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[GameShark Codes] [FAQ's]

Devil May Cry

0-9  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

 
All-star group photo
Finish the game with an S rank on all missions.

Skip FMV sequences
Press Select during an FMV sequence.

Easy difficulty
Intentionally use continues while finishing one of the first three levels. An option for the easy difficulty setting will appear when you begin then next level. Once easy difficulty is selected, you will be locked into that setting for the rest of the current game.

There are extra in-game options when playing the game in hard mode. Press Select while playing after starting a level. Two new options, "Save" and "Total Results", will then be available.

Legendary dark knight mode
Finish the game under the hard difficulty setting. You will be able to play as Sparda in this mode.

Dante must die mode
Finish the game in legendary dark knight mode.

Replay bonus
Finish the game under the easy difficulty setting. You will be able to keep all your items such as the grenade launcher and all your swords.

Hard difficulty setting
Finish the game to access the hard difficulty setting.

Super Dante mode
Finish the game in Dante must die mode. Dante will be able to change into a demon with unlimited Devil Trigger.

Secret missions

Mission 3: Fall back in the water where the skullheads were located.

Mission 3: You will start near the Judge of Death. Press X to get the secret mission.

Mission 3: After you get chased by the Phantom, at the end of the hall will be a door to the left. Enter it.

Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out.

Mission 4 part 2: Go to the airplane room after the panther has been defeated, then take the elevator down.

Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located).

Mission 11: Go through the door at the start of the mission.

Mission 14: Check the skeleton of the boat from the previous mission.

Mission 15: Check the skull carving underground in the previous mission.

Mission 16: Defeat the blob Boss, then go to the airplane room.

Mission 16: For a second secret mission, go to the coliseum.

Mission 17: Go through the warp zone, then cross the broken bridge without falling.

Mission 21: Check the wall on the opposite side of the power-up statue.

Hints & Tips

Hidden Orbs
Check on top of pillars and other high places. You can get a good hand full of Red Orbs and other special treats.

At the begining of the game, jump on the bridge that spans across the walkway. Walk all the way to the left and a Blue Orb fragment will drop.

If you find a knight in armor in some levels, destroy it and you will get some Red Orbs.

Fast transformation
This trick can be done at any time after you get Ifrit. If you want a fast change between Alastor or Ifrit, press R3 and he will do something and either a Blue or Red light will surround you, indicating the switch.

Quick Devil Trigger
Approach an enemy and press R2 to taunt the opponent. The Devil Trigger meter should go up by one.

Press R2 + Left Analog-stick in any direction to taunt. Proper timing is required. Once done right, it will increase by two symbols instead of just one. If you do this taunt from a distance it will always give you at least one. The normal taunt only gives you a half when done at that distance. When you know you have done the taunt, instead of him instigating with one gun, he will use both guns.

More Orbs
This trick can be preformed in any stage, as long as you find that this mission has a lot of monsters. First, kill every monster on that mission or even after a part of that mission. Save the game, then press Select to reset the game. Restart the mission again and begin killing monsters. Repeat this to get more Orbs.

Save the game before you play the mission that you first fight Phantom (the scorpion-spider) in the hallway. This is the second encounter with phantom. Fight and beat Phantom. An easy way is to have three to five Magic Meters and have the Air Raid move mastered. Once you gain control of Dante after the short FMV sequence, press L1 to switch to Devil mode. Immediately press Triangle to jump then hold R1 to float. Press X continually as swiftly as possible until your magic runs out. Once you fall, run as far away as you can, while still keeping Phantom in your sight. Whenever he shoots a fireball, jump over it and slash his eyes. Repeat this until your magic meter is full again. Change into Devil mode and perform the Air Raid on Phantom. Repeat this process as required until he is beaten. Collect the 500 orbs he drops. Then press, Select and choose save. Overwrite or save the game in a new slot. Then, go back to the game. Press Select, and select "Reset". Choose to quit. At title screen, load the mission that you just fought Phantom in. When you start again you will have the newly acquired orbs and you will be able to fight Phantom again. Repeat this entire process as you desire to collect orbs (at least 15,000 suggested). This is one of the easiest Boss fights and it happens in the beginning of the mission before you really need orbs. After this, do not waste any orbs on anything. Choose wisely on what you purchase.

