Cheat mode Note:
This cheat involves editing a game file so make a backup copy of
the file before going on. Now use a hex editor to edit the
"persist.dat" file in the game folder. Find the hexadecimal
offset $44. Change the $02 or $06 value at that spot to $07.
Then save the file and start a game. Then press
[F1] to bring
up the diary screen, then type in one of the codes below to
activate the desired cheat. Reenter the code to disable it.
To use the cheats without using a hex
editor, type evrything
when your at the diary screen, then enable the codes.
Code
Effect
shapeshifter
Press
[F8] to change characters
liveforever
Invincibility
touchofdeath
One hit
kills
canttouchthis
Cannot be
knocked down
fatloot
Ammunition and health
glassworld
Breakable
objects
winlevel
Win level
loselevel
Lose
level
superammo
Super
ammunition
reservoirdogs
AI
controlled characters fight each other
roughjustice
Gatling
guns mode
chenille
Daodan
power mode, more damage
behemoth
Godzilla
mode, become giant
fistsoflegend
Fists Of
Legend mode
killmequick
Ultra
mode, tougher enemies
carousel
Slow
motion mode
bighead
Big head
mode
minime
Mini mode
elderrune
Regenerate health
moonshadow
Phase
cloak
munitionfrenzy
Weapons
locker
thedayismine
Enable
developer mode
Developer mode Simply use the
thedayismine
code, then press ~
to bring up the console window. Type in one of the codes below
to activate the desired command.
Code
Effect
[F7]
Cycle
through all possible weapons
[F8]
Change
character
[F9]
Start
recording
[F10]
Stop
recording
[F11]
Playback
recording
[Ctrl] +
[Shift] + G
Toggle
slow motion
[Ctrl] +
[Shift] + S
Toggles
textures
[Ctrl] +
[Shift] + B
Display
opponent logic
[Crtl] +
[Shift] + Y
Display
frame rate
dump_docs
View
console commands
door_ignore_locks = 1
All doors
unlocked
ai2_kill
Kill all
nearby AI
chr_nocollision 1
No
clipping mode
chr_nocollision 0
No
clipping mode disabled
Hints & Tips
Beating the computer It is easier to beat the
computer if you run counter-clockwise around the room. Run in a
circle since Konoko can move qucker than the laser beams.
Beating Barbras Simply knock his gun out of his
hands, then pick it up and shoot missiles at him. If you are out
of ammunition, let him pick it up and when he charges it up, get
it from him once again. Note:
This will not kill him the second time that you have to fight
him.
Beating Shinatama When your in the Dream Diver
level, enable the "Last Man Standing" cheat and rush to the part
where you have to fight the Cloaked Ninjas. If you are fast
enough, you will see Shinatama "trying" to fight the Ninjas and
you can kill her. Note:
You will not lose the level if you do this.
Multiple endings After you beat the computer you
are faced with a choice either kill Commander Griffin or not.
Your choice will effect the ending Boss fight. Should you choose
to shoot him, you will make things harder. At the last battle
you will face your brother after he transforms into a monster.
If you do not kill him, the final battle will be easier. This
time, your brother will come near you with two of his troops and
will not transform. Do not worry about the troops, your old
"friends" from the TCTF will help you, as well as Commander
Griffin, leaving you to face your brother. With either choice,
the ending sequence stays the same.
Beating the Boss after the brain
computer The Boss after the brain
computer has the Wave Motion Cannon. When you start, run at him
at an angle and jump kick the gun out of his hands he will fall
down. When he is on the ground, run over to the gate with the
two fallen guards on either side. Go to the right and pick up
the Hypo. Now use it, and when you are super charged go for the
Boss. This should make fast work of his health. If he has any
health left use combos on him.
It is easier to beat the computer if
you run counter-clockwise around the room. Run in a circle since
Konoko can move faster than the laser beams.
Beating the second Deadly Brain When your on Level 13, hold
onto a mercury bow that you obtain in the stage. Be sure to have
some ammunition. When you are fighting Shinitama, go up to
Griffan's force field. If he is not standing by the force field,
hit one of the switches and go back. After he is near the force
field, shoot him. If done right, he will get hit and come
through the force field at you. Then hit him a few times to win.
Note:
You cannot get the "Didn't kill Griffan" last Boss battle if you
use this trick.
