Legion: The Legend of Excalibur Walkthrough By: Muddy Paws Date last Updated: 24 June 2002 Version: 1.0 email: pawsmuddy@hotmail.com Copyright: Muddy Paws 2002 ********************************************************** Contents Introduction Game Play Mission 1 - The Sword Mission 2 - The Castle Mission 3 - Ambush Mission 4 - Infestation Mission 5 - Avalon Mission 6 - Camelot Siege Mission 7 - Camelot Defense Side Mission - Fire Knight Mine Mission 8 - Fire Knight Mission 9 - Grail Maiden Stronghold Mission 10 - The Grail Castle Mission 11 - Morgan's Swamp Mission 12 - Morgan's Castle Item List ********************************************************** Introduction This is a walkthrough for the PS2 game "Legion: The Legend of Excalibur". The game was created (and trademarked and copyrighted) by Midway and Seven Studios. All the mission titles, objectives, and item descriptions are copyrighted text from the game. The game is a sword hacking action game with a little magic, RPC, and strategy thrown in. I have purchased 11 PS 2 games and I would place this 7th. Thanks to kz109 for help with the item list for missions 3, 4, and 5 and XxcerealkilerxX for help with the item list for mission 1. Arthur to the bandit leader, "Turn yourself over to the authorities or face the King's wrath". Hint Arthur, you are the authorities. ********************************************************** Game Play Missions The game is divided into 12 missions with 1 side mission. When you successfully complete a mission, the game auto saves and you may then play the next mission. If you want to replay a mission, die before the end or get another memory card to hold another saved game. When you complete a certain objective in a mission, the mission ends, whether you wanted to open one last chest or not. Characters The game has 8 playable characters. You control one character at a time. In some missions, up to 3 other playable characters will join you. In those missions, you control one character a at time and the computer controls the rest. You may issue commands to the other characters and you may switch which character you are playing. For example, you start mission 2 with Arthur. After a while you find Gwenevere and she follows you into battle. You may continue hacking enemies with Arthur and let Gwenevere do as she pleases. You may issue a command to tell Gwenevere to guard a particular spot. Or you may switch to Gwenevere and let the computer control Arthur. You may switch as often as you like. Finally, each playable character may have up to 4 computer controlled assistants. The assistants follow their leader around and (hopefully) attack enemies when present. Characters gain experience by defeating enemies. More experience means more hit points, stamina points, and stronger magic spells. Nothing is assignable, its all automatic. Arthur HP: 175 Stamina: 100 XP Level: 1 Attack: 10 Defense: 15% Fire Attack: 2 Fire Defense: 30% Lightning Defense: 10% Holy Attack: 1 Unholy Defense: 20% Gwenevere HP: 175 Stamina: 300 XP Level: 2 Attack: 4 Defense: 5% Fire Defense: 10% Lightning Defense: 20% Poison Defense: 10% Unholy Defense: 10% Controls There are 4 sets of controls, equipment, map, command, and attack. The start button brings up the equipment menu. You can equip all your playable characters. Use X to switch between playable characters. You cannot equip or dequip characters that aren't in a mission. So if you want armor for Anguish in the side mission, take it off Percival in mission 7. The game pauses while the equip menu is up. The select button brings up the map. Pushing the X button while the map is up displays the objectives. The game pauses while the map menu is up. The R1, R2, L1, L2 buttons (shoulder buttons) issue commands to the playable characters. Pushing one of the shoulder buttons and immediately releasing it switches to that character. A legend in the lower left corner shows which buttons are assigned to which characters. Pushing and holding a shoulder button brings up the command menu for that character. The command menu has 4 choices, attack, summon, guard, and flee. Attack lets you tell the AI whether to target the strongest enemy, most ranged enemy, or magic users. Summon may only be used by the character you are controlling. It lets you summon one or all of the remaining characters to your position. Guard tells the AI to guard a particular spot or character. You could tell Percival to guard Gwenevere and he might heal her when she is hit. Better yet, you can tell Percival and Gwenevere to guard Arthur. Then when you run around they will automatically follow Arthur. Flee tells a character to flee from danger. The game does not pause while the command menu is up. The command menu may be dismissed by pushing the circle menu if you don't want to issue a command. When you switch to a character, its previous command is forgotten. So if Percival was guarding Arthur, but hadn't gotten around to healing Arthur. After you switch to Percival to heal Arthur and switch back, you need to reissue the guard command. The X, O, square, and triangle buttons are used for battle. X is the basic attack button. In the first mission, Bohrs explains how to time the basic attack to do a combo attack. While you hold the circle button, you hold your shield up to block attacks. I didn't really get the hang of blocking. If you are fighting one opponent, you can learn their attack sequence and block at the right time. If you are fighting more then one, you would end up blocking all the time. Triangle is used by magic users to set one of their 4 spells. Square is used by magic users to cast the chosen spell. It is used by knights to issue a strong attack. In either case, it uses stamina. The stamina meter slowly replenishes. Square is used by archers to lock on to a particular target. Starting in mission 3, pushing both the X and square buttons results in a major attack. Arthur's major attack is a flaming dragon. It takes a second to wind up and deals major damage to all the enemy near Arthur. It may also start flammable objects on fire. It uses a lot of stamina. It is a great way to clear or weaken a lot of enemies. All other characters have their own major attack. Arthur: Fire Dragon Lancelot: Ice Blast Galahad: Holy Attack Gwenevere: Lightning Storm Percival: Holy Attack Anguish: Golem Nimue: Ice Blast Merlin: Fire Pillar Objectives Each mission starts with a set of objectives. Some objectives you need to complete to advance the mission. For instance, when you have to stop the catapults from firing in mission 7, nothing else will happen until you complete that objective. Some objectives cause you to lose the game if you mess up. If too many townsfolk die in mission 3, you lose. Some objectives are optional. If you don't save the church in mission 3, the mission keeps going. However, if you do save the church, the priest will heal you for the rest of the mission when you return. Some of the optional objectives do not show up until you walk to the correct spot. When you walk near the sheep farmer in mission 3, he asks for help recovering his sheep. When you complete the objective, he gives you a Blood Ring (which you really want). Each mission has a final objective. When you complete that objective, the mission completes, whether you wanted to do something else or not. The game does not tell you what type each objective is. While the map shows check boxes next to objectives, it doesn't always check them when the objective is complete. R Required O Optional T Terminal H Hidden The game has a few bugs. It never crashed or destroyed a save file while I was playing and I didn't hear anyone else have those problems. However, sometimes characters get stuck or the game fails