Locate the secret missions rooms with killing the phantom babies. Either of the two will do. Simply go into the room and intentionally fail the objective. Kill all the babies to get between 100 and 135 Orbs a pop. Then, exit the room, go back in, and repeat the process to get as many Orbs as you want.

When you enter the room with the Lion in it, jump on the top of the fountain. You will receive roughly twenty Red Orbs.

Play the mission where you battle Griffon. Before you fight Griffon, go to the room guarded by the blue shield and get the Luminite at the opposite side of the room. Then, go down the stairwell. Beat the two Fetishes (the fire demons) there. An easy and fast way is to roll or jump directly after shooting them, then jump (with Ifrit equipped) and do the kick. Keep repeating this until they die. gather the orbs, then go to the door. Immediately hold R1. When Dante aims, you will see one or two Sin Scythes. Immediately shoot, then roll or jump. Shoot continually until they are dead. Run around until all of the dropped orbs are collected. Then, return to the room with the Fetishes and kill them. There will be one more by the station where you buy items. Kill all three and return to the Sin Scythe room. Repeat going back and forth between the rooms, always collecting all the orbs dropped. Repeat this for awhile to collect a very large amount of orbs.

In hard mode during mission 4 when you face the phantom spider for the second time, while in the corridor where he chases you, just equip the gauntlets, Make sure you have at least five Devil Triggers. Turn into Ifrit and use Inferno three times in a row. If you are fast enough, he will die, dropping 500 Orbs (sometimes without even doing damage to Dante). Save the game, restart the level, and repeat.

To gain easy Orbs and level up abilities swiftly, after you have returned to the castle the second time (when the castle has changed), the room with the biplane will have new enemies. These enemies transform into bats and split when attacked. Enter the room (the gauntlets are suggested), shoot the first enemy with your grenade gun, then attack it. The monster will split into two more enemies. Attack until you can trigger Ifrit, then use Inferno to kill all the enemies surrounding you. Each time you enter the room and effectively beat all the enemies, you will gain 300 to 400 Orbs. Exit the room and repeat as desired.

In mission 4, after you beat the scorpion, you can get easy Red Orbs by going into the room where you got the shotgun with full devil trigger. In there are three Sin Scissors. Circle around until they are near each other, and activate the devil trigger. Begin shooting them with the shotgun. By the time you kill them, you will have reached the Stylin ranking, which gets you a lot of Red Orbs. Go out into the hall and kill things until you get full Devil Trigger and repeat.

At about mission 18, hit the switch and defeat the enemy with one eye and laser vision. After a few doors you should be able to run into another one of them. Take out your shotgun and use nothing but that weapon. The enemy will split into two, having three on the screen at once. Keep walking in circles and destroying the creatures. Two will die and the original one will remain. Again, shoot him with the shotgun and he will split apart. From this you should get close to 1000 to1500 red orbs. You can leave and do it again.

In mission 21 (the heart mission), have the Inferno move and at least seven Devil Triggers. Go back through the room where you battled Nightmare. Go to the room with the two Frosts. When you get there, quickly run in and run towards the first Frost you see. Activate Devil Trigger just before you get there, jump, then hold R1 and press Circle. Two Infernos should do in the first Frost. Swiftly run around to the second Frost. Attack it first with a Homing Kick (Jump and press Circle). After that, just use ground combos and knock it out. If you do any more jumping, it will have a chance to strike back. You should not use your guns, as they just slow you down and stop your combo. Killing the second Frost should fill your Devil Trigger again, and if done right, can easily get an absolute or stylish combo without getting hit. You will get hit seldom, and you should get enough Green Orbs to keep going indefinitely. The whole procedure should take an average of 10 to 14 seconds (excluding the time to go out of the room and return). and will yield about 200 to 240 orbs every time. This averages to about 800 orbs a minute. You can do this in normal mode, so the items are nice and cheap, unlike similar tricks which are done in hard mode, where things get very expensive. You can rapidly buy any moves you do not already have, and stock up on items for the final battle which is coming soon. Note: You should save fairly regularly (or when your life bar turns orange), to avoid losing all those orbs.

