.____ .___ | | _____ ____ __| _/ ______ | | \__ \ / \ / __ | / ___/ | |___ / __ \_| | \/ /_/ | \___ \ |_______ \(____ /|___| /\____ | /____ > \/ \/ \/ \/ \/ _____ ____ _/ ____\ / _ \ \ __\ ( <_> ) | | \____/ |__| .____ .___ .___ .___ | | ____ _______ ____ | || || | | | / _ \ \_ __ \_/ __ \ | || || | | |___ ( <_> ) | | \/\ ___/ | || || | |_______ \ \____/ |__| \___ > |___||___||___| \/ \/ Guide\Walkthrough Version 2.04 Final Version ___________________________________ written by Stijn Bolle (23-08-2000) e-mail: ravager@pandora.be ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ Contents ŻŻŻŻŻŻŻŻ 1 Updates 2 Introduction 3 Controlling Copper 4 General playing hints 5 Guilds 6 Walkthrough 7 Items, weapons & armor 8 Spells 9 Pharmacopia mixtures 10 Monsters 11 Bugs & Fixes 12 Cheats, tricks & trainers 13 Unanswered questions 14 About additions 15 Greets 16 Author 17 Legal Notice _________ I Updates ŻŻŻŻŻŻŻŻŻ *** Version 2.04 - I received a mass of updates, but I just kept collecting them and forgot to update the guide, so finally there's an update :) Almost every single question left is answered and without any doubt, this guide has grown with your help to a 100% answers resource for people playing the game, thanks! - William Langdale mailed me how to get access to your room in the inn in Lower Gladstone, so I added that info, but I still need to know what's inside the room, so if someone could help me :) - The ruby of truth question was solved quite a while ago, but Nelleke sent an interesting addition which raises some more questions, read about it in the unanswered questions section. - A new cheat has been added - Alexander Mehwald has mailed me some extra info about the unanswered question #2, a lot becomes clear now about the slavetrader and copper's mother, but this quest still isn't solved. - Some new unanswered questions have been added. *** Version 2.03 - Anders Almskou-Dahlgaard solved one of the unaswered questions: what to do with the ruby of truth. I've added the information in the guide (after conquering volcano world, frozen waste & ruloi homeworld) and I've added the 'ruby of truth' to the items section. *** Version 2.02 - I had a lot of emails with additions in my mailbox so I thought it was about time I did a new update. - Various small additions have been made and some errors have been corrected. - I get an incredibly lot of emails from people who get stuck in the elevator in the volcano world when retrieving the heart of sunrise. I reported this bug in the past already, but I've included some help now so you can get rid of it. Read it in the Bugs & Fixes section. - A new money trick (courtesy of Ben Fourier) has been added to the cheats, tricks and trainers section. - Three new questions have been added to the 'unanswered questions' section. *** Version 2.01 - A small update with some hints to open the level 20 thief lock and the trick to remove spells from your spell book. This means two of the three remaining unanswered questions are solved (and I'm pretty sure nobody will be able to solve the last one), so this means the guide is actually finished. - You can read about opening the thief level 20-grate in the walkthrough in the part just before Chapter 15: Underworld. - I put the trick to remove spells from your inventory into Section XII (Cheats, Tricks & Trainers) *** Version 2.0 - I deleted Lands of Lore 3 from my harddisk, not because it's a bad game, but I have been playing the game for so long, I'm really tired of it now. That doesn't mean I won't maintain the guide in the future, I'll will add all additions you send in the future, but I won't replay the game myself. - I received a lot of additions from various people and I have added them all (there are really lots of them). Feel free to send more. - I removed the previous updates here because nobody cares about them and this update replaces them all. _______________ II Introduction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the third instalment of the Lands of Lore series and I have to admit, it still breathes the same atmosphere as the original game. The 3D engine has 3D-accelerated graphics now, but it still doesn't look perfect. Still, it looks a lot better than Lands of Lore 2. The gameplay is also more fluid now and areas have been made a littler smaller to avoid dwelling around without an aim. I have had a lot of fun and I hope you will too. You play as Copper LeGré, bastard son of Eric Legré, brother of King Richard and commander of the White Army. On the Pig Hunt with your father and brothers, some rift hounds appear from another dimension and kill your brethren and father. You can escape, but they take your soul with them. Now, it's your task to prove yourself in a world where everyone suspects you from having killed your father and brothers to get a better place in society. Your second task is to find out how to get your soul back. Some people really dislike LOL 3, because it' not a 'traditional' RPG like Baldur's Gate or ultima, but what people really hate are the limited freedom and the fact you have unlimited mana for spells (you just wait to let your mana grow again) I really don't care about what these people say. I enjoyed Baldur's Gate as much as LOL3, it's a different kind of game, more action based, but it's really fun and it has a good story (although it isn't complicated). The movies are as always magnificent too. The only downfall are the many bugs. They often cause to get you stuck somewhere with no possible solution. ______________________ III Controlling Copper ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I control Copper more or less like any 3D-shooter. I use the mouse to look around and the keys to move. With a quick switch of keys, I can disable mouse look to use my inventory. There are no perfect controls, but I'll give you mine. I think they're quite useful to survive. Toggle Copper's Speed to running for the entire game, you'll advance much faster. Note: These keys are the ones of an AZERTY keyboard, please change some keys to qwerty if you don't have an azerty (Z=W, A=Q, M=,) Z = Move Forward S = Move Backward Q = Strafe Left D = Strafe Right Mouse X-axis = Turn\Look left & right Mouse Y-axis = Turn\Look up & down Mouse Button 1 = Just for clicking and opening doors Mouse Button 1 (quick double tap) = Jump Mouse Button 2 = Use Weapon X = Toggle Mouse Look Shift = Speed Ctrl = Change object in the cursor C = Kneel I = Open Inventory J = Open Journal Space = Jump F1 = Command familiar to search for an object F2 = Command familiar to follow you F3 = Command familiar to use it special powers F4 = Command familiar to attack 1 = Use first spell 2 = Use secondary spell 3 = Use third spell 4 = Use fourth spell 5 = Use fifth spell Page Down = Turn 180 degrees There are many other keys, but I didn't use them. Keep in mind, I use the same key to shoot (bow\arrows) and to use a sword, it all depends on how far your enemy stands from you. ________________________ IV General playing hints ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Save regularly in different slots. The game is extremely buggy, even after installing the latest patch and you may need to return to a previous savegame sometimes when you're trapped with a bug. Check your inventory and journal regularly. You have a limited inventory and it's very useful to know whether objects are useful or not. Don't carry any items around you don't need. If you have lots of items and you don't want to throw them away, you have a problem. A really bad thing is the vanishing of all stored items after finishing world two and four. The only safe place I found, was in one of the worlds itself. I stored some items at the White Tower, and they still were there. Still, I shouldn't trust this much. I have tried almost every place and sometimes the items stayed there, sometimes they vanished. I always had enough inventory space while playing the game, so I don't think it will be a problem for you. Keep an eye on your hunger status. If the bar is red, you'll deal less damage and you won't recover health and mana. You can find food all around the game. Every time you kill a monster, you can get meat. It really isn't necessary to collect rotten meat that can poison you, there's enough to be found. Once wearing the stone bracers, you don't have to worry about poison anymore. Talk to everyone before attacking him or her, They often has some valuable information for you. When they stop talking, talk to them again until they start to repeat themselves. Keep an eye on the status of your familiar, if he's hurt too much, let him retreat to recover. If he's dead, use a lifestone and he will resurrect. Once you find a heartstone, you can throw away all lifestones, because you can use it all the time then to resurrect your familiar. Collect as much Ancient Stones as possible and save them for the hard situations in the game. Further in the game, you'll need them to use some powerful spells. There are 6 ancient artifacts to be found. If you collect them all, they will help you advance in the game more easily. These are the artifacts: * Thoehan Great Sword, * Great Sword of Darkstorm (the Best Sword in the game) * Death Stroke Shield (the Best Shield in the game) * Drakelord Gem (the Best Protection gem in the game) * Dragonscale Armors (the Best Armors in the game) * Boom Stick (The Best Long Range Weapon in the game) This combined with the Warding Shield spell (the best defensive spell) makes you a dangerous foe. You need at least Level 15 to fight the final battle. Fight more enemies that gives you much experience (see further in this guide) to get to Level 15. You can also train in the Warrior's guild on the simulation to gain experience to etxra levels. If you do a lot of close combat, you'll advance fast in the Warrior's guild. If you prefer spells, you'll easily become a crown wizard. Auto enable picking up objects when you walk over them. This will help you to find objects you can't see. Never kill innocent people unless you badly need their items, you will ruin the game completely and you won't be able to complete certain quests. You even may get stuck in the game. You have to conquer 5 portals before you can repair the mirror and finish the game. Not all portals can be entered at once. First, you have to complete the volcano world and the frozen waste, nex the ruloi homeworld & Underworld and finally the shattered desert. After conquering the first two portals, the location of the three pther portals appears in the map. When you go to the location of the shattered desert at this point, you won't be able to find a portal, that's because you have to do the ruloi homeworld and the underworld first. ________ V Guilds ŻŻŻŻŻŻŻŻ I won't tell you what guild to choose, but it's likely you choose more than one. I'll give an overview of all guilds and then tell you what guilds I chose. I