to trigger the next sequence. If this happens, try wandering around the trigger point or checking to be sure you really completed the previous objectives. If you still can't complete an objective, you'll have to die or restart your PS2. Treasury At the end of each mission, you have the option of purchasing items from the treasury with any gold you may have found. Different items appear in the treasury as the game progresses. I'm not sure if they appear based on Arthur's experience or based on the number of missions completed. Character Development Strategies Hack and slash. You don't really need a strategy, the game is not very hard. It has a few tricky spots in the beginning, but there is not much you can do about them other then to make sure you find the hidden item chests. Since characters gain experience by fighting, you can choose to use the same few characters for the whole game to give them the maximum number of levels. Of course, since new characters are introduced every few missions, its more fun to try out the new ones. Even though you do a much better job killing enemies then the computer AI, it appears that all characters in a mission share experience. When you can scrape together 35,000 gold, buy Hadrin's Experience. It cuts the amount of experience needed to gain a level in half. If you're having trouble, wander around killing enemies to gain some levels. ********************************************************** Mission 1 - The Sword Required Characters: Arthur Optional Characters: none Characters found in Mission: none R 1) Learn to fight with Bors. R 2) Talk to the other knights. O 3) Prepare for your turn on watch. R 4) Find a weapon. T 5) Rally the knights of the tournament to fight the enemy captain. O 6) Help the other victims of the attack. O 7) Search for artifacts that may help in your quest. No time limit. Crown of the Crusader Death's Circle The game starts with Sir Kay putting Arthur down. Funny how Sir Kay never shows his face again after Arthur gets Excaliber. Walk by the knights near the training dummies. They will explain how to use the combo system. Give it a try. Then walk near the knights by the central fire. After a little chitchat, Morgan blows them to pieces. A little more to the left Morgan and you could end the game right now. Go northeast and you will find Excalibur. Any nearby enemies get blasted when you pickup the sword. Now for the most important optional quest of the game. Take the southeastern bridge over the river. Carefully kill any enemies you meet. Follow the path to an item chest holding the Crown of the Crusader. When you equip this, it slowly heals you. It is the only healing you get in a lot of places. Now go back to the starting point and take the southwestern bridge. Kill the enemies by the bridge and the knight there will join you. When you cross the second bridge, you will see a graveyard on the west side of the path. Enter and help the priest destroy a few skeletons. In return the priest will heal you any time you walk near him. There is a little gold in one of the open graves. There is a path from the southern edge of the graveyard. Take it to a small building holding a Death's Circle. Go back to the north path from the church. When you reach a ruins, save another knight and he will join you. Continue across the next bridge. There a group of enemies attacks a knight. Wade in to help and a large knight arrives from the building nearby. When you defeat him, the mission completes. ********************************************************** Mission 2 - The Castle Principal Objective: Protect Castle D'Grance from Morgan's dark army. Secondary Objective: Gather forces by helping the besieged castle defenders. Help the civilians. They may be able to provide help. Required Characters: Arthur Optional Characters: none Characters found in Mission: Gwenevere T 1) Locate Castle D'Grance and help the defenders against Morgan's Dark Army. O 2) Continue to gather your army. O 3) Help the villagers where you can. R 4) Gwen must survive. No time limit for these objectives. At the start of the level, you need to burn the wooded bridge before the reinforcements arrive. Fist of Needles This mission starts with Merlin giving you the Dragon Summoning attack, push X and square. The attack is very useful. It uses most of you stamina, but that doesn't matter because you don't use your stamina for much else. If you are in a fight and your stamina meter is full, let the dragon rip. Now ignore the advice I just gave you. This is the one time you need to have the dragon attack ready for a particular place. Just before the first bridge is a path to the north. At the end of the path are two archers. Kill them to keep them from sniping you later. When you cross the bridge, a knight comes to warn you of the enemy reinforcements. A large group of enemy knights are coming down the path behind you and you almost certainly can't kill them. Run down this path till you find a wooden bridge. Stand on the bridge and use your dragon attack. The bridge will burn down and the reinforcements will be stuck. You have time to kill the enemies you meet on the way if you are quick. Once across the wooden bridge, 4 more enemies attack. After defeating them, you can go north and sneak back over the river at a ford. There is a gold chest in a clearing near the ford. There isn't a time limit for the rest of this mission, so take your time. As you go through town, two knights start a house on fire and then attack you. When you kill them a lady thanks you. If you wait for the house to finish burning, you find an item chest with a Fist of Needles. When you reach the next bridge you are attacked by 3 enemy knights and 2 archers. When you cross the bridge a knight exits a house followed by a large red enemy knight. When you defeat him, the first knight joins you. Along the south side of town you meet a group of enemy knights and archers. Remember what I said about the dragon attack? There is some gold by the river near some barrels here. On the east side of town is a priest in need of assistance. If you save him, he will heal you and the knights helping you. He asks you to find his daughter. She is standing by the river on the south side of town. When you return her, the priest goes to the east side of the church. Kill some skeletons and pick up two bags of gold from the open grave. The priest opens the north gate from the church, saying it is a safer path. After 3 battles, you end up in the same place you would if you took the north town exit described below. Leaving the north side of town, you talk to a villager about helping the guard. Cross the bridge and defeat a group of enemy knights and archers at a building. The guard now exits the building and goes off to reinforce some other guards. Cross the bridge to the north to enter the next courtyard. You can kill some enemies on the east side to free some more guards. Then go to the west side. Kill some more guards to free Gwenevere. She joins you with a group of archers. She goes to fight on the north wall. You don't get to control her till the next mission. When you get to the north wall, ignore Gwenevere's advice about keeping the enemy out of the castle. Stay close enough to Gwenevere that you can see if she is being attacked on the radar. Always clear out any enemies near her when she gets attacked. If she dies, you lose the mission. When you find a mage and 4 large knights, you need to kill them to end the level. Once they start chasing you, they will leave Gwenevere alone. You could run to the priest for some healing during the battle. When you finish that group, the mission completes. ********************************************************** Mission 3 - Ambush