At the start of mission 8, do not jump over the main hall to the green door. Instead, jump down into the main hall. Mission 8 does not begin until you enter the green door, so go into the "puppet" room with the airplane. Then, go through the door on your left to the long curved hallway. Follow it until you see the gold-toned door. Enter this room (with the fountain) and use the Air Raid to swiftly kill the three Scythes. They should drop a good amount of Red Orbs. Next, go into the door in same room at the top of the stairs, where the lion door is located. Press R2 to taunt or kill the bug-enemies until your Devil Triggers are full, or are at least 4. Go back out the door into fountain room. Use Air Raid on the three Scythes again. Repeat this as needed. Note: This is your last good chance to build up your powers and your weapons.

You must have the Roundtrip move and have handguns equipped for this trick to work. When at a Red Orb Lantern, hold the corresponding Devil Arms activation button. As the Devil Arms leaves his hands, pull out Dante's handguns and start shooting swiftly. You should be able to get the Roundtrip/Handgun combo two to three times.

In hard mode at the start of level 4 when you fight the phantom in the hallway for the second time, you can easily get red orbs. At least five Devil Trigger gauges and Vortex level 2 are needed. Equip the Alaster, and as soon as he starts to chase you, transform and swiftly jump towards him. Use Vortex on him. Hold Circle + Left Analog-stick. He will try to hit you, but it will have no effect. Collect the orbs, press Select, save the game, and reset. Return to the title screen and load your file. Keep repeating this as many times as desired. After awhile you should be able to kill him in about twenty seconds without him touching you . Try to max out your Devil Trigger gauge and vitality for Dante Must Die mode.

On the third level, after beating the Phantom for the first time, leave the room you fought him in through the exit. You will now be outside the statue of the judge. Turn around and enter again to access the secret mission to kill 100 baby Phantoms. Fail it intentionally, then kill as many as you can to gain Red Orbs (about one from each). When they stop returning, leave through the door where you took the Lion Heart test (when you fell down and had to kill the Skulls). A screen will appear, stating that the mission was failed. Go back through the door and you will be able to attempt the mission once again. A long as you keep failing it, you can do this as many times as needed, gaining more orbs each time. The best part is that the baby Phantoms don't hurt you.

Fast punch combo
As Ifrit, you can execute a combo of fast punching attacks. In order to execute this move, stand close to the enemy, press the Left Analog-stick in the direction Dante is facing, then hold L1 and swiftly press Circle rapidly while holding in that direction. If successful, he will unleash a volley of fast punches and kicks. However, this will use two or three Devil Magic Symbols per volley.

Juggle enemies
First you go up to a small group of enemies that are close together (minimum of two enemies). Keep pressing Circle while holding R1 and pulling back the Left Analog-stick in the opposite direction that Dante is facing to literally "juggle" enemies. Note: Only use this trick on Marrionettes, Bloodymaries, Blades, and Fetishes. Practice on a single enemy at first.

Easy long jump
Using a Stinger of any level near the border of a ledge will make you do the automatic long jump. This is really useful after mission 3, when the bridge of the Cathedral is broken. Two or three long jumps will bring you easily from one side to the other.

Easy kills
When facing a single enemy, try running from it. If it follows, run towards a wall if one is near. When you are few steps away from the wall, rapidly jump at the wall. When you hit the wall in mid-air, swiftly press Jump again and away from the wall. When you land on the ground rapidly turn around to get the enemy from behind and attack.

To beat a single dummy, use your sword to hit him in the air. Then while he is still in the air, use your guns and keep firing. He will stay suspended if you keep shooting. Do not use this trick around other dummies one could come up behind you and hurt you.

Press Circle(2x's), then while Dante's sword is back, press Circle again. He should then do a Double Upward Slash. Then, do the High Time just after the Double Slashes. Hold Circle until Dante is in the air, fire the pistol until Dante begins to drop down, then press Circle again. Also, for the Fire Gauntlet, charge Magma Drive until the enemy is about to attack. If it is not dead yet, use the Kick 13.

You can get an easy kill with the Ifrit Gauntlets and your shotgun. Equip both, jump, and fire a solo blast from your shotgun followed by a Homing Kick. Jump up again and repeat. This makes you really hard to hit, and works with most enemies. Note: Since the shotgun does more damage when you get closer, if timed properly you should be able to fire the shotgun just before you land and still get a Homing Kick in on the enemy. This also works well when you are getting overwhelmed by enemies, because while you are hopping around, they tend to try to follow you and end up in a little group that is nicely lined up for your shot and kick, which will usually knock them all down. Repeat these steps until all your enemies are scattered into little bits all over the floor.