advise you not to join all 4 guilds, because you'll advance to slow in the game then and you'll be an easier target for enemies. The only reason why I chose to play with the four guilds was because I wanted to complete all the quests in the game (and tell you all about them). You don't need to follow the strict rules of the guild. Whether you joined the Cleric's guild or not, you have to 'kill' enemies, not 'heal' them. Each guild has a primary task for you and once you did that, you're offered a familiar. I'll give an overview of them too, choose the one that suits you're playing style best. In fact, there are two main guilds: Fighters and Magicians. You choose whether you attack with weapons or with magic (or both). Then, you can choose one of the additional guilds to become a healer or a thief. I chose the 4 guilds. This means I had to do a lot of fighting before I was able to advance levels, but I didn't miss a single spot of the game. If you think your levels aren't high enough, you can do some training in the Fighters Guild. Join guilds early in the game and perform the quests before killing big enemies, because you will only start getting experience in guilds after performing the primary quests. After successfully completing quests, return to the guild and your rank will increase. Each guild has three ranks and higher ranks offer new abilities or give access to new rooms. It can be useful to take a familiar from a guild you're not a member from. This means the familiar will complement your personal abilities. Certain familiars won't enter certain rooms or areas because they have their own personality. Choose the familiar that suits your playing style best. You can choose only one familiar. 5.1 Fighter's Guild: Iron Ring ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the Fighters Guild, if you don't like using magic, this is the guild of your choice. Levels ŻŻŻŻŻŻ * Crown Servant * Aide de Camp * Grand Blade Abilities ŻŻŻŻŻŻŻŻŻ * Crown Servant: Mighty Blow: You can open chests, doors and other things with your fist. If you fight with your bare hands, your damage will be doubled. * Aide de Camp: Marksmanship: You can open a frame on the screen that allows you to zoom on the cursor's position * Grand Blade: Rapid Strike: The time you need to strike again with your weapon will be reduced. Familiar ŻŻŻŻŻŻŻŻ Lig is very nice but quite dumb. He's not very talkative either, but he's very strong. He's able to: * identify weapons & armours * look for food * identify creatures * attack and protect and you * collect items * open doors 5.2 Magician's Guild: Talamari ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Magic is the important word here. They offer some powerful spells that allow you to take out enemies from distance without having to worry about getting close to them. Levels ŻŻŻŻŻŻ * Court Apprentice * Court Wizard * Crown Wizard Abilities ŻŻŻŻŻŻŻŻŻ * Court Apprentice: Arcane Lore: the mana cost of offensive spells will be reduced. If you get more experience, the costs will be reduced more and more. * Court Wizard: Identify: You can get more information on objects * Crown Wizard: Mana Tap: You can tap mana from the environment to restore your own mana pool Familiar ŻŻŻŻŻŻŻŻ Griselda isn't like Lig at all. She's not so strong, but very smart and from time to time sarcastic. She's able to: * look for farmacopies * transfer mana to you * identify objects * protect you with spells * collect items 5.3 Cleric's Guild: Finch Guild ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Cleric has a strict code. You may not kill and you must respect the laws of the guild. This is the healing guild, you will be able to heal and protect yourself. Levels ŻŻŻŻŻŻ * Acolyte * Seeker * Finch Abilities ŻŻŻŻŻŻŻŻŻ * Acolyte: Spirit Lore: reduce the cost of the use of healing spells * Acolyte: Herb Lore: This ability allows you to identify farmacopies at the spot * Seeker: Holy Strike: deals double damage to unholy creatures * Finch: Restore Familiar: Lets your familiar revive. You can also use a lifestone or a dragonheart to do this. Familiar ŻŻŻŻŻŻŻŻ Goldy is very annoying and she doesn't have anything useful to say. But she's able to: * look for healing objects * use light spells * protect your from poison * protect you from a certain amount of damage * identify farmacopies * collect items 5.4 Thieves Guild: Bacchanal ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Thievery, sneaking and poisoning your way, then choose the Thieves Guild. The Thieves Guild has a store that will buy anything you want to sell, only, the price isn't very high. Levels ŻŻŻŻŻŻ * Tinker * Bobbin * Locksmith Abilities ŻŻŻŻŻŻŻŻŻ * Tinker: Steal: This ability allows you (how obvious) to steal. You have a bigger chance of stealing when your victim doesn't look. You can try this in shops, but you risk you won't be able to buy anything else in the future if the shopkeeper catches you. * Tinker: Backstab: You can do serious damage with a backstab. This means you take out someone from behind. The protection of the victim will be halved if you perform this. * Tinker: Pick Lock: Each lock has a certain level (how strong or how difficult the lock is). If you're lock pick rank is equal or higher to the lock's level, you can open it. * Bobbin: Sniper: This ability takes allows you to take out enemies from distance. You must bind a key on the keyboard to this action. The default key is Page Up. You also do more damage. * Locksmith: Death Strike: You will have experience with creatures and learn what their weakest spot. This knowledge will allow you to take out enemies with only one hit once you know their weak spot. Familiar ŻŻŻŻŻŻŻŻ Syruss is a very sneaky and creepy figure. He's able to: * look for close combat weapons * protect you from poison * poison your blade to cause you to do additional poison damage. * make you invisible * open locks * collect items ______________ VI Walkthrough ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I will not tell every time when to destroy barrels, just destroy them all and collect everything they reveal. In the past, I often used relative directions instead of compass directions. Afterwards, when replaying the game, I've tried to change as much as possible to compass directions. Afterwards, I considerd I had better used compass in the first place, thanks Greg Wageman :) I suggest you set the combat difficulty to "normal". Battles are not so hard, in fact they're way to easy in the "easy mode". Choose "normal" for much more fun. You have spells and weapons, so show those creatures what you've got! Don't forget to check the stores every time you finished a quest for a certain guild. New items will be available. 1 The Beginning ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After you see the Draracle leave and you lose your soul due to the rift dogs, you awake in an unknown area of the woods. Walk forward and get the bag, this is your inventory. You'll find some aloe biscuits and a bag of food rations inside. Walk further and you'll enter a cave with a lot of spider webs. Hit all the dead people in the webs and you'll find some coins. Move on. You reach an open place with a waterfall. To the right, there's a small entrance in the water. You reach a hidden chest, inside there's a lore stone or a firecrystal at random (submitted by Greg Wageman) Return to the open place and jump on the ledge to the right. Get the rusty knife, your first weapon! Move higher and you find your journal. There's nothing behind or on top of the waterfall, so continue your way. A passage willbe blocked by a web. Use your knife to cut the web. A spider will attack you. Use your knife to take him out, it's not hard. Walk further on and you see a hole in the tree on the left. Click on it and you get a compass. There is another hole further, with some rotten meat. Now you have to be careful, if you walk a little further, a movie will start, but you need to get an item first before you hit the 'invisible barrier' that triggers the movie. The exit of the intro is two feet from the tree hole. But If you stand just right you can grab an ancient stone from the tree before leaving the forest and meeting the two soldiers that take you to Gladstone. Walk forward then and you'll be transported to Upper Gladstone. 2 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: There are a lot of guards wandering around in Lower Gladstone, don't attack them, you'll be taken to a cell at once and you'll die. Two guards discover you and bring you back to Gladstone. You awake and talk to mistress Dawn (wow, that's quite a change since LOL2, she's a babe now!) She advices you to join a guild and find the Draracle's Caves. Then she kicks you out. You received a guild charter from Dawn with some information on the guilds. Walk forward and jump into the fountain, you'll find some coins. On the right of the stairs, you find a rock, on the left a geldenberry. Walk to the left entrance. To the left of the entrance, there's a passage, you'll find some coins there. Walk to the other side, there's a similar passage there with a healing scroll. You can try to enter the keep again. Samuel will ask you to leave, because Lord Jeron doesn't like your presence. It looks like you're on your own now. Walk through one of the entrances and you reach the main centre of Upper Gladstone. 2.1 Centre of Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Dash on the right, he will invite you to join the fourth guild (the Thieves Guild), if you can find it. There are two ways to find the Thieves Guild, I'll explain them both later on. Walk to the bench on the right, there's an aloe leaf under it. In the back right corner lays a rock, on the same place, on the left side, you can find some rotten meat. Near one of the long stone cubes (near the entrance you just came through), there's another rock. Now, face the red entrance. The Fighters and Magician's guild is on your left then, the clerics guild on your right (read the signs). Go to the left, to the fighters\magicians guild. You see some stairs now, don't go up, but turn left, walk to the stone slabs and click on the left one, it will open. Inside, you'll find a mana foil, a coco cap and some coins. Jump on the slab and walk past the trees to the back, you'll find some coins. Now walk up the stairs. Equip the coco cap in one of your magic item slots. (For more information on magical items read the Item Section below) Walk up the stairs, on the right, you'll find some coins. Enter the passage and smash the barrels on the right. You'll find an aloe biscuit, an aloe leaf and a small flashpot. Walk to the next room and smash the barrels. You'll find a bag of rations, an aloe biscuit and some coins. Continue your way. Now it's getting difficult, you have to choose between the 4 guilds, I'll join the 4 of them now, but you don't have to, just skip those parts then. Still, I advice you to do the same, because you'll miss some good quests otherwise. 