Here you are, a lowly serf,
out to seek fame and fortune bydestroying the evil
Mantor. When the game starts you find yourself
wearing onlyrawhide for armor and with no weapons.
The first thing to do is get toGeraldtown and buy a
weapon. Once you get a weapon, wander about and soon
you'llmeet with one of the many Questron monsters.
Keep fighting with them andafter each kill, you'll
find gold. Don't go near water as you aren'tequipped
to handle the sea monsters yet.
Keep a close eye on your
food supply, because you'll die onceit runs out. You
can replenish your food supply and buy more weapons
andbetter armor at Geraldtown or any of the other
towns in Questron. Relatively soonyou'll run low on
hit points. Go to the Swamp Cathedral, located north
andslightly east of Geraldtown. Give a donation to
the priest and he'llincrease your hit points. Unless
you've given at least 75 pieces of gold, don'tenter
the box in the corner.
Frequently when you're in
Questron, creatures will offer youhit points,
weapons, armour or valuable information for a price.
You don'tneed to pay for the valuable information
because this Solution will give youthat. But do buy
anything else from them if you can afford it,
becausetheir prices are generally cheaper than at
the towns (or in the cathedral).
In the towns, you'll often
find gambling games. These gamesare not tipped in
your favor, so watch out as you can lose all of your
gold.There's no need to play them if you don't wish
to. You'll also find jailswhere you can bribe the
guards and speak to the prisoners. You don't need to
dothis because any information they have, you'll get
in this Solution.
Soon you should be rich
enough to be able to give the priest75 gold pieces.
He should tell you not to be afraid and you will
berewarded. Go to the box in the corner, enter the
door, (T)ake , (H)old the (H)olywater, and
(O)perate, and that will get you 100 hit points. You
cannot havemore than 500 hit points, so if you get
close to that, don't drink anymoreholy water,
because you'll be wasting it.
Meanwhile, back on
Questron, you'll going to need a variety ofweapons
to deal with the variety of monsters you'll be
meeting. Somemonsters are particularly vulnerable to
certain weapons. Here's a partiallist: 1. Strangler
Fiend-Morning Star 2. Pit Screamer-Flail 3.
PhazorSpider-Whip 4. Irish Stalker-Rope and Hooks 5.
Dirt Weird-Mace 6. LeopardYeti-Mace 7. Stone Axe
Beak-Morning Star 8. Piercing Pungie-Club.
In general, if you keep
missing the monster, or the monster ishit by blows
under 10, you should try a different weapon.
Eventually, you'll want to
get over the mountains. You'll needa Lama, as horses
can't cross mountains. You can buy a Lama in Free
Town(Long 3, Lat 3). (You can also cross the
mountains on foot, if you have ropesand hooks and
you arm yourself with them) After you've built your
moneysupply up, you can purchase a raft. It's nearly
impossible to get the raft thatis located above Jail
Town, and you wouldn't want it anyway because it's
onthe wrong shore. River Junction (Long 3, Lat 2)
and Lake Centre (Long 2,Lat 3) sell rafts and once
you buy one you can get to the Island Cathedral.
You're probably wondering
how to increase some of yourattributes. At the Swamp
cathedral you can increase your dexterity by playing
arather primitive arcade game and at the Island
Cathedral you canincrease your intelligence by
playing a game similar to Master Mind. Youdefinitely
want to take advantage of these games, particularly
the Master Mindtype game.
Questron Part II
At some point in the game,
you'll get a message that Mesronhas called. Mesron
is located in the Castle (Long 2, Lat 4) which
isdifficult to find. Once you enter the Castle
grounds, go east, then north and thefigure in orange
is Mesron. He'll raise your rank and give you some
powderto use against the Castle guards. Don't use
the powders against theguards unless you absolutely
have to because the powders have a much better
uselater in the game.
There are five keys located
in the Castle, along with lots ofgold and other
suprises. You will need all the keys. The silver and
rubykeys are on the west side of the Castle. Go
through the entrance in thesouthwest corner. The
emerald key is located straight north and the
leadkey is located in the northeast corner. There's
one more key, but I'lllet you find that one. (don't
worry, it's not hard to find).
Once you get some of the
keys you can enter various rooms. For500 pieces of
gold, you can see maps of the Land of Evil and
Questron.Unless you are a skilled sketcher, don't
bother with the maps. The Doctor willwant 10 vials
of holy water to increase your strength. Give him
the 10 vialsbecause you can't get all of the gold
from the Castle without the increasedstrength. The
Princess will increase your charisma by 20 points
for 2,000gold pieces.
You're not going to be able
to get everything on one trip. Geta key, exit, go
get more holy water and enter the Castle again. In
the Atariversion, you must wait a certain length of
time before re-entering the castle(you'll know that
it's safe because the guards will be in their
normalpositions and not gathered at the door ways).
