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Final
Fantasy 10
[GameShark
Codes]
[FAQ's]
In-game reset
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Hints & Tips
Beating Cactuars
Provoke Cactuars them with Tidus, then attack with Wakka. If
Wakka is not strong enough to kill the Cactuar with one hit, you
will probably have to revive Tidus.
Beating the
Crawler Machina
Make sure that Rikku's Overdrive gauge is close to full and you
have an Arctic Wind equipped. Have Auron, Rikku, and any other
character out on the battlefield. Do not destroy the Magic Blocker
that the Machina sends out. That prevents the Machina from using
Mana Beam. Instead, have Rikku steal from the Machina to get a Lunar
Curtain. Have the next two characters in your party attack. When
Rikku's overdrive gauge is full, have her mix the Arctic Wind and
the Lunar Curtain. This will cast Haste and Shell on your party. It
also puts a shield around you. Also, your party will regain health
after you are attacked by the Machina.
Beating Evrae
Altana
Use two or three Phoenix Downs on it to kill it immediately.
Use an X-Potion for a
one hit kill while fighting him underwater. This will not work on
the airship.
Beating the Holy
Ground Dragon
In the battle with the dragon directly before you get to the
Zanarkand Ruins, cast Reflect on him. If you do not have the Reflect
spell yet, you can steal a Star Curtain from an Mandagora using
Rikku. They are in the cave directly before the fight. Then, use
that item on the dragon. He will no longer be able to heal himself
or use Protect.
Easy Aeon healing
Instead of bothering to have one of your Aeons learn any of the
cure spells, try this. For the elemental Aeons (Ifrit, Shiva, Ixion,
etc.), try using a spell that corresponds with their element (Ifrit:
Fire, Shiva: Blizzard, Ixion: Thunder). This heals them much more
than if you did any cure spell You can also try the advanced spells
(Fira, Blizzara, etc.).
Aeons and
legendary weapons
Although it may seem as if your legendary weapons are weak and
useless, get all of them and your Aeons will have a usual attack of
9999.
Quick healing and
restoration
Every time you save the game at a save point, it will
heal all the party members totally, revive all summons and completely heal
MP.
Low MP spells
Equip items with the one MP ability and Magic Booster. This
makes each spell cast cost one MP, and Magic Booster makes the
damage x1.5 for double the MP. Then, double cast these spells for a
cost of only 4 MP.
If you do not have 1
MP or Half MP abilities, use this trick to use considerably
less MP for maximum damage. Have one person with Doublecast and
Ultima, and everyone (including the one with Doublecast and Ultima)
with Copycat. Doublecast Ultima (180 MP), then have everybody use
Copycat (28 MP). After the first 180 MP, it will only cost 28 MP to
Doublecast Ultima.
Overdrives
Auron:
Locate different
Jecht Spheres laying about the world. Some of these will give
Auron a new Overdrive. You need to locate all ten to get Auron's
final Overdrive.
Kimari:
Use the Dragon
Sword ability to drain HP and MP from the enemy. If the enemy has
a Blue magic skill that Kimari can learn, he will gain it
automatically. The only one that is difficult to get is
"Sunshine", which you acquire from the Omega Weapon.
Lulu:
Rotate the
Right
Analog-stick
clockwise as quickly as possible. The number will go
up the more you rotate it. The more you level Lulu up, the easier
it will be to cast multiple spells.
Rikku:
Rikku's
Overdrive combines items to create special attacks and power-ups
during battle. You have to choose any two items to combine.
Note:
Two of the same kind will work.
Tidus:
Just keep using
them over and over. After a while, he will learn his next
Overdrive.
Wakka:
You can win new
Overdrive roulette (slots) types in the Blitzball Ranking and
Tournament modes.
Easy full
Overdrive
Activate the tutorial console and select "Fiend Info".
As the battle continues, call an Aeon. When the Overdrive gauge is
full, use an attack other than the Overdrive. After the battle is
over,
your Overdrive gauge will be full.
Proceed to Monster Arena
in the Calm Lands. Purchase weapons with the Capture ability. Capture all
monsters from every area, then go back to the arena and talk to the
man. He will give you a lot of items, then he will say that he has
created a monster. He will ask if you want to fight it for free.
Answer "Yes". The monster is called Catastrophe. When you
fight, it will release an attack called Poison Breath. It will do
over 10,000 damage and all of your characters that are fighting will
die. However, your Overdrive will either be full or very close to
being full.
Proceed to the Monster
Arena in the Calm Lands. Set all your party members' Overdrives to
"Stoic". Preferably, battle a created monster that can
easily kill a party member with one hit. Have at least Auron and
Yuna in your party if you do not want waste a lot of gil. Have Auron
use Guard on Yuna and have Yuna use Life on party members. Then,
switch the party members until each one has been killed. Kimarhi's
Overdrives
Jump:
Standard
Seed Cannon:
Ragora species (Kilika Woods)
Aqua Breath:
Biran and Yenke Ronso (Mt. Gagazet), Chimera species
(Macalania Woods, Home, Calm Lands, Monster Arena)
Stone Breath:
Biran and Yenke Ronso (Mt. Gagazet), Basilisk
species (Djose Highroad)
Bad Breath:
Malboro species (Calm Lands, Omega Ruins
Thrust Kick:
YKT species(Bevelle, Zanarkand Ruins)
White Wind:
Biran and Yenke Ronso (Mt. Gagazet), Dark Flan (Mt.
Gagazet Caves)
Mighty Guard:
Biran and Yenke Ronso (Mt. Gagazet)
Fire Breath:
Biran and Yenke Ronso (Mt. Gagazet), Dual Horn
(Mi'ihen Highroad)
Self Destruct:
Bomb species(Airship, Mi'ihen Highroad, Mt.
Gagazet, Omega Ruins)
Doom:
Biran and Yenke Ronso (Mt. Gagazet), Ghost species (Cavern
of the Stolen Fayth)
Nova. From Omega Weapon.
Hidden Aeons
Yojimbo
Proceed to the path that leads under the bridge after you
beat
Defender X. Go under the bridge and into The Cavern Of Stolen
Fayth. Keep going until you see a Summoner and you end up fighting
her Aeon. Call out Bahamut and kill Yojimbo. Then when you do go
straight into the Chamber of Fayth and talk to the man, select
"To defeat the strongest enemies". For your first bid,
offer half of his offer plus one gil (for example, if he offers
250,000 gil, offer 150,001 gil). By the time he proposes 205,000
gil, he will usually accept any offer below 200,000 gil. Any
lower than 195,000 gil, and he will not accept.
Anima
Locate the hidden Baaj Temple with the Airship. Run up the
familiar path and dive into the water. Then, prepare to finally
beat Geosgaeno, and swim toward the underwater temple entrance.
After beating Geosgaeno, swim north into the temple entrance. Go
into the Chamber of Fayth and approach the six statues on either
side. There is one hidden item in each of the Six Cloyster Of
Trials. By now you must have five. Fly back to Zanarkand and
enter the dome. Once there, a new puzzle solution is displayed
on-screen. Step on three white squares in the first room, and four
in the larger chamber. This opens a panel in the first room,
revealing a Destruction Sphere. Place the Destruction Sphere into
the slot to the right of the monitor in the large chamber and the
screen will explode. Gather the Magistral Rod, and return to the
Baaj Temple. The six statues will now resonate with the items you
have gathered, allowing you to enter the Chamber of Fayth.
You do not need to go
to every temple to get Anima. If you skipped the treasure in
Beville, go to Zanarkand Dome instead. Once there, solve the
second puzzle to get the final treasure.
The Magus Sisters
Capture all of the
needed fiends on Mt. Gagazet and go back to the monster arena owner in the Calm Lands. As a reward, he
gives you the Blossom Crown. You must also posses all the other
Aeons including Yojimbo and Anima. Next, proceed to the Reniem Temple
in the Calm Lands. After you beat Spathi, Belgemine will give
you the Flower Scepter. After beating all of the Aeons at Reniem
Temple, use the Blossom Crown and the Flower Sceptor on the door
in the back to unseal it and acquire the Magus Sisters
Beating Biran
When fighting Biran and Yenke with Kimahri, use Lancet on each
of them a couple of times. You should get a few Ronso Rages. Use Lancet
again after Biran has used Mighty Guard to also get it.
Beating Braska's
final Aeon
Use Yuna to summon all her Aeons. Use their Overdrives to beat
its first form. To beat its second form, use Magus Sisters and
keep performing their specials. When it is Overdrive time for Magus
Sisters, use it. This battle is not to hard. Also use Kimahri's
Zombie Break attack on it to inflict Zombie on it.
Summon three Aeons
first for the first form. For the second form, summon two Aeons.
Then just use Zombie attack on him and use Curaga with yuna. Next,
use Quick Hit with Tidus. Use the strongest person to remain alive
and Phoenix Down Tidus or Yuna.
Note:
You must have your strongest
weapons equipped.
Make sure everyone in
your party (except for Kimahri) is equipped with their legendary
weapon at full power. Have Auron begin the fight with his Overdrive
Banishing Blade. This will raise the amount of damage you can do
to him. Then, have Tidus cast Hastega. If one of your characters
should get Petrified, immediately use a Soft. Have Yuna doublecast
Ulima. That should do roughly 12,000 damage per casting. Then, have
Tidus use Quick Hit. It should do roughly 13,500 damage to the Aeon.
Next, have Yuna doublecast Ultima again and the Aeon should
transform. If it does not, keep attacking it until it does. After it
transforms, switch Auron for Rikku and use her overdrive Mix and
combine two Gambler's Spirits. On Tidus' next turn, have him use
Blit Ace. Then, have Yuna summon the Magus Sisters and unleash their
Overdrive. Then, dismiss them. On Yuna's next turn, have her Grand
Summon the Magus Sisters and use their Overdrive again. Lastly,
have Rikku attack the Aeon to finish it off.
Beating Seymour 1
In the first fight with Seymour, have Rikku steal from the two
guards. This will stop them from using Auto-Potion. Seymour will
call Anima, and an Overdrive gauge will appear in front of him.