An Innocent Life: Easy robot target When your on level 8, "An
Innocent Life", one save point is in a room with three or four
robots, deadly green ooze below, and sparking arcs of
electricity that you have to avoid to reach the other side. From
the save point, run up the stairs and watch for the robot up
there. Then, hop down at the outcropping to the Terminal below.
You should have avoided the first half of the first arc of
electricity. After you drop down, the robot guarding the
terminal to shut down the arcs of electricity will not usually
"see" you, since you got there the wrong way. He will now be an
easy kill.
Rooftops: Beating the ninja Use this trick to easily beat
the ninja at the end of the level. Obtain and keep the Screaming
Cannon. While your fighting the ninja, stand with your back to
the elevator door that you came out of. The ninja will teleport
and get stuck in the elevator behind you. Walk forward, turn
around, and you will be able to see him attempt to run through
the door. Now shoot him with the Screaming Cannon and he will
die. Note:
At times he will teleport beside you. If this occurs hit him
until he has to teleport and try standing in front of the door
once again.
Syndicate Warehouse: Unlimited time When your on the truck section,
you will have three minutes to reach the console. To have no
time, first reach the floor of the console. There will be a
striker. Turn the console but do not kill the striker. It will
have no time after this. Note:
If you leave the area by the console and go back, you will
trigger the intermission sequence and win the level. Also, to
keep the striker from killing you, get rid of his gun then run.
Atmospheric Conversion Center
(interior): Easier start When you start level 14, attack
the enemy which is in front of the pillar that you started out
at. He will attack you also. When he does, run behind the
pillar. This will "bring" his other patrolling friends at you.
This will be easier than running into the open, where a sniper
is waiting. When all three of the enemies appear, duck and kepp
tripping them. This works if you disarm the man carrying the
gun. When you have beaten them, look to the left of where you
started at. There will be an invisibility item. Now pick it up
and run towards the exit where two guards are at. If you try to
kill them, you will most likely get shot down by the sniper.
Bio Lab: Force Shield When your on the Bio Lab level,
right after you beat the Boss, go to the door to the second save
point. After you save the game and you have made it up to the
second floor, save the scientist in the back of the left-side
room. After you do he will give you a Force Shield which will
stop every bullet that is shot at you. Note: Even with the
shield active, hand to hand combat still can harm you.
Dr. Hasagawa's Lab: Big Head mode Just start level 12, "Dr.
Hasagawa's Lab". Get to the part where four tiny strikers rush
you. Now kill all of them before they escape back into the wall
to access the ''Big Head'' cheat.
Gun special attack Simply equip yourself with a
two-handed gun like the Plasma Rifle and keep it out. While your
rising from a crouch press [Shift],
then release then press [Kick]
and Konoko will preform a Jump 360 attack.
Note: You can
fire while your doing this, just aim carefully. Also, this will
not work with the Wave Motion Cannon because by pressing
[Kick] with
this gun will launch grenades.
Mukade's tracking fireball First enable the
munitionfrenzy
code. Now on the left and right of the Wave Motion Cannon, there
will be one dot on each side. One has a WMC logo that does not
work and the other has a Mercury Bow logo. Grab the Mercury Bow
dot. Fire, and it will be the same weapon that Mukade will use.
Note:
This is like the Screaming Cannon; it will hit you if there are
no other targets around.
Truth And Consequences: Walk outside When your on level 9, "Truth
And Consequences" you will start in a room with a man you can
talk to. He will tell you he has a wife and kids. Exit this room
and go into the front atrium. In here you will see the locked
front door, two staircases, and plenty of glass. Shoot out a
square pane of glass, then run and hop through. You will be
outside on the streets. The programmers expected this and placed
roadblocks here at the end of each street. You cannot run around
too far. Note:
At every roadblock are two enemies, with at least one carrying a
Mercury Bow. If you are quick enough you can see them pop into
place. If you are careful and fast enough, you can grab a
Mercury Bow from one of the opponents and it will still have one
shot left. When you wish to go back into the building, run up to
the front door and it will open, and lock after you. If you do
not kill any of the opponents that see when your outside, they
may come stalking after you in the building. Going outside and
then reentering the building at times causes a problem in the
game where it will stutter every second or two.
Sliding When your facing a tough enemy
in the later on levels, aim high up with a weapon in hand dash
to an opponent, slide star to dash then press
[Shift], but
do not knock the opponent down. While you are sliding, start to
shoot. This is an easier way to win because it is hard for the
enemy to aim at you.