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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Harry Potter and the Chamber of Secrets


[FAQ's]

Hints & Tips

Easy Wizard Cards
Proceed to the Burrow and Diagon Alley. Then search for chests there for Wizard Cards.

First go to Neville's games, especially Broom Racing, to receive Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free.

In Ron's barn at the very beginning is a card on top of the rafters. To obtain it, you need to climb the chicken coop that is outside.

Easy points
In the Chamber Of Secrets, demolish the paintings on the wall. You will open the painting and receive 100 points for Gryffindor.

After returning from the Whomping Willow, head deep to your right when Professor Snape is done scolding you. There, in a corner, you will locate your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the first 10 points in the game, and just maybe a Wizards Card.

Nimbus 2000 Broomstick
On the second day of school, proceed to the Quidditch practice. Then finish the training with a "B" or better rank to receive the Nimbus 2000 flying broomstick. Then you can now fly anywhere around the school during the day. Note: You can only land on the grass and no flying inside the school.

Easy Bertie Blotts Every Flavor Beans
When you leave the Gryffindor Tower take notice the object in the corner. Hit it with Flipendo and three Beans will appear. Then go around the corner and walk at least three steps away. Then go back and cast Flipendo again to get three more Beans. Repeat this to obtain as many Beans as you want.

When you go outside of Hogwart's, go to the tree where you walk through a long hallway and Flapendo it to get as many Beans as you like.

Proceed to the seventh floor. Then go to the jar next to the picture. Shoot the jar three times. Either one or three beans should appear or a pie. Then walk as if you are leaving and go to the moose head. Then go back to the jar and shoot to obtain more. Then repeat this as many times as you like.

You need to use the Nimbus 2000 Broomstick and fly above Hogwarts. Then fly through the rings to receive free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.

When you are at the beginning at Ron's house there is a tool chest in their barn. Every time it moves on its own it means that you can shoot it with Flapendo to obtain more beans.

Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.

Bertie Botts Bean Bag (200 Bean capacity)
Collect every item for the students around Hogwarts (not the Notice Board). But you have to actually find the people. The last person will give you a key to the confiscated items room. In there are six Wizards cards and the huge Bertie Bots Bean Bag.

Easy Sickles
Once you have obtained your Standard Book of Spells (Grade 2) in Diagon Alley, you can now cast Flipendo to break barrels and uncover Sickles that you can use to purchase items such as Stink Pellets at Gambol and Japes.

In Diagon Alley, there are three areas where you can break the barrels (using Flipendo) to obtain Sickles. Remember to revisit these areas many times to obtain more Sickles. They return three to four times after you visit a few shops.

Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air heading for your foe, use Diffindo before it hits so they cannot move away in time. Note: This will not always work.

You need to use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit. Note: You can hold the aim sight (R1) to lock the Flipendo spell on the enemy.

Avoiding ghosts
When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter comes near you. Then tap the Analog-stick so that you will fall and catch the ledge. When you are hanging there, they cannot hit you and cause your items to go flying.

Another good way to avoid the ghosts and keep from losing your accumulated items is to use Lumos. Hold Down to maximize the spell. The ghosts will not hit you when the light is on. Sometimes this takes careful timing because you are trying to search and collect items at the same time.

Sneaking around at night
When you are sneaking around at night, you need to get by many of the prefects. When you do need to get by them, just crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that will take you to the fourth floor.

When sneaking around and you wish not to walk slowly, you can use different objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.

Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Then walk up close to the edge and hold your trigger button (default R1), charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you will not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out but when every one is gone, they respawn from that hatch in the wall at the first ramp.

Professor Flitwick's Incedio Challenge
Once you obtain the Incedio Spell, go back to the main room and make sure the two pillars are down. Then go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform, then again on the other one. Run swiftly to the switch by the exit. If you succeed the door, will be unlocked halfway. You will need to do the same with the other side. Note: You do not have to charge at all this gives you a couple of extra needed seconds.

Escaping the Slytherins
When you are in the Slytherin common room and need to get exit, hide behind the pillar on the right side and wait for the girl to go by. Next, go into the room on your left and remain behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, proceed to your left. Once there, start running to the door to avoid being captured. This may take a few tries, as there are many people waiting by the door. Run really fast instead of creeping there the Slytherins do not catch on very fast that you are there.

Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will have 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.

Beating the Giant Mother Spider
To obtain to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will attempt to kill you. Strike them with Incendio. When fighting the Giant Mother Spider, do not try to harm the spider itself. Instead, use your Incendio spell to burn the web it has attached to the different trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little bonus damage.

Beating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and gather health and Bean power ups from Hedwig.

Beating the Giant Spider
To beat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.

Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others will leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you are done casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost right away.

Beating the Basilisk
First grab the sword, but do not attempt to hit it when you get the first opportunity. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do this, make sure you lock on, and then press Circle. Keep on doing this and he will be beaten soon. Note: Only attack him while his head is far above the ground.

Transformation spell
After you have obtain the spell and gone back to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to create a bridge. Once this is done, you will have to fight the gargoyle. It is suggested that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.

Beating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner where you went its lair. The shock wave cannot reach you in here, unless you stray too far. Should you get hit, you should have refilled your potion Vile before you went in. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is suggested. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire continually until it stops hurting him before running back to your hiding hole.

Personal Requests and Notice Board
The Notice Board in the Gryffondor common room normally gives a location, but higher up as you get close to finishing they start to give vague clues, such as "Could be anywhere on grounds". With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in roughly a two acre search range.

3 Roots Needed
Explore the left side of Hagrid's Hut, by the Herbology Center. From there, they all scatter (much like Neville's china set) behind Hagrid's Hut towards the Forbidden Forest. The person that wants these will give you the key to the Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's Every Flavored Beans).

Lost Badge
Found on the Broom Flying Field, towards Hagrid's Hut and the Whomping Willow (still inside the Flying Court).

Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost items end up here.

Neville's Crockery
Can be found close to the Flying Court and Hagrid's Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to twenty five second flying trip from Neville (heading back).

Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land. They can be found just outside the Broom Flying lessons field, on the lakeside. You will notice a long strip is down low. On the far end are five torches (light with Incendio to get a Wizards Card), and in the middle somewhere should be the gloves.

Lost Newspaper Article
Explore the left side of Hagrid's Hut. Note: "Left" being if you were looking from his front door towards the castle (the side next to the Herbology Center).

Lost Wizards Hat
Found in a small patch of trees towards the Quiddich Court.

Forbidden Forest spiders
The spiders in the forest act as this.

Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.