Attack and watch the gauge, When it is about full, have Yuna call
one of her Aeons to take the hit from Anima's Overdrive. Repeat this
as required. After beating Anima, Seymour will start casting
multiple spells. Use Yuna to heal you party, and have the rest
attack.
When you fight
Seymour for the first time, and after he summons Anima, you will
have to fight just him. Seymour's magic attacks follow the exact
pattern of Ice, Thunder, Water, and Fire. Therefore if you have Yuna
cast her Nu-spells, you will not get hurt at all.
Scan Seymour with
Sensor, then click on Seymour and see what order he casts his magic
in. When you have learned this order, have Yuna cast the NulShields
in the same order and he will never hit you. Every time you attempt to
hit Seymour, one of his Guado Guards will jump in your way, and
every time you hit a Guado Guard, he heals himself. To take out the
two Guado Guards, use Rikku and your best hitter. Have Rikku to
steal from one of the Guards and then have your best hitter attack
that Guado Guard. You will get one Hi-Potion and the Guado Guard
won't heal. When the Guards are dead and Seymour has exceeded his
life, he summons Anima, an Aeon. You have seen Anima at the
Blitzball Tournament. Use Yuna to summon the "????" Aeon,
whom is Shiva. Use Boost for Shiva twice. This will put her into
Overdrive. Before you use Diamond Dust (her Overdrive), heal
yourself with Blizzard/Blizzara. Repeat this twice and Anima will
die. Quickly dismiss Shiva. To defeat Seymour again, just cast the
NulShields in the order of his magic and attack with your best
hitters; or use Lulu, for Black Magic.
Have Yuna learn
Reflect and cast it on all of your party members at the begining of the
fight. Use a weapon with Stonetouch (such as Auron's Gorgon Gaze) to
dispatch the Guado Guards. Beat down Anima with the "????"
summon (Shiva) by using Boost to charge her Overdrive twice and
healing her with Blizzara. Then, let Seymour kill himself by casting
his multi-spells on the Reflect. Each time the spell will bounce
back on him and deal over 1500 damage. Since he only has 6000 HP,
the battle will end swiftly.
To beat Seymour 1's
guards faster, charge Kimarhi Overdrive and use Ronso Rage-Stone
Breath. It will automatically kill the guards, however Seymour is
immune.
Make sure that Yuna
is in your attack party. Use her to cast NulBlaze, NulShock,
NulFrost, and NulTide. Seymour and his Guado friends only use magic
attacks and Confusion. Keep doing this until Yuna Reaches overdrive
and use her "Grand Summon". You can use what ever Aeon you
wish, but Ifrit is suggested. He will be charged with Overdrive
because Yuna was, will kill the Guados. Seymour will summon Anima.
You should use Boost once, take Anima's attack (which will only take
away half of your life). After that, use Fira or Blizardra on
yourself, depending on whether you chose Ifrit or Shiva to fight
(elemental Aeons gain HP from their elemental attacks). Repeat this
until you reach Overdrive and use your attacks. When Anima's
Overdrive gauge is almost full, use Shield and his Overdrive will
only take half of your life away. Repeat this until he dies. You
will have to fight Seymour once again. Do what was you done before
with the Nuls and use either magic or other attacks.
Beating Seymour 2
Cast reflect on all party members and Seymour will heavily
damage himself with his magic.
Cast Reflect on
Seymour (not his pet), then keep attacking his pet. The pet will
take life from Seymour and cast Curaga on him, which will reflect
back to a party member. Use your Aeons' Overdrives to kill him
quicker.
Make sure Yuna knows
Reflect, the 4 Null-spells, Protect, and Shell. For Tidus, make sure
he has Haste or Hastega to speed up your party members, as well as
Cheer to raise power and defense. Also, before the fight, make
sure each member and Yuna's Aeons are in Overdrive to inflict
greater damage. Each member should have above 2,000 HP, because
Seymour casts powerful magic. If you have Wakka powered up with good
strength from the Sphere Grid, his attacks should cause about 2,000
to 3,000 damage to this Boss. Equip some Hi-Potions, Phoenix Downs
if needed, and status effect removers in the event they are needed.
Start with Yuna casting her Null Spells to protect against Seymour's
strong magic spells such as Multi-Blizzara, Watera, etc. in which
his magic hits the entire party in several shots and causes over
1,000 damage to each member. Also have Yuna cast Shell and Protect
on the party, to stand up to the Mortibody's attacks. Then, have
Tidus cast Haste or Hastega to make a member have more turns to
attack. Get your heavy hitters out, such as Auron or Wakka to lay
some damage down on the Mortibody. When the Mortibody is low on HP,
it will steal about 3,000 HP from Seymour. However, this means you
need to deplete the Mortibody's HP again. To steal HP, have Yuna
cast Reflect on Seymour, so when the Mortibody steals HP from him,
it will transfer it over to you instead. Eventually the Mortibody
will keep draining Seymour of HP, and you can use your members'
Overdrives to hit on Seymour as well as the Mortibody. Your Aeons
only get one chance to attack before Seymour finishes the Aeon off make sure they are all in Overdrive. When Seymour is killed, the
Mortibody will die as well.
Beating Seymour 3
In the third fight with Seymour, he is rather tough and uses a
combo attack where he uses the Lance of Atrophy which inflicts
Zombie on one character then casts Full Life to kill them. He uses
this in two turns -- you only have one chance to use Holy Water,
which you should have a lot of. Spend some time before the battle
running around near the save location just before fighting him.
Build up all you characters' and Aeons' Overdrives so that you can
use all of them in the fight. It is also a good idea to have at
least one character in the fight that has about 3000 HP. Seymour
will use attacks that can kill your party in one hit, but 3000 HP
should be enough to keep you alive. Have the surviving character use
a MegaPhoenix to revive you party then heal it.
Have at least 30
Hi-Potions or more, at least 10 Holy Waters, at least 5
Phoenix Downs and use a party with Tidus, Kimahri, and Auron. Enter
the party with Kimahri's Overdrive gauge full. Have Tidus cast
Hastega on the party, and do it again if it runs out or Seymour
casts Dispel. Keep fighting, using Hi-Potions and Holy Water when
needed. When the message "Metamorphos is gaining power"
appears, use Kimahri's Overdrive to cast Mighty Guard. After that,
just have everyone attack basically, and use a Mega-Potion or some
kind of heal all item after each annihilation attack, if you have
them. Also, If you guided Kimahri in a certain direction on the
sphere grid, he might know "Use". If so, also have him use
Al Bhed potions . Seymour should go down quickly, especially if you
get Auron's Overdrive full before Seymour casts Protect.
Note:
Delay
Attack/Delay Buster does not work on Seymour.
You will face his
Total Annihilation ability when facing Seymour for the third and
last time. To cut this in half, cast Protect and Shell. However, he
can cast Dispel. When he does this try to repeat Protect and Shell
as fast as you can.
Charge all of yours
Aeons' Overdrives and use them. If he has not been killed, cast
Reflect on everyone, including Seymour. Then, hit him with all of
your strongest moves. He is weak against Fira and Firaga.
Use Bio magic with
Lulu to poison him. Every time he uses a move, it will take off 1400
to 2000 HP. Cast Protect and Shell and remember to get your
characters' Overdrives full before you fight. Beware of his combo
move that casts Zombie followed by Full-Life, which will instantly
kill. You should have at least 20 Holy Waters, 50 High Potions, 10
Megapotions, 10 Megaphoenix Downs, and 5 Phoenix Downs. Each of your
characters should also have at least 2000 HP and two characters
should have 3000 to 5000 HP. A recommended team is Auron, Yuna, and
Lulu. You can only use a summons attack one to two times then the
Boss uses Banish and gets rid of your Summon. The Boss' weakness is
Fire, so use Ifrit when his Overdrive is full.
Seymour is not immune
to poison in his first three forms. Use Bio or a weapon with
Poisontouch/Poisonstrike to inflict that status on him. Whenever he
attacks, he will obtain a large amount of damage.
Start the battle with
everyone in Overdrive (Kimahri, Yuna, and also Rikku suggested).
Make sure you have plenty of Holy Waters for Zombie, and about five
Ethers. If Kimarhi is in your front line party, have him cast Mighty
Guard right away. Have Tidus cast Hasteaga as well. When he is
through, use him to cast Bio or use Rikku's Overdrive to throw a
Chaos Grenade. This gives Seymour Silence and Poison. Have Yuna use
Ifrit for her Grand Summon to cause good damage at first. Since he
cannot cast Dispel because he is silenced, Mighty Guard remains
effective for your characters. Yuna is the vital key to victory for
this battle. If she stays Hasted and Mighty Guarded, you will have
an almost sure victory. The Poison will tick away at him every time
he attacks. Attack with a flame sworded Tidus and Auron to move
things along. If all this is done, every time Seymour does Total
Annihilation, Yuna should be the only one remaining. Have her cast
Life, Protect and possibly Reflect if needed on the entire the
party. Continue this cycle until he is beaten.
Beating Omega
Weapon
Use Kimahri to use Lancet. He will learn the Overdrive Nova. Use
Nova and get Yuna to summon Magus Sisters. Use their Overdrive, then
use there special attacks which are Passado, Razzai, and Camiside.
Keep doing this until Omega Weapon is beaten. Use the same strategy on
Ultima Weapon.
Beating the
Sanctuary Keeper
Have Yuna cast Reflect on the creature. Then have your highest
hit point character hack away at it. It will still cast the Cure and
Regen spells, but with Reflect it will be healing the party but not itself.
Get your Overdrives
full on every character and Aeon. Next, cast Reflect on the Boss.
Every time he uses curing magic, it will heal the party. Then, use
Kimari's Mighty Guard and summon your best Aeon (Ixion then Shiva
suggested). Magic is useless in this battle because the Boss has a high magic defense. It also does a bad move that inflicts lots of
bad status effects (even death). This is a fairly easy fight if you
have over 3,000 HP and a good defense. You should also have over 5
X-Potions, 10 Phoenix Downs, some Ethers, good curing magic, and
Regain, Shell, and Protect.