Do a High Time, go up in the air with your opponent, then start firing your guns. When you are about to descend, do an Air Hike and keep firing. Your opponent will still be getting hit from above, and his body will go up. As soon as you hit the ground, keep firing.

To kill opponents with ease, knock them up into the air with the first portion of the High Time attack, but without making yourself jump. Just tap Circle instead of holding the button. Next, aim your guns and fire swiftly. They will suspended in the air until they are dead. This will also sort of work with the shotgun. You need to be alone or have enough time to kill them without interference because this leaves you wide open.

Beating the Griffin
Although your first instinct would to be to start blasting away at him with your guns at a distance, patience is the key to this fight. As soon as the battle starts, walk forward a bit. A lightning ball will hit the ground, giving out two bolts of lightning that come together as though they were scissors. Jump forward and the camera angle will change to where you can see the Griffin in your sights. As soon as this happens, walk backwards while firing. He will fly towards you while dropping balls of electricity. When you see this happen, run at him and jump on his head. Then, jump off and fire away. He will fly away some distance, then stomp around and laugh. He will then charge towards you. Make sure to have the Gauntlets equipped. When he gets close, jump on his head and jump off. As soon as your second jump is performed, start firing quickly. If you are able to Devil Within, do so while firing. As soon as you drop he will jump away. As soon as this happens, keep your distance. He will blow a gust of wind at you, then fire either lines of electricity or two electric lines coming together as you saw at the start of the battle. Keep your distance and avoid these attacks. When he is finished, he will charge at you again. Do the same routine. After some rounds of this, he will fall to the ground as if wounded. Approach him and bring out the Devil Within that you have gathered by shooting at him with your guns. Start punching him until he gets up. Punching him takes damage. After a few minutes into the battle, he will perform the attack he performed at the start. Do the same routine with the same tactics and this should finish him. Every once in awhile he will perform an attack that will put him high in the air before flying down at you. He will have bolts of electricity guiding his path so it will not be too difficult to evade. Remember, distance and patience. Do not go to him let him come to you.

When you first enter the coliseum to fight Griffin, have at least four of five Holy Waters. At the start of the battle, use all of your Holy Waters. After you use the first one, an intermission sequence will show Griffin falling to the ground, making him incapable of flying. Then, just waste all of your Holy Waters until he is beaten.

Beating the hallway Spider
To kill the spider in the hallway without having to continually jump and slash, run away and jump until he stops. Stand next to his head. When he stops charging, time your attacks so that they begin the instant he shoots. Do not swing too early. You may be able to swing slightly later. If done properly, you will stuff his own fire down his throat.

Beating Nightmare
Do not attack the metal plate which transforms him. Instead, let him pull you down into his special underworld. After beating the mini-Boss in his underworld, go back to the surface by stepping through the portal. When you come back, it will destroy about one quarter of his health. Then, when you hit the metal plate to transform him, stand straight in front of Nightmare. Once the energy ball on top of him appears, he will start to shoot a beam of ice at you. Jump on top of him and attack the ball continually. Continue this until you beat him.

Take time to obtain Orbs and get the Inferno attack. Make sure to get a Devil Star, Vital Star, Holy Water and an Untouchable. Have the Fire Gauntlets equipped. When you go into battle, let Nightmare take you to the Underworld. Beat the monsters there, then take the warp out. Run over and hit the switch to transform him. Use the Holy Water (it will take about half his hit points away). If your Devil Trigger is not full, use the Devil Star. Transform, then use Untouchable. Keep hitting Nightmare in his true form with Inferno until he is gone. Make sure to run over and hit the switch again if it is about to shut off. If your life gets to low, use the Vital Star.

When fighting Nightmare, it will perform an attack that sucks you into another realm where you must fight a mini-boss and some skulls. Notice that while in the room that the main Boss is in "shadow" form and will not attack you until all the skulls are dead. Just kill the closest skulls to the shadow figure, and taunt the shadow. Taunting enemies will raise your Devil Triggers. If you are low on health, taunt until your Devil Triggers are full. Then, use your Trigger to gain health. This trick allows you to refill lost powers and vitality during one of the hardest fights in the game.

The tracking dark arrows he shoots at you while the core is revealed can be reflected back to him with Rolling Blaze, doing damage. Time the jump when they are about to hit you. They will go back, hitting Nightmare's core.

