Stage Trial 2 To get to Stage Trial 2, clear Stage 1 of the Story Mode at
any difficulty level.
Stage Trial 3 To get to Stage Trial 3, clear Stage 2 of the Story Mode at
any difficulty level.
Mirror mode To enable the Mirror Mode, you must clear the Story Mode
without using the "Continue" function.
Music Player To access the Music Player, you must clear the last mission
of the Crisis Mission.
Additional Quick and Crash Game Modes To access the additional Game Modes, "Chain Hit Game", "One
Shot Game" and "10 Second Game", you must accomplish higher than
fifth place in the Standard Difficulty level. The Target will
change in the "Chain Hit Game" as listed below.
0-48: A cup
49-98: A piggy bank
99-148: A filament light bulb
149-173: Pac-Man
174-198: Cosmo
199-223: Mappy
224-253: Pooka
254 - 255: Bacura
Note:
If
you shoot Bacura, the counter will stop at 255 points. There
will be no further raise in your points after this, despite how
many targets you continue to hit.
Shoot Away 2 Extra Mode To access Extra Mode, you must score good points in the
Arcade Original Mode (Retro).
Crisis Mission This mode appears in the Extra Games. To access Day 1 of the
mission, clear the Story Mode once. To access Days 2 to 5 and
the last day, you must clear the current day. For example, when
you clear Mission Day 2, Mission Day 3 will be enabled. To
access the Extra Mission, clear 4 Day Missions out of 5. To
access Final Mission 2, clear all extra missions besides the
Final Day. Note:
You do not have to clear all missions in a day to access the
next day. Out of the 5 missions in a day (besides the Extra
Mission), only at least 4 need to be cleared to go on.
Shoot Away 2 arrange mode To access arrange mode, you need to score very high points
in the arcade original mode (Retro). You will receive bonus
points if you hit two clay pigeons with one bullet. Your points
will double, so if you hit a 30 points clay and a 40 points clay
with one shot, you will receive 140 bonus points.
Wide Shots Clear the Story Mode at any difficulty level with the Auto
Reload function to allow your firearm to shoot wide shots
(shot-gun type with 9 bullets per reload).
Auto Bullets Clear the Story Mode twice at any difficulty level to access
the capacity to fire 20 bullets in one trigger.
Auto Reload Clear the Story Mode at any difficulty level using your Auto
Bullets and you will then be allowed to have unlimited
firepower with your gun.
Increasing your credits in Arcade Mode You will get extra credits if you clear the Story Mode at
any difficulty level. After clearing the mode several times, you
will eventually be entitled to "Free Play" and also a maximum of
9 lives to be set in the Game Options.
Note:
If you run out of credits and lose Story Mode, you will receive
extra credits to help you clear Story Mode for the next time you
try it.
Hints & Tips
Stage 1, Area 1: Bonus points Directly before Keith and Robert take separate ways in the
middle of the stage is a oil tanker in the background. Shoot it
down to get 10,000+ points.
Stage 1, Area 2: Bonus points In Stage 1, Area 2, when fighting Jacob Kinisky (the first
Boss), shoot him in the head and his hat will fall off. Shoot
his hat off every time you see him in the area. You will now
notice that when you reach the last action point of the area,
your partner will move ahead of you and climb up the wall first
in an attempt to stop Jacob. He will get knocked down by the NDI
vehicle, and you will take Keith's route, where you will come
across numerous bonus point soldiers (yellow color). Each of
these bonus soldiers are worth 5,000 points when shot once, and
if shot more than once, the extra shots will also amount to more
than a standard soldier. Once all the yellow soldiers are
killed, Area 2 will be clear.
Stage 2, Area 1: Bonus points At action point 6, a small group of soldiers will be firing
from a wooden platform held together by a yellow and black
striped metal support. Shoot this three times. It will fall off
and the platform will break, killing the soldiers on it any
soldiers under it. You will gain 10,000 bonus points. At this
action point, there will be two oil drums. Shoot one of them
three times and the resulting explosion will kill all soldiers.
You will receive 5,000 bonus points.
Note:
Shoot both oil drums twice only, and making sure no enemies can
hurt you, shoot the left drum once and instantly shoot the right
drum after the left one has been hit. Two +5000 points should
appear, totaling a double bonus of 10,000.
Stage 2, Area 2: Bonus points After you board the train and beat several soldiers at the
far end, a transfer scene (the "Wait" screen) will appear. Keith
and Robert will move up to the windows of the train, during
which another train will pass by, and Buff Bryant (the second
Boss, who is holding onto that train) will shoot out the windows
of the train which the agents are on, shattering the glass.
There will be two bonus point soldiers on the opposite train. As
soon as the action starts, you will need to take them out as
they pass by on the moving train. If this is accomplished, then
instead of taking the usual route (Keith's route), you will
instead board the other train (Robert's route), and you will
find that several more bonus point soldiers are also here.
Note:
This does not apply to two player arcade mode. In the same area,
if you destroy the cannon on the top of the train swiftly, you
will receive a 10,000 point bonus.
Stage 3, Area 2: Bonus points During the gun battle against both General Ernesto Diaz and
Wild Dog, Wild Dog will do a flying kick followed by rushing at
you and attacking you close-up with a punch. If you shoot Wild
Dog in the "hand" just as he is going to hit you, you will get
5,000 bonus points. Also if you shoot Wild Dog in his "hand"
when he is extremely close-up and very close to punching, you
will get a greater point bonus of 10,000.
Crisis Mission Day 3, Mission 4: Bonus points When you reach the big boats, destroy the first boat, When
you get up to the second boat with the two guns on the back,
swiftlydefeat them and a third one will appear. Defeat this one
and you will get a bonus 10,000 points.
Alternate two player mode For a Two Player game on one whole screen (not split
screen), select Double Gun Mode and let both players have a
gun/controller each.
Note: To only use one gun/controller for reloading, set
both guns/controllers to reload: press. Now you do not have to
hold both controllers/guns to reload.