Begin the fight with
Tidus, Yuna and Auron. Cast Hastega and Protect on everyone and use
Auron's armor and Mental Break attacks against the creature. After
breaking its defense, switch Auron for different fighters. Remember
to cast Haste and Protect on each new party member you bring in.
Cast Reflect on the creature, then summon Aeons that are already in
Overdrive mode. Each Aeon will only get one shot because the
Sanctuary Keeper will use Mana Breath to remove them. After the
Keeper loses half its HP, it will use Curaga on itself. However, if
you cast Curaga on it one of your party members will obtain a well
deserved reward and the creature will receive nothing. Beware of
this Boss' attack pattern. It starts with Photon Wings, then two
regular attacks, Mana Breath, then two Curagas. It will also
sometimes counter with a Tail Sweep. It is important to protect your
party from status affects equip them with armor that protects
them from Sleep, Silence, Darkness and Confusion.
Beating the
Spectral Keeper
Have your Overdrives full and use them. You should have between
4,000 to 6,000 HP, Aga magic, lots of curing items, and Protect (to
muffle the power of the Boss' moves). He does a move called Glyph
Mine that kills you instantaneously. Getting hit by this is pure
luck tho. He
normally only does it one to two times.
Make sure all your
Aeons' Overdrives are powered up before the fight. Have Tidus, Yuna,
and Auron in your party. Have Tidus cast Haste on Yuna, then have
Yuna summon her Aeons as quickly as she can. After each Aeon uses
their Overdrive, the Spectral Keeper will probably use Glyph Mine on
it, killing it right away. If not, just have it keep hacking away at
it as much as is possible, healing itself when necessary. You can keep
Tidus and Auron in there to heal Yuna, or you can swap them out for
other characters to get them some experience. Cast Bio on the
Spectral Keeper before casting Reflect on it. It will take damage
and cannot remove it.
Beating Sin
Obtain the secret Aeon Anima, and get it into Overdrive. Next, get
Yuna in Overdrive. Then, get Rikku and Kimahri in Overdrive. Fight
Sin and before he pulls you in, get Tidus and use Hastega. When Sin
pulls you in, use Rikku to throw a maximum amount of Gil. It will do
9,999 damage to Sin. Then, use Kimahri's Overdrive and use Thrust
Kick. If you have Nova for Kimahri's Overdrive, use it instead
because it does a lot of damage (either 6,200 or 9,999). Then, use
Rikku's Overdrive. Combine two ThreeStars (which can be acquired at
Calm Lands for catching certain enemies in a certain region). After
you combine them, it will do Sunburst which does 12,000 damage.
Bring out Anima and use its overdrive. After its Overdrive, dismiss
Anima and use Yuna's Overdrive on Anima. Then, use anima's overdrive
again. It will do about 80,000 damage after using Animas Overdrive
twice. Dismiss Anima, switch Yuna with Tidus, and switch Rikku with
Auron. Your party should now consist of Tidus, Auron, and Kimahri.
Use Tidus to cast Hastega on the party. Have Auron use Armor Break
and have Kimahri to use Zombie Break. It does not inflict Zombie on
Sin, but does do a lot of damage.
Beating Sinspawn
Gui
Destroy the head first, so he does little damage. Next,
destroy both his arms. Have Auron and Wakka in your party. Auron can
destroy the arms and Wakka can destroy the head. The head just has
1000 HP and the arms have 800 HP. Do not change Auron because the
arms will regenerate. When you fight Sinspawn Gui 2, you will have
Seymour in your party. Have Seymour use Thundara on the head. Next,
have Yuna summon an Aeon with its Overdrive (if available). If not,
just do the same thing as last time without Wakka in your party.
Also, use Seymour's Thundara ability on the body, which has 6000 HP,
to destroy Sinspawn Gui 2 faster. Remember to take out the arms
first.
Beating Yu Yevon
Use the Zombie Attack skill on Yu Yevon. After each attack, he
will cast Curaga on himself and take extra damage because of his
Zombie status.
When fighting Yu
Yevon, use Reflect or Star Curtain on a few of your party members.
Although you automatically have Auto-Life, it is a good idea to keep
all of your member's health up. The higher your health, the more
damage inflicted to Yu Yevon. Another good tactic is to get Tidus'
Overdrive up and use Slice And Dice on Yu Yevon.
Beating Seymour 4
Do not attack the Elemental Wheels. Use the opposite magic that
he turns to with Lulu. When he turns to non-elemental, hit him with
your Aeons' Overdrives. He will use Ultima to kill your Aeons, but
he will get hurt only when he is on gray.
Blue: Water
Purple: Blizzard
Red: Fire
Yellow: Thunder
Gray: Non: elemental
Obtain Anima and train
him until his HP is higher than 5,000. Get Tidus' Overdrive. His
strength must be on 50 or higher. Immediately after the battle,
equip a the Brotherhood Sword. Once you begin use Tidus' Overdrive,
he should get between 2,500 and 3,000 damage. Summon Anima and use
his overdrive. If need be finish him with your strongest character.
To make this battle
really easy, have Tidus's legendary weapon, the Caladbolg. Once
it has achieved its maximum power, Tidus will be able to damage an
enemy for 20,000 to 24,000 HP. Make sure Yuna knows the four Nul
Spells, as they will be very handy to protect against Seymour's
strong magic. Begin with Tidus, Yuna, and Auron. Get to Yuna's turn
and cast a Nul Blaze immediately to nullify Seymour's Quad-Firaga.
With Tidus "hopefully" being hit twice, his Caladbolg will
allow him to counter Seymour's attacks for 50,000 damage total. The
trick here is to have armor that eats fire, so when Tidus gets hit
the first time, he nullifies the fire. The second time he is hit
"hopefully", he will convert the fire into HP for him.
Then, finish Seymour off with some slashes of Auron's sword. If you
really want to win easier, have the Aeon Anima and its Overdrive,
Oblivion. Seymour will definitely go down after this horrific
Overdrive in one turn.
Beating Yunalesca
Yunalesca has three stages. Her first form is quite simple. Just
use physical attacks and magic. Do not use Overdrives or Aeons. Her
attacks are really weak and she is killed easily. Her second form is a
more difficult. She does an attack which casts Zombie have plenty
of Holy Waters available. In this part, use your players'
Overdrives, but no Aeons. Yunalesca's third form is not realy difficult. Just have your Aeons' Overdrives ready and finish her off
with a couple of physical attacks.
Yunalesca has 164,000
HP when you add up all three parts. You should have 4,000
to 9,999 HP on most characters. First, just attack and use magic.
Ultima woks well if you have it. After you kill its first form, a
more difficult form appears. On this form, simply attack and use
some magic but do not use summons. The final form will cast Death,
but it can be counteracted with Zombie. However, if Zombie is on it
will cast curing magic and regain. You should have 99 Hi-Potions and
Phoenix Downs; and a large supply of Ethers and Mega-Potions. Some
Elixirs and X-Potions are also good.
Her first form is
easy. Just use physical attacks and some magic. In her second form,
she does Hellbiter which requires Holy Water as a cure. Have at
least fifty and some Phoenix Downs, Her third form is quite . Just
use your Aeons' Overdrives (if available), or yours. If she is not
beaten, use more magic.
On her third form,
try to keep at least one character in Zombie status. This will
prevent them from dying when Yunalesca casts Mega Death. Slash at her
with physical and magical attacks (such as Holy) on her first two
forms. On the third forum, use Aeons'/characters' Overdrives.
Increase damage
When in battle, select the Attack command. When your character
is just about to strike, tap
R1. A small explosion will
appear on the enemy and the damage will be twice the amount normally
done.
During the game
you will acquire Black Magic Spheres. Save them until Lulu has
learned her top elemental spells, when Kimari learns Ultima, and
when Wakka gets close enough to Flare to learn it. You will need a
total of six Black Magic Spheres. Teach Ultima, then Flare, then the
elemental spells to Yuna. When she powers up her Nirvana, she can
use Ultima and do at least 18,000 HP worth of damage to each enemy
for only 1 MP. If you want even more damage, have her learn
Doublecast with a Skill Sphere obtainable from enemies in the Omega
Ruins. Holy also works well after Yuna powers up her Nirvana. This
is effective because Yuna's magic power is double that of Lulu.
Omega Weapon and
Ultima Weapon
To locate Omega Weapon and Ultima Weapon you must explore the
ruins with a No Encounter ability on one of your characters
(Peaceful Bangle, Ductile Rod, etc.). The best way to locate them is
to have a high level. When you enter you will be tempted to go
straight. Instead, go to the left and then straight. The rest of the
way should be apparent.
Have your three
fastest party members (except for Yuna or Kimahri) in the starting
formation. Use your first party member that can move, but not Yuna
or Kimahri, to swap out for a member who can steal. Steal the 30x
Gamblers Spirit from the second Weapon. Use the second member to
swap for Kimahri and use his Lancet skill to acquire the blue magic
"Nova". Then, use the last party member to swap for Yuna
and summon the Magus sisters with a full Overdrive. After about one
Overdrive and two Razzia's, the Weapon should be beaten.
Beating Bosses
Get all your Aeons' Overdrives character's Overdrives up before
battle. When you go into the battle, let everyone hit once with their
Overdrive (so at the end they all get experience) and let Yuna
summon her Aeons and use their Overdrives. Try using Yuna's
Overdrive "Grand Summon" and summon your best Aeon. You
can use two Overdrives with hem if you charged them up.
To beat almost any
Boss in the game, go through the Monster Arena side quest until the
man gives you 60 (99?) Gambler's Spirits. Next, build up your
characters' Overdrives. With a party that includes Tidus, Rikku, and
Yuna, go into a battle. Usually Rikku will be first have her use
Overdrive: Mix and combine two Gambler's Spirits. This casts Trio of
9999 (makes the next time the character attacks to do 9999 damage).
Then, use Tidus and his second Overdrive. Since you cast Trio of
9999, all six of Tidus' attacks will do 9999 damage for a grand
total of 59,994. Next, have Yuna Grand Summon a strong Aeon (Anema,
Magus Sisters, Bahamut) and they should do about 30,000 damage for a
grand total about 90,000. This should kill any Boss except for Omega
Weapon, and the second form of Braska's final Aeon. For more
damage, make sure all of your Aeons are also at Overdrive.
