Based on the movie, "The Taking Of Beverly Hills", starring Ken
Wahl as football hero Boomer Hayes, this action adventure
computer game thrusts you in the midst of a riveting plot to
thwart the raid on Rodeo Drive. You must stop the thief of a
priceless Botticelli Fresco; free Laura from the ruthless
billionaire, Robert Masterson; and stay alive!
Digitized pictures and
sounds from the movie, stunning graphics and animation, and over
120 different scenes provide an authentic Beverly Hills backdrop
for this challenging computer adventure. You take on the role of
Boomer, football's hottest quarterback, in for the night of your
life. Beverly Hills is up for grabs, and it's up to you to stop
the fiery frenzy. As you rush through the streets and famous
shops, you soon discover that nothing is as it really seems.
Terrorists have donned
police uniforms and new dangers lurk at every turn. With the
help of beautiful Laura Sage, Boomer's new found love, you can
uncover the looter's command center. But will you have the moves
and plays to save the Fresco and free the real cops? Can you go
the distance to take out Masterson?
Keys
~~~~
Numeric keypad or arrows - Directional Movement
INS - Switches to sideview from overhead
SPC - Switches to pointer mode
S - Turns sound effects on/off
M - Turns music on/off
ENTER - Clicks on things to use items or pick them up
Hint: Visit the police
station first - It is located on the second block up and to the
right of the bottom left hand corner of the map.
The actual police station is the fourth building from the left.
Another hint - You can
play either Boomer or Laura. Click on the picture of Boomer or
Laura and you will change to that character.
You have three main goals
that you must accomplish to win the game:
1) Free the real cops from the fire station.
2) Rescue the Botticelli fresco.
3) Save Laura from Masterson after she is captured.
- Don't let Boomer stand
still in the street for too long.
- If you drop an object, and don't hide it, it may not be there
when you get back.
- Once you establish communication with Laura, check with
her regularly for updates on the bad guys locations.
- Stay off of the sideways unless you are entering a side view.
GETTING STARTED
~~~~~~~~~~~~~~~
INPUT DEVICES
~~~~~~~~~~~~~
The Taking of Beverly Hills program can use either the keyboard,
a mouse or a joystick for user input. The default selection is
the
keyboard.
KEYBOARD:
~~~~~~~~~
It is recommended that you use the arrow keys on your numeric
keypad.
USE THE FOLLOWING KEYS TO
CONTROL THE GAME:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Arrow keys -- move Boomer and Laura around the screen
PGUP, PGDN, HOME & END -- move diagonally
INSert -- switch to side view from overhead
SPACE -- switch to the pointer mode
JOYSTICK:
~~~~~~~~~
To use the joystick, you must select the proper joystick (1 or
2). The joystick is used to move Boomer, Laura or the pointer
around the
screen. The FIRE button acts like the insert key.
SPECIAL KEYS
~~~~~~~~~~~~
Press S to turn the sound effects on/off
Press M to turn background music on/off
PLAYING THE GAME
~~~~~~~~~~~~~~~~
When the game begins, you find Boomer on the deserted streets of
Beverly Hills. The only people on the street are bad cops. Your
first
priority should be to establish communication between Boomer and
Laura. Once Laura has found Masterson's control room in the
Hotel, she will be able to provide Boomer with information
regarding the location of the bad cops.
See the Hint section later
in this manual for more help in playing the game.
SCREEN LAYOUT
~~~~~~~~~~~~~
The screen consists of two major areas: the action window, and
the information area. All of the action occurs in the large
action window
on the top of the screen. The information area shows you your
inventory, location on overhead view of Beverly Hills, and the
other
character you can access.
USER INTERFACE
~~~~~~~~~~~~~~
The game operates in two different modes: action mode and
pointer mode. In action mode, you control the selected character
as he moves around the screen. In pointer mode you move a
pointer around the screen to select objects, select current
characters, etc.
ACTION MODE
~~~~~~~~~~~
The program begins with an overhead view of the current
location. The character can move quickly when in overhead view.
