Octave Security puzzle When Wallace and Gromit reach the Octave Security in Act 4 Part 1 of the Warehouse level, shoot the big padlock on the big gates with the turnip launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of the room, the keys on the keyboard show's the sequence of notes/keys that
Gromit should stand on. It is fast and a light comes on above the keys, but not necessarily above the key that Gromit needs to stand on. Also, there are three notes, then four, and lastly five. When Gromit stands on the first three right keys, the next sequence will be rapidly demonstrated, and the same
occurs with the third and last sequence. There are eight keys on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6 5. The last sequence is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next level.
Guards When Wallace and Gromit reach the the maze in Act 4 Part 1, make your way to the box at the end of the hall in the maze. It will have a paw print. Enter the box. You will notice a guard walking back and forth in his area. There are two guards, and three buttons. When the guards are not looking,
press the button. If the guards happen to see you, they will shoot you, even if you are in the box. For this reason, if you block his pathway he will shoot the box that you are in and you will have to start over, and the buttons will be stationary. Also, if they cannot see you, you can run, and not have
to sneak. Note: Once you are pressing the button, at the end of the maze there will be a light blue cube. You will raise the cube if you press the button. Press all three buttons in order to get away from the guards.
Bonus level After you have rescued the baby, make your way to the area where the elephant has knocked down the doors. To the left of the doors leading to the next area of the jungle is a water chute. Jump into the water chute and go into the hole. You will come to a bonus level.
Beating Feathers McGraw When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after Wallace invents the shoes with the springs), make your way to the room where you battle Feathers McGraw. To start the fight, run around the room when Feathers runs into the wall. When this occurs, a gadget will be shown on
top of Feathers' vehicle. Also, it is out of the question to double jump with your shoes with the springs. Instead, jump once again, then on the second jump, he will jump higher after he hits the ground. After you are on top of the gadget on the machine, butt bounce on the gadget.
Note: You will have a certain amount of time to get on top of the machine before you butt bounce on the gadget. When this occurs, you will see bolts appear from him. Keep doing this until you beat him.
Destroying enemies Most of the enemies can be killed with Gromit's hand to hand combat moves. Just use them instead of your weapons. You might need to stockpile ammunition for the other tasks.
Diamond-O-Matic In order to save Archie and Wallace from the Diamond-O-Matic, do these things listed below. First, enter the factory. Afterwards, you will obtain the remote control. Note: The remote control is only usable when you happen to see a picture of
a remote control. You will have to ride the diamond carts. Once your on the carts, torpedoes will start to shoot at you. Use your turnip shooter to demolish the torpedo makers. You will not make it all the way up when the track is high, however the elevator can. Get off the cart and make your way to the
button. The button will help raise the gate of the elevator, but robots will chase you. Kill them if you need to on the button. However, once you are on the button, the production of the robots will go on. Once you are on top from the elevator, you will see Archie on a diamond cart. Activate your
porridge shooter and aim it at a spinning gadget. This will raise the burner to keep Archie from burning. Do the same thing with the others to save Archie from this part of the factory. Then you will run into an obstacle course. Cross it if you need to. Note that the obstacle courses will occur after
rescuing Archie in a definite area. You do not have to worry about the obstacle courses in the factory. In a few parts where you meet Archie, you will have to shoot, push, or press certain objects to save him from burning or from freezing. Note:
In the part where you have to press a button, the combination is weird. The buttons are not in order as they are set. The combo is 1, 3, 2. Press the first, third, and second button to keep Archie from freezing. To save Wallace, the tasks are easy. Normally you must save Wallace from certain enemies
when you are up close. If your farther away Wallace appears when he is fixing certain gadgets. If an enemy touches Wallace, it will disturb him and he will be killed, even if you hit him. Once you have finished every stage in the factory, you will run into Feathers McGraw. Wallace will be held captive
by Feathers, and you have to beat him and his machine. In the first part, when he jumps shoot him in the butt. Do this a couple of times, and this time you will have to shoot him in the eyes for a couple of times.