Acquire Anima, Yojimbo,
and The Magus Sisters. Train with them a little while and when you
encounter a Boss, the battle will be easier. To make a Boss fight
even more easy, get all your Aeons, including the secret ones, and
get them into Overdrive.
Have Rikku and Tidus
in Overdrive and equip them with their legendary weapon. Have Rikku
use her Overdrive Mix to combine two Gambler's Spirits. Do this
directly before Tidus' turn. On Tidus' turn, have him use his
Overdrive Blitz Ace. The first seven hits will all do 9999 damage
and the last hit should do at least 15,000 damage. This winds up
doing above 80,000 damage to any Boss. However, this will not
kill Braska's Final Aeon second form and Sin's head.
Beating enemies
that use Reflect
Have a party member cast Reflect on another party member. Then,
just use an attack spell on that person. For example, when you are
fighting an enemy with Reflect, to attack that creature with magic
first use Reflect on Tidus with Yuna. On the next move, use Thundaga
on Tidus. It will reflect to the enemy and will not be reflected
back.
Easy win
Use Zombie, then Phoenix Down (or the potion that heals you
completely) on the enemy.
Hidden locations
There are several hidden locations on the world map that you can
ocate by selecting specific coordinates while aboard the airship.
Move the pointer to the rough coordinates below and press
X
to search that region.
| Location |
X
coordinate |
Y
coordinate |
| Baaj
Temple |
11-16 |
57-63 |
| Sanubia
Desert |
12-16 |
41-45 |
| Besaid
falls |
29-32 |
73-76 |
| Mi'ihen
Ruins |
33-36 |
55-60 |
| Battle
Site |
39-43 |
55-60 |
| Omega
Ruins |
69-75 |
33-38 |
Revisiting temples
After beating Seymour 3, go to the Farplanes in Guadosalam and
talk to the leader. He will not say anything relevant to the
temples, but you will be able to go back in them. You cannot go back
to Beville, but it is not necessary to go there to get Anima.
Airship passwords
There are hidden locations accessible by using the
"Input" feature found in the airship command list. All
passwords listed below are case-sensitive.
Pass No. 1:
GODHAND
pass No. 2:
VICTORIOUS
Pass No. 3:
MURASAME
Al Bhed Primer
locations
1. Al Bhed Salvage
ship
2. Besaid Village.Crusaders Lodge
3. S.S. liki.engine room
4. Kilika.Tavern
5. S.S. Winno.Bridge
6. Luca Stadium.Basement B
7. Luca theater.reception
8. Mi'ihen Highroad
9. Mi'ihen Highroad. Newroad, North
10. Mushroom Rock Road
11. Djose Highroad
12. Moonflow
13. Guadosalam.House
14. Thunder Plains. agency (Tell rin that your study is going
okay)
15. Macalania Woods
16. Lake Macalania
17. Sanubia Desert
18. Sanubia Desert
19. Al Bhed Home
20. Al Bhed Home.Living Quarters
21. Al Bhed Home.Main Corridor
22. Bevelle Temple (Must acquire immediately after the wedding)
23. The Calm Lands
24. Remiem Temple (Near Chocobo)
25. The Calm lands
26. Omega Ruins
Cactuar locations
Oasis:
Near the first
save point
Sanubia Desert (east):
In an alcove to the east; north of the tent
with the save sphere.
Sanubia Desert (west):
Search the sign near the Cactuar rock that
reads "20% Off".
Sanubia Desert (central):
Near the ruins to the west; Look for the
two Cactuars that are running in the desert.
Sanubia Desert (east):
Near the save point under the tent.
Sanubia Desert (central):
Trapped in a treasure chest in the far
west.
Sanubia Desert (west):
Inside one of the sand whirlpools; you must
exit and re-enter the area.
Oasis:
Teleport back to the airship and go on the outside deck.
Sanubia Desert:
Return to the Cactuar statue and the last one
automatically appears behind you.
Easy Jupiter Sigil
Normally, you would have to win between 50 to 250 games of
Blitzball to win the Jupiter Sigil as a Blitzball league prize. Use
this trick to win the Jupiter Sigil directly after
winning 50 games. First, win 50 games of Blitzball. You then have to
win a Blitzball League. Save after the tenth round, but do not enter
a new league yet. After saving, return to the Bltzball menu and you
will be able to see the first place prize for the Bltzball League.
Do not enter the league if the first place prize is not the Jupiter
Sigil. Reset the game, go back to the Bltzball menu and you will see
that the first place prize for the league has been switched. Keep
resetting until the Jupiter Sigil appears as the prize, then win the
league. This method can used for any item you want to win from a
league.
Potions
At the very start of the game, as you head down the long
road to get to the Blitzball stadium, talk to the girl running
around who talks about tickets more than once. Eventually she will
say that tickets are sold out, and will ask if you can get tickets
for her. Tell her you can, and she will reward you with two Potions.
Near the start of the
game, when you get on the S.S. Liki after getting Yuna, you should
be able to explore the ship for a tiny bit. When you get to walk
around, go downstairs. A man will talk to you about your clothes.
After he is done talking, go to the only open room (on the left
side) in the hallway. You should see a seasick man with his head out
the window. On the far right of the screen, you should see a
suitcase similar to the one Yuna was going to bring on the boat. Go
up to it and press
X
to kick it. You will
get a Potion.
Keep kicking it to get roughly fifteen free Potions.
When you meet Yukku
on the salvaged ship, talk to the man with a gun that has a knife on
it. Talk to Yukku and talk to the other person. You can only
understand Yukku, but after you talk to them all you will get three
Potions.
Early in the game,
after being forced on Rikku's Al Bhed ship, there will be a man who
will tell you that you have to work to stay on the boat. Though you
cannot understand him, Rikku will translate for you. There will be
two other men waiting on the boat. One will give you three potions
when you talk to him (the man all the way on the left of the three).
Talk to Rikku, and you will jump off the boat. Swim down to the
second screen, where you can see a big building with red lights, and
fight a couple of battles. Swim back up to where you can return back
to the ship. Talk to the man that gave you the free potions again,
and he will give you three more. You can repeat this as many times
as desired.
When you are on the
Al Bhed salvage ship there is a man standing next to the save
point. Talk to him and he will say something in Al Bhed and then
give you three potions. Jump off the boat and go off the screen. Go
back to the ship and talk to the man once again. Keep doing this for
roughly half an hour and you will get 99 potions.
Items
After your ship docks at the first town (the one torn apart by
Sin), proceed through the intermission sequence with Yuna, and you
will find yourself in a hut. Leave the hut, and proceed to the left
side of the screen. You will see a child on a pile of rubble. Press
X
near the child to rescue her before the rubble collapses. Proceed to
the hut at the top right of the current screen for a free item from
the chest.
No Encounter
To locate the No Encounter easily, capture a Ghost where you get
the Yojimbo. Then, go the man in the Calm Lands. Locate the Ghost and
fight him until you get the No Encounter.
Legendary weapons
Each Legendary weapon must be acquired by using the Celestial
Mirror.
Tidus: Caladbolg
Race and beat the Chocobo trainer in the Calm Lands. After
winning the race, walk to the upper northwest section of the Calm
Lands. The guard blocking a narrow pathway down into the gorge
will have left his post, allowing you to pass. Tidus will then be
able to use the Calastial Mirror to acquire Caladbolg.
Yuna: Nirvana
Capture all nine types of fiends in the Calm Land region.
After gathering them all, return to the monster arena owner. He
will produce a treasure chest, containing the weapon.
Auron: Masamune
Acquire the Rusty Sword, which is
located on the eastern cliff
of the Cavern of the Stolen Fayth in the Calm Lands. Take the
Rusty Sword to the statue of Lord Mi'ihen on the Mushroom Rock
Road. Place the Rusty Sword before the statue to reveal a glyph.
Touch it to reveal the Masamune's secret location.
Wakka: World
Champion
Talk to the bartender in Luca Cafe. If she refuses to turn it
over, it is because you have been neglecting to play Blitzball.
Kimahri: Spirit
Lance
Active three of the Qactuar Stones on the Thunder Plains, then
find the Qactuar ghost flying just above the ground at Thunder
Plains-South. Follow it to a small ruined lighting tower on the
right side. Press
Square
to send a bolt of lightning to the
tower to reveal a treasure holding the weapon.
Lulu: Onion Knight
Go back to Baaj Temple and dive underwater. Swim towards the
doors to the north and fight Geosgaeno. After defeating it, search
the southern part of the circular underwater area and look for a
treasure chest containing the weapon.
Rikku: Godhand
Input the airship password
GODHAND
to open a secret
location at Mushroom Rock. Move north to the end of this ravine,
and use the Celestial Mirror on the symbol embedded in the rock
face.
Jecht Sphere
locations
1. Acquired
automatically after beating the Spherimorph.
2. Besaid Village, to the right of the temple.
3. Onboard the S.S. Liki.
4. Luca Stadium in Basement A of Auroch's locker room.
5. Mi'hen highroad, southern most part.
6. Mushroom rock road, near the elevator.
7. South Moonflow.
8. South Macalaina Woods.
9. Mt. Gagazet.
10. Entrance/path to Thunder Plains where two men tell you to see
Seymour.
Crests and Sigils
Sun Crest:
Go to
Zanarkand Dome after Yunelesca battle. Explore the further area to
find a set of stairs. Go up the stairs and take the Sun Crest from
the treasure box.
Sun Sigil:
Get a time
of 0:0:0 in the Chocobo race at the Calm Lands.
Moon Crest:
In Besaid,
go to the beach. Go in the water and to the left will be a small
shore with a treasure box. Get the treasure.
Moon Sigil:
In The
Remiem Temple (must acquire all Aeons and defeat all of them).
Jupiter Crest:
Go to
the shops in Luca, then go to the Besaid Aurochs locker room. Find
the crest in a locker in the back right section.