Principal Objective: Kill the bandit leader. Secondary Objective: Protect the town and save the villagers. Required Characters: Arthur and Gwenevere Optional Characters: none Characters found in Mission: none R 1) Kill the bandits attacking the town. O 2) Protect the peasants in the bucket brigade to save the church. T 3) Find and kill the Bandit King. HO 4) Bring the sheep back to the farmer's field. Time limit to save the church. Blood Ring Mask of the Ancient King Piercing Gaze The mission starts with 3 bandits to kill. After they go down, the townsfolk say the town is currently overrun with bandits. Ignore the gold the bandits dropped and run straight for the town. Kill any bandits you encounter on the way. The mission ends in failure if too many townsfolk die. When you get far enough in the town, a movie warns that the church is burning. Although you do not need to save the church to complete the level, if you do save it, the priest will heal your party whenever you return for the rest of the mission. Park Gwenevere near the bucket brigade and run Arthur around killing bandits. After all the bandits are killed, if you saved the church, go to the priest in front of it to be healed. Park Gwenevere just inside the north end of town to attack any more bandits that show up. Walk Arthur to the south west corner of town where a man is standing next to a sheep pen. He will ask Arthur to help return his sheep. There are four sheep running around town. Get behind on sheep and it will run away from you. Use this technique to herd the sheep into the pen. I had one get stuck on the west hill of the town. After you collect all for sheep, return to the farmer and he will give you a Blood Ring. Equip this on Gwenevere to provide her some healing. Periodically additional knights or archers will wait on the daisy field in the middle of town. Run Gwenevere by the archers to pick them up. Run Arthur by the knights to pick them up. Now its time to start clearing out bandits. There are two exits on the north side of town. Bandits will periodically enter the town from both of these and start killing townsfolk. Leave Gwenevere by this exits and take Arthur through the east one. Clear out all the bandits all the way to the bridge. Return Arthur to town. Now take Gwenevere out the east exit, the one Arthur just cleared, and park her at the first crossroads outside of town. This will give her a chance to kill any bandits before they get into town. Heal Arthur and go out the west exit on the north side of town. Start clearing bandits. There are some chests of gold. At the first ford you can go northwest, west, east, or north east. The two west paths are short, clear them of bandits. It is possible to climb the hill across the ford to the north east. Kill more bandits. There is an item chest along the river near the east end of the map. You have to stay near the river to find it, because if you go north, you'll find the bandit leader first and trigger the end of the mission. Go back to town and heal if you want to. If Gwenevere warns of bandits, leave Arthur along and help Gwenevere kill any bandits in her area. Then send Gwenevere to town to insure no bandits snuck past before parking her back at the crossroads. Finally, go to the north side of the map, just before the east corner. There is the bandit leader. Slay him. ********************************************************** Mission 4 - Infestation Principal Objective: Find and destroy the source of the barbarian raids. Defend the village. The mayor must not die. Secondary Objective: Aid the villagers. Required Characters: Arthur and Gwenevere Optional Characters: none Characters found in Mission: none R 1) Kill the barbarians in town. O 2) Save the farmer's children. R 3) Defeat the barbarians attacking the other door. T 4) Kill the barbarian shaman. There are time limits on objectives 1 and 3. Frozen Rune Blessed Arrows The mission starts with 4 barbarians attacking the town. Kill them. The mayor asks for help protecting the town and a farmer asks for help finding his family. There is a priest on the north side of town who will offer healing if you walk close enough to him. Park Gwenevere on the wall by the west gate. Take Arthur out the east gate. Kill one barbarian near the windmill. Pass the windmill to find an item chest with Blessed Arrows. Go across the ford and follow the trail to the end as quickly as possible. After a few more barbarians on the trail, you reach the farmer's dead wife and one more barbarian. Defeating that barbarian saves the farmer's child. When you get back to town, one of the farmer's older children joins Arthur to help with the fight. Just about now, Gwenevere will warn of catapults attacking the town. Switch to Gwenevere and have her summon Arthur. I don't know if the catapult can be killed before it knocks down the door. It doesn't show damage when attacked now, and it does later. Have Gwenevere shoot the barbarians. Switch targets when they put up there shields, when no more damage numbers show up. When Arthur arrives, put him in town, near the priest. If you put him right by the door, the barbarians get to run right past him during the door breaking movie. Kill all the barbarians. Heal everybody and talk to the mayor again. Now it is time to kill some more barbarians. This time go out the west gate. Take Gwenevere with you (switch to Arthur, hold R2 until the menu comes up, select guard, then Arthur, now Gwenevere will follow Arthur around). Kill the catapult and any barbarians that you meet. When one runs off to rouse some help, you are in for a big battle. The barbarians will find you no matter where you are. Try to find a spot that will keep some of your knights alive and wait. Waiting by the priest is great because he heals everyone during the battle. Heal everyone after the battle because you'll need help with the boss. Now head for the boss. Along the way, the path turns west and heads up a hill. Go northeast through the woods instead. You'll find a path running west along the edge of the hill. Follow it to the end to find another item chest with a Frozen Rune. Gwenevere can shoot the barbarian guard below the hill just off the screen. Hold the square button and aim till the aiming line turns red. Keep shooting till the guard dies. Now return to the normal path and follow it to the end. After a short movie, its time to kill the shaman. The shaman shoots various magic attacks at Arthur, teleports around the level, and summons skeletons. I set Gwenevere to defend Arthur and use Arthur to attack the shaman. Whenever Arthur encounters a group of skeletons, I use the dragon attack to weaken them enough for Gwenevere and the knights to finish off. Note that Gwenevere has a lightning attack when you push the X and square buttons. When Gwenevere's stamina is full, switch control to her, run up to the shaman or some skeletons, use the lightning attack, run back a bit, and switch back to Arthur. ********************************************************** Mission 5 - Avalon Principal Objective: Percival must purify the churches on the island. Arthur must kill the Black Knight. Secondary Objective: Save the families gravesites from desecration. Percival is integral to the task and must not die. Required Characters: Arthur and Gwenevere Optional Characters: none Characters found in Mission: Percival T 1) Arthur must defeat the Black Knight. R 2) Percival must purify the churches on the island. R 3) Percival must not die. O 4) Save the families gravesites from desecration. There is no time limit for this mission. Cross of the True Knight Crusader's Sheath Bone Arrows After the movie ends, head south and west. When skeletons appear, defeat them. A magician should appear from