4f14-4f49 - 27 Inventory
slots, 2 bytes per slot.
If the slot is empty, the values are ff ff hex
If the slot is occupied, the first byte is the item code
(below), the second byte is 00 hex.
Inventory Item Codes (in
hex)
value - description (hex
address of the number of the item the player has)
Common:
1b - arrows (4b80 - set to ff hex for infinite arrows)
1c - fire arrows (4b84 - set to ff hex for infinite fire arrows)
1d - water arrows (4b88 - set to ff hex for infinite water
arrows)
1e - small healing potion (4b8c)
1f - large healing potion (4b90)
20 - small combined potion (4b94)
21 - large combined potion (4b98)
22 - small mana potion (4b9c)
23 - large mana potion (4ba0)
24 - anti-venom herb (4ba4)
25 - anti-venom potion (4ba8)
26 - magic cube (strength) (4bac)
27 - magic cube (intelligence) (4bb0)
28 - magic cube (constitution) (4bb4)
29 - magic cube (mystic) (4bb8)
2a - copper key (4bbc)
2b - silver key (4bc0)
2c - gold key (4bc4)
2d - steel key (4bc8)
2f - torch (4bd0)
31 - compass (N/A)
32 - chalk (4bdc)
Dreamertown:
39 - a rose (4bf8)
3a - Mrs. Sengarn's books (4bfc)
3b - a balloon, somewhat deflated (4c00)
3c - shade fern (4c04)
3d - bread and butter (4c08)
3e - Master Bacchus' best booze (4c0c)
3f - sleeping draught (4c10)
Steamertown:
40 - crowbar (4c14)
41 - lump of zantium (4c18)
42 - kitten (4c1c)
43 - cork (4c20)
44 - castor oil (4c24)
45 - empty stew plate (4c28)
46 - stew (4c2c)
47 - stew with castor oil (4c30)
48 - dynamite (4c34)
49 - control wheel (4c38)
4a - oil can (4c3c)
The Hive:
4b - black module (4c40)
4c - blue module (4c44)
4d - green module (4c48)
4e - red module (4c4c)
Fairy Forest:
4f - silverweed (4c50)
50 - blue ice flower (4c54)
51 - red sunflower (4c58)
52 - dark green flower (4c5c)
53 - light green spring flower (4c60)
54 - honeycomb (4c64 - adds this value with value in other
honeycomb)
55 - branch from an old oak (4c68)
56 - Horpach's magic wand (4c6c)
57 - good luck potion (4c70)
58 - yellow crystal (4c74)
59 - honeycomb (4c78)
5a - empty bucket (4c7c)
5b - bucket of fresh water (4c80)
5c - captured bee (4c84)
5d - fish seal (4c88)
5e - horse seal (4c8c)
5f - bird seal (4c90)
60 - shrinking potion (4c94)
61 - harp strings (4c98)
62 - knife (4c9c)
63 - silk thread (4ca0)
64 - bee sting (4ca4)
65 - fairy gold (4ca8)
66 - bee basket (4cac)
67 - wooden mask (pass) (4cb0)
68 - ray glass (4cb4)
69 - moonbeams in a ray glass (4cb8)
6a - antidote potion (4cbc)
6b - antidote potion blessed by a royal smile (4cc0)
6c - tuning fork (4cc4)
6d - honey glass (for catching bees) (4cc8)
6e - gear wheel (4ccc)
Canyon:
6f - red eye stone (4cd0)
70 - green eye stone (4cd4)
71 - blue eye stone (4cd8)
72 - yellow eye stone (4cdc)
74 - red lens (4ce4)
75 - green lens (4ce8)
76 - blue lens (4cec)
77 - Cahoch-Ran's horn (4cf0)
78 - lever (4cf4)
79 - old spectacles (4cf8)
Tower:
7a - black pearl (4d00)
7b - belladonna (4d04)
7c - empty urn (4d08)
7d - urn filled with ashes (4d0c)
7e - book on ghost conjuring (4d10)
Volcano:
80 - blue iron ball (4d14)
81 - bucket (4d18)
82 - lump of metal (4d1c)
83 - Ruisorne's voting coin (4d20)
84 - gambler's voting coin (4d24)
85 - Cistorne's voting coin (4d28)
86 - the evidence (4d2c)
87 - shovel (4d30)
88 - crystal (4d34)
89 - stardust (4d38)
8a - geode (4d3c)
8b - book (4d40)
8c - amulet (4d44)
8d - crystal (4d48)
8e - dragon's tooth (4d4c)
8f - egg from the hive (4d50)
90 - goblet of mead (4d54)
91 - nut (4d58)
92 - mushroom (4d5c)
93 - ring (4d60)
94 - skull (4d64)
95 - shard of mana crystal (4d68)
Ruins:
96 - fish (4d6c)
97 - berries (4d70)
98 - black keystone (4d74)
99 - white keystone (4d78)
9a - red keystone (4d7c)
9b - blue keystone (4d80)
9c - green keystone (4d84)
9d - yellow keystone (4d88)
9e - energy pearl (4d8c)
9f - seal of mysticism (4d90)
a0 - seal of combat (4d94)
a1 - seal of defence (4d98)
a2 - seal of magic (4d9c)
Note 1: Many of these
items will only display properly in the inventory list depending
on what level is being played. Note 2: Adding the above values
to the inventory area is only the first step. To have the game
acknowledge that the item displayed in the inventory is actually
there, the hex address in parenthesis has to have a non-zero
value.
4be0-2 - Gold; Max 3f 42
0f hex ($999,999)
4f51-2 and 4f59-a - Location player is standing. Playing with
these values can actually relocate the player to a desired
location. Subtracting from 4f51-2 moves the player to the west
in the game. Adding to 4f51-2 moves the player to the east.
Subtracting from 4f59-a moves the player north and adding moves
the player south. Try adding (or subtracting) one or two hex
values to (or from) the leftmost bit of address 4f51 (or 4f59).
So a hex a5 would become hex b5 if adding and hex 95 if
subtracting. If that value is already very near the maximum of
ff, then make the leftmost bit a 0 and add 1 to the righmost bit
of address 4f52 (or 4f5a). So hex f5 01 would become hex 05 02.
Quite often you will end up on top of a wall separating one room
from another. Simply walk to where you wanted to be and drop
down. Note: The corresponding *memory* locations are 827b0d-e
for east-west and 827b15-6 for north-south. A program like Magic
Trainer Creator can be used to manipulate these locations. This
is especially useful in the final battle when saving the game is
not permitted.
73ad - Strength
skill(STR); Max 28 hex
73ae - Intelligence skill(INT); Max 28 hex
73af - Constitution skill(CON); Max 28 hex
73b0 - Mystical skill(MYS); Max 28 hex