2.2 Talamari Guild ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk to the Talamari Guild in front of you and read the sign for more information. Walk to the entrance, Sioned will appear and ask you if you want to join the guild. If you wish to do so, give her a coin. To become a member of the guild, you have to collect a sample of the magic portal in the woods. To collect the sample, she hands over a crystal device. You also receive a spell book with your first spell: lesser spark. Stay in front of the building, but walk to the left. There a small passage in the wall with a geldenberry inside. Walk to the right of the building, in the far corner, on a platform, there's some rotten meat. Jump into the water and collect some coins. Then walk a bit further and smash the barrels, you'll find some more coins. Now follow the sign to the Fighters Guild, there are a lot of barrels to be smashed first. You should find 3 bags of rations and a healing scroll. Then enter the entrance. Smash the barrels and also the ones in the next room. You should find 3 aloe biscuits, an aloe leaf and some coins. Continue your way and you reach an open place with the Fighters Guild to the right. Walk to the barrels on the left. Behind the small corner, you'll find a wooden shield. Equip it. Then smash all the barrels, you'll find 5 aloe biscuits, 3 aloe leaves, an ivory chip, some coins, a lightning crystal and a bag of rations. Now walk back to the entrance you just left and walk behind it, you'll find a mana foil. Walk to the Fighters Guild and read the sign for more information. Don't talk to the man yet. Go to the left of the Guild House, there's a small entrance, follow it for some coins 2.3 Iron Ring Guild ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to the man (Celerian). Give him a coin if you want to join the guild. After joining the guild and before choosing a familiar, there's a nice cheat you can use. Elizabeth Anderson found that if she took the armor and weapons from the fighter's guild and equipped them, then opened the front door, walked toward it but not quite out, then turned and clicked on the book to accept the familiar, she was allowed to leave without paying for the items! She waltzed out of there with the best sword, bow and shield and didn't have to pay for them. Needless to say, this is making the game pretty easy. Your first task is to clear the Guild's Warehouse of rats. He gives you the Dock Key, it's not in your inventory, it's under your essential items in your inventory, so you can't lose it. You will also receive a dagger. Equip it in your missile slot, it's much better than rocks. Walk further and go down the stairs. The gate in front of you will be locked. Now, you can enter the sewers through the gate on the left, but you don't have to, because there's another way later and you won't have to go through the sewers then. If you do, you'll meat Dash again and he'll invite you again to join. You need to follow him to find the lair. He leaves some marks with a key on the walls, but you don't need them, it's really easy to find the guild. We'll get back to this guild later on (but you can join already now if you want). We'll continue from the Fighters Guild now. Walk back up the stairs. On the wall in front of you, you see two shields with an axe in the middle. Walk to the left of the left shield, you see a pipe. Go up the pipe and you can enter a secret place. Click on the window to open it. To jump inside, you have to press the "crouch" button while jumping, but you can also grab all the stuff without entering the room. You'll find a wooden shield, a large flashpot, a fire shield and a storm crystal. Equip the fire shield, you'll certainly need it in the Volcano World. Then walk to the left of the building and take the ring of generation from the floor. Jump down in the courtyard and walk to the back, take the forge pod. Walk to the entrance and enter the building on the right. Push the button to open the gate. You're in front of the Fighters Guild again. Now, go all the way back to the centre of Upper Gladstone, we'll pay the Clerics Guild a visit. 2.4 Finch Guild ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Face the Finch Guild, then turn 180 degrees, you see a small platform with plants. Walk past the plants on the platform. You'll find a piece of Vel's Fruit in the back. Now enter the Finch Guild. Talk to Boris on the right. Give him a coin if you want to join the guild. He gives you task, you have to bring him a pork chop for dinner. He also gives you the spell "lesser heal". On the left of the guild, you see some wooden statues. There is also a rock between the low arches on the right (in the wooden statues area). Leave the guild and turn left. In the back right corner near the locked sewer gate, you can find another dagger. Then enter the entrance on the left. Smash the barrels for an aloe biscuit. You can't continue, the gate is locked. Return to the Main Centre. Walk to the last entrance with the red glow. You can't open the door next to the guard, so turn the wheel on the left and enter the woods. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Immediately walk forward and enter the woods. Chase the boar and kill him (hit him 5x with your knife and he's dead). Take the pork chop from the dead body and return to Upper Gladstone. 2 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now you can open the door on the right, it's a prison. Walk down the stairs and take the fine leather buckler (near the stairs). You don't have to smash the barrels, there's nothing inside. Now return to the Cleric's Guild but don't enter. Walk to the passage. The gate used to be locked, but it's open now. You can enter a new area. The far big doors are locked. Jump into the fountain and take an item. Return to the surface and get some air, get another item, ... You have to do it this way because you don't have enough air to get all items at once. You'll find an iron shield (don't equip it), a Long Sword (equip it), another ivory chip (equip it) and another ring of generation (you now have 2 ivory chips and 2 rings of regeneration equipped). On the left of the fountain, there's a platform against the wall. On top of it, you can see some coins, get them. Now return to the passage. Smash the barrels on the right. They contain an aloe leaf and an aloe biscuit. Go to the Clerics Guild and enter. 2.4 Inside the Clerics Guild ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to the brother and you become a member. You also learn your first spells. You will receive the spells "lesser heal" and "lesser spark". Walk behind the brother and go right down the stairs. Open the door and you enter the shop. It's a good idea to sell your spider silk here, it's not very useful. You can also sell an ivory chip or a ring of regeneration if you need the money, but I suggest you wait some more time. Still, you should get your hands on some armor. Find a way yourself of buying and selling to get one. Walk further down and you enter the spell store. You can't buy many spells yet, but I bought greater spark. Walk further then and you'll enter a room where you can receive blessing of the spirit and blessing of the soul (restoring of mana and health). This isn't necessary if you eat enough food and equip the ring of regeneration. You can also go to the Magician's Guild and use the lesser heal spell. Then simply step into the pool of mana generation to recover mana quickly. Leave the Clerics Guild and return to the woods. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk over the bridge and then go right. Take the axe, but don't equip it, the long sword is much better. With the long sword, you can take out boars with one hit, don't forget to take the pork chops along. You also have to check all the holes in trees you encounter, you'll find many items. There are also plants with aloe leafs. Sometimes, you see some small trees, they look a bit different and are much smaller. Hit these with your sword and some juice will drip on the ground. Take it along, it's ironwood sap and you will need it for pharmacopia mixtures. Walk into the woods and follow the sign to the docks. In the last hole in the tree near the docks, you'll find another ivory chip, sell it later on in the Cleric's Guild. Don't enter the docks yet, instead, jump into the water and move towards the ship. Keep jumping to get air while you collect all the items near the wreck. You should collect 7 small flashpots, 2 healing scrolls and a spiked mace. The Long Sword is better than the mace, so sell it when you have the opportunity. Leave the water and go to the docks. Your cursor will automatically change into the dock key when you point to the lock. Enter. 4 Docks ŻŻŻŻŻŻŻ Go left (there's nothing in the barrels on the right) and open the door. Enter the building and kill all rats. Take their meat along. It's not so tasty, but it's strong and not poisonous. Smash all the barrels. You'll find some lamplight eggs and a club. Leave the club behind, it's useless. Open the door on the other side of the room. You're back outside. Open the door in front of you and kill all rats inside. Smash all barrels, you should find some more lamplight eggs. Open the door in the back and you're outside again. Now, you can enter the next building through the door on the left, but it's much more fun to go to the right, break the wooden bars covering the window and take out the wharf rats from behind. Search their dead bodies, you'll also find some coins. You now have killed all rats, so let's get back to Gladstone to become a Warrior. There's nothing in the barrels in this room. Go all the way back to Upper Gladstone, to the Warriors Guild. While walking back, check the trees for holes, you can now see the back of the trees and find new holes. Near the dock, you should find a stroke dagger in a hole. Throw away your rusty knife too now, it's useless now. 2.3 Upper Gladstone: Warriors Guild ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Celerian. You're a member now. It is important to join the guilds before fighting a lot, because your experience levels don't increase if you don't join the guilds first. Sell Celerian the spiked mace, the axe and the shields he wants to buy (but not the fire shield). Throw away the wooden shields, they're useless. You can also drop the guild charters here, you'll need the space in your inventory. Now you need to get some practice. It's better you have a Fighter's Level 7 before you continue playing. Go down the stairs. Now, you can follow the gauntlet or you can do a sparring simulation. If you want to do the sparring simulation, choose two times button one and click on the lever then, it's the sparring simulation that will give you the most experience points, the gauntlet takes too much time. For the sparring simulation, choose twice the top button for much experience. When you have Level 7 or so, leave the guild, you can't go up the other stairs yet. Return to the Woods, it's time to become a magician. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk forward and enter the woods. Follow the Draracle sign. At the next signs (draracle and way back to the keep), go left and open the tree stump. You'll find a champion stone and a new pharmacopia. Amber can be found in the Volcano World, ironwood sap in the woods. Then, keep following the Draracle sign. At the next signs (Draracle & way back to the keep), the screen will start to shake. Don't follow the Draracle sign, but enter the crater. Walk towards the portal, green clouds will move you towards the portal. Don't get sucked in, move your cursor over the portal and it will change into the crystal device. Click to fill the device with the portal sample and leave the crater. Return to the Magician's Guild. Unanswered Question: On the way back to the keep, you will walk again past the small entrance with the tree stump where you found the champion stone. Continue your way and a little further on your left, you will see a tree with a sword under its bark. If anyone knows how to free this sword from the tree, please mail me on ravager@pandora.be 2.2 Upper Gladstone: Magician's Guild ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter the Magician's Guild and walk up the stairs. Don't enter yet, but walk to the right ledge and get the mana foil. There's another one on the other side. Now enter the guild and hand the crystal device to Sioned. You're now a wizard apprentice. Walk behind Sioned, you'll find some aloe leaves and a black lichen. You'll also find something to recharge your crystals. Go back and up the stairs. Someone will leave the spell library when you pass by. Have a little chat with Rhynn, then enter the spell library. Most of the spells are too expensive right now, you will have a lot more money when you have visited the Draracle, so return later. Walk further upstairs. This is the spell exercise room. You can practice all your spells here. To recover your mana quickly, step into the mana recovery pool. Go back to the main entrance of the Magician's Guild. Take the stairs down on the other side. You're now in the Shop and Sioned will appear to give you more information. Sell her the ivory chip, you don't need three of them If you're looking for big money, sell her the storm crystal, she will pay 2000 coins for it. Still, I didn't do it and sold her my Lightning Crystal. You can't enter the next shop room yet. Now go buy some spells if you like. I bought the greatbow shift from the Warriors Guild, because I didn't have a good long distance weapon right then. We're leaving Gladstone for a while now, so make sure you have chosen a familiar before leaving. Go to the Woods, we'll go look for the Draracle now. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk to the first signs and follow the Draracle Sign. Just keep following the Draracle Signs then. You should encounter a little ironwood tree, hit it to get some ironwood sap. A bit further, you meet a new enemy, the lamplight, just use some spark to kill it. His body contains a venom sac, you can use it to create poisons. At the end, you'll see an entrance surrounded with light. Enter the cave. 5 Draracle Caves ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill any roach you encounter. Walk forward and look on the left. You see some stalactites with some water dripping. You must hit ALL of the stalactites that drip water, so that they are producing a stream. After you do this, what used to be a dead end passage off to the right of the waterfall area opens on to a whole new area. It leads to the Orc's barracks eventually, via a new entrance. I didn't find anything valuable there, though (submitted by Greg Wageman) From the web in the Draracle's cave, enter the tiny cave on the right and take the Cave Aloe. Continue your way then. Keep on walking, you can't lose your way. You'll also find some more cave aloe. At the end, you see a door. My familiar (Lig) warned me for the orcs. Push the button on the right to open the door and kill the orcs, they're not hard. I killed them on the spot, but J.G. Huff was a little friendlier. I didn't realize you could actually start a conversation with the orcs (because they attacked me at once, so I killed them on the spot). The conversation with the orcs (Elway, Cindy and I forgot the name of the third one) is pretty dumb, you'll have to kill them anyway. Hit the stalactite on the right and go through the door on the other side. Take the cave aloe in front of you and enter the cave on the right then. There, you see a hole covered by a web. Hit all the people wrapped in spider silk. You'll find two mana foils, a ration bag, a short sword, a champion stone, some leather gloves and a leather buckler. Hit all the stalactites. Follow the other path then. A Cave Spider will rush towards you. A single hit from your bow will kill him. Walk further. As soon as you see the first skeletal guardian, hit him with your bow and move backwards again. All guardians will awake and attack you. Use your bow to keep them away from you. Three hits per guardian will kill them. You'll meat 3 giant roaches. Now, your greatbow shift really proves useful, electrical rays will kill them at once (great graphics). Immediately turn around and run back. Kill the cave spiders that try to attack you from behind. Don't forget to take the spider silk along. Continue your way and get the cave aloe. You can light the black (oil) pools with a spark spell. Do it when an enemy stand in the pool (or just for fun). Open the gate further on with the button and enter the next room. There is a lot of sandcrust on the border around the lava pool, take it along if you want. Walk to the other side, you'll find a mace and a stroke dagger. Open the door with the button and enter. You'll meet two more giant roaches. At the end, you'll reach a place from Lands of Lore 2. On the right, there's a small room. Inside, you see a picture of the Draracle with 4 25.000 locks. You don't really have that amount of money right now. Walk over the bridge, there are coins lying in the water. Walk to the stairs down to the right. Go stand on the lowest stairs and jump in the water. Right under the bridge, you'll find a guardian orb. Then collect all the coins. Don't get them all at once, but return to get some air. There's also a ladder on the other side to get the coins. Someonez mailed me he found a mimic stone and a summoning stone on the left in the water. I didn't find it, but I may have missed it. Finally, open the door and enter the Draracle's Throne Room. After the chat with Jakel, you'll talk to the Draracle (who seems to act very strange). Take a look behind the curtain to the right, it's Jakel ! He'll explain everything and then asks you to leave through the yellow portal. Do so, and you're back in the woods. Your familiar will get the stuff behind the Draracle's stained glass picture in the caves, just before the draracle's chamber. Just send him to search for items and he'll get some stuff from behind the glass without using $100.000 first (submitted by Michael Amorosi) He won't get everything though, when you use $100.000 to open the glass (look to the shattered desert section to find out where to find that amount of money), you find a lot more: lots of Vel's fruit, some stroke daggers, a bunch of lifestones, some ancient magic stones, and just a whole bunch of VERY powerful spells: Lich, Trinity, Lightning Storm and a bunch more. (submitted by Greg Wageman) 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now, explore the woods entirely. In the north, you'll find an open place with a lot of lamplights. On that place, you'll find a flashy green cave with some sort of statues inside. Click on the top of them, lamplights eggs are all over them. If you want to cross the water, go to the left. There's nothing special on the other side. There's some sort of stone plate with air vents. You can also find a dead body and some dead fishes. Later, a portal will appear here, to the underworld. In the northwest of the map, there's a tree with a big square in it (a forest TV ?). Check the hole on the side of the tree, you'll find a manastone. In the west of the map, you find an excavation. Later on, a portal will appear here that brings you to the Ruloi Homeworld. In the very north west of the map, you meet Rix. He's extremely dumb, but he carries a nice plasma staff. Kill him if you want it, he's not tough. You'll meet him again further on in the game. He also carries some bon-bons with him you can retrieve when you kill him. More to the north, enter an entrance with torches. A boy will be selling some fruit. Break the door behind him and smash the barrel. Get the mace. In one the holes (in a tree) nearby, you find a lesser healing spell. Near the centre of the map, you can find a very powerful mimic stone in a hole in a tree. When you're finished, you can return to Gladstone to do some shopping. Then return to the woods. Let's see if we can find the Draracle. Walk back to the crater with the green portal (where you needed to get a sample from). Step into the portal and you're in the volcano world. 