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[GameShark Codes] [FAQ's]

Crash Bandicoot: The Wrath Of Cortex

0-9  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

 

Different ending sequence
Gather all of the 46 gems.

Hints & Tips

Wizards And Lizards: 3 second time trial
Hit the clock at the beginning of the level to start the time trial. Then, press
Select. You will warp to the end of the level and earn your Platinum Relic.

Sea Shell Shenanigans: Box warning
In this level, you will see a lot of boxes hidden by plants. Before you smash them, make sure that they are not TNT crates.

Wizards And Lizards: Level warp
Touch the stopwatch icon, then press Start. You will be warped to the end.

Beating Lo-Lo
Just watch where the mask floats and shoot there.

Beating Py-Ro
Just hold Square to charge the water cannon or you will never hit.

Get close to the Crunch to hurt him.

To beat Py-Ro, run backwards when Crunch charges at you. Now dodge the flaming rocks that he throws at you until you get to the robot. You will automatically jump into it. Chase Crunch back up the path while charging your water cannon by holding Circle. Charge for three seconds, then hold Square to activate your water cannon. Then get close to Crunch to kill him. This has to be done three times. However, every time Crunch will throw more flaming rocks and be quicker. Sometimes the rocks will split into two, and once in a while he will launch a big rock that you will have to double jump over.

Beating Crunch Time
Every time freezeballs, beams, or fire comes out, jump over the fence into the inside platform. They cannot touch you here, but fireballs will land everywhere just watch for their shadows. There is a series of elements you have to steer clear of. Then shoot Crunch with the bazooka and spin Cortex. The series is: fireballs, shoot Crunch, spin Cortex, freezeballs, fireballs, shoot Crunch, spin Cortex, fire, fireballs, freezeballs, fire, shoot Crunch, spin Cortex, beams, fireballs, fire, beams, freezballs, fireballs, beams, shoot Crunch, spin Cortex. If you win, you will unlock five secret levels for which you must gather a certain amount of relics in order to open the doors.

Avalanche: Getting all the boxes
While riding the snowboard and the avalanche is pursuing you, do not try to get the boxes. The alvalanche demolishes them for you. Just keep boarding.

Arctic Antics: Extra lives
After you have eaten the Boss in level 4 and earned the bazooka, go back to level 1, Arctic Antics. Shoot the three woolly mammoths to obtain extra lives.

At the end of this level, there is a mammoth on top of a few ice towers. Once you get the Double Jump, you can use it to hop on the ice towers then jump up onto the mammoth.

Once you beat the second Boss and have the "Double Jump", jump on the heads of the woolly mammoths (you do not have to wait for the bazooka). You will acquire an extra life for each woolly mammoth you jump on. Note: For the one at the end, you can get up the glaciers if you keep trying.

Go to the bonus platform and proceed through the bonus level. When you get back, jump to the right. You should hit a woolly mammoth and get one extra life if you have jumped on it. You have to jump back swiftly because the woolly mammoth vanishes.

Easy Gems, Relics, and Crystals
Do not collect everything at once in a level so you can get 100% game completion quicker. Instead, use this little trick to receive all powers from the guardians. This is the order you should do it in. First, do not gather all Boxes and avoid Bonus Platforms to receive 25 Crystals to beat the Masks. Then, if you have beaten Cortex, return for the Gems and collect them before Uka Uka and Cortex. Next, this is the hardest challenge. Use all your effort and special powers and be as fast as you can. Make sure you use the Freeze Timer Boxes to avoid receiveing a longer time in time trial mode. Remember all of them in each section of the warp room. You will receive a secret warp room and extra levels to find the secret treasures.

Wait until you get the Crash Dash power to get the Relics. This way, you can move faster.

Bamboozled: Shortcut
Begin a time trial on the Bamboozled level. When you reach the parts where the track twists like a slide, turn right sharply and land on the tracks below .If done properly, you can remove six to ten seconds off your time.

Crunch Time: Safe locations
When Crunch does release the elementals, sometimes there are safe locations you can use. When he does release Wa Wa, stay at the bottom of the screen. The water balls cannot get you there. When Crunch releases Lo-Lo, stay on the metal part where the lasers are at the top to avoid being hit.

Crunch Time: Fire Elemental Pyro
When Crunch releases the fire elemental Pyrom hop onto the pipe behind you to not be burned. You can do this by jumping to another platform, but its alot easier to use the tactic that avoids the steam coming out of the grounds.

Easier apples
If you happen to do well in the Question Mark level of Jungle Rumble, depending on the amount of apples (Wumpa Fruit) the game decides to give, you can receive up to 145 to 150 apples.

Avoid losing lives
When you die, just press Start before the screen turns black then select "Warp Room". You will go back to the warp room without losing any lives.

Higher jumps
You can go higher on a jump by sliding (Circle) then jumping (X) while still doing the slide.

Bamboozled: Fall into ground
When in this level, you can fall into the ground, not knowing if you are dead or alive. Just go down more than halfway on the first loop. Roll off directly beside a pole and you should fall through the ground.

Bamboozled: Extra lives
If you do be careful, you can get roughly seven extra lives with all the apples, crates ,and Crash Bandicoot boxes. Keep playing the level to get even more.

H2 Oh No: Bonus area
There is a chain of Nitro Boxes surrounded by TNT Boxes in the bonus area of this level. Do not worry about detonating the TNT on the left. Instead "sneak shoe" across the Nitro Boxes, and on the right side, get ready to jump up and gather the top Box. Get out of the way after detonating the TNT Box. If done properly, you will cause a chain reaction that destroys all the boxes in the chain.