In the Apple version, you canexit and immediately
re-enter. The Ocean Point cathedral is not far
fromthe Castle (Long 4, Lat 4) and you'll find a
magic Flute there. It says thatyou can only use the
Flute three times, but if you bring it back to
thecathedral it can be recharged. By the way, you
have to have a Lama or ropesand hooks to get to the
Ocean Point cathedral.
Back at the Castle, once
you've gotten the gold key, you canenter the King's
room. He will Knight you and increase your stamina
andintelligence. You must steal the King's trumpet,
located in a small room justto the southeast of the
King. After you do this, Mesron will want to seeyou
again. Mesron will take your holy water, increase
your hit points andgive you some instructions and
help for the rest of the game.
At some point before
leaving Questron you should rob all ofthe chests in
the Castle, as you'll be needing as much gold as
possible.
Take Mesron's advice and
increase your intelligence to 60.After that, go to
Jail town, use the Trumpet to get through the fog
and buy aclipper in the town above Jail town. Don't
try to use the Raft becauseyou'll drown. The clipper
costs 2380 gold pieces. Get the clipper and
sailstraight north. You will soon reach the Land of
Evil.
Questron Part III
The Land of Evil looks very
much like Questron, except thatare fewer towns and
no friendly creatures. You can now buy magic items
to use inthe dungeons and food is a little cheaper.
You can also buy a trainedeagle, which is very handy
to have as the eagle can take you anywhereyou want
to go. Before you enter the Mountain Catacombs (the
first dungeon)you'll need a supply of all the spells
with the exception of the MagicMissiles. A good
supply of Fireballs and Armour Enhancers is
particularly useful.
You'll need to purchase
more than one set of armor and weaponsbecause the
monsters will sometimes take them. You will
definitely need ropeand hooks also. Before you buy,
shop at different towns because the pricesvary
widely. While you're above surface in the Land of
Evil, stay awayfrom the dragons and whenever an
"unknown creature" approachesattack immediately
because they will attack you.
The Mountain Catacombs are
at Long 3, Lat 3. Once you're inthe dungeon,
(X)amine at every step in order to avoid the traps
that fill thedungeon. There is a compass located on
the first level of the dungeon. Useit. Don't forget
to keep the Armor Enhance spell active at all times.
Themonsters on the first few levels you can usually
kill without the use ofspells, but as you get deeper
into the dungeon you'll need to use the
Fireballsmore often. It's a wise idea to explore the
first 2 or 3 levels of thedungeon and then exit the
dungeon and buy more supplies. You can (A)rm with
(RO)peand Hooks to climb up the shafts if there's no
ladder or rope.
A special clue: if you
descend the third rope past the mine onthe second
level to the third level and go down the passages,
you'll come toa passage that is lined with hit
points, gold, and food. If you (X)amineall of the
caves, you'll find a shaft down to the fourth level.
The traps reset every time
you leave a level and the chestsreset every time you
leave the dungeon. The best way to get lots of gold
andhit points is to remember where all the chests
are on the first few levelsand then keep exiting and
re-entering the dungeon.
The Mountain Catacombs have
eight levels. You'll find a key tothe second dungeon
on the eighth level. If you use a Wall Pass in the
rightplace, it'll lead you straight to the safe with
the key.
The Dungeons of Death is
the second dungeon (Long 3, Lat 4).You'll need more
of all the spells than you did for the first dungeon
becausethe monsters hit a lot hrder. You'll
particularly need Stone Spellsbecause often there is
more than one monster hitting you at a time.
Becareful of them though, sometimes they back fire
and freeze you instead ofthe monsters. On the first
or second level of the Dungeons of Death,you'll find
a shaft that goes all the way down to the sixth
level. You'llneed a Wall Pass here to descend to the
lower levels. The Dungeons of Deathhas eight levels
also.
Once you've gotten the key
from the Dungeons of Death, you canenter Mantor's
Mountain, the final dungeon. Hopefully, you've
gotten atrained eagle by this time because that's
the only way you can reachMantor's Mountain (Long 4,
Lat 1). Before you enter the dungeon you shouldhave
20,000+ hit points, some Magic Shields, some Long
Bows and Lancesand lots and lots of spells. There
are 17 levels to Mantor's Mountain andthe monsters
hit extremely hard. The long bows are extremely
usefulin attacking monsters before they get to you
and the lances are good backups.
Once you enter Mantor's
Mountain remember that when you get tothe bottom
(finally) you won't be coming back to the Land of
Evil. Also becareful of the urns and the hit point
chests on the lower level because someof them are
booby-trapped and will cause you to lose at least a
fourth ofyour hit points.
Some of the levels are
difficult to descend from; remember to(X)amine in
every cave and corner. When you finally reach the
bottom and openthe safe, you'll be in Mantor's
Castle (or, you can pay one of the monstersthe bribe
that he asks for, and you will be transported
instantly to thecastle). I'm not going to spoil the
superlative ending for you, but justremember two
things: There's a second use for the magic powder
and the game'snot over til it's over.