6 Volcano World ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the path and you'll meet the Draracle. He'll tell you how to get your soul back. You have to find the golden sigil and find all the shards of the broken mirror. Step into the portal. The Draracle leaves you behind and you'll enter his keep. 7 Draracle's Keep ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The door on the right is open now. Enter it and you'll meet Jakel. You will persuade him to find the Golden Sigil yourself. After he's gone, open the door. Look at the mirror in the back. That's the one you need to restore. There may be a hidden secret here. Quicksave, eat a mind cluster, and restore, that is if you don't have enough mind cluster. All unexplored places will be revealed. I do this when I'm facing the shining path mirror and you know what, I find that there is a portion of unexplored territory on my right, but the wall is blocking my way. I can't figure out how to remove the barrier. (submitted by Eldin Kim). Anyone an idea? Return to the Main Entrance and walk to the other locked door. The Draracle will speak to you. You can enter the door now. Push the button on the right to create bridges. Cross the first one. Then, immediately, fall down in the second one while you move to the right. Do this before the second bridge is formed and you'll find a secret. Take the Light Crossbow, the 2 Champion Stones (and the rotten meat if you want). Climb the ladder. Push the button next to the wall and you're back on the main path. The Draracle will open the next door for you. Walk to the end of the hallway and jump on the transporter. You'll be warped high in the air. Follow the path and you'll see the Golden Sigil. Walk over the moving plates and get it. As soon as you touch the Sigil, you'll be warped to another room. Walk through the door and at the end of the path, talk with the Draracle, he will tell you more about your quest. When he's finished, return. Jump into the next room and collect the items from the shelves. You will find 5 flintskins, a quicksilver and 2 guardian orbs. Continue your way and you will meet that jerk Jakel again. He will disappear. Leave the Draracle Keep 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ First, check if you have all the spells and equipment you need. If not, go to Upper Gladstone first and sell\buy what you want. Then, return to the woods and go to the crater. Step into the portal and you'll be back in the Volcano World 6 Volcano World ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the path and stand still when the screen shakes, otherwise, you'll fall into the lava. Just keep on following the path, you'll find some magnesium stones and a flask of dragon blood. Before you enter the red new cave, you should find the vulcan staff underway. Just look around you on the paths between the two red caves. On the ledge of a wall (you can't reach), you see a staff on fire. Hit the ledge with your bow and the ledge will move. Now the staff is freed. Send your familiar to get it. (F1) Further, you'll meet a new enemy: the fire elemental. First fire some charges of your longbow, then send your familiar to finish the job. Continue, you'll meet some fire beetles. One charge of your greatbow shift will finish them. Use strafe to avoid the fireballs. On the platform where you saw the first fire beetles, hit the geyser a few times. You have to hit all the geysers you encounter, otherwise you will get stuck further into the Volcano World (submitted by Greg Wageman). There are two entrances now. Secret: When standing in front of the two low crawlways, if you turn back to your right, you will see a stone step, which leads up to a ledge. Following the ledge leads to a tunnel, and eventually to a dead end with a long sword and gorgonite nodules on the ground. (Submitted by Greg Wageman) Return to the two entrances then and choose the left one. Walk to the end. Hit the geyser a few times and the screen will start to shake. Return and choose the right entrance. Follow the path and kill the lesser fire drake. Take the dragon meat. You should collect as much dragon meat as you can, because you get good money for it. Go to the Highest Point and look down. If you have hit the two geysers in the previous area, a stone column will raise here . Jump on it when it passes by and let it take you down. Then jump off and enter the new entrance. Walk further and you'll find more sandcrust. Don't walk over it or you have 20 sandcrusts in your inventory. Hit the little volcano geyser a few times. You will be able to continue your way now. Jump from platform to platform when the screen doesn't shake. At the end, jump into the small passage on the right when the platform is on its highest point. Kill all the fire dragons in the next room and take their meat along. Now, you have to get to the wall on the left, follow the path a bit to the right and then to the left. Jump from platform to platform until you're against the wall on the left. You have to jump on a moving platform too now. Follow the path and keep going down until you're on the same level as the lava. Look to the right, there's another path. Jump on it. Follow the path, you'll have to jump from one to another. At the end, you'll be at the lava level on the right side and you find 3 gorgonite nodules. If you lost me a bit while describing this path, continue from the gorgonite nodules, once you're there, it's not so difficult to explain anymore then. You will enter a new cave. On the right, there's an amber source, on the left, there's a little geyser volcano, hit it a few times. Continue your way over the formed bridge. In the next room, you'll meet Morphea, an ancient dragon. Talk to her and she will tell you about her grief about her death mate. Move to the other side of the room and continue your way to the entrance. Enter the blue room. There are some platforms in front of you, don't jump on them, but go to the other side of the room. Enter the next cave and smash the little volcano geyser on the left. Then return to the platform and go the whole way up until you're on top of the column. Kill the fire drake. There are two big moving platforms here. Jump on one of them and then on the platform on the other side to leave the room. One platform will lead you to a water room. This is not the way to continue, but you can find a Coco Cap here. Use your familiar to get it. You can also find 5 flasks of dragon blood here. Jump on every platform and check every ledge, you'll find them. Through a gate near the flasks, you can see the final chamber. A fire elemental will be firing at you, so don't stand to close near the gate. Now return to the two moving columns and choose the other one. You will reach some lava pools. Take the healing scroll (use your familiar). Kill all the fire elementals and just follow the path now. Jump from platform to platform. You'll see a purple-coloured entrance. Enter it and go up. You will reach the final chamber you just saw through the gate. Kill the fire elementals and jump on the main platform. If you really want them, you can also find some gorgonite nodules on the left ledge. Kill the lesser fire drake and go stand on the big touchplate. The doors will open (it depends on how long you stand on it) and some fire beetles will appear. Kill them all and advance through the gate. Just keep going then while killing fire beetles. At the end, you'll reach a room with two lesser fire drakes. Kill them. On the right side of the room, you find a flask of dragon blood. Advance to the next room. There, you meet a new enemy: the fire wisp. They may look dangerous, but they're very easy to kill. Continue your way. Finally, you'll enter a main room. Kill the fire wisps from distance with your longbow (it will cast cold). You see a urn in the middle. Remember this place. Later, you will have to return here for a quest. Enter the door in the back. Kill the fire wisps and enter the next room. You will meet Morphea again. You get to know now she owns the shard you're looking for, but she flees. It seems you will have to find her again. Return to the main room. If you take the door to the right, you'll find a lot of hallways with transports and other stuff, but the only nice items you'll find are some flasks of dragon blood. Take the door on the left (the wall disappears as you approach the door). Kill the fire wisps and enter the next room. Jump from platform to platform and go stand on the last purple column. It's an elevator and will bring you down. Don't walk through the gate yet, take the healing scroll from the left. Now enter the next room. Just walk over the bridge to the other side. Some fire beetles from the lava beside you will fire at you. You can ignore them (they're fire beetles, no invisible fire elementals, as my brother thought them to be :) ) In the next room, some more platform hopping has to be done. Jump to the end of the room and wait there. A purple elevator column will raise. Use it to get down. Jump from the platform to the right side. Follow the path and you will meet Morphea for the last time. Talk to her again. She will trade the shard ... for your life. As soon as she attacks, move backward and use your greatbow shift or any cold spell. You can use your familiar too. As soon as she has about 50 hitpoints left, she'll retreat, but she'll regenerate, because she touches fire. You can hit her as much as you want, she won't die until you can separate her from her healing lava. There are 3 lava springs around the room. Smash them all and the lava pool Morphea is in will drain. You will also collect some more dragon blood flasks. Now attack with some cold spells and your greatbow Shift to finish her off. It's not always possible to kill her, because she sometimes morphs into a tiny flying thing and flees. There's also a trick here to raise your stats. Morphea is a good partner for training. You may kill her again and again until you destroy the surrounding springs, but be CAREFUL, make one or two new savegames, after training eight or nine rounds, the dragon vanished. Anyway, first collect all the money and also the shard. Collect all the money first, because as soon as you touch the shard, you will return to the Draracle's Keep. 6 Volcano World (hidden alternative way) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is something I haven't been able to figure out myself, but maybe you can help me out. As you know, Morphea in the Volcano World is sad about the death of her mate, so killing her in order to get the shard maybe isn't the most friendly solution. Allan White sent me this: I went into the Morphea's lair and killed her before returning to the main room and the story unfolds differently First the bug... Although I could get all the coins from on top of the lava crust after killing Morphea, I can't pick up the shard. This may mean the game triggers between the two possible solution, reviving Morphea's dead mate or just plain killing her. He probably should have revived her mate (or maybe it is just a bug). Anyway - From back in the main room: Take door on right, and then turn right again at the T junction. Follow along and you'll come to a pool with a floor plate in a semi-transparent plate in the pool. Once across, you'll discover rooms with several other dragon graves. Some have goodies on the top and some have stone covers which I'm told contain goodies (By Syruus) but can't get into (yet). Seems that some jumping onto wall ledges is probably involved - but the only one I got onto killed me with a drop... Among the grave goods is an amulet which halves the recovery rate of a melee weapon - excellent! One of the graves is of Morphea's mate - so maybe if I can get in - I'll find the shard in there... (remember I couldn't pick it off the crust). I won't spoil the rest of the surprises, but it's worth a visit :) There is a grave with a transporter on which takes you back to the 'T' junction just off the main room when you've finished looting. Haven't found much to the left off the 'T' junction btw. Maybe you have used this 'alternative' way and you can provide some help. It would be very strange if that grave is there and you can't enter it or revive the dragon. Any suggestions can be sent to ravager@pandora.be 7 Draracle's Keep ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There we have Jakel again. You went to all the trouble to get the shard, and he only likes to boycott you. He also doesn't want to let you leave normally, due to some "repair work" (sure). Instead, you have to travel through some dangerous cellars. 