Beating: Ro-Ko
Roll around the side of the area without going in the middle. Every rock will come near you, and Crunch will mainly miss you.

When you are fighting Ro-Ko, aim for the N on Crush's back. preform this three times.

Earning gems
In any level, to earn a gem obtain all of the boxes. This will also boosts your lives and apples.

The only way to reach the colored gem areas is to not die on the level before you reach that area.

Beating Wa Wa
When you are facing Wa Wa, crunch will shoot things at you. He will fire blue beams that you should jump over. When he fires green things, duck. Hop from one panel to another. When you reach Crunch swiftly spin. Watch out the panels will sink.

Attempt to get a head start on each run. Once Crunch jumps back at the beginning, run. When you spin him the next two times, do not stop running.

Gem locations
To get the Gems listed below, jump onto the Skull And Crossbones and find your way to the end.

Red Gem: Crash And Burn.
Green Gem: Wizards And Lizards
Blue Gem: Arctic Antics
Yellow Gem: Gold Rush
Purple Gem: The Gauntlet

Bonzat Bonsat: Super belly flop power
After acquiring the Red Gem, proceed to the Bonzat Bonsat level. Jump onto the Red Gem, then make your way to the end to locate a gem and the super belly flop power.

After you get past that "maze", jump over the fish, and kill the magic opponent with the blades, land on the bridge where the red gem is. You will be brought to a secret spot. Get by the secret. Close to the warp, you will see a new power-up. Get it to be rewarded with the Super Belly Flop. You need to have all the colored gems first. Any other level with Coco should have a gem-looking platform, but with different colors.

Blue gem: Arctic Antics
Green gem: Wizards and Lizards
Purple gem: The Gauntlet
Red gem: Crash and Burn
Yellow gem: Gold Rush

Crash And Burn: Red Gem
Do not try to jump the big gap. The warp zone at the end is an illusion, and you cannot get there. Instead, use the bazooka and shoot it. Do not worry if you die, because you will hold on to the gem.

When you are going for the Red Gem, you really can jump the large gap. It is a long ways, but it can be done by double jumping and preforming a good Death Tornado Spin.

When you do obtain the the skull and crossbones platform to appear and go through the area, when you reach the end there is a pit of lava. Instead of jumping over the pit, shoot the gem with the bazooka.

Relic times

Level 1: Arctic Antics
Sapphire Relic: 01:15
Gold Relic: 00:50
Platinum Relic: 00:37

Level 2: Tornado Alley
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:00

Level 3: Bamboozled
Sapphire Relic: 01:15
Gold Relic: 00:35
Platinum Relic: 00:25

Level 4: Wizards And Lizards
Sapphire Relic: 01:15
Gold Relic: 00:45
Platinum Relic: 00:35

Level 5: Compactor Reactor
Sapphire: 1:30.00
Gold: 1:10.00
Platinum: 0:55.00
Best time 0:38.96

Level 6: Jungle Rumble
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:12

Level 7: Sea Shell Shenanigans
Sapphire Relic: 01:23
Gold Relic: 01:07
Platinum Relic: 00:52

Level 8: Bonzai Bonsai
Sapphire Relic: 01:30
Gold Relic: 01:00
Platinum Relic: 00:45

Level 9: That Sinking Feeling
Sapphire Relic: 03:30
Gold Relic: 02:20
Platinum Relic: 01:10

Level 10: H2 Oh No
Sapphire Relic: 01:45
Gold Relic: 01:00
Platinum Relic: 00:50

Level 11: The Gauntlet
Sapphire Relic: 01:30
Gold Relic: 00:50
Platinum Relic: 00:40

Level 12: Tsunami
Sapphire Relic: 01:30
Gold Relic: 00:45
Platinum Relic: 00:40

Level 13: Smokey And The Bandicoot
Sapphire Relic: 01:20
Gold Relic: 01:10
Platinum Relic: 01:00

Level 14: Eskimo Roll
Sapphire Relic: 01:25
Gold Relic: 00:45
Platinum Relic: 00:34

Level 15: Fahrenheit Frenzy
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:10

Level 16: Avalanche
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:44.10

Level 17: Droid Void
Sapphire 2:00.00
Gold 1:25.00
Platinum 1:04.82

Level 18: Crashteroids
Sapphire 1:54.36
Gold 1:25.00
Platinum 1:20.00

Level 19: Coral Canyon
Sapphire 1:14.17
Gold 0:56.37
Platinum 0:48.35

Level 20: Weathering Heights
Sapphire 1:37.34
Gold 1:00.00
Platinum 0:54.08

Level 21: Crash And Burn
Sapphire Relic: 01:45
Gold Relic: 01:20
Platinum Relic: 01:15

Level 22: Gold Rush
Sapphire Relic: 02:15
Gold Relic: 01:45
Platinum Relic: 01:30

Level 23: Medieval Madness
Sapphire Relic: 01:40
Gold Relic: 01:10
Platinum Relic: 01:00

Level 24: Crate Balls Of Fire
Sapphire Relic: 02:20
Gold Relic: 01:55
Platinum Relic: 01:40

Level 25: Cortex Vortex
Sapphire Relic: 01:40
Gold Relic: 01:05
Platinum Relic: 00:58

 

 

 
 
 
 
       

 

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