one of the buildings. Defeat the magician and 4 ghosts come from the buildings to serve as knights. Hunt around looking for gold chests. Don't forget to check behind buildings. Heal everybody because there are several points with this kind of battle on the island. This appears to be part of saving the family gravesites. I don't know if you receive an item for completing this objective or if I missed one. In any case, its good experience. There are three churches to purify. One is in the middle of the island. The other two are in other parts of the island. As with the family gravesites, each church is guarded by skeletons and a magician. Defeat the magician to see a movie of Percival purifying the church. Each church has an item chest. Although the Black Knight gate is blocked until the churches are purified, the one west of it is not. Approach it and it will open. After the churches are purified, head to the north east corner of the island. The gate there will open now. Pass through to confront the Black Knight. Although the movie says to defeat the Black Knight before his army attacks, I found that my knights cleaned up the army before I finished off the Black Knight. The Black Knight teleports around using magic and sword attacks on Arthur. I had Arthur attack the Black Knight and let everyone else clean up the army. Use Arthur's dragon attack to attack the Black Knight and groups of enemies. Occasionally switch to Percival for healing or Gwenevere to use her lightning attack. While Percival also has a lightning attack, his stamina is better used for healing. ********************************************************** Mission 6 – Camelot Siege Principal Objective: Defeat the four Ancient Lords. Gwen must not die. Required Characters: Arthur and Gwenevere Optional Characters: Percival Characters found in Mission: Lancelot (not playable in this mission). T 1) Defeat the four Ancient Lords. R 2) Gwen must not die. No time limit Belt of the Mountain King Royal Cord Mask of the Demon Fight Lancelot at the bridge. Gwenevere and Percival can not help or be controlled. After taking quarter of his health, Lancelot runs down his side of the bridge. After taking some more health, a movie shows. Lancelot now leads Arthur to the 4 Ancient Lords. Gwenevere and Percival may now be controlled. Fight the first ancient lord. There are no items south or east of the first ancient lord. The lord is a flaming swordsman with two special attacks. The first is a flaming ground attack that makes a path. It is slow and easy to avoid. The lord has a large lightning/ice dome that damages all players in the dome repeatedly. I took control of Percival and used him to heal. When Arthur got too hurt, I took him out of the battle and ran Percival around while Arthur healed. After defeating the first lord, you get the Belt of the Mountain King as a reward. Then Lancelot leads you to the next ancient lord. Fight the second ancient lord. There are no items to find between the first and second lords. The lord is an archer. He teleports whenever anyone approaches him and has summons up to 20 skeleton archers to defend him. As the archers are killed, more are summoned. Use Arthur's dragon attack to remove any large groups of archers. Switch to Gwenevere and set Arthur and Percival to guard her. Use Gwenevere to shot the lord. After defeating the second lord, you get the Royal Cord, a waist item, as a reward. Then Lancelot leads you past a previously closed door to the next ancient lord. The third ancient lord steals Gwenevere. The third lord is the King of Deceit and takes the form of Gwenevere. You have to decide which is real. The one standing by Arthur is the ancient lord. Hit him for a while and he drops the deception. Then he splits into 6 images which run around and periodically shoot lightning bolts. As you damage the fakes, they disappear. When all the fakes are gone, the lord summons 5 more. As the battle progresses, you can identify the real lord by hitting a ghost. The real lord shows a partial health bar. The fake lords have a full health bar. I set Gwenevere to attack strongest, Percival to defend Arthur, and used Arthur to hack things. After defeating the third lord, you get the Mask of the Demon as a reward. Then Lancelot leads you to the last ancient lord. Fight the fourth ancient lord. There are no items to find. The lord creates piles of gold and threatens Arthur not to take them. The lord teleports around shooting Arthur with fire, ice, and lightning bolts. Occasionally the lord freezes whoever is attacking him in place. I don't know what happens when you take the gold. When you defeat the lord he gives Arthur the castle and the mission ends. ********************************************************** Mission 7 - Camelot Defense Principal Objective: Defend Camelot Required Characters: Arthur Optional Characters: Gwenevere and Percival come and go. Characters found in mission: none, but Nimue helps out a bit. R 1) Protect Camelot from the Red Knight's forces. R 2) Stop the catapults from firing. R 3) Aid your soldiers near the inn (appears after battle near second portal). R 4) Destroy two more catapults (appears after completing 3). R 5) Protect Camelot from the Red Knight's forces (appears when attacking the first catapults). R 6) Stop the final wave of soldiers (appears after defeating the giants). R 7) Defeat the Red Knight (appears after completing 6). T 8) Lead the Red Knight through the main doors (appears after fighting Red Knight for a while). Objectives 1 through 5 appear to have time limits. Teleporter, left to right. There are return teleporters, but they are disabled. 1) Middle of eastern half of the map. 2) Middle of northeast quarter of the map. 3) Southern edge of southeast corner of the map. Blood Cross Death's Cross Fire Ring Constricting Ring Grand Crown Only the 3rd teleporter works at this point. After passing through the portal, some knights join you to help defeat some enemies. Merlin makes comments implying there is a time limit to complete this objective. When you approach the catapults a short movie appears and the knights disappear. A chest south and slightly east of the portal, just past the buildings, contains a Blood Cross. Upon approaching the catapults the red knight attacks with two sorceresses with fire spells. The sorceresses run away when approached, but can be cornered and then easily killed. The Red Knight is vulnerable to knockback. At this point a movie plays, the catapults disappear, and Arthur is returned to the starting point. Now Gwenevere and Percival join Arthur. There is a healing sphere east of the teleporters. Only the second teleporter works at this point. Again, there are some knights and some enemies in the area. After defeating the enemy, a message indicates there is another battle near an inn. After defeating those enemies another message warns of more catapults. There is a chest northeast of the portal, past some hills that contains a Death's Cross. After defeating the catapults, another message warns of some giants. The giants have trouble hitting you if you don't stand at the same height they are one. After defeating the giants, Arthur teleports back to the start and Merlin warns of another attack. This time Gwenevere and Percival stay behind and Arthur uses portal 1. Again, some knights are fighting the enemy including a sorceress with a fire attack. After defeating them, the Red Knight returns with a fire dome. There is a chest with a Fire Ring just south of the portal, now destroyed. The Red Knight shoots fire balls. If you get hit even once, even with max HP and the fire ring, you lose. Unless, of course, if you get hit when standing next to the door to the west. Then the door gets destroyed