Secret
trailer Wait roughly one
minute at the main menu to watch a longer, uncut television
trailer for the game.
Hints & Tips
Get
Whitley to follow you
This trick requires Stun Grenades (found in the back of the room
with Boss 3), Blood Test Kit (found in the same room), and the
Grenade Launcher (in the save room down the hall from Boss 3).
Starting after the third Boss fight (hanging tentacle monster),
retrace your way out of the weapons lab, back up the air vent,
and to the "mine" elevator. As soon as you get to the surface,
strafe left, and equip both the Grenade Launcher and Stun
Grenades. If you step forward at all, it triggers an
intermission sequence and you will have to die and start the
level over. Enter first person mode and aim up the corridor,
parallel with the bottom of the last metal wall panel. Launch a
grenade and swiftly walk forward. The intermission sequence will
trigger, but Whitley will stand still instead of running off.
Now, swiftly run ahead of him (preferably block his path to slow
him down) and use the Blood Test Kit. He now trusts you enough
to follow orders. Order him to follow you (otherwise he walks
around the corner triggering guards to attack) and give him a
weapon. You will now have a backup. He only lasts a short amount
of time, and will disappear halfway up the snow corridor, which
appears scripted. However, every bit of backup firepower will
help in this spot.
In the
final level where you have to locate Whitley as an objective, as
you stand in the elevator strafe left and launch a grenade just
outside the opening. If done properly, you can bring Whitley
with you to help kill all the troopers.
Note:
You have to give him some type of weaponry.
Persuade
a person When someone's trust
is in the orange and they will not do anything for you, enter
first person mode and aim the gun at their head for three
seconds. They will now do things for you without good trust.
Get a
doctor to follow you into a fight with the Thing Use this trick to get
a doctor in the same room with you when in your battle with the
second giant Thing. Walk to the big garage door. Get the doctor
close to the door also. Then, tell him to not follow you. Push
him as close to the door as you can and close enough to you that
when you flip the switch to open the door and he will not move.
Before you flip the switch, tell him to follow you. Flip the
switch and when you are shown in the locked room with the second
giant Thing, he should be by you. Use him to heal you in the
fight with the Thing.
Skip
first Boss battle When you come across
the first Thing Boss, hold
Up/Left
to run diagonally and you should run under it before he can hit
you. This will also aim you straight at the junction box. Start
fixing it right away. As soon as it is about fixed, hold
Right
to run through the door. Since he will still keep fixing it as
long as you do not let go of the button, with any luck it will
be fixed before the Boss attacks for the third time. At the
intermission sequence you tend to take off in a random
direction, so this may take a few tries save immediately prior
to trying this. If finished, you will lose roughly half a bar of
health and no ammunition, making the next area a lot easier.
Beating
the second big Thing Proceed into to his
garage. Fix the electrical panel that works the hoist. Step back
towards the center of the big door. There is an opening between
two of the crates. Using your grenade launcher in first person
targeting, launch a grenade in. If the Thing turns its head
toward you, then you have him targeted. Continue sending in
grenades until he starts to burn. You can send in a few more if
you like for extra fun. Run into the Thing's room and on the far
wall from the big door is a switch. Throw the switch and watch
as the Thing dies. You will most likely take one hit from him.
Use all 25 of
your grenades from behind the crates.
When you are in the big door, use the
earlier described
trick to bring the medic in with you. Then use your sniper rifle to shoot it
to get its attention, then shoot at it for some time with any of
the guns. Next, get between the crack of the two crates close to the
winch power box and go into first person mode. Aim at the ground
with the flamethrower and the Thing will catch on fire. Just make sure
to have lots of flamethrower ammunition in order to do this.
Beating
the third Boss Run around the Boss in
a circle while shooting it with the machine gun. When it get's
low on health, use the flame thrower to finish him. If done
properly, you can kill it without receiving a hit. After you
kill the Boss, the Thing in the glass in the room will break
out, and the door will be opened with a few guards.
This Boss has a
weak spot. If you get directly under it, it will not strike.
When you get under it, blast away until its health is in the
red, then burn it.
Place Peltola in
front of you in the room, just before you enter the room where
the Boss is at. Inch him into the doorway. When the door opens
all the way, push him in and fire at the same time. He will
enter with you and fight. Use him for his fire power and to keep
the walker busy while you attack the big Boss. Peltola will die
in the battle.
Two
medics In the level where you
have to locate Faraday, do not hit the switches until you have
met the medic downstairs. Bring him up to the top of the ramps
and tell him to stay there. Hit the switches and go to locate
Faraday. Leave, and on your way out, the medic will not have
turned. You will get two medics for the rest of the level.
Keep
Williams On the level where you
have to gain access to the weather station, go to the side of
the building on your right. Throw a grenade under the vent and
the door will be blown off, allowing you in. If you had gone in
normally, Williams would have turned into a Thing. Using this
trick will save a lot of medikits for the levels ahead.
Shutting doors Remember to always shut the door of the room you walk into,
if you have the chance. For example, on the level where you have
to kill all the walkers, a walker will enter from the front door
if you do not close it.
Keeping
your team together Always listen to your
team. They will tell you how they feel. If you hear someone say
something similar to "We're gonna die", check the team menu and
see how he is doing. If there is an X across his face while he
is shaking wildly, bring out the Tazer and shock him. Wait for
him to calm down, move out of the area, and return his gun. He
might be bitter, but after you kill a few more things he will be
ok. Otherwise, he might start shooting you and your team, ending
with himself.