When the character approaches a point of interest (doorway,
storefront,etc.) you can switch to the side view by pressing the
INSert key. The character must be directly in front of an area
to switch to a side view. When Boomer is walking in the side
view in front of a store, he can walk off of either end of the
screen and the next store will appear. When the character walks
away from an area, the program will switch back to the overhead
view.
POINTER MODE
~~~~~~~~~~~~
To access the pointer mode, press the space bar. A pointer will
appear on the screen. You can move the pointer using a joystick,
mouse, or cursor keys. In pointer mode you can access your
inventory or switch characters.
If Boomer is the current
character, a picture of Laura is shown on the middle of the
screen. If Laura is the current character, Boomer is
shown on the bottom of the screen. To switch to the other
character, place the pointer on the character and click or press
ENTER.
See the Objects section of
this manual for details on using and manipulating objects.
OBJECTS
~~~~~~~
The key to foiling the crooks in The Taking of Beverly Hills is
the use of objects. There are various objects scattered
throughout the game. They can be found in the hotel, on the
sidewalk, in front of stores, and inside of stores. Each
character can carry a maximum of 6 objects at any one time. The
objects currently in inventory are shown in the inventory window
on the bottom of the screen.
PICKING UP OBJECTS
~~~~~~~~~~~~~~~~~~
Note: you cannot pick up objects unless you are in the side
view.
To pick up an object,
switch to pointer mode by pressing the space bar and move the
pointer over the object. As the pointer passes over the object,
the name of the object will appear in the info bar. To pick up
the object, either click the mouse or joystick button, or press
ENTER. To place the object in inventory, move the object over
the inventory window and click, or press ENTER. The object will
be placed in inventory if there is room.
To take an object out of
inventory, click on the object in the inventory window and place
it somewhere at the current location.
To hide an object, click
on the object in the inventory window and then click on the HIDE
button. Now, when you place the object at the current location,
it will disappear. You can still pick up the object if you
remember where it is.
USING OBJECTS
~~~~~~~~~~~~~
Any of the objects that you find in the game can be used. Some
objects do nothing at all. You will also find several objects
that won't do
anything unless you have certain other objects in your inventory
or at the current location at the time.
To use an object, select
the desired object from the inventory window. Move the object
over the USE button and click or press ENTER. The object is now
ready to use. Objects can be used in two ways. If it is an
object that the character would use on their body (i.e.
sunglasses), simply place the object back over the inventory
window and click or press ENTER.
If you are using an object
that must be used on another object or a location, move the
object over the area at the current location that
you would like to use that object at and click or press ENTER.
For example to use a key on a door, select the key from the
inventory,
click on the USE button and then move the key over the door and
click.
SAVING A GAME
~~~~~~~~~~~~~
To save a game in progress, select the disk from your inventory
and click on the USE button, then click with the disk back over
the
inventory window. Choose the SAVE option from the choices given.
You will now see 10 save game boxes, numbered 0..9. You will
also see two disk drives on the right labeled A,B. The Hard
Drive (HD) light is on because this is the default drive. Now,
select one of the save game boxes. If a game is already saved in
one of the positions, that box will be highlighted. Now click on
the RESUME box to continue.
LOADING A GAME
~~~~~~~~~~~~~~
To load a game that you had previously saved, select the disk
from your inventory and click on the USE button, the click with
the disk back over the inventory window. Choose the RESTORE
option from the choices given. You will now see 10 save game
boxes, numbered 0..9. You will also see two disk drives on the
right, labeled A,B. The hard drive (HD) light is on because this
is the default drive. If you want to load from drive A or B,
click on the desired drive. Now, select one of the highlighted
save game boxes. Click on the RESUME box to continue.
QUITTING THE GAME
~~~~~~~~~~~~~~~~~
To exit the game select the disk from your inventory and click
on the USE button, then click with the disk back over the
inventory window. Choose the SAVE option from the choices given.
Now choose the QUIT option.
SCORE
~~~~~
Scoring is based on percent of completion with a bonus for time
remaining.