and you don't get scratched. When the Red Knight passes through the door, Nimue helps by intermittently calling rain to disable the fire doom. Knockback is still more effective at hitting the Red Knight then a fire ring. Running around a fountain lets you avoid the fireballs and still be close when the rain comes. In the south eastern corner of this courtyard is a chest containing a Constricting Ring. In a niche on the southern edge of the courtyard, near the west corner, is a Grand Crown. After you take half the Red Knight's hit points, the rain no longer stops the fire shield. Everyone decides that Arthur should run into another courtyard. When Arthur arrives, Nimue floods the courtyard and the Red Knight portals away. ********************************************************** Side Mission - Fire Knight Mine Principal Objective – Arthur and Anguish must save dwarves from the mines. Secondary Objective - Anguish must not die. Required Characters: Arthur Optional Characters: Choose 2 of Gwenevere, Percival, Lancelot, and Merlin. Characters found in mission: Anguish, does not join round table. R 1) Save the dwarves R 2) Save the dwarven families. Find evidence of where the dwarve's families are being held. Appears after finding cul de sac of dwarves on western edge of map. No time limit. Hell's Crown Elemental Fire Shard This mission is in the mines. The first room contains some dwarves and enemies. Kill the enemies and some of the dwarves join you. If you go out of the first room to the east and take the first southern tunnel, a dwarf will join you that can repair unstable tunnels. Continue to the northeastern corner of the map. Walk kill any enemies and walk near the dwarves. One will talk to you. Go to the room directly south. Again, kill all the enemies on both sides of the river. Walk near the dwarves and one will talk to you. Now dwarves will start to leave the mines. The tunnel in the southeastern corner of the map is unstable. The tunnel leads to a circular tunnel around a room containing a fire golem and a bunch of clawed ghosts. Walk into the room to wake up the ghosts. Then walk out of the room and around the outer tunnel. This will draw out the ghosts to defeat in small groups. The outer tunnel contains some gold chests. The golem guards a Hell's Crown. Since there is no time limit, if you didn't bring a healer, you can always sit around and wait for the Crown of the Crusader to heal you. In the southwestern corner is a group of enemies. When you defeat them you see a lace handkerchief and find a chest containing an Elemental Fire Shard. There are also 3 gold chests. Return to the dwarf cul de sac. One sees the handkerchief and wants to see where you found it. Return to the southwestern corner. The dwarf goes down the tunnel to save the families. A group of guards come to attack. You need to stop them from going down the tunnel to the southwest. Unfortunately, the guards can run right through you. There are about 4 waves of guards. Apparently some can get past without the game ending. You have to engage as many as possible as they run past. Using a major attack is a good way to engage a lot of enemies, but since it takes so long to start, you have to time it. Finally, make sure the enemies don't gang up on Anguish. A good way to protect Anguish is to play him and use his golem attack every time the soldiers arrive. After defeating the guards, return to the cul de sac to tell the dwarves to escape. Some dwarves join you and the rest escape. Arthur says you can leave the mines or free any remaining dwarves. If you go back through the mines, any dwarf you find will leave the mines. Of course, if they run into any guards on the way out, they will be cut to ribbons. Go to the northwest corner of the map to complete the mission. ********************************************************** Mission 8 - Fire Knight Principal Objective: Find and destroy the Red Knight in his castle. Secondary Objective: Destroy or take over the Red Knight's resources. Be aware of other helpful resources. Required Characters: Arthur and Gwenevere Optional Characters: Choose one of Percival, Merlin, and Lancelot. Characters found in mission: Nimue, Anguish if you complete objective 2 1) Find and destroy the Red Knight in his castle. 2) Destroy the guards at the mine exit. 3) Take control of any enemy weapons or emplacements that may be useful. 4) Return to camp if you need reinforcements. No time limit. Ice Arrows Frost Sheath Golden Eye Crusher This is the mission were you finally take out the Red Knight for good. You start on the bottom of the map with 3 characters, 4 knights, and 4 archers. When you lose those, as you will many times, you can come back and get more. This mission has a bit more freedom then the others, you can complete the objectives in any order. Do you want to stop those pesky catapults from smashing your archers? Would you rather get Anguish on your side? Do you just want to end the level quickly? You pick. There are 3 catapults on the level. To take control of one, simply kill all the enemies near the catapult. Then it will start shooting at enemy troops automatically. The first catapult is directly north of your encampment. The second is in a castle on the western edge of the map near the north corner. It has a small gold chest. The third is just north of the middle of the map, across a bridge. It has a chest with ice arrows. The enemy army only targets the playable characters. Once you capture a catapult, leave the area, and the enemy won't return to retake it. Very rarely Arthur takes a direct hit from a catapult and the mission fails. The enemy on this mission come in small bands of all types, archers, knights, mages, living, and dead. Each group is easy to kill, but they keep coming. The castle in the northwest corner has a barracks, and the enemy keep coming out and chasing you down. While you can run away from them, they keep following, and more enemies keep joining them. Major attacks are a good way to wipe out lots of enemies. Don't forget to pick up reinforcements when you lose some. Remember that everyone follows whatever character you are playing. So if your tired of fighting in one spot, just move to another, the enemies will let you kill them there. To free Anguish, go to the middle of the level and head east over the bridge. There are 2 gold chests past the end of the bridge by the hills. Clear out all the guards on the other side of the bridge. Anguish will join you with a group of 4 dwarves. He also gives you a Golden Eye and Crusher. Possibly the items depend on how many dwarves you freed in the side mission. Beware the stairs on the north side of the area. The AI doesn't have much luck passing the stairs and sometimes characters fall off and get stuck on the cliffs on the side. There is an item chest with a Frost Sheath in the castle in the northwest corner. The item chest is on the upper level in the northeast corner of the castle. To find the Red Knight, go to the northwest castle. Go out the exit on the east side. This takes you across a bridge with groups of enemies waiting on the side and a generator directly behind you. At the end are two fire golems. Defeat them and the Red Knight comes down to battle. The Red Knight has a nice fire beam attack. Arthur's dragon attack doesn't hurt him. I just whacked on the Red Knight with Arthur till he fell. As before, knockback was very useful. I only wish I had taken the mask of the Demon back from Lancelot before the end of the Fire Knight Mine. ********************************************************** Mission 9 - Grail Maiden Stronghold Principal Objectives: Make contact and ally with the Grail Maidens. Find the True Knight, Sir Galahad. Exit the pass