8 Draracle's Lair ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: I will not describe all the monsters in the lair. They're all very weak, just kill them all and search their bodies. In the beginning, you can't lose your way. Just avoid the touchplates that release fireballs. You should find some mandrake root, then some coins and also some Vel's Fruit. After finding Vel's Fruit (red), go left and then right. Now you see a ring hanging on the wall in front of you. Walk towards it and check the wall on the right. Near the ground, push the button, the wall that has a little outline will be moved. If you really don't find the button, look on your automap. The button is in the bottom right corner of your map. Don't enter yet. Explore first a little bit further and you'll find more coins and a healing scroll. All other ways will lead to dead ends, so enter the entrance you just opened now. Climb the ladder and you are on Level 2. Level 2: Just around the corner, you find a vortex foil. Now you can go right or forward. Go forward and at the and of the gangway, you'll find a storage box. Open it with the button below the box and you find some coins, a mana foil and a shimmerfoil. Return and take the right entrance. Immediately on your right, there's a lock in the wall. You can't pick this lock. The cursor icon is the magnifying glass and when I click, Copper only says "hmmmm..." and that's all, the icon never turns into the lockpicks. Walk to the left and take the small flashpot. Now return and go to the right. Take the mind cluster. Walk further and you'll find some Vel's Fruit and a Mana Pod. Walk to the left. Look at the touchplate on the floor You see a very small stone, it's a Stone of the Gorgon. Walk further. You see a glass-covered entrance. Turn 180 degrees and push the button on the wall (it's a bit on the left). The back wall will move, continue your way. Walk forward. Collect the mana foil and the coins. Walk to the entrance in the back, it's another storage box. Open it with the button. You find an ancient's stone, a gummy pod and some coins. Now return to the entrance with the wall you moved. Go right and walk over the glass floor to get the coins. Then go forward and right. Take the life leech and continue, you'll find the stairs to Level 3. Before going up the ladder, smash the wall near the entrance to Level 3 and you'll find a lesser heal spell. Level 3: Don't push the button next to the storage box on the right, you'll fall down to level 2. Walk right and then right again. Open the storage box in the back with the button. You find a healing scroll and some coins. Return and walk through the transparent doors. You'll find some coins. Keep on walking, you can't lose your way. Once you're in a dead end, push the button on the right. You will enter a blue set of rooms. In the far back, you can find some mandrake root. Walk further. Now, you can go left, forward or right. On the right is the entrance to Level 4, but we'll explore the level some more, so walk left. Walk forward to the back. Then press the button. Enter the new passage and go left. On the left, you'll find a little gate you can look through and also a storage room locked with a key. As a thief, you can pick the lock and you find the lesser heal spell. On the right, there's another transparent door. Walk through it and get the coins. A bit further, you find a mana mask. Just walk further. You'll find a mana cluster and a Death Sac. Walk to the end of the path and you'll find another storage box. Inside, you find a mana foil, some coins and a piece of Vel's Fruit. Now, return all the way back to the entrance, the place where the blue shine of the rooms will turn back to green. Go to the entrance to Level 4 (as I explained above). Level 4: Just walk forward and take the Vel's Fruit. Further, you'll find some coins and a phial of transfer. Just keep on walking. Take the coins, the Vel's Fruit and further the Champion Stone. In the hallway of the Champion Stone, walk to the back and turn left. On your left, there's a wall deeper than the others. Walk past the wall on the touchplate. No arrows will hurt you and the wall will disappear. Enter and take the coins & mana foil from the left. Continue your way then. You need to walk over some bars over an open floor then. After crossing, go right and take the coins. You can push the buttons. I tried all combinations, but nothing happened. You can also jump down through the gates in the floor. You find some coins. There's also a button on the wall. Press it and the wall moves away. Take the healing scroll. Crouch through the gate in the wall. You're back on Level 3 now. Find the way back to Level 4 and get back to where we were. A bit further, you find a mana foil. Go further. At a certain point, you can go left and right. Go left. You find some coins and soul meat. Return and go left and the crossing. On the left, you find the spell lesser light. Walk through the entrance and you finally leave the Draracle Lair. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to Upper Gladstone. I'm sure you want to sell and buy some items. 2.1 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This Shards-looking-thing doesn't really help you further, so let's see how Dawn is doing. Return to the Keep (where you started the game). Open the gate and walk past the guards. Samuel will open the doors and ask you not to use magic and weapons. Walk to the next room. There are a lot of entrances here. Take the first on the right. This is the shop of brother Nathaniel. On the second one on the right, there's Victoria. Well, you already met two people in the keep and they're both VERY annoying. Let's hope this doesn't go on. Go to the hallway to the left and open the door. OK, it can get worse, meet Lord Jeron. After he insulted you (like the other ones), it's time you find someone serious now. Open the last door. You now have access to more entrances. Take the one on the left. It contains a lot of barrels. In the other entrance to the left, you just find an empty pictures room. Take the entrance to the right. Go right again, this is the dining hall. Open the door to the kitchen. There's also a storage room in the kitchen with a lot of barrels. If you want, you can take the dagger from the table in the kitchen. Then leave the dining room. Walk forward now and enter the dark hallway. Walk to the back and turn left You find the spell "Damage Shield". Now return and go right up the stairs. Turn right, you'll meet Luther (from Lands of Lore 2) on the balcony. He will give you a very powerful sword, "The great sword of Toehan". Look at your strength now, you're quite powerful now ! Use this sword for the biggest part of the game left and don't forget to sell all other melee weapons later. Return to the hallway and walk to the back. You'll find the spell "Lesser Blades". There's nothing more to find or do, so leave the keep. As you enter the main place of Upper Gladstone, you meet Rhynn again. Even if you met him in the Talamari Guild, he will not recognize you. Anyway, he doesn't have anything useful to say, so do some shopping first. From the Warriors Guild, don't go to the woods, but go right, down the stairs. The gate will be open now. Smash the barrels in front of you. You find a lorestone and some Vel's Fruit. In the other barrels, you'll find some more lorestones and some food. In one house, you'll meet a grumpy man who sends you away at once. In another one, you meet a beautiful girl with a towel. This is a very amusing part. Copper say "She's a babe !" and Lig responds: "A towel is no good armor". :) In another house, you meet Viscosa, Baccata's brother (from LOL 2). In another barrel, you find a mana foil. Finally, you reach an open place with a fire in the middle. Go right first and smash all the barrels, you'll find a lorestone, mana foil, food and an aloe leaf. You can enter the house on the left of the fire when you have a Warrior Level 2. Inside, you find a Champion Stone and a Battle Axe. Look behind the door, you see a lever. Pull the lever and the back wall will move. In the new room, you find some lifestones and stroke daggers. If you haven't sold your Dragon's Meat yet, you can do now. You can sell it in the Talamari's Guild. When they don't give you a good price for it anymore, go to the Cleric's Guild and sell the rest there. We'll continue from where we stopped. Turn left and smash the barrels. You'll find a small flashpot, some Vel's Fruit, an Ancient Magic Stone and some food. Go to the building in front of you. Open the door on the left. Click on the righter picture in the back. Aha, a safe. Take the money and exit the building. Don't go stand on the floor yet. Turn right and jump on the boxes Now you can jump on top of the building. Inside, you'll find a manastone, a breastplate and some quicksilver. This is the reason why I didn't buy armor yet, you can get a good one for free ! On the right side of the building, there are some more barrels. You'll find some food, an aloe leaf, some fruit, a small flashpot and some coins. Now, enter the gate to Lower Gladstone, we've neglected this part of the city. 9 Lower Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * Smash any barrel you encounter. You won't find any special items. * Search all the drinking places (wooden bars filled with water), they contain some coins. Go to the east side of the city. Before crossing the bridge, you'll find Buck's Mercantile, where you can buy food. A very interesting thing to sell here are your flashpots. They're useless, so sell them here. Cross the bridge and keep going right then. On a certain place (you have to look a bit) you find a lot of barrels and some crates. Jump on the crates and then on the platform. Now, you will see a red window. Shoot something and it will break. Jump on the pole in front of the window. Then jump up and crouch to enter. Break the locked chest and take the coins. A bit more to the north (northeast of the bridge you crossed), you see a big crate near a house. Enter the house on the left of the crate. Inside, click on the bookshelf on the right. A lever will appear. Pull it and go back outside. The crate will be moved. Jump into the pit and open the chest inside, you'll find some coins. Now jump on the boxes in front of the house. Then jump on the platform. Turn 180 degrees and jump on the pole on the other side of the wall. Now turn left a bit and jump on the other platform. You will see a grate on a platform on the next building. Jump on the platform and hit the grate. Crouch and walk inside. In the chest, you'll find the spell "Summon lesser imp", some leather gloves and some cave aloe. If you really