Jupiter Sigil:
Keep
playing League games until you get the Attack Reels, then the
Status Reels. Then, play the tournament games until you get the
Auroch Reels. Go back to playing the League games to get the
Jupiter Sigil.
Saturn Crest:
At the
columns after the Seymour battle will be a hidden treasure box.
Saturn Sigil:
Capture
all of the blue butterflies in the butterfly game at Macalania
Woods without touching the red butterflies
Venus Crest:
Found in
a treasure box in the Farplane at Guadosalam.
Venus Sigil:
Evade a
total of 200 lightning bolts in a row in the Thunder Plains
Mars Crest:
Mi'ihen
Highroad, in the south.
Mars Sigil:
Capture
ten monsters of ten different species in ten different regions.
Mercury Crest:
There
is a whirlpool of sand in the Sanubia Desert. It is in one of
them.
Mercury Sigil:
Locate all of the Cactaurs in the Cactaur mini-game. Then, look for a
treasure box in the village of the Cactaur.
Get Blitz Ace
quicker
To obtain Blitz Ace for Tidus faster, put his Overdrive mode into
Slayer. When his Overdrive is ready, use Energy Rain only on three
enemies. When all three of those enemies are killed, his Overdrive
bar will either be filled three quarters or all the way.
Quicker party
If you have your three faster characters in your battle party
formation, you will always get your initial turns quicker. Then, just
switch them out for slower characters, allowing them to go instead.
Staying alive
Keep Yuna out of a battle. When someone is about to die, use
white magic Cure and they will have full health. Or, use Ifrit and
you can heal yourself by using the fire attack on yourself.
Get other people
on Blitzball team
To get other people on your Blitzball team press
Square
while facing someone. If they play, it will show their stats. Shin
them up for as many games as you like.
Note:
This will cost money.
Maxing out weapons
Get the mentioned crest and sigil to max out the matching weapon.
Tidus:
Caladbolg
Abilities:
Break 9999 damage, 3x Overdrive, Avoid Counter,
Magic Counter
Crest:
Return to the room in Yevon Coom where you fought
Yunalesca. The Crest is in a treasure chest there.
Sigil:
Return to the forth chocobo training race in the Calm Lands
and achieve a perfect score. You must concentrate on dodging birds
and get 15 balloons to win the race with a time of 0:00. The
balloon layout changes each time.
Wakka: World
Champion
Abilities:
Break 9999 damage, 3x Overdrive, Double AP, Avoid
Counter
Aeon effect:
Allows Ifrit to break 9999 damage limit
Crest:
Found in the Besaid Aurochs' locker room at Luca Stadium.
Sigil:
Blitzball masters may win this as a random grand prize in
Blitzball. You must first have all four of Wakka's Overdrives.
Yuna: Nirvana
Abilities:
Break 9999 damage, 3x Overdrive, Double AP, MP Cost
1
Aeon Effect:
Allows Valefore to break 9999 damage limit.
Crest:
Return to the Besaid Beach. You will find the Crest in a
chest there. Swim into the water and head up the coastline until
you see it.
Sigil:
You will receive this after defeating all eight of
Bergimene's Aeons at Remiem Temple.
Auron: Masamune
Abilities:
Break 9999 Damage, 3x Overdrive, Preemptive Attack,
Counter
Aeon Effect:
Allows Yojimbo to break 9999 damage limit.
Crest:
Look in a chest on the Old Mi'ihen Road. You will need a
Chocobo to reach it.
Sigil:
Capture one specimen of each monster in ten of the
different monster training regions. The monster trainner will
reward you with the Sigil.
Lulu: Onion Knight
Abilities:
Break 9999 damage, 3x Overdrive, Magic Booster, MP
cost 1
Aeon Effect:
Allows Shiva to break 9999 damage limit.
Crest:
Take another trip to the Farplan in Guadosalam to find this
Crest.
Sigil:
Dodge Thunder 200 consecutive times.
Rikku: Godhand
Abilities:
Break 9999 Damage, 3x Overdrive, Double AP,
Gillionaire.
Crest:
Take this from a chest in the northwest corner of the
Sanubia Desert (fourth section).
Sigil:
Challenge the Cactuars of the Sanubia Desert to
locate this
sigil. Start at the Cactuar monument in front of the sandstorm. It
will tell you where one of the ten missing Cactuars can be
located.
When you find each one, it will play a fast game with you. You
must capture it before the timer runs out, however if it sees you
moving, you will lose. Is not actually important to win these
games do not worry if you fail. Return the green orb to the
monument to get a clue about the next Catuar. The Cactuars appear
in a random order. There locations are listed below.
Tomay:
At the Mikanel Island Oasis (first desert area)
Roviva:
Northwest area of the second desert area
Chava:
Hiding behind the Al Behd 20% off sign in the fourth desert
area
Alek:
Running around the ruins in the west section of the third
desert area
Aloja:
Running around the ruins in the west section of the third
desert area
Vachella:
Hidden behind the save sphere in the second desert area
Robeya:
In a treasure chest in the southwestern part of the third
desert area
Issra:
In an Antion pit in the fourth desert area. Leave the area,
then return.
Elio:
At the Bikanel Island oasis, but he warps onto your airship.
Flaile:
He appears back at the monument once you get nine
Cactuars.
Kimahri: Spirit
Lance
Abilities:
Break 9999 damage, 3x Overdrive, Double AP, Avoid
Counter
Aeon Effect:
Allows Ixion to break 9999 damage limit.
Crest:
Investigate a concealed chest in the area of Mt. Gagazet,
just beyond where you fought Seymor. It is behind a pillar on the
left.
Sigil:
Win the butterfly catching mini-game in the Macalania
Forest. You must touch all the blue butterflies with the allotted
time limit. Touching a red butterfly incites a battle that wastes
precious time.
Blitzball team
locations
Here are the original locations for the six Blitzball teams.
Luca Goers:
Dock #3,
Luca
Ronso Fangs:
Dock #4, Luca
Al Bhed Psyches:
Airship Engine Room
Besaid Aurochs:
Right Locker Room, Luca
Guado Glories:
Guadosalam
Kilika Beasts:
Kilika
Wake up sleeping
Blitzball players
If any of your players have been put to sleep by a nap tackle,
alter your strategy and they will automatically wake up without you
having to lose the ball by throwing it at them. For example, if
Tidus is put to sleep by a nap tackle and your current strategy is
Normal Attack, switch to Left Attack and he will wake up.
Mastering the
Jecht Shot
When you are on the ship about to proceed to Luca and ready to
practice it, do not do it when it the game displays the directional
arrows. Instead, do it when the sentences from Jecht appear on the
screen. For example, when the voice of Jecht says "You're never
gonna make it kid" on the bottom right corner of the screen,
press
Left Analog-stick Right then
X
and it
will disappear. There are a total of eleven sentences that he says.
Keep resetting it until you master it.
The easiest way to
acquire the Jecht shot is to not to follow the instructions. Go through the
demo, and when it is your turn to try, instead of trying to match
the CPU, swiftly rotate the
Left Analog-stick
clockwise while
pressing
X
button as swiftly as possible. You are not
penalized for wrong entries, so this method very rapidly ensures
that you will get the needed number of entries.
Easy captures
Later in the game, when every monster is basically a mini-boss,
have two magic casters with the One AP Cost and Break Damage Limit
abilities use Doublecast Demi. Then, have your most heavy hitting
character with a Capture weapon enter and finish them off.
Easier Blitzball
win
After gaining control of the airship, scout Brother (the man
flying it). Put him on you team for as many games as you can afford.
He is very quick and will be a good player to have on your team. Also
have Tidus and another good shooter and put them in your RF and LF
positions. Have Brother be your MF. The rest of the positions do not
matter. When your team gets the ball, give it to Brother. Dribble in
with him and go around all of the defenders. If you get close
enough, the defenders will follow you. Since Brother is so fast
dribbling in, get all defenders on you, and dribble the opposite
direction to the goal your team is guarding. If all defenders follow
you, you should be able to get away from the defenders enough so you can
have an open pass down the other half of the sphere. Pass it to one
of the open players down the sphere. If Tidus has the Sphere or
Jecht Shot, give it to him or someone else that is open. Once you
pass it, dribble down with the player who received the pass. You
should have an open shot. Take it at point blank range, since it is
very possible to do that. You should score most of the time.
Continue this to rack up points and the game should be no problem.
If you just want to waste down the clock, give the ball to Brother
and just run around. No one should be able to catch him.
Note:
This
trick works the best when playing the Ronso Fangs.
When playing get at
least one more point then the other team. Once you get the ball again,
keep on your side of the field and do not move. The clock will tick
by and no one will come after you, letting you win the game.
After you score a
goal, all you have to do to win is win the Blitzoff. Do not touch
any buttons if you win just sit there. The opposing team usually
just swims in circles, allowing the time to expire without them
getting the ball. Watch your HP when you are standing still it
goes down quick. This also works sometimes when you pass to a player
that is far away from the other team.
Shoot one goal then
try to get possession of the ball again. Once done, hide behind your
goalie (not the goalpost) and no one will hassle you. The players
will start spinning in place. Send your players to the other side or
as far over as possible. Pass to your best shooter and make a break
for it.
Get Tidus' Jecht
Shot. It is almost the best move in the game. Get the ball to Tidus,
and swim to the other goal, avoiding other players as much as you
can. Get in front of the goal, and make sure two or less
players are around you. Use the Jecht Shot and you should be able to
score with ease. With the remainder of the game, get the ball to
anyone on your team and hide behind your goalie. The other players
will not approach you. Time will run out and you will win.
Use this
trick to win the first Blitzball game. Learn the Jecht Shot on the
boat. When the game begins and you get the ball, switch your
formation to the left or right side and stay near your goal. Just
pass the ball around and try to get people leveled up, especially
Tidus. When the half is over, equip Tidus with either the Jecht Shot
(suggested) or Sphere Shot. When the second half starts, do your
best to keep the other team from scoring and when you get the
chance, have Tidus shoot with the Jecht Shot. You need to score at
least once before Wakka comes in. If you are close enough and are
able to make it without the Jecht Shot, do so, and save the Jecht
Shot for another chance. If you can score at least twice, you
should be able to win. When Wakka comes in (the Goers get the ball
and usually score no matter what), do what you did at the start and
stay by your goal. If they do get close, pass the ball. When you
get down to the last 30 seconds or so shoot the ball. Since you are
over by a goal, it should not leave the Goers with enough time to
score.