and continue on towards the Grail. Galahad must not die. Required Characters: Arthur Optional Characters: Choose 2 from Gwenevere, Percival, Merlin, Anguish, and Nimue Characters found in mission: Galahad T 1) Find a way through the mountain pass in order to continue on toward the Grail. R 2) Find and rescue the Grail Maiden Elders. R 3) Galahad must not die. R 4) Protect the Grail Maiden Elders whilst they perform the unlocking ritual. There is a time limit for objective 4. Wolf Clan's Pride Brother Cedric's Faith Serpent's Coil This mission starts in a snowy pass. Go west a bit and help out a Grail Maiden. She offers to show you to her elders to discuss visiting the grail. Directly north of your meeting spot is a chest with the Wolf Clan's Pride. This mission is infested with bands of enemies just like the Fire Knight mission. After you cross a bridge, turn north on the trail by the river. Follow it up the hill and defeat an ogre to get a Brother Cedric's Faith. Nimue's lightning paralyses the ogre. Continue following the main trail west. There is a turn off to the north that follows the main trail and lets you take out some sniping archers. Shortly after the trails merge, they split again. The north branch leads into the stronghold. The maiden informs Arthur that the elders have been kidnapped and must be rescued. Now take the south branch outside the stronghold. After it crosses a river, the path goes three ways. The south path goes a small hill to a Serpent's Coil. The southwest path goes to the enemy encampment. Go south to the circular tent and a knight comes out. Defeat the knight to rescue the elder. Take the elder back to the stronghold. After arriving at the stronghold, you fight a slightly larger battle and then get tasked with saving the second elder. Go back to the bridge and take the east path. At the top of the path is a keep. Just past the keep is a catapult. Touch the catapult and it will blast open the door. Go inside, kill the knights, and free Sir Galahad. I don't think Sir Galahad is a maiden. He says the elder is being held at a different keep and is about to be executed. Hurry on down the path. At the next castle you encounter the Green Knight. You can't hurt him and after trying for a bit, he decides to go destroy a castle. He leaves a few claw ghosts behind for you to kill. After that, head up the stairs to free the next maiden. She wants to return to the stronghold. You can continue down the path if you want to kill an ice golem. When you reach the stronghold, the elders agree to unlock the gate to the Grail Castle. But the enemy attacks with catapults. A timer appears showing what percentage of the unlocking spell is complete. The catapults are just a diversion. You cannot destroy them and enemies enter the stronghold via some other entrance. Take everyone with the elders to the exit from the valley. All the enemies congregate there. Kill them and heal the elders until the spell is complete. At that point the Green Knight shows up and the elders ask you to exit the valley while they slow down the Green Knight. ********************************************************** Mission 10 - The Grail Castle Principal Objectives: Find the Grail Castle. Obtain the Holy Grail. Defeat the Green Knight. Galahad must not die. Secondary Objective: Find the missing Knights Templar. Required Characters: Arthur and Galahad Optional Characters: Choose 2 from Gwenevere, Percival, Merlin, Anguish, and Lancelot Characters found in mission: none R 1) Discover the location of the Grail Castle and obtain the Holy Grail. O 2) Seek out the remaining Knights Templar, for they shall aid you in your quest. R 3) Successfully endure the trails of the Holy Grail. No time limit. T 4) Vanquish the Green Knight. No time limit. Holy Cross Cleric's Bind The Holy Grail The level begins with an ambush. Defeat the enemies and you meet a Knight Templar. He offers to join you for the level and suggests that you find the 5 other Knights Templar. This mission is like the last few in that enemy parties continually attack you during the level. Sometimes its better to wait till two parties are following you before you attack or you won't ever get anywhere. Follow the path south till it forks. There is nothing on the eastern fork. Take the western fork and go south when possible to find a priest who offers healing for the mission. Continue south and turn west at the bottom of the map. You find the second Knight Templar in a cul de sac. Heal him and he will give you a Cleric's Bind and join you. If you take all right turns from the first fork, you find the third Knight Templar being attack by a golem. After defeating the golem, the Knight gives you a Holy Cross. There is a path hidden behind the trees in the northeast corner of this clearing. It leads to the fourth Knight Templar. He won't join you till you kill the pig. Leaving his hideout is a little tricky. The trees block you from passing, but because of the camera angle, the trees are invisible. I slipped past the east edge of the path. The pig is a bit hard to see because it is so small. If you see a red dot on the radar or hear a squealing, that's it. The pig keeps bursting into flames which do a lot of damage. Just hit it a few times and then backup to avoid the flames. Make sure none of the other characters are attacking it, because their not so smart. This is particularly tricky if a guard patrol happens on you while you are finishing off the pig. When you return to the Knight Templar, he joins you. Unfortunately, there seems to be a reason why he lives in the hideout, because he can't figure out how to get out. There is one path that leads from the east wide of the map to the west. Take the first south turn to find the fifth Knight Templar. He just makes funny noises and doesn't join you. Continue west, then south. Finally you reach the beach. Go all the way north along the beach. Here the water splashes over some rocks. Run from the beach to the rock while the water is low. If you stay in the water too long, you loose hit points due to cold. When the water lowers again, run west to the grail castle. Take your characters one at a time if they are too stupid to stay on the rock. In the castle, another Knight Templar says only Galahad can go to the test area. This would be fine except the enemies keep coming from the beach. The water doesn't seem to bother them. Take everyone up on the castle walls near the beach and the enemies will stop attacking. If that Knight Templar doesn't want to let you pass, let some of Morgan's knights take him out. The only disadvantage of this strategy comes later when you fight the Green Knight. You characters get teleported to the courtyard for the fight, but some of them are stuck in mid air. Now run Galahad through the first portal on the second floor of the castle, for the test of chivalry. A farmer asks help recovering his daughter. She has been taken by the landlord because the farmer couldn't pay his rent. Going south, Galahad encounters a group of soldiers. One holy attack (X and square together, not the holy spell) takes out the group. Continuing east, you encounter a larger group of tougher soldiers with the landlord. It takes two holy attacks to handle the soldiers and a few whacks of the hammer to finish off the landlord. The test ends immediately, so I don't know if there are any items there. Go through the second portal for the trail of prowess. First you fight one ghost Templar, but very shortly another joins. Before you know it two more joins. As you kill them, even more join. This continues until you have maybe twenty ghost Templars after you. Fortunately, your trusty holy attack saves the day. Fight until you have four ghosts and then blast