If you let Nightmare snag you with a cocoon, you will only have to face a Sargasso and the ghost of the Phantom (the first time you fight Nightmare). The second time, you will face Sargasso and the ghost of Griffon. The third and last time you will face a Sargasso and the ghost of Nelo Angelo. All the ghosts of the Bosses fall easily with Holy Water or Alastor's Air Raid. Also, when you light up the Emblem Trigger in the room, he turns into a solid form. When he attacks in this form there will be a glow all on top of him continuously for easy kill. If he turns back to a puddle form, hit the Emblem Trigger to get him back into solid form.

Beating Marionette/Bloody Mary
Equip the thunder sword (Alastor) and make sure you have bought Stinger level 1 or 2 with your red orbs. Keep hitting the enemy until it dies. This should only take three hits. You can also have the Vortex level 1 or 2 with Alastor in Demon state. When in the air in Demon state, hold R1 to stay in the air, then press Circle to hit the Marrionette. This should only take one hit.

Beating Mundos
Purchase as many Devil Stars as you can throughout the game. When you reach Mundos, you will be on the ground, and he will be in the center of a lava pit. Use your Devil Star, transform into Devil state, and fire your new weapon at him. They are balls of fire that do massive damage. Continue doing this until you defeat him. If you run out of Devil Stars, there will be large balls that occasionally appear in front of you. Destroy them and you will regain enough Devil Triggers to transform.

When he is flying through space, the best way to avoid getting hit is to fly around in circles. Shoot as quickly as you can to break his shield and build up your Devil Trigger. When your Devil Trigger is full, use it. You will unleash a powerful dragon attack. Keep doing this until he is beaten. When he is in the lava, avoid and attack the orbs. Use Devil power and shoot the comets at him. When he shoots the white orbs at you, slash them with your sword and they will fly back at him. He shoots about three white orbs. Be careful, because if you hit too early or too late, the orbs will explode in your face. It is the strongest thing against him. The comets do little chipping damage. Watch out for the lava dragon -- kill it as soon as possible. You will gain health from it.

Use this trick during Mundos' second stage in the lava pit. Wait for Mundos to release four giant orbs. Instead of exploding them, wait for Mundos to absorb the orbs. They will then begin to circle around his head; which means he is about to "pitch" them back at you. It is difficult to dodge the attack, and almost impossible if he absorbs all four. Instead, just stand back and transform. When he sends them flying towards you, "bat" them back with your sword. You have to be in Devil form or this will not work. If you need Devil Energy, shoot at least one of the four orbs he sends. This should give you enough energy to perform the trick. This strategy requires precision and timing if you want to hit him with all four or three orbs.

Beating Phantoms
A well-timed sword slash can reflect a Phantom's charged fireball back to him, doing damage. Also hit him continually with Air Raid when he is ready to shoot.

The Phantom falls easily to Air Raid. Using your handguns or shotgun is almost useless. You must have a good Devil Trigger gauge for him to die easily. The key to beating him is Air Raid or Holy Water.

When facing a Phantom, go behind him and use Air Raid on his butt. This is where most of his insides are exposed, so you can deal more damage.

Beating the Phantom Spider
When you fight the Phantom Spider for the second time outside, you will see a round window on the floor. Instead of shooting or using the sword on the Phantom Spider, try to make him smash through the window. Make sure you stand in the center of the window. It sometimes works if you are also behind him when he jumps. Move out of the way and when you see him land in the middle of the window you will see it smash a little. It takes five smashes for him to go through and die.

Beating Shadows
The easiest way to open up their core swiftly is to use handguns with Alastor's Devil Trigger activated. Once the core is opened, two Devil Trigger sword combos will make them turn red, This works better if you also throw in a Stinger. Once they are red, continually jump out of the way and shoot until they die.

Beating Sin Scissors/Sin Scythes
Equip the shotgun and keep shooting. This should only require three shots.

Beating Nero Angelo
When you are on level 4 and are about to fight Nero Angelo, find a way to knock his guard down to a point where he looks like he is panting. When this happens, turn into the Alastor Devil and do the 4-Slash combo followed by a Stinger. This should reduce his health greatly, especially in Devil Trigger mode.