Make sure that you
have Tidus in the RF position, the Jecht Shot, and movement set to
"Manual A". When you get the ball, pass it to Tidus. Swim
down the right side of the pool (bottom of map). Since he has decent
speed, he will get down to the opposite side quickly. Whenever an
opposing player gets close to him, repeatedly press Triangle
until the movement menu appears. Choose "Manual A" again,
then any formation. As soon as this menu disappears, continue
swimming. As you will notice, the other players will stop moving for
about two seconds. Continue to do this on your way to the goal and
you will have little resistance. Then, just use the Jecht Shot to
score. Keep in mind that the Jecht Shot only hits two opponents at a
time, so try to minimize resistance. Make sure you swim into the
goal so that you have your maximum SH by the time the ball reaches
the goalie. Repeat this strategy and you will be able to win easily.
It also helps to have a good team.
Better Blitzball
players
If you are bad at Blitzball, keep playing until a good team
fires one of their players. Then, go to the team and find the player
that they fired and hire him.
When playing
Blitzball, you may notice players on other teams that are better
than the players on your team. If you wish to switch players, simply
scout the opposing player, and note how many games they have left on
their contract. If you can afford to pay your other team members'
salaries, you can simply play multiple exhibition games against the
team with the player you want, and after each game begins, press
Triangle
to Forfeit. This will not hurt your team, since no-one on the
opposing team will gain experience. Once the number of games on the
desired player's contract is down to 1, find the player and scout
them again (this makes the team less likely to re-sign him or her).
Save your game, play another exhibition game, and forfeit. After the
game, the team will either release or re-sign the player, but you
can reset your game and try multiple times until the player is
released. Then, head back and sign the player for your own team.
To win every one of
your early games of Blitzball easy (asides from the first rather
unfair one), you need to pick up the proper people after the events
in Luca. Recruit Zev Ronso (standing near dock 4 on the eastern
side) and have him take the MF position. Recruit Wedge from the gate
near the Auroch's locker room and have him take LF or RF. Tidus
stays in the other LF or RF slot. Recruit Jumal from the square near
the theater/seaport side and make him your goalie. Eventually,
recruit Ropp from Rin's store on the Highroad and have him take over
for one of your defenders. Swing Letty back with Jassu as defenders
to start, and keep Letty to do the passing after getting Ropp. Here
is the strategy needed to win. Tidus and Wedge will quickly become
the nastiest front team in the game. Once Tidus hits level 3, equip
Jecht Shot (you should have this from the boat ride to Luca). When
he charges for a goal, keep his defenders down to two and Jecht Shot
will mow them both down, giving him a SH 18+ shot on goal. He can
usually do this once per half, for two easy points. Wedge has 65 SP
and 17 SH. He can especially victimize the Ronso team, as they are
slow. Have him zip to the goal, shoot, and score. At level 3, equip
Wither Shot for even more nastiness. Zev is almost the perfect
midfielder. A shade slow, but he can hit, pass, endure, tackle,
block -- a great set up man for your forwards. If they kept track of
assists, Zev would be through the roof. Letty and Jassu have good
speed and attack, and both can pass. Since your goalie (Jumal) has a
14 CA and can equip Super Goalie at level 3, they do not really need
to be there to stop shots. Let them pass to each other if you want
good ball control. Ropp is a vicious defender with great attack,
block, and pass. Use him as further insurance, especially against
the Guado team. Keep leveling, grab some techs, and no one can stop
you.
You probably will not
win the first (unfair) game of Blitzball with the Luca Goers.
However, use this trick to win every game except that one.
First, in Luca after that game and the events that happen at the
stadium, go to dock 4 and get Zev Ronso and make him your MF. Next,
get Jumal near the bar sitting on a bench and make him your Goalie.
After that, go to the stairs that lead to the stadium, get Wedge,
and make him you RF. Make Tidus your LF and make sure he has the
Jecht Shot. It can take two people out when your in a breakthrough.
Wedge will have a shot of 17 and Zev is excellent for a beginner
because his shot and pass are sort of balanced but his EN is strong.
Jumal will be a goalie with a starting catch of 15. If you keep
leveling up Jumal, he will get Super Goalie. Also, try out other
people in different towns as well. Press
Square
to see if
some people are on other teams or a free player. Press
X
for
the free players to join.
It is possible to do
well in Blitzball without hiring other players. Blitzball members
will gain experience by how they participate in the game, and by how
well they participate. If your team makes successful attacks, shots,
catches, passes, etc. they will gain experience and their stats will
increase. Basically, if your team has more time with the ball, you
will gain more experience points for your team. In a Blitzball game,
take note of the opposing team's stats, and find out what most of
their weaknesses are. You will now know who to avoid and who to
ignore in a game. Also, if someone is on your tail while you are
dribbling the ball, you may want to take care of them as soon as
possible. If your dribbler survives the attack, the attack will be
far behind and your dribbler will be able to advance the ball
without worrying about too many attackers.
Bonus Blitzball
items
At the end of a season or tournament in Blitzball, if two or
more of your players are tied for the lead in scoring, you will get an item for each of them. For example, if Tidus and Wakka
both finish a tournament with four goals each The prize for leading
scorer is a Return Sphere. You will receive a Return Sphere for both
Wakka and Tidus, giving you two of them.
Suggested Blitzball
players
Jumal:
Goalie (Sitting
on a bench in Luca)
Ropp:
LD or RD (Clerk in AlBhed shop on Mi'Hen highroad)
Kyou:
LD or RD (Djose temple - crusader with red and blue)
Wakka:
LF, RF or MF (on Airship after Zanarkand)
Tidus:
LF, RF or MF
Wedge:
LF, RF or MF (Guarding door into Luca stadium)
Tidus:
RF
Vilucha:
LF (Besaid Village-House )
Letty:
MF (Luca Stadium, Aurochs Locker Room)
Vuroja:
LD (Kilika Port, Docks)
Jassu:
RD (Luca Stadium, Aurochs' Locker Room)
Nimrook:
GL (Airship, Corridor)
Note:
You will have to wait for some players to be released from
certain teams and need a lot money to get them.
Titus:
LF or RF
Brother (airship driver):
LF or RF
Rin:
MF (before fighting Albehd Crawler)
Jassu:
LD (already on team)
Ropp:
RD (AlBhed shop on Mi'Hen highroad)
Jumal:
GK (sitting on bench in Luca)
Easier AP
This trick needs a Friend Sphere or Teleport Sphere and Rikku
on your team. Use a Teleport Sphere or a Friend Sphere to get to
where Rikku starts out on the Sphere Grid. Because she starts out
with such low HP, the sphere grid has to give her a lot of HP
Spheres. Getting other characters there will add at least 1000 HP.
Gather some Doors Of
Tomorrow, either from the first weapon in the Omega Ruins or from
the Battle Arena by capturing enemies. Then, gain the ability
Overdrive AP. Go back to the Battle Arena and choose the
character who has the weapon with that skill. It is best to have
three characters with it for easier levels and to save time. Set the
character's Overdrive mode to "Comrade" then choose to
fight a King Cactaur. Note: You must have captured
every enemy
from the Thunder Plains in order to unlock King Cactaur. In the
battle the King Cactaur will use either 10,000 Needles or 99,999
Needles. Keep using Phoenix Downs or a Life spell to bring
back the character he kills. He will eventually run away and the
battle will end with your characters sometimes gaining anywhere from
10 to 20 levels depending on how long the battle went on and how many
times King Cactaur used his attacks.
Acquire ten Door To
Tomorrows, either by bribing the Mech Leaders with 74,000 gil (found
in Mount Gagazet), or by stealing from Omega Weapon. A third way to
is to catch many different kinds of monsters and then going to the
Monster Arena. When you finish one area, the keeper will give you
99 Door To Tommorows. After you have them, customize a weapon with
the Overdrive -> AP ability. Next, acquire the Loner Overdrive by
having everyone but the person with the Drive -> AP weapon flee
the battle. After a few turns, the character will learn the
Overdrive mode Loner automatically. Next, equip the character with
armor that can either block or absorb an elemental attack. Engage in
a battle with an enemy that only uses that magic (for example, Flame
Flan, Snow Flan, Gold Elemental, etc.). Have everyone else flee, and
keep Triangle held with a rubber band. In a few hours, you
will have 99 S. Levels from just one battle.
You need to have
control of the airship to preform this trick and a weapon with Sensor
would be helpful. Locate the Omega Ruins with the search. Stay close
to the Save Sphere where you start at, and move around until you are
attacked. If you are attacked by a Master Tonberry have Wakka equip
his Capture weapon and use the skill Sleep Buster to put it to
sleep. It will sleep for only one turn, so bring in Tidus and cast
Hastaga. If you only do magic attacks and no physical attacks, it
will use its turn to wake up and you just need to put it back to
sleep. Keep casting magic (have Lulu use Demi if she has it) and
Sleep Buster. Bring in the person with the Sensor weapon and when it
gets down enough where you can kill it, use Wakka's Capture weapon
to kill and capture it. You will get the 20,000 AP, but now since
its caught you and easy to kill, you can go to the Calm Lands. Go to
the Monster Arena and you can fight it again for only 3600, and
still get 20,000 AP.
If your characters
have the double AP (customize with 20 Megalixers) or triple AP
(customize with 50 Wings to Discovery) then proceed to Bikanal Island
(the desert) and finish the Cactuar mini-game so the sandstorm
will disappear. Go to where the sandstorm was located and you will
encounter either Sand Worms or Cactuars. Sometimes there will be
three Cactuars in a battle so you can get 36m000 AP just for winning
that fight. With your Double or Triple AP, you receive 72,000 or
even 108,000 AP. Just have strong attackers with good agility and
accuracy or they will run away or cast 10000 Needles, which can be
really deadly.