them. Run around and collect any new ones and blast them. Repeat until all the ghosts are gone, running a little extra when your stamina gets low. Go through the third portal for the test of virtue. You may choose the right door with gold, power, and women, or the left door with morality and virtue. Hmm, which answer would be the correct one for the test of virtue. After you pick virtue, you are attacked by your inner desires for not picking gold, power, and women. This time the holy spell proves more useful then the holy attack. Whack away on your inner desires a while and its time to claim the big prize. Go through the fourth portal to claim The Holy Grail. Unfortunately, the Green Knight wants it too. Claim it and equip it. It doesn't hurt to equip anything else you have that does holy damage. The Green Knight can only be harmed when Galahad is near him. Some silver blue particle effect happens between Galahad and the Green Knight when they are close enough. Since Lancelot and Percival were floating in mid air when I played the level, the computer AI was a little confused, so my strategy may not work for you. First hit the Green Knight a few times till he teleports. When you chase him down, he doesn't bother running any more because two mages are healing him. Kill the mages. Now start using the holy attack on the Green Knight. If any enemy knights are nearby, then great. Pretty soon the Green Knight will start making poison traps on the ground, green squares. The poison traps do hardly no damage and the Green Knight is healing himself, so get in close and hit him hard. Make sure your other characters are set to attack strongest too. I switched to Arthur and used the dragon attack to take the Green Knight out. ********************************************************** Mission 11 - Morgan's Swamp Principal Objective: Find and destroy the crystals that allow Morgan's fortress to defy gravity. Required Characters: Arthur Optional Characters: Choose 3 from Gwenevere, Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad Characters found in mission: none R 1) Find and destroy the four crystals holding Morgan's Castle afloat. R 2) Defend the camp. R 3) Find a way to get past golems. T 4) Go to the standing stones. No time limit. Elemental Poison Shard Poisoned Rune Crown of the Dead Death's Guard Lord Illoth's Visage This mission has both reinforcements and a healing stone in the camp. It also has bands of marauding undead. The mission has a lot of water. You can cross it any time it is the shallow, lighter color. Go to the north side of the map and turn east. When you reach the corner turn south. You will reach a crystal. Use the dragon attack to burn the trees surrounding it. Then attack the crystal to destroy it. That wakes up all the golems on the map. The nearby golem who also needs destroying. There is a castle in the middle of the southern edge of the map. If has a golem and a Elemental Poison Shard in the southwest corner. There is a Poison Rune by the northwest corner of the ring around Morgan's Castle. There is a Crown of the Dead by the east side of the ring, just past the golem. You have to wade to get it. The southeastern corner of the map is guarded by two golems. Past them, in the very southeastern corner of the map is a Lord Illoth's Visage. There is also a crystal to destroy. There is a catapult on the south side of the map that can be destroyed to stop its bombardment. The town is on the northeast corner of the map. There is a Death's Guard on a peer on the southern side of town. Go to the northeastern corner of town where a mage, golem, and crystal await. The mage tries to poison you. Kill him and destroy the crystal. At this point a guard arrives to tell you a crystal has been found on the northwestern corner of the ring around Morgan's castle. This crystal is also a golem. Kill it and the castle falls. ********************************************************** Mission 12 - Morgan's Castle Principal Objective: Kill Morgan le Fay Required Characters: Arthur Optional Characters: Choose 3 from Gwenevere, Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad Characters found in mission: none T 1) Enter the castle and Kill Morgan. No time limit. Charged Rune Shock Arrows Mask of the Lion King's Sheath This mission is on the southwestern quarter of the last map. It has the same healing stone, but no reinforcements. The mission starts with some ghosts attacking the base. Attack them and move on to the castle. The castle is in the center of the map. The entrance is on the southeastern side of the castle. After defeating some claw ghosts and 4 golems, you enter the first room which has 4 item chest. Go clockwise to meet Morgan. She opens a path on the other side of the first room and teleports there. Now go counter clockwise. When you enter the center of the castle Morgan breaks your return path trapping you there. When you walk to the central dais, Morgan attacks. First she teleports around and shots you with lightning and fire. After you teach her how futile that is, she calls some more ghosts. You quickly demonstrate how useless that was and she floats out of reach and calls down some meteors. When she gets tired of the meteors, the pattern repeats. Morgan is vulnerable to knockback. Using knockback prevents her from doing most of her attacks. After you finish her off, you get the ending movie. ********************************************************** Appendix - Item list Amulet of Fire. One of three elemental amulets made by the secretive druids. +5 Fire Protection. +9% Chance to avoid burning. Treasury Amulet of Ice. One of three elemental amulets made by the secretive druids. +3 Ice Protection. +8% Chance to avoid freezing. Treasury Amulet of Poison. One of three elemental amulets made by the secretive druids. +2 Protection from poison. +8% Chance to avoid poisoning. Treasury Amulet of Transference. This artifact was created by the wizard Kas to aid him in his battles. The amulet transfers damage to stamina. Mages. Treasury Belt of the Mountain King. Part of the raiment of King Tristan of Frozen Mountain. +10% Defense. +50 Hit points. Swordsman. Mission 6 Blessed Arrows. These superior arrows were consecrated in holy water. +1 Attack. +2 Holy Damage. Gwen only. Mission 4 Blood Cross. This cross is said to contain the blood of the messiah. +1 hit point healed every 1 second. +3 Unholy Protection. Clerics only. Mission 7 Blood Ring. Life's energy is stored within this magical ring, but it takes time to use. +2 hit points healed every 2 seconds. Mission 3 Bone Arrows. Necromancers offered pieces of their victims to create arrows. +2 Attack. +1 Unholy Damage. Gwen only. Mission 5 Bracer of Fire Protection. Merlin himself made this bracer to protect the wearer from the worst of the flames. +4 Fire Protection. Treasury Bracer of the Double Edge. An evil relic that uses the blood of the wearer to fuel its power. +2 Damage to attacker. -10 Hit points. Treasury Brodun's Belt. A fine trophy from the slaying of Brodun, the ice giant King. +1 Defense. +4 Ice Protection. Swordsman. Treasury Brother Cedric's Faith. A cross of the devout monk, this cross personifies his adamantine spirit. +15% Defense. +4% Holy Damage. Mission 9 Burning Fist. Once worn by the Red Knight, this gauntlet holds the power of fire. +4 Fire damage. +11% Chance to burn target. Treasury Burning Rune. A rune to hold a living flame. +4 Fire Damage. +7% Chance to burn target. Mages. Treasury Burning Sash. The salamander skin lining grants the wearer tolerance to fire. +5 Fire Protection. Treasury Burning Sheath. Covers a blade with elderitch flame. +5 Fire damage. +8% Chance to burn target. Arthur or Lancelot only. Treasury Celt's Cloth. The north men have