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Harry Potter and
the Chamber of Secrets
[FAQ's]
Hints & Tips
Easy Wizard Cards
Proceed to the Burrow and Diagon Alley. Then search for chests
there for Wizard Cards.
First go to Neville's
games, especially Broom Racing, to receive Wizard Cards.
Note:
You will have to pay Beans to participate in Broom Racing and Gnome
Tossing, Gnome Dunking is free.
In Ron's barn
at the very beginning is a card on top of the rafters. To obtain it,
you need to climb the chicken coop that is outside.
Easy points
In the Chamber Of Secrets,
demolish the paintings on the wall. You will open the painting and
receive 100 points for Gryffindor.
After returning
from the Whomping Willow, head deep to your right when Professor
Snape is done scolding you. There, in a corner, you will locate your
first Notice Board Item. You can return it to the Notice Board
before or after you go to the Restroom Shop the Weasley's set up,
earning you the first 10 points in the game, and just maybe a
Wizards Card.
Nimbus 2000
Broomstick
On the second day of
school, proceed to the Quidditch practice. Then finish the training
with a "B" or better rank to receive the Nimbus 2000 flying
broomstick. Then you can now fly anywhere around the school during
the day. Note:
You can only land on the grass and no flying inside the school.
Easy Bertie
Blotts Every Flavor Beans
When you leave the
Gryffindor Tower take notice the object in the corner. Hit it with
Flipendo and three Beans will appear. Then go around the corner and
walk at least three steps away. Then go back and cast Flipendo again
to get three more Beans. Repeat this to obtain as many Beans as you
want.
When you go
outside of Hogwart's, go to the tree where you walk through a long
hallway and Flapendo it to get as many Beans as you like.
Proceed to the
seventh floor. Then go to the jar next to the picture. Shoot the jar
three times. Either one or three beans should appear or a pie. Then
walk as if you are leaving and go to the moose head. Then go back to
the jar and shoot to obtain more. Then repeat this as many times as
you like.
You need to use the
Nimbus 2000 Broomstick and fly above Hogwarts. Then fly through the
rings to receive free Beans. A blue ring gives 10 Beans, a yellow
ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2
Beans.
When you are at the
beginning at Ron's house there is a tool chest in their barn. Every
time it moves on its own it means that you can shoot it with
Flapendo to obtain more beans.
Bertie Botts
Bean Bag (100 Bean capacity)
Use the Skurge spell on a
chest covered in ectoplasm behind a tapestry (you need the scissors
spell) on the third floor, by the Defense against the Black Arts
classroom.
Bertie Botts
Bean Bag (200 Bean capacity)
Collect every item for the
students around Hogwarts (not the Notice Board). But you have to
actually find the people. The last person will give you a key to the
confiscated items room. In there are six Wizards cards and the huge
Bertie Bots Bean Bag.
Easy Sickles
Once you have obtained
your Standard Book of Spells (Grade 2) in Diagon Alley, you can now
cast Flipendo to break barrels and uncover Sickles that you can use
to purchase items such as Stink Pellets at Gambol and Japes.
In Diagon Alley,
there are three areas where you can break the barrels (using
Flipendo) to obtain Sickles. Remember to revisit these areas many
times to obtain more Sickles. They return three to four times after
you visit a few shops.
Easy duel
win
First use Expellmarias
until the orange ball is giant. When it is in the air heading for
your foe, use Diffindo before it hits so they cannot move away in
time. Note:
This will not always work.
You need to use
Expelarmus (the shield) to deflect the attack. Immediately after
that, start charging Flipendo. Shoot flipendo either when it is full
or when the deflected attack is halfway there, whichever occurs
first. This will either cause the Flipendo to hit or the deflected
attack to hit.
Note: You can
hold the aim sight (R1)
to lock the Flipendo spell on the enemy.
Avoiding
ghosts
When you do not want to be
hit by ghosts and lose all your items (Balloons, Beans, and
sometimes Stink Pellets) just stand on the ledge until the specter
comes near you. Then tap the
Analog-stick so that you will
fall and
catch the ledge. When you are hanging there, they cannot hit you and cause
your items to go flying.
Another good way to
avoid the ghosts and keep from losing your accumulated items is to use
Lumos. Hold Down to maximize the spell. The ghosts will not
hit you when the light is on. Sometimes this takes careful timing
because you are trying to search and collect items at the same time.
Sneaking
around at night
When you are sneaking around at
night, you need to get by many of the prefects. When you do need to get
by them, just crawl under the bookcase to the left of the portrait
that leads to the Griffondore common room. It leads through a secret
passage that will take you to the fourth floor.
When sneaking
around and you wish not to walk slowly, you can use different
objects and spells to distract the prefects. Stink Pellets are not
too reliable, but the non-explodable luminous balloons work well. As
for spells, try Flapendo.
Expelliarmus
Challenge
Use your spell that cuts
down tapestries and ropes on the spiked ball. Then walk up close to the
edge and hold your trigger button (default
R1),
charge up for a half second and cast.
Note:
If you throw the imps into the fiery pits, they will die and you
will not have to worry about them. Likewise, if you throw them all
away you cannot put them into the cages to get out but when every
one is gone, they respawn from that hatch in the wall at the first
ramp.
Professor
Flitwick's Incedio Challenge
Once you obtain the Incedio
Spell, go back to the main room and make sure the two pillars are
down. Then go into one of them and switch the flame direction so that the
flames are both are on one side of the room. On the other side, use
Incedio to light the pigs and Flapendo to point them up to lift the
platform, then again on the other one. Run swiftly to the switch by
the exit. If you succeed the door, will be unlocked halfway. You will
need to do the same with the other side.