Road
tunnel In the level where you
first go into the road tunnel, go right to the truck. Blow up
the barrel to kill every little thing. You can now either have
an engineer fix the lights or not. Follow the left wall back to
the door you came in and stop by it. There is a Walker locked up
in some boxes. Throw a grenade to blow up the box and let the
Walker out. Run back to the truck, or even better, stand there
and watch (if the lights are on). The guards not only get
killed, but really wear the Walker down. After he kills the
guards, get him to walk around to you (not leaving the area)
then blow up the barrel. If you done properly, you will kill the
walker with ease. If not torch him.
Medi-Packs Always try to keep
medics alive because medical packs can be really hard to find.
If you want your medic to heal a member of the team, tell your
team to stay put, then push your medic into the wounded team
member. If he is hurt badly, the medic will heal him.
Saving
ammunition Try not to give all
your team members identical weapons because your ammo will go
fast. A good combination is you with a Shotgun or Machine gun,
your second man with the one you are not using, then a Pistol.
The rest depends on the supply of ammo.
Being
watchful Pay close attention to
your team. If you see someone doing weiird things,like not
shooting at enemies when they appear, or moving rather far away
from you when your walking, be on alert as this could be a sign
of infection. However, do not waste a Blood Test Kit on him to
see if you are right. Just be on alert because they could mutate
at any moment. This also goes for you if your team sees you
doing the same things, they will question your trust and may
come after you.
Unlimited flares Highlight "Flare",
activate it, but do not throw it down. When it is low, press
Left
or Right
and highlight another object. Then, highlight "Flare" once
again. It will have restarted and you will not lose any more.
Blood
Test Kits Save Blood Test Kits
for showing your team that you are not infected to gain their
trust. Using them on a team member is worthless because they get
infected at random, and usually break out within a minute of
infection.
Beating the final
Boss
Get yourself in the helicopter. When the pink tentacle appears from its
back, fIll it up with lead. Then, hit the mouth area. When you
get knocked to the ground or near it, blow up one of the barrels
and watch it burn. Redothis until an intermission sequence
starts. 032;
When you do kill every sniper sitting on top of the building,
go back inside. Get warmed up and run to the left of the building
where the snipers where at. When you go down the trench,
a few intermission sequences will start. You will be in a helicopter.
You do not need to have any life to beat this Boss. When you
fly towards the creature, you will see a pink tentacle show up.
Shoot it. After you shoot the tentacle and it sucks back in, aim the machine gun to the ground and shoot the
four groups of barrels. You should be able to shoot all the barrels
on the first try, but make sure to shoot the tentacle first before
you go for the barrels. After all four groups of barrels are on
fire and burning the creature, you will make three or four
passes shooting the creature and the tentacle.
Level 6 (Strata Medi-Lab)
When your on the level where you start with no weapons, go toward the spark
and fix the junction box. Then open the door where the walker is at,
run behind the table, and wait for him. Now run out where he was and
close the door. He will be trapped in there for a bit. Grab the ammunition
by the dead body and go to where the medic is at.
Note: Do not turn on the switch that is on the side
of the camera. Give him the ammunition and have him follow you. Then g down the
hallway. There will be an explosion, but it will not hurt you. Go beyond it,
then go forward until you see the man. Do not open the door. Fix the junction
box and open the door on the left. Save and grab the medi packs in the room.
Have your man remain there and close him in. Return to where you trapped the
walker and open the door. Then run to where you found the medic and have him
come in. Then, go past him and look at him just inside the door. Just as he
attacks, retreat, strafe right, and lock him in. Return to your man and he will
heal you. Then have him follow you. Go back in the room with the "probe table"
and open the other door. Two scuttlers will attack you, but your medic will kill
them. Take your medic outside the door by the walker who was trapped. Have him
remain there. Then, return and open the big door. You will see experiments
everywhere, but there will be a hurt man in the back. Heal him, then run over to
your medic. Tyhen close the door and make sure your men are with you. Then have
him fix the junction box that goes to the armory. A few Scuttlers will attack,
but just go in and get yourself equipped. Give one man a pistol, a bit
ammunition to your medic, and ammunition, a medi pack, and flamethrower for
yourself. Go to the man you saw behind the door. Take out your machine gun and
open the door. Now shoot him until the aim becomes red, then change to
flamethrower and burn him. Then, go in. You will need to go to the room on the
left and hit the first switch and the last switch. Then, go through into the
room. There will be a few Scuttlers here. Kill everyone, then open Cell 6. Only
have him come with you. Return to the save room and save the game. Then, go
beyond the save room to the door that will not open. Have your men remain there.
Go to Cell 3 and look in the back. There is a vent. Shoot it open while in first
person mode. Crawl through, and on the other side, walk across. There will be
two flame grenades. Grab them. Look down to see two walkers. Jump past them and
run to the door on the left behind the wall thing. Have your men follow you. Now
take out the flamethrower and kill the walkers.
Note: Just save the flame grenades, as they will
help at the next Boss. Once they are dead, head in and have your engineer fix
the junction box. Then get on the computer and get the code for the elevator.
The elevator is where the man transformed at.