can't find the place I'm talking about, just click on all the signs you encounter. The crate is behind the "Happy Horse Training School". Walk further to the north and don't cross the bridge on your left. There's another door you can click on. A man called Morgan will talk to you about some things, but it's a misunderstanding. Walk further north and you'll find the blue deer inn. Don't walk that far, on your right (to the east), you can turn and return south through a small passage. At the end, you can enter a house where you can find some cave aloe in a chest. There's another secret here. If you look up above this door, there is a room with a chest. It's tricky to get there. Back at the entrance to the alley is a small box off by itself. Jump up on the small box, go as far back as you can on it, then you can make a running jump to the big box against the wall. Climb the boxes onto the stone platform. Go all the way back on the platform, and you can make a running jump to the wooden platform on the side of the building. It's hard, but you can do it. From there, jump to the beam on the wooden wall to the left, go to the end of the beam. Then you can jump to the right. You're nearly there. Do the jump/crouch thing to get in the window. (submitted by Greg Wageman) From that room, Turn left (NE). At the end of the passage is a dark room without a door. It contains another chest which holds a cave aloe and a healing scroll. Return to the Blue Deer Inn then. Talk to the innkeeper. You have rented a room upstairs where you can find your stuff (don't know what's inside, so I'd really appreciate it if someone could tell me what's in your room). Apparently, you can't access your room if you rib or kill the shopkeeper, so get your stuff from upstairs first or don't kill him and use the room to store all the stuff you don't need. I got stuck here for quite a while, until I realized the inn just works likes the shop: when you rob or kill the shopkeeper, you can't get any stuff and you can't leave. So when you rob the innkeeper, the door to your room upstairs stays locked (thanks William Langdale for the info). If you don't want to use your room, jump over the counter and when the innkeeper is not looking, open the small hidden safe near the floor on the right. Take the coins and close the safe again. Then leave. Turn left and walk towards the bridge. Don't cross it yet. Turn left. Walk to the first building next to the water. There is a button on the wall on the right of the door. Click the button and then the door. Inside, open the chest and you find the spell "Lesser Shield". Return to the bridge, but don't cross it. Walk past it to the west, close to the walls. You will reach the pier. Close to the water, you find some black lichens. Walking away from the bridge and you reach the pier. You can catch the fish that are jumping in the river if you stand at the end of the pier. They tend to jump in the same places. Watch where they cross your screen, then put your cursor there The next time one jumps, when the cursor changes to the 'taking hand', press the left mouse, and the fish will be added to your inventory. The timing is tricky, but it is possible. The fish temporarily give you a "third eye" behind your head, but they can also be used in pharmacopoeia recipes (submitted by Greg Wageman). From the pier, go right. Open the big doors on the right. Look up, you can see a chest above you, but you can't reach it. Go outside and open the other big doors. Walk inside and keep going to other rooms until you reach one with a lot of crates. Keep jumping up and jump outside then on the platform. Walk over the bars and jump inside the window. If you would fall, you can leave by removing the lever on the left of the grate. Try again. You're now standing next to the chest you couldn't reach a few moments ago. Inside, you'll find a lousy dagger. Walk back to the pier. Walk to the end of the pier and turn right. Go right again and climb the ladder on the right of the door. You're on top of the building now. Click on the grate on the other side and use the jump\crouch technique to get inside. Walk to the back of the room and click on the bookcase. You see the sign of the Thieves Guild, you just found the secret entrance to the Thieves Guild. The reason why I waited so long before joining this guild is because your fighting skills are more important than the thievery one. You should be on Level 8 now on most of your skills. Still, don't worry, I'll tell you a special trick soon to get your Lockpicking skills at once to Level 5. If you really want to have better skills, practice some more in the Warriors Guild then with the sparring simulator. Walk down the stairs and turn right. Walk further and open the door on the left. You will meet Jaden. Talk to her and put to coins in the box if you want to join. Then, you have to steal a dagger to become a member. Steal her own dagger and you're in. Now turn 180 degrees and open the door to the sewers. 10 Gladstone Sewers ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's nothing special in this sewers to be found. Just some roaches to kill. Still, I found a little secret. Turn right and walk forward until you reach a wall. Turn right again and walk forward until you reach a wall. You will see a crack in it. Hit it a few times with your blade. Open the chest (You need a Warrior Level 4). Inside, you find a coco cap, an ancient magic stone and some cave aloe. Return to the Thieves Guild then. 9 Lower Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter the shop and do some selling\buying if you want. On the other side, you find Mojo's shop. He will buy everything from you. Still, don't do it. He will pay you less for it than other shops. Only sell him the items you don't want anymore and can't sell elsewhere. The coco cap for example. Leave the Thieves Guild. Go back up the stairs and press the key sign on the right to open the bookcase. Jump back through the window and back on the ground. If you want, you can jump through the window of the right building. Inside, you'll find a healing scroll in the barrels. Leave the pier and return to the bridge near the Blue Deer Inn you didn't cross yet. Cross it now. Move a little to the right and walk forward, between the two buildings, you see some burning glass (above). Walk past it and turn right then. You'll reach Gomer's Butcher Shop. Walk to the door on the left. The door is locked and you see some strange marking next to it. Walk to the door on the right and pull the ring on the left side of it. Now quickly run back to the right door and enter. The ring will open the door for a short while, but once it's open, it stays open. In the chest, you find a healing scroll, some small flashpots and a dagger. Leave the room. Walk further and keep going left. You will be back at the entrance to Upper Gladstone. Walk to the wired fence and climb it. Now jump to the platform on the left. Open the window and jump inside. In the chest, you find two pieces of cave aloe and two big flashpots. Return and go right. You'll see a weaponry shop with some burning glass on top. That's Barnabus' Armory. Walk further and you'll encounter a sign that says Bob's Love Potions. Behind that shop, there's a ladder. Climb it and you're on the roofs. Now, there are different possibilities. You can jump towards the yellow banner (below you) or you can jump on the stone slab behind you (in the direction of Barnabus' Armory). Do the second one first. Jump to the Stone Slab. Look a bit left, you see a small ledge, jump on it. Then jump on the pole in front of you. Now comes the difficult part. Turn to the right. You have to jump on the platform above Barnabus' Armory. Move back on the pole as much as you can. Take the long leap and you made it. Still, the trouble isn't over yet. There are 3 burning glasses in front of you. You can only break the one on the left and on the right, not the middle one. It's quite hard to jump inside the two rooms, but you will get a lot of experience if you succeed in getting inside. In the left room, you'll find a chest with some food rations. In the right room, you'll find a big pouch of money, some food rations and an ancient's stone. Jump back down and return to the ladder. Climb back up, we're going to get the other secret now. Jump to the other platform. Turn left and keep jumping. At the final platform, look left, you see a red-glowing glass. Jump towards the pole below and break the glass. Enter the room and search the chest for some items. Jump back down. Now go near the centre of the Map (but don't cross any bridges), you should find the tavern. Enter it and talk to Mauri. If you can, try to pick pocket him, if you can't just kill him and get the skull key from his body. When worn, this skull key will improve your lock picking skills by 5 levels. You can find some coins in a safe in the floor too behind the counter, but everyone will attack and it's not worth it. More secrets ? Here we go ! Go to the bridge in the west. Go stand on top of it. Look around, you can jump from the bridge on the ledge on the buildings near the water. Hit the grate at the end of the ledge. In the chest one, you'll find a guardian orb and some cave aloe. Go to the bridge on the east of the map. Turn your back to Buck's Mercantile and cross the bridge. On the highest point, look to the building on the left. Hit the blue grate and it will break. Jump inside. Rearrange the crates and you access a hidden chamber in the sewers. Climb up and open the door. In the chest, you find a manastone, some rotten meat and a small flashpot. Once you're back to the bridge, walk down the stairs to the dam. Walk to the end of the path. Open the small gate (you need to be a Thief Level 2, but with the skull key, it shouldn't be a problem). Inside, you'll find a chest with a fine leather buckler and a hand axe. You should now have found every single secret available (I spend a lot of time looking !). If you want, you can improve your skills a bit in the Warriors Guild and get some new items & spells. When you're finished, return to the woods. My current stats now are: Cleric Level 10, Fighter Level 11, Wizard Level 6 and Thief Level 5. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The next portal can be found in the north east part of the woods. We'll visit the icy world. The portal is near a waterfall. If you follow the river, you will find this waterfall. If you don't, it's the path BELOW the big water area on your map. 11 Frozen Waste ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk forward. On the left, you find a Tar Crystal Source. Walk further through the cave. You'll meet an ice worm. Your Greatbow Shift is useless against this beast. Use some magic and let your familiar attack it. Follow the path down. Underway, you also find another tar crystal source. In the next area, you have to do a lot of platform hopping. You will find some ice shards and some ice seed. You will reach a crossing. Go right and you find some more tar crystal sources. Defeat the Sable Tooth Cerberus Tiger. Take his meat along. Go to the cave on the right and attack the sleeping tiger. Take his meat. In the back of the cave, you find some hound's heart a breastmail plate and a battle axe. Go to the entrance to the right and kill the tiger. Attack the other sleeping one in the cave. In the back of the cave, you find a club. Continue your way through the small passage to the left. Attack the Ice Worm in the next area. Follow the cave he was guarding, you'll reach a lake. Follow the water and you'll meat Rix. If you would have followed the left path, you would end up here too. Rix is on the hunt for some women. If you want his plasma staff, it's your final chance to get it now. Return to the entrance of the cave then. Don't enter it, but look on the left, you see a small path leading up. Follow it. You're high up in the air now. Kill the ice worm and walk over the small path to the man. It's Morrison. He will tell you about this World and the White Tower. It seems you have to find it. Return and look over the left edge, you have to jump on the path. Look for a place where you can jump without any falling damage. Follow the path down and enter the cave on the left. You enter a new area. Walk up the path on the right that leads up. Enter the small passage on the left, you will find a healing scroll and two flashpots. You can use a spark spell on the lighter areas of the ice to open the gates. I didn't do it, I just jumped down from the platform to the other side, but Alen Lovrencic and Debs Furneaux-Evans both sent me the right way. One way is to go stand on the ice cube and use a small flashpot. The cube will drop down and float on the water. Use it to jump on the other side. You can also get the first two blocks drop down by using your bow and the final (and most important box with the plasma staff). Kill the Iceworm in the next area. To the right of him, you find some more ice shard and ice seed. Use the black steps on the wall to reach the higher ledge. Keep doing that until you can't go any higher. Then go to the right and go to the next area through the cave. You're standing on a high platform, there's are some tigers below you. Follow the path down and kill the tigers. There are more sleeping tigers, kill them if you wish. Then take the path on the right and you reach a purple-coloured area. Walk over the bridge and kill the ice worm on the left. Open the door and you meet Jacinda, the Amazon Queen. She asks you to perform a quest. You can choose whether you do it or not, the outcome will be the same. I will choose to do so. First go to the door on the right and enter. Use your spark spell to lit the four different-coloured candles in the back of the wall. Ah, isn't this game beautiful. Anyway, leave the room and open the next door nearby. Jump over the blades. You see some fire in a hole. Push the button (when not standing in front of it). It's a fire cannon. Open the door in the back and in the next room the door on the left. Talk to the Amazon Warrior. Open the door on the right and enter the next room. In the vase on the right, you can find an ice shard. Walk to the left and open the box (Warrior Level 2 required). Inside, you find a manastone and an ancient stone. Return to the entrance and open the door in the middle. On the right you find 3 war clusters in the vase. mmm, their sleeping rooms ! You have to perform the quests first right now :( , but check the beds, you'll find some bon-bons. Leave the room and go left. Open the door on the right. More sleeping rooms and bon-bons. Inside the chest, you find some tiger meat. Leave the room and continue your way. In the next room, open the chests on your right. You find a lorestone, a guardian orb, a champion stone and two small flashpots. You can force the lock of the door in the back. No money right now. Still, Jacinda has that key, so we'll have to find a way to get the key from her. Before going up the stairs, look to the wall in front of the stairs, it looks like a secret wall that can be moved. Anyone an idea ? Go up the stairs. You can't open it right now. Return all the way back to the Main Entrance of the Amazon Keep. Underway, someone will fire at you from a higher level, but you can't take it out right now, so continue your way. In the main entrance, follow the way to the right and take the last door. You will meat another Amazon Warrior. She tells you more about your quest. You have to find 4 different gems to restore the force field. There's a bug in the game which won't allow you to take the blue gem if you take the other gems first or kill all the mutant chicken. That means you have to find the blue gem first before doing anything else. If you do it the other way, you won't be able to find the blue gem anymore. On the right, there are 4 candles, on the left there are 4 niches. Light the 4 candles with your spark spell. They will all spread another colour of light. Move them to a dark place if you can't see very the colour of light they spread very well. Look to the floor of the niches on the left, there are some drippings in a certain colour on the ground. Move each candle on the right spot and make sure the four legs of the candle are placed perfect in the 4 squares on the ground. The order (in colour) of the candles from left to right is: Blue, Green, Red, Purple. If you did it right, you hear a sound and a hidden stair appears behind you. Climb it. There are three doors. Take the one on the left. You find the best axe in the game, the Great Axe Blizzard. If you don't want to use it, take it along anyway, because you'll get good money for it. Go back and take the door on the right now. In the chest on the right, you find a manastone, some arrant prac and a coco cap. In the left chest, you find a lorestone, a championstone and some arrant prac. Return and open the door in the middle. Kill the starks and take their meat along. Click on the thing hanging on the wall and you find the blue gem. OK, there's no possible way now you can encounter "the blue gem bug" now. Return down the stairs back to the candles room. Enter the next room. On the right, you see a dragon statue. If you hit it, some poison will be spread, so don't do so. Look up, on the floor above you, you can see the stark nests. Hit the fireplace on the right and some fire will appear. Enter the next room then. Walk down the hallway and open the next door. Talk to the Amazon. Go up the stairs on the right then. Kill all the starks in front of you and go right at the end of the hallway. Destroy the nests you can. You find a guardian orb and the green gem. Return and go right at the first crossing. You see two holders here, one for the blue gem and one for the green gem. Put them both in the holder. Continue and go right twice. Kill the starks on your right and enter the next room. Turn right and kill the starks. Destroy all their nests. Return to the previous room. It is coloured in the 4 colours of the gems (red, blue, purple and green) You can find the two other holders here. Turn left and enter the next entrance. A statue will be spraying poison here. Kill all the starks in the left and the right room. Destroy all their nests and there're no nests left now. In the chest in the right room, you find two ancient stones, a lifestone and some arrant prac. Enter the middle door and jump down. Press the button in the back and two sidewalls will move. Kill the starks. Go to the door on the left (it's in the direction of the bedrooms). Keep taking the middle doors and you'll be in a bedroom. On the left side, look under the last bed, you'll find the purple gem. Now return to the room where you jumped down and take the other door. You see the alcove again. Crouch and jump inside. Quickly walk to the fire and get the red gem. Now go back all the way to the entrance of the keep. Go to the holders of the other gems and put them in the holders. Some little light will appear now that will shoot ice. You cannot kill them, just avoid them. I think the ice bolts are the defence the Amazons normally use against these starks. You just repaired it :) Go to the next room, you know, the one with where you just jumped down and where you opened the sidewalls with a button. Now take the door back to the entrance to the keep. Go to the right and a new entrance will be available. In the chest, you'll find two small flashpots and some arrant prac. On the right, there's a similar new entrance. In the chests, you find some arrant prac, a healing scroll, some coins, a lifestone, a small flashpot and an ancient stone. Return to the room you jumped down and take the other door (in the direction) of the sleeping quarters. All the Amazons you meet now say you have to go to the Main Room. Go there. (it's past the sleeping quarters). Jacinda will be waiting for you. She will reward you, but not in the way you expect. Kill her. Don't use the sigil on the shard yet. Search her body, you find the White Tower Key and the Silver Fang Hilt. If you decide to trust Jacinda, you will be a prisoner for the rest of your life. The nice thing now is you can activate the "extra button" in the main menu then, which allows you to see all the movies and the credits. Walk to the back of the room and use the white tower key to get all the coins (about 1500). If you want more secrets now, return to the entrance of the keep. You'll find some new entrances (one in front of the entrance to the keep and one on the left). In the chests, you find 3 ancient magic stones, some arrant prac, 2 healing scrolls, a stroke dagger, some coins and the Valkyrie Charm. Make sure you get the last item. It's very useful. Go to the room with the fire you lit, it's near the entrance. Behind it, you see four buttons in the colour of the gems. You will need to return her later. There are also 2 dragon statues you can hit, they spray also the colours of the gem. Maybe if you find them all, you can free the men from the jail. I'm sure I missed some spots here. Anyone who can offer help ? Anyway, continue your way. You reach the room with a stair on the right, a door on the left and an Amazon wandering around. Take the door on the left. Walk up the stairs and turn right. Now walk forward, you'll be able to enter a new entrance. You reach the jail. You can talk to the men inside. Open the chest a bit further. Inside, you find a lifestone, manastone, healing scroll, ancient stone and some arrant prac. Return to the main room where you killed Jacinda and use the sigil on the shard. 7 Draracle's Keep ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ We meet Jakel again. He seems very annoyed about you restoring the mirror. What does he have to hide ? Anyway, when he's gone, use the silver fang hