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Arc The Lad: Twilight Of The Spirits

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Diekbeck
Be the victor in the 30 round arena trial in Cathena in Kharg's storyline to access Diekbeck as a selectable character.

New Game
Finish the game to access the New Game+ option. This will allow you to start as Kharg with a King Statuette, 999 Spirit Stones, 3 Diamond Coatings, and 100,000 G; or Darc with a Romantic Stone, 999 Spirit Stones, 3 Diamond Coatings, 10 Bountiful Fruit, 50 Dilzweld Bombs, and 100,000 G.

Choco
Be the victor in the 30 round arena trial in Rueloon in Darc's storyline to access Choco as a selectable character.

Hints & Tips

Golem Mask and Stuffed Bear
When you are fighting Bebedora and her two Altimas, it is a good idea to either kill the Altimas or steal from them to make sure you get Bebedora's Stuffed Bear and Maru's Golem Mask.

Herbs
Use this trick to receive ten free Herbs. In Chapter 1 of Darc's story, after you have Densimo into your party go to the entrance of Gorma's House. Look to the left, and you will see a yellow skinny Orcon walking around. Talk to him and he will note that Densimo is in your party, causing him to start talking about the five Wonders of Orcoth. Now pretend that you care about what he says and say that you will listen. He will ask you a few f times if you are still interested in listening. Just lie and say "Yes". In time he will ask you how many words were in what he just gave. Choose the one that reads 600-800 and he will give you ten Herbs. Note: You have to do this while Densimo is in your party. Doing it earlier or after results in you getting nothing.

Knuckle Guard
When you are playing as Kharg in the beginning, after going through the whole Banjo, Lloyd, Spirit Stone scenes, go to the bottom-left of Yewbell to the refinery. Talk to the man outside and he will say he is waiting for Banjo so he can unlock the shop. He will ask you to go find Banjo. Say "Yes", then go to the item shop. He will be in the upper-right corner. Talk to him, and he will give you the Knuckle Guard. It raises only Kharg's Defense and Guard,and it is a good weapon at the beginning of the game. When you no longer want it, sell it for 350 G.

Burst Blade
When you are fighting against Darkham and his bodyguards, beat Darkham first for Kharg's Burst Blade, which nearly doubles his attack arc width.

Dragon's Wrath and Storm Medallion:
When you are fighting the two giant dragons in Darc's story, kill the Golden Dragon for a Dragon's Wrath, which puts Darc's counterattack up to 100, or the Silver Dragon for a Storm Medallion. If you want both items, take the extra time to steal from one dragon after killing the first.

Joint attack
You can do a joint attack on enemies whenever your character's body is burning with fire. You will get this burning effect when you get a certain amount of damage. When using that character to attack, a nearby ally will team up with you.

Dealing more damage
Attacking the enemies from behind will deal more damage than from up front. Use this angle of attack whenever you can.

Beating Black Abyss
It is possible to beat Black Abyss at level 33 for both Darc and Kharg. A long range character (Maru suggested) is needed. Before you start the battle, equip every character with there weapons with at least two Diamond Coating or something else that raises your attack. Equip most of your characters with at least two Diamond Coatings is suggested. You will also need two Stone Bags for each character, and extra Gales that make you speed up in the party items for backup. Allow your character to learn a long and wide range moves. Then make sure to sell all your Elixir and other items that effect enemies items, and purchase lot of Strongest Herd and a dozen Revival Medicines. Give the six characters at least three Greatest and make sure to have one that can heal. Store that character with more Strongest Herd and three Revival Medicines. However, do not throw items that temporary raise ATT away, as they will also be needed. When you are ready to fight, select Maru with you and Demelia, or a party with Darc, Kharg, Paulette, Ganz, Volk and Maru. Black Abyss has three moves: summon Brain Cell to attack, absorb HP from nearby, and a beam that deals plenty of damage across the room (but not the edge of the room). This attack will regain his black mist and raise its defense. Black Abyss has great defense. You must kill Brain Cell to weaken it. If you notice the black mist around him slowly lighten, use this strategy. If you have master Black Abyss moves, then you are ready. Then separate your six characters, three to each side, and stay at the edge of the room. Then kill each Brain Cell. Do not use too many moves on them, but on Black Abyss.
Note: If you run out of SP for moves, re-equip that character's accessories to Gale to raise that character's speed. Raise Maru's ATT with items. Once you notice the mist surrounding Black Abyss has gone away, do not go near Black Abyss. You will find that the Black Abyss has become inactive. Then use this opportunity to slowly kill Black Abyss with your best long range attack.

Better aiming
To aim a bit better without moving from your current position, when controlling your character, hold R1 during a battle. Then an arc will appear. The highlighted arc shows the range where you can attack. Aim at the enemy and attack.

Aiming at multiple enemies
When enemies are nearby, you can attack them depending on your character's attacking arc. Some are large while others are small but ranged. Now go to the position that you would like to attack from. Hold R1 and aim the arc at the enemies. Then move the arc left or right to aim properly until you get "targets" above the enemies you wish to attack. Sometimes you must quit aiming and move a bit to aim properly. Some require a slight adjustments so turn very slowly.

Get more skill/magic
When certain characters "class up" at the end of the battle screen, this indicates you can learn a new skill or magic. Then go to the menu, select the character that "classed up" and select "Skill". The magic/skill menu will then appear, displaying both the learned magic/skill and skill/magics that have not been learned. Choose the one you wish to learn and pay the "SP cost" to get it.
Note: You will get SP by attacking and , killing enemies.

Easier experience
When you are in a battle and there are stumps, crates, etc., attack and destroy them. Sometimes you will receive items and Spirit Stones. It is worth the extra effort because even if it is empty, you receive experience and SP for them.

When you are in the Flying Castle and are fighting Lilia Getmann, there will be a few Meshimgen. If you kill one, on Lilia Getmann's next turn it will summon more Meshimgen. With this strategy you can get outstanding experience and SP. The Meshimgen also will usually drop 60 Spirit Stones, so you can use as many skills as you like. With this strategy, you can level up, get more Spirit Stones, and have enough SP to get everyone's star number to the maximum. And allow you to get ready for the powerful final Boss, Lord Of The Black Abyss.

A easier way to get extra experience is to fight in the Arenas (Cathena and Lamda in Kharg's story, or Orcoth and Rueloon in Darc's story). Though expensive (100 G for five to ten fights, 200 G for fifteen to twenty fights, and 300 G for thirty fights), you can on occasion get 5,000 experience per fight and upwards of 100 SP. A good method for getting though them is to make sure you have plenty of Spirit Stones or items to keep yourself healed. Also, remember that the last round is more often than not the hardest of the entire competition.

Chest behind dog in Milmarma
You will need to have a bone to give to the dog, Rover. It can be gotten by checking the two rocks behind the old man in the small land platform leading to the palace. You will not receive any item. It is just charity work to help little Rover get a new owner.

Deikbeck impostors
Note: This can only be done by being Kharg. When you come across the impostors, they will ask if you believe that they are the real Deikbeck. Even though their names are spelled a bit different, do not believe them and select the second answer. The first impostor is at Parenz Ruins, while looking for the three materials needed for the Tele-Op. You can find the impostor in the left corner of the area behind a large metal wall. You will receive a Shadow Talisman. The second impostor is in Peisus library. Once you have gotten the Lamda Sutra and have gone out, go back to the library. Then go into the place where you got the Lamba Sutra and meet the second impostor. Tell him that you do not believe him and he will give you a quiz. Answer ten questions correctly and you will get a Spirit Amulet. Answer at least one correctly and you will get a Neuro Charge (can be bought in a shop inside the Flying Fortress) for your airship.

The ten answers to the questionnaire from the Diekbeck imposter in the Library are listed below.

Counterclockwise
A Cat
Beautiful Stones
Palkia
How Much To Spend On the Entrants' Lunches
A Pair of Dice
The Shinobi Gang
Lakelta Deimos
A Pipe
Buster

You will get a Diek Screw (makes Diekbeck very fast) if you answer less than five correctly, a Neutrino Chage (for Airship) and Clivis's Book (rids player of all abnormal status) if you answer between five and ten, and the Spirit Amulet (blocks Fire, Wind, Water, Earth, and Light attacks for Kharg to equip) if you answer all ten.

Beating Demon Droguza
Before you go into the Megis with Darc's party in the "Evolution" chapter, make sure that Camellia is at least at level 20 and has every best weapon attachments and armor (and perhaps speed boosting). Before you go into the elevator in the lab, make sure that you have transformed Camellia into her younger self and have plenty of Spirit Stones to max her out. When you fight Demon Droguza, get beyond the point where he casts a wall attack spell, but far enough that he cannot swipe at Camellia (the rest of the party is support). Just keep shooting and he will almost never hit Camellia, except for his tail bomb attack (in which case you should be able to heal).

Items
When you are fighting enemies like the Delzweld soldiers, beat the commanders first. They often carry equipment you can use or sell.

When you are fighting Cameillia, and afterwards Droguza, locate the blue and green boxes on the battle field and break them open before the battle is over. The contents are well worth the effort.

When you are inside the Flying Castle, do not go straight to the elevators to fight the Divine Ruler. Instead, search each floor for the treasure rooms. There are powerful equipment for every character spread all over the fortress.

 
 
 
 
       

 

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