Unlike other
Final
Fantasy
games, the AP earned during battles are not divided
among the people in the party. Try to as many characters as you can
involved to level up quicker.
Directly after you
get the Aeon Bahamut, you will be in the Via Purifico (the place
where you have to control Yuna because your party was split). Go
north to a long hallway lit in red. Go into the hallway, fight a
larva person and summon Bahamut. From there, use Thundaga or Firaga.
You will receive 1000 to 1200 AP. After each battle, go back to the save
point to heal your Aeons and party. Repeat until you reach the level
you desire.
Use this
trick to get more levels and fill your total Sphere Grid within
three or less hours. Certain items and weapons are needed. First,
you need to be able to fight One Eye on the monster arena (in the
Calm Lands). Fight and kill One Eye until you obtain a triple AP weapon
with two empty spaces for one of your characters. After you acquire the
weapon, use the Customize Weapon option and add the abilities:
Overdrive -> AP (which uses ten Door To Tomorrows), and also
either Triple Overdrive (which uses Winning Formula) or Double
Overdrive (which uses Underdog's Secret). Once done, change the
character's Overdrive to Loner and get into a battle anywhere
(preferably Besaid Island). When in the battle, make all other
characters leave, and have your character choose the special weapon.
After you equipped the weapon, have them skip their turns for at
least twenty five turns. Try using Haste on your character and
Slowga on the enemies. Then, kill all the enemies. The post-battle
screen should state that your character either gained 200,000 AP (if
Double Overdrive was used), or 300,000 AP (if Triple Overdrive was
used). Within a few hours of gaining these levels swiftly, you
should be able to finish on the characters entire Sphere Grid.
Finish the Village
Of The Cactuars side quest, then equip as many people as possible
with weapons that have the Double AP, Triple AP option. Have
everyone in your party use a skill. For example, Tidus with Cheer,
Yuna with Pray, etc. Have Auron perform Zombie Break on the
Cactuars. If it is successful, it does a 100% Overkill.
Tidus: Easy
experience
To get Tidus to level up quicker, get his double AP weapon which
is located in Sanubia Desert (12-16, 41-45). With this weapon, you
will be able to level up quickly and can get to the ability that you
want to learn.
Wakka: Overdrive
Wakka's Overdrive is Slots. When the screen appears, press
X
and get three of the same colored circles.
The power of Wakka's
Overdrive does not depend on the color of the slot he gets. It is
based on elemental damage: yellow for lighting, blue for water, red
for fire, and white for ice.
Best place to
train
The best place to train in is the Zanarkand Ruins-Cordor area.
This is because you get the same amount of AP from here as from
Omega Ruins even though they are weak enemies. The monsters at Omega
Ruins are harder.
Easier Chocobo
handling
Hold
L1
+
L2
+
R1
+
R2
and your
Chocobo will be easier to steer.
Exceed Max Damage
With this ability equipped on your weapon, you can hit for a
maximum of 99,999 instead of the normal 9,999. You need 60 Dark Matter.
You can win these from many of the special battle fights at the
Monster Trainer. When you equip this ability on a weapon, the name
of the weapon changes also.
Exceed Max HP
This ability equipped in your armor will allow you to have above 9,999 HP. It is very difficult to
increase your HP very much past
9,999, even if you use the additional abilities of HP +30% and
similar methods. To gain the Exceed Max HP ability, you need 30
Wings Of Heaven. To gain these items, use the Wairu (Bribe) command.
If you bribe the Maruboru in Nagi Plains/Calm Lands and pay the
540,000 gil, he will leave behind two to four Wings of Heaven. You
also can get 30 of them for capturing 10 of every enemy for one area
of the game.
Break HP Limit
Obtain the airship (after the battle with Yunalesca), go to search
and enter the coordinates for the Omega Ruins(X: 74, Y: 36). Make
your way through the ruins until you battle Omega Weapon's shadow.
Then, go to the little transporter in front of you. It will take you
to another world. Fight your way to the purple light. Having Tidus's
Calabolg at maximum power is suggested. It will beat Omega
Weapon's true form swiftly. After the battle, you will get the
Genji Sheild. It has the Break HP Limit, which will allow you to
surpass 9999 HP.
Besaid Island
Village: Energy Burst
Proceed to the first building on the left. There is a dog inside.
Talk to it to get Valefor's second Overdrive, Energy Burst.
Bickanel Island:
Cactaur games
Proceed to Bickanel Island. Go to the farthest screen right before
home. There is a stone similar to the ones in the Thunder Plains.
Talk to it and it will tell you to locate a Cactaur and then another.
There are ten in all. When you play their games, try to catch them
then use magic on it when you fight it. Do not hit it with physical
attacks it will avoid them.
Calm Lands: Easy
monster captures
Locate the Monster Arena owner. Purchase a weapon from him. Go and
fight lots of Anacondours and steal 60 Petrify Grenades from them.
Customize the weapon with Stonestrike. Capture all the monsters that
you need in the Calm Lands. Talk to the Monster Arena owner. He will
give you a chest with Nirvana, Yuna's legendary weapon. You cannot
open it without the Celestial Mirror. Talk to the man. He will give
you 60 Farplane Winds. Customize your weapon with these to get
Deathstrike. Now almost any monster can be captured in one move.
Chamber Of The
Fayth: Items
After Master Mika "leaves", fly back to every Cloister
Of Trials in the game, and make your way to the Chamber Of The
Fayth. Once there, you will get new intermission sequences and at
least four very rare and useful items in the treasure chests.
Djose Temple:
Hidden treasure
Solve the bottom floor as normal, then before going to the next
floor, go left and touch the glyph there to take the Destruction
Sphere. Take it to the next floor and put it in the small column
directly in front of you. A section will blow up. Take the treasure,
solve the rest of the puzzle, then go upstairs to obtain the rest of
the three treasures.
Kilika Temple:
Hidden treasure
Solve the entire puzzle including the final door, but do not go
to the Chamber Of Fayth yet. Get the Destruction Sphere and put it
in the second (movable) altar. Step on the shiny spot on the floor
on the right side, then move the altar on top of it. A section will
blow up. Take the treasure, proceed to the Chamber Of Fayth, and
collect
the rest of the treasures.
Bickanel Island:
Alternate way to find Al Bhed Primer I
Once you have complete control of the airship, go to Bikanel Island
and look around until you locate a small book. Pick it up and it says
"Al Bhed Primer I".
Besaid Temple:
Hidden treasure
Proceed to the right and touch the glyph, then proceed downstairs and get
the Glyph Sphere. Put it in the door at the lower level. After the
door opens, go down the hall to the second slot and touch the wall
across form the small altar. Take the sphere out and put it in the
first slot down the hall. After the section opens. take the
Destruction Sphere out and put it in the large room where you got
the Besaid Sphere. A section will blow up. Get the treasure, then
proceed to the Chamber Of Fayth to get the rest of the treasures.
Bikanel Island:
Cactaur games
Proceed to the farthest screen right before home. There is a stone
similar to the ones in the Thunder Plains. Talk to it and it will
tell you to find a Cactaur and then another. There are ten in all.
When you play their games, try to catch them then use magic on it
when you fight it. Do not hit it with physical attacks it will avoid
them.
Bikanel Island:
Home message
As you proceed through the Al Bhed home, a constant message is
blaring through the loudspeaker. The message sounds like it is
saying "I'm annoying, huh?".
Calm Lands: Easy
AP
In order to do this trick, you must have the airship,
all of the Thunder Plain monsters, the Overdrive=AP ability on your
weapons, a lot of Phoenix Downs, the overdrive mode on
"Stoic" or "Comrade" (or you will not obtain the
experience), and Auto-Phoenix (suggested). Proceed to Calm Lands and
make sure you have your Overdrive=AP weapons on. Go over to the
arena, and play against Cactuar King (in Zone Conquer). When the
battle starts, immediately cast Hastega on your party. Cactuar
should make his first attack. If not, have the character use a move
that will hit Cactuar King, and that character is set for the
battle. If Cactuar King attacked, use a Pheonix Down on whoever
died, then attack. Watch your timing If he has a turn directly after yours, fix anything you have to, but do not
strike. This will
make this match very hard, because he will kill two characters.
Make sure your Limit setting is either on Stoic, or Comrade, so his
100,000 damage translates into that much AP. Assuming that you hit
him with all the characters you want to gain levels, continue to do
a Phoenix Down, Guard, Phoenix Down, Guard, and after you have had
enough, you can run, you can kill him, or he will run. You should
have at least 100,000 AP when the battle is over. After the battle,
purchase more Phoenix Downs, save, use levels, and then do it once again.
Luca: View CGMs
Go to Luca and go down. On the next screen go up and talk to the
man in red. Purchase Movie Spheres, then talk to the receptionist to view
them.
Luca: Listen to
music
Proceed to Luca and go down. On the next screen go up and talk to the
man in blue. Purchase Music Spheres, then talk to the receptionist to
listen to them.
Macalania Woods:
Celestial Mirror
After acquiring the Cloudy Mirror in the Calm Lands, get on the
Airship and proceed to the Macalania Woods. Go straight until you see a
mother and son. Speak to them to find out that the father is late.
Go to the fork (where the guards are patrolling). Take the north
fork and you will see the father. Speak with him, and he will run
over to the rendezvous point. Go back and speak to the couple, now
without a son, until they mention the son being gone. Look around
for a sparkling path and go up. Find the north end of it (where a
women was blocking it) and go to the plant at the end. Press
X
to look it, and it will charge the Cloudy Mirror into its final
form, the Celestial Mirror. The mirror is needed to obtain the Ultimate
Weapons.
Macalania woods:
Double Overdrive for final weapons
Proceed to the tree where you found the child of the missing couple
in the Macalania woods. After you have obtained a couple Ultimate
Weapons, go to that tree and press
Action
to upgrade final
weapons.