a brutal fighting spirit, captured within this sash. +2 Attack. +10% Chance to berserk. Treasury Chains of the Tormented. Slaves of evil, who are forced to fight, are gifted with extra protection. +4% Defense. Treasury Charged Rune. Lightning trapped in time. +5% Lightning damage. +10% Chance to Electrocute target. Mages only. Mission 12. Circle of Fire. This was the only surviving item when Ariel the druid case a firestorm on himself when trapped. +5 Fire Protection. Treasury Cleric's Bind. The sanctified ring of a saint. Cleric Only. +100 Stamina. +10 Unholy Protection. Reduces experience requirement by 15%. Mission 10 Constricting Ring. A fell ring to aid in rapid learning, but rapid knowledge comes with a price. +10% Experience. -200 Stamina. Mission 7 Cross of Cleansing. Father Francis studied the treatment of poisons in the church. +8 Poison Protection. +25 Stamina. Cleric. Treasury Cross of the True Knight. This blessed cross channels holy power to the bearer. +4 Holy Damage. +10 Unholy Protection. Clerics and Arthur only. Mission 5 Crown of Pain. A crown to indicate an ancient pact with evil. +4 Attack. -10 Unholy Protection. Treasury Crown of the Crusader. This blessed crown improves the wearer's combat skills. +1 Attack. +2% Defense. +1 Hit point every 1 second. Mission 1. Crown of the Dead. This crown saps life from the wearer but grants the power of the dead. +5 Defense. +3 Unholy damage. -50 Hit points. Mission 11 Crown of the Northern King. Taken from defeated King Siggeir, this crown confers protection from the frozen north. +7 Ice Protection. Treasury Crusader's Sheath. An anointed sheath that grants holy wrath to the sword within. +3 Holy Damage. Arthur or Lancelot only. Mission 5 Crusher. A gift from the Elemental Lord of Earth to the Templars. +7 Attack. +15% Chance to Smite Target. Mission 8 Death's Circle. Unholy strength from the black knight flows within his belt, causing a near-berserker rage. +1 Attack. -5% Defense. Mission 1. Death's Cross. Unholy might from the black knight smites the foe at the cost of your body. +3 Attack. -45 HP. Lancelot only. Mission 7 Death's Face. Unholy essence lives within this mask, granting strength, but taking away learning. +2 Attack. - 10% Experience. Treasury Death's Guard. Unholy power from the black knight strengthens the arm, but weakens the mind. +8 Damage. - 100 Stamina. Mission 11 Elemental Fire Shard. This stone was enchanted in sacred fire for a year to hold its flame. +13 fire damage. +32% chance to burn target. Side Mission Elemental Poison Shard. Distilled, hardened and enchanted poison. +15 Poison damage. +35% Chance to poison target. Mission 11 Fire Ring. Made to help dwarves who are not hardy enough to stand the blazing head of the fiery mountain. +10 Fire Protection. Mission 7 Fist of Needles. A trio of sorcerers worked in consort to create gauntlets of trickery and guile. +3 Poison. 25% Chance to poison target. Mission 2. Frost Sheath. Covers a sword with a thin layer of ice. +3 Ice Damage. +9% Chance to Freeze. Only Arthur or Lancelot may use. Mission 8 Frozen Rune. A magical focus to help mages channel the power of ice. +2 ice damage. +5% chance to freeze target. Mage only. Mission 4 Gauntlet of the Mountains. Part of the wartime armor of King Tristan of the frozen mountain. +4 Attack. Knocks target back. Swordsman. Golden Eye. Thought to be the eye of King Midas, this artifact finds hidden gold on some enemies. +25% chance of finding 35% extra gold. Mission 8 Grand Crown. A glorious golden crown suffused with life energy. +10% Defense. +20 Hit points. Mission 7 Hadrin's Experience. All of the knowledge of King Hadrin the Scholar was put into this ring. Reduces experience needed for each level by 50%. Treasury Heavy Belt. A well-made leather belt, a tanner's pride. +3% Defense. Treasury Heavy Sash. Long worn by the wizards, the very cloth has absorbed some of their power. +3% Defense. +50 Stamina. Treasury Hell's Crown. Forged in the fires of hell itself. +15% defense. +5 Unholy protection. +1 damage to attacker. Side Mission Holy Cross. Carved from wood touched by the savior himself. +5 Holy Damage. +9 Unholy Protection. +2 HP Healed Every 1 Seconds. Mission 10 Ice Arrows. Ancient elven mages imbued prime arrows with icy power. +4 Ice Damage. +10% Chance to Freeze. Only Gwen may equip. Mission 8 Icy Wrap. A sash woven from the tears of the snow queen guards the wearer from frost. +6 Ice Protection. Treasury Iron Arrows. Sturdy arrows made by human fletchers. Arrows knock targets back. Gwen. Treasury King's Sheath. The sheath carried by Uther Pendragon. +8 Attack. +2 Hit points healed every second. Arthur only. Mission 12. Lord Illoth's Visage. Lord Illoth the Bloody murdered hundreds until killed by a mob. +12% Life stolen from Target. +15% Chance enemy will flee. Mission 11 Loric's Grounding. Loric, the Alchemist, discovered how to protect himself in a storm. +7 Lightning Protection. Treasury Luck Stone. Touched by a leprechaun under a full moon on May Day, this stone draws gold to it. +20% Chance to find 50% more gold. Treasury Mask of the Ancient King. A legend of the royal house of England, this mask was lost for generations. +2 Attack. +5% Defense. Mission 3 Mask of the Demon. A gruesome mask holding the power of hell. Knockback Target. +10% Chance to Smite Target. Mission 6 Mask of the Lion. Druids called the brave spirit of the lion and trapped it. +5 Attack. +10% Chance to Smite. +10% Chance enemy will flee. Mission 12. Piercing Gaze. This wicked helm damages anyone striking for the face. +1 Damage to attacker. +2 Defense. Mission 3 Plague Sheath. Coats a sword with a veneer of poison. +2 poison damage. +6% chance to poison target. Only Arthur or Lancelot may use this. Platemail Gauntlet. A superior armored glove protects the wearer and packs quite a punch. +2 Attack. +1% Defense. Treasury Poison Arrows. A special poison was made by sly thieves. +2 Poison Damage. +8% Chance to poison target. Gwen. Treasury Poisoned Laurel. Gold smelted with enchanted poisons, this crown protects from those toxins. +3 Defense. +12 Poison Protection. Treasury Poisoned Rune. Created to protect the faerie hill. +3 Poison damage. +8% Chance to poison target. Only Mages may use this. Mission 11 Raven's Revenge. The trickster does not like being attacked and turns some of it back. +2 Attack. +1 Damage to attacker. Treasury Royal Cord. Elegant, yet practical, this guards nobility from attacks. +12% defense. Mission 6 Serpent's Coil. A ring made with the venom of the deadly asp. +3 poison damage. +10% Chance to poison enemy. Mission 9 Shock Arrows. Superior arrows harnessing the storm. +3 Lightning damage. +15% chance to electrocute enemy. Gwen only. Mission 12. Storm's Defiance. A hero's rage lives within. +5 Attack. +3 Lighting Damage. 25% Chance to electrocute enemy. Swordsman. Treasury The Holy Grail. +2 Hit points healed per second. +10 Holy damage. +40 Unholy Protection. Only Galahad may use. Mission 10 The Plague. A deadly mask from the Green Knight. +2 Poison damage. +8% Chance to poison target. +6 Poison protection. The Tithing Cross. This blessed cross inspires those within its aura to give of themselves. 75% Chance to find +110% gold. . Cleric. Treasury Thorn Fist. These deadly gloves were made to damage enemies while they attack. +2 Attack. +3 Damage to attacker. Ulik's Fist. Ulik, Tristans champion, was renowned for his strength; his gauntlet holds some of that great might. +2 Attack. Treasury. Wolf Clan's Pride. The Wolf Clan Shaman created this mask to channel a wolven spirit. +25 Hit points. +100 stamina. +15% Chance to Berserk. Mission 9 Wounding Rune. A rune to strengthen defenders of the elven lands. +3 Attack. +10% Chance to block. Mages. Treasury