Supreme General (60 points): Play
through 1 scenario campaign on medium difficulty without
losing any battles.
Infiltrate The Network (25 points):
Inflitrate the enemy Flow Conduit network in a skirmish game
using only the Founder.
Crater Creator (15 points): Destroy
five enemy structures using any Super Weapon during skirmish
battles.
Demolition Expert (15 points):
Defeat 1 medium AI in less than 20 minutes in a skirmish
battle.
Hoover Maneuver (40 points): Use
Reapers to acquire 100,000 additional Raw Materials during a
skirmish session.
Skirmish King (50 points): Defeat 3
hard AI players during a skirmish session.
No Need For Heroes (35 points):
Defeat 1 hard AI player in a skirmish battle without building
any heroes.
Feel The Burn (35 points): Defeat
two medium AI players during a skirmish session.
Opposites Attract (15 points):
Defeat 5 opponents on the opposite platform.
Forged Alliance (35 points): Play a
team game with someone on the opposite platform.
Also there is one secret achievement
which is noy known.
Secret Achievement (45 points):
Unknown.
Hints & Tips
Masari
second mission (global domination): Easier completion This way is risky and
will be costly. It is best done after the second or third
mission when you have at least one Energy Magnet and a Key
Inspiration. This involves building up an army in Global mode
and then rushing in all of your units for a full front assault
on the enemy Origin Core, Glyph Carvers, and any other
mission-critical units. While this will not likely destroy the
whole force instantly, it will allow you to build a base without
worrying about any attacks or enemy reinforcements. Before you
start the mission, be sure to completely reach the unit cap in
Global mode. When starting the mission, create it and save.
Next, locate the Hierarchy base. When you know its position,
revert to your saved game and bring your Dropship close to the
base. Be sure it is close enough where your units only have to
walk a few feet but not so that they are attacked the moment
they hit the ground. Order all your units to attack the Origin
Core. When that is done, move onto the Glyph Cavers. Chances are
that if you have made it here fast, the Glyph Carvers should
only still be summoning the first Reaper Drones and have not
begun with the walkers. The next move is up to you either chase
the drones/walkers or return to base and attack later. The only
important objective is that the Glyph Carvers and Origin Core
are dead. Note:
Move fast, do not hesitate, and do not allow your enemy to
build. It is not a bad idea to have Architects at work with a
base to fall back on in case of a failed assault and you do not
want to start over. Casualties are also going to be high. Most
of your units will be destroyed, but their cost will be offset
by both the Energy Magnet(s) and the fact that your enemy will
have no base or reinforcements to summon and allow you to build
a new army from the battlefield or the Globe.