that you are facing. A few enemies and Bosses have different weaknesses like long-range attacks (Triangle), short-range attacks (Square), and Ether attacks. Some enemies are even weak against the A.G.W.S. units.

In order to make ensure that you do not become stuck at a hard level, fight as often as you can near a rest area and level up. Also remember, you can also train with the phone device when the save point has a blue icon on top.

Fast sneaking
If you do not want to alert the enemies with your loud footsteps, you can walk by pressing R2. Also, if you want to save more time, repeatedly press R2 while moving behind or out of the range of the enemies' view.

Eliminate enemy power-ups
Often the enemy (especially Bosses) will use spells on themselves that will wreak havoc on your party. There are spells that raise speed and attack power, cause a 50% chance of healing instead of being harmed, and charge up power just prior to an attack. Use a spell like Refresh or an item like Cure-All on the enemy to clear all their statuses and wipe out the threat. Be careful as this also wipes out any bad status effects that you have put on them.

Fighting Din Gareth before Song of Niphilim
In order for you to fight Din Gareth before the Song of Niphliim, you need to have access to the U-TIC battleship in the EVS system. First, fight Meld Gareth roughly fifty times. After you beat him enough times, you will be able to fight Din Gareth. Note: Unless you have really trained a lot, it can be hard to beat either one of these enemies this early.

Beating Din Garreth
Once you have finished the Song of Nephilim and go back, you can fight another version of the Ace Pilots Gear that is called Din Gareth. To do this, you have to kill the Ace Pilot while you have only one Gear in battle. Otherwise, it will just be another Meld Gareth. Din Gareth is twice as hard as its counter part, and gives twice as much experience and slightly higher ability points, and a Fast Circuit 25 as the rare item.

 

 
 
 
 
       

 

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