Macalania Temple:
Easy experience
Note:
This trick needs a controller with an auto-fire
feature. When leaving the Macalania Temple, you are pursued by a
certain group. Set your cursor in the game configuration to
"Memory". Place Yuna in your party and set her up on
"Pray". Bring in at least one heavy hitter and set him on
"Attack". Choose the third member of the group by simply
selecting a person you would like to level up. After selecting
your character's movements (avoid attacks with MP Cost and do not
use Item), set your controller to fire the
X
continually. The
angry group will continue attacking while the party gains
experience. Your characters may not be strong enough on your first
pass through the temple, but it can be reached again once you obtain
the airship, or reached on foot once on the Calm Lands.
Luca: Win first
Blitzball game
Use this tactic to beat the Luca Goers on the first try. First, it is absolutely essential that Tidus
finish the
Jecht Shot Challenge offered on the boat ride from Kilika to Luca.
This will give him the infamous Jecth Shot, which is the most
reliable way to beat the Luca Goners tough defense. As the match
starts, place Tidus in the front and place the other players at the
location of your choice. During the first half, Tidus will be unable
to use techs as his level is too low (and the game gives you no chance
to set techs). Focus on keeping the ball away from the Goers. Make
long passes in the Auroch's territory to run the clock down, and be sure
to have Tidus get plenty of time on the ball passing and dribbling.
Avoid shooting because the Goers will have a good chance to score if
they get the ball. At half time, if Tidus has done enough
ballhandling he will obtain level 3. This will allow him to set the
Jecth Shot in his tech slot. As the second half begins, hopefully
you will have held the score to 0-0 by passing between defenders.
Have Tidus break toward the Luca goal with the ball. Swim him as
close as you can (using manual mode, watching the overhead map, and
not the actual players). If there are two or less defenders on him,
break out the Jecht Shot and the Luca Goers will be powerless to
stop it. Keep in mind you will only have the first three minutes of
the second half before Wakka is substituted back in. If you are
finding it difficult to get Tidus to the goal with two or less
defenders (he must shoot from almost point-blank range due to his
low level), just have a defender swim toward the Luca side and
then swim away toward the Aurochs territory to lure Luca's
aggressive players away from their goal. Then, pass and attack. With
these techniques you should be able to bring home the big blue
trophy (which you will see Wakka carrying as he bids farewell to the
Aurochs after the game) For your efforts you will be rewarded with
a Strength Sphere, which will make the upcoming battles even easier. The post-game reaction from Luca residents will be different
as well, after Tidus and crew upset their home team.
Luca: Another
Jecht Shot chance
If you missed the Jecht Shot on the first try, after you have
beaten Yuunalesca and have the airship, proceed to Luca. Take the
regular ship that is in port. Once on it, go to the forward deck and
there will be a Blitz Ball there. Walk up to it and press
X.
Note:
You can also get the Wizard Ball on the ship by counting the
sea gulls (11 of them) and talking to the man on the upper deck that
is sitting down.
Macalania Temple
Hidden treasure
Solve the entire puzzle (three slabs of ice) then distinguish the
three floors. The first floor is the one with the three big ice
slabs and the shiny object, the second is the big floor with the
three poles, and finally is the small floor. Step on the shiny object
on the second floor, which should bring an altar to your right. Take
the Macalania Sphere and place it in the slot that makes a ramp.
Then, go to the last floor and take the Glyph Sphere. Bring it to
the altar on the second floor and put it in. Proceed to the first floor
and step on the shiny object there, which will make the altar appear
to the left of the screen. Push it and watch. Get the pink
Destruction Sphere and go down to the last floor. Insert the sphere
in the slot you have not used and a treasure box will then appear. Get
the treasure and go to the second floor. At the three big altars,
take out the Macalania Sphere from the one to the left. Put it in
the slot to the far right to make a big ice thing appear. Push the
moving altar to the right, then take the Macalania Sphere from the
slot to the far right and put it in the moving altar. Push it so it
goes to the last floor. At the last floor, push the altar right
again to activate an ice slab. Then on the second floor, take the
Macalania Sphere and put it in the left large altar. Then, go to the
Chamber Of Fayth and take the treasures found there.
Omega Ruins: Easy
gil
Get Rikku's Legendary Weapon and use the specified crest and
sigil to power it up fully. It will then receive the Gillionare
ability. Go to the Omega Ruins and locate a Zaurus and treasure
chest to fight. Steal from the treasure chest with Rikku. Do not Mug
it, as this will kill it. Assuming that the treasure chest has
nothing in it, it will turn out as a Mimic. Beat the Mimics to get
100,000+ gil every time.
Run around in the
Omega Ruins and you will encounter treasure chests in battle. Steal
from them and about 75% of the time they may become Mimics. If you
beat them, you will get 50,000 gil. In all the other encounters
there, you can get some valuable four slot equipment to sell or
customize.
Remiem Temple:
Cloudy Mirror
Fly in the airship (obtained directly after you finish the
Zanarkand Ruins) to the Calm lands. Proceed to the Chocobo rider standing
still directly out of the Al Bhed location where the Airship dropped
you off. Take the Chocobo to the southern entrance and go east to
where you see a Chocobo feather. Press
X
over it and the
Chocobo will jump down. Go into the entrance that you see. You will
see a huge temple and bridge leading to it. Go across the bridge and
move to the left side, not through the door. Examine the sphere you
see and then go to the opposite side. Press
X
near the
Chocobo and race it. Win this race and get the Cloudy Mirror (which
is the Celestial Mirror's first form).
Remiem Temple:
Entering
Ask the Chocobo girl to ride a Chocobo. Ride it all the way down
were you usually start out races with her. Go all the way to the end
to find what resembles a yellow Chocobo feather. Press X
on the feather and the Chocobo will back up, jump off the ledge, and
land on a new section of land. Go to the exit of that section of
land. The next screen will show the Remeim Temple.
Spira: Chocobo
Feathers
Around Spira, in the locations when you can ride a Chocobo,
there are Chocobo Feathers on the ground. These feathers are easily
spotted due to their semi-open location and out-of-place color.
Monster Arena:
Keep items
When fighting in the Monster Arena, even if you die, you still
keep any items you may have stolen.
Monster Arena:
Easy Gil
Have an attack that does at least 50,000 damage. Quick Hit is
suggested. Release One-eye in special contest by capturing at
least four of each species of One-eyes in all Spira. You can get
between 300,000 and 1,000,000 gil by beating One-eye. Also, sell
the items he drops (such as those with Triple AP Auto-ability), to
get more.
Mt. Gagazet: Get a
lot of Kimahri's skills
When you are fighting Biran and Yenke on Mt. Gagazet, just keep
using Lancet on them until there is no more to steal. Kimahri will
have a lot more skills than previously.
Omega Ruins Easy
AP:
Find Omega Weapon (this can also be done with Ultima Weapon).
Have Rikku Mug from him and you will obtain 10 Doorway Tomorrows. Do
not waste these they can give your weapon Overdrive > AP,
which gives you AP every time your Overdrive meter fills, then set
the Overdrive of the owner of the weapon to ally, which will charge
the Overdrive meter. Next, go to the Cavern Of The Stolen Fayth and
fight a Pot. The Pot will not do anything until you attack it. Put
the owner of the weapon with the Overdrive > AP ability in your
party. Keep
Triangle
held for at least half an hour (use a
rubber band), then flee. The person will get one Sphere level up.
This works best with Lulu and her weapon Space Master, which has the
ability Triple Overdrive.
Thunder Plains:
Dodging lightning bolts
There are Save Spheres in the North and South parts of Thunder
Plains. After you have dodged about ten bolts in either area, go to
the Save Sphere and save your game. Then, start dodging lightning
bolts again. If you get hit by a bolt, just restart the game and
load your saved file to continue from the number of bolts you dodged
previously
Thunder Plains:
More lightning hits
When finishing the Thunder Plains side quest, run in the misty
or foggy parts of the plains. The lightning tends to be more
frequent there.
Zanarkand Dome:
Hidden treasure
When you go to Zanarkand Dome for the second time, there will be
a hidden treasure. Enable all of the four-space cubes and the screen
will open. Take the Destruction Sphere and put it in the right slot,
which will open the other screen. Take the treasure then get Anima.
Thunder Plains:
Items
If you can dodge the lightning a certain number of times in a
row, you will be rewarded with items. Also if you get struck by
lightning 30 times, you get an Ether. If you get hit 80 times, you
get an Elixir.
| Times
Dodged |
Item |
| 5 |
Two
X-Potions |
| 10 |
Two
Mega-Potions |
| 20 |
Two
MP Spheres |
| 50 |
Three
Strength Spheres |
| 100 |
Three
HP Spheres |
| 150 |
Four
Megalixirs |
| 200 |
Venus
Sigil |
To avoid 200
lightning bolts easily, use the airship to get to the Thunder
Plains, and go to the northern part. Dodge enough lightning bolts successively
to make the chest appear but do not open it just yet. The amount of
times required to dodge for the chest to appear will be different
for almost everyone attempting this trick. Stay close to the exit so
that you can leave swiftly before lightning strikes again. After
dodging, go back past the treasure chest and enter the southern
part, then at once leave and go back up past the chest to the
northern part and get hit twice by lightning. Go back to the chest
and open it. It should say that you dodged 200 consecutive lightning
bolts or more. Make sure to stay close to the exit when dodging or
getting hit by lightning so that you can leave immediately before
lightning strikes once again.
Thunder Plains:
Invincibility
When you are in the Thunder Plains, have the two best hitters
and Yuna as members of your party. Have Yuna summon Ixion if the
enemy is electric, such as Larva. Every time the enemy hits you with
a Thunder, Thundara, and Thundaga, Ixion will absorb the attack. If
the enemy hits you with a physical attack and you run low on HP,
cast Thunder or Thundaga on Ixion and he will be healed. Note:
If the enemy is not electric, attack with the two hitters or summon
another Aeon. This will work with other Aeons such as Ifrit and a
Bomb.
Thunder Plains:
Kimahri's legendary weapon
Activate three of the Qactuar stones. Stand at any stone that
seems to be glowing and press Square to see the spirit of a Qactuar
released. After activating three stones, locate the Qactuar ghost
flying in the south part of the thunder plains. He is slightly
transparent, so look carefully. Follow it to a small ruined
lightning tower on the right side of the screen and press Square.
A treasure chest should appear, containing his legendary weapon.
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