Note:
You do not have to charge at all this gives you a couple of extra
needed seconds.
Escaping the
Slytherins
When you are in the
Slytherin common room and need to get exit, hide behind the pillar on
the right side and wait for the girl to go by. Next, go into the room
on your left and remain behind the door. The girl will return and look
around. She will not see you. After she walks away, run and jump to
avoid being captured. As soon as you exit the room, proceed to your left.
Once there, start running to the door to avoid being captured. This
may take a few tries, as there are many people waiting by the
door. Run really fast instead of creeping there the Slytherins do
not catch on very fast that you are there.
Deduct
points from Slytherin
When Hermione changes you
into Goyle, go out at night and try to get caught by the Prefects
(the people that patrol the halls). When you do, Slytherin will have
5 house points deducted. You may repeat this process a few times,
but after awhile this will stop.
Beating
the Giant Mother Spider
To obtain to it, use your
Lumos spell to light the floor and follow the trail of spiders.
Unlike the book, the spiders that are not normal size will attempt to
kill you. Strike them with Incendio. When fighting the Giant Mother
Spider, do not try to harm the spider itself. Instead, use your
Incendio spell to burn the web it has attached to the different
trees. When done, it will fall into the pit and you will slip in
after it. In here, just run around until it rears its head and
exposes its soft under-belly. It is the only part that is
susceptible to second level magic.
Note:
It is best to not charge and use rapid firing to get a little bonus
damage.
Beating
the Giant Mother Spider 2
While fighting it, you may
notice little sacks being dropped and suspended by webbing. Shoot
them down with Flapendo and gather health and Bean power ups from
Hedwig.
Beating
the Giant Spider
To beat the Giant Spider
in the Dark Forest, circle around him and cast Rictosempra. He will
not shoot any spider webs at you.
Fighting
with Expelliarmus
When in one of the few
battles with Hogwart's students (just the Slytherin Gang, all others
will leave you alone), let them make the first shot and bounce it
back. Just as you do, use your Flapendo with a quarter to half
second charge to knock them back, thus trapping them with two spells
to knock back, which they can never manage.
Note:
Beware, just as you are done casting Flapendo (depending on
distance), you will be forced to use your Expelliarmus almost right
away.
Beating
the Basilisk
First grab the sword, but do not
attempt to hit it when you get the first opportunity. When the basilisk
gets very tall and green appears from its mouth, use the sword on
the black diamond on his chest while he is up. To do this, make sure
you lock on, and then press
Circle. Keep on doing this
and he will be beaten soon.
Note: Only attack him while
his head is far above the ground.
Transformation spell
After you have obtain the
spell and gone back to the main room, use it to get across the room on
the other side of the gargoyle. You will need to use the hardly
visible ledges to cross. Hang off the wall ledge to escape nearing
ghosts, and push down the slabs to create a bridge. Once this is done,
you will have to fight the gargoyle. It is suggested that you get
on the right staircase, halfway up. Then, use the spell on the last
stone and the door will open.
Beating
the Whomping Willow
When the Whomping Willow
starts to pound into the ground, hide in the corner where you
went its lair. The shock wave cannot reach you in here, unless
you stray too far. Should you get hit, you should have
refilled your potion Vile before you went in. Also, Hedwig will drop
Cauldron Cakes and Beans for your aid.
Note:
Rapid firing technique is suggested. Lock on to the limbs after they
finish pounding and fire a quick shot, then wait to lock onto the
Willow's Eye. Then, fire continually until it stops hurting him
before running back to your hiding hole.
Personal
Requests and Notice Board
The Notice Board in the
Gryffondor common room normally gives a location, but higher up as
you get close to finishing they start to give vague clues, such as "Could
be anywhere on grounds". With personal requests, they do not ever
really give you a clue, except the first one. However, the items are
near the area in roughly a two acre search range.
3 Roots
Needed
Explore the
left side of Hagrid's Hut, by the Herbology Center. From there,
they all scatter (much like Neville's china set) behind Hagrid's
Hut towards the Forbidden Forest. The person that wants these will
give you the key to the Confiscated Items Room (six more cards and
a bag to hold 200 Bertie Bott's Every Flavored Beans).
Lost Badge
Found on the Broom Flying
Field, towards Hagrid's Hut and the Whomping Willow (still inside
the Flying Court).
Finding Lost Items
When in doubt,
check Hagrid's Hut. Many of the lost items end up here.
Neville's Crockery
Can be found
close to the Flying Court and Hagrid's Hut. Up on a roof will be a
multitude of his china set. Go about a fifteen to twenty five
second flying trip from Neville (heading back).
Secretive
Dragon Scale Gloves
The elusive gloves are by
the lake, but not on land. They can be found just outside the
Broom Flying lessons field, on the lakeside. You will notice a
long strip is down low. On the far end are five torches (light
with Incendio to get a Wizards Card), and in the middle somewhere
should be the gloves.
Lost Newspaper
Article
Explore the
left side of Hagrid's Hut.
Note:
"Left" being if you were looking from his front door towards the
castle (the side next to the Herbology Center).
Lost Wizards Hat
Found in a
small patch of trees towards the Quiddich Court.
Forbidden
Forest spiders
The spiders in the forest
act as this.
Tiny Black:
Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
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