Beating Nero Angelo
With Alastor (first and second times), make sure you have at least Stinger. Air Raid may also help. Turn into Devil mode and strike at him with your basic sword combo. His guard will be broken at roughly the third hit, unbalancing him. If you are fast enough, you can keep hitting him without giving him the time to teleport away and take away a lot of his life bar. Every time he uses the Energy Ball, Stinger towards him. He will stop the attack. Every time he teleports and slashes, jump over him and strike him from behind. Air Raid will break him out of any attack he tries. Plus he cannot hit you in any way. Unfortunately he can block the bolts, so try using it when he is near death.

With Ifrit (second and times), make sure you have learned Inferno and Rolling Blaze. Once the battle begins, activate the Devil Trigger and get near to him. Everytime he guards, jump against him. His guard will be broken. Come down with Inferno and repeat. When he uses the flying swords during the third time, ,jump against them when they are about to strike you. You will demolish them.

Mission 5: Get the Ball Of Power back to the Lion door
After beating Nelo Angelo, you will only have two minutes. First, run to the door where the big gray mirror is so you do not face the Sin Scythes. Go to where the long staircase is located and jump down to the bottom blue door and press X to finish the mission.

Mission 9: Easier jumps
After you get across the bridge when starting , go to where the Time Capsule (store) is located on the left side. Purchase Air Hike (costs 4,000 Red Orbs). Later in the mission when you get up to the platforms, use the Air Hike to make the jumping easier. In order to use the Air Hike, double jump in the air.

Good looking kill
Face your opponent. Then, press the opposite direction that Dante is facing and Triangle, with your handguns equipped. Swiftly press Square continuously until they die.

Easy Stylish combo rating
Attack groups of monsters you will only need to do a few combos to obtain a Stylish rating.

When equipped with the Ifrit Gauntlets and either the Shotgun or Pistols, run to the enemy, then press Triangle, Back, Square to perform a backwards somersault kick. Blast away with either weapon, then perform a homing kick into them. Execute the Flaming Uppercut, which usually connects at the exact time they stand up, and will sometimes still be classified as part of a combo.

Grenade launcher
The grenade launcher has a lot of recoil. To lower this, once you shoot it, at once press Triangle to jump or roll.

Shotgun
To obtain the shotgun for Dante, go into the room next to the Judge Of Death. Go upstairs and destroy the table directly across from the Grim Reaper with the rusty key.

Charged firearms
You can charge any weapon by holding Square or X while aiming. The longer the charge, the more charged ammunition you will shoot (handguns only). However, you can still charge any weapon but only get one shot (excluding the needlegun). Regrettably, when you charge The Nightmare - Beta, it takes away your Devil Trigger symbols. Charged ammunition is great for building Devil Trigger symbols when you are in Devil Mode you shoot charged ammo, but you do not build Devil Trigger symbols.

Double Upslash to Stab
When you preform a normal combo, take two slashes, then delay very briefly (directly after he stops his sword swing for the second slash) and press Circle again to upslash twice, and one last time to stab or hard slash. This will make the Sparda sword transform for the end of the combo.

Multi Stab
Start with two slashes, then pause for a brief moment (almost until he puts his sword away), then press
Circle to start stabbing. Then press Circle continually to extend the amount of time he is stabbing. This also makes the magic stones light up in only one combo and the Sparda sword transform for the end of the combo.

Bangle Of Time
Finish secret mission number 12 in mission 21 opposite of the Time Statue in the room with the door that resembles arms that close when you approach. There will be a wall, but it is really a hidden door. Go through the secret mission and beat all the Nobodies. After that, there will be a dragon. It breathes fire and guns will not work against it. After that, either two Frosts or a Shadow will appear. When you defeat them, make your way to the Bangle Of Time.

Nightmare-B
The Nightmare-B is a mysterious weapon that was produced in the Underworld. To acquire it, you must be on mission 16 and have Double Jump from Alastor. When you begin the level, go up on the platform, and exit out the only door. You will see blue torches on the ground lit. Find the one side of the level with arc openings. When facing with the back wall inside, turn left to go into the room (where blue shield was located) follow the path through, make it through the forcing spikes, and you will come to a dead end with a object glowing at the end and deadly toxins on the bottom. Jump onto the only platform, then use Double Jump to get Nightmare-B (must have Alastor equipped). This weapon is very powerful against the blob when he is transformed. However, it takes up one Devil Trigger.

When using the Nightmare-B, use devil mode. You will be able to use more charged shots because while charging, the only devil mode that is being used is that for being in devil mode.

 

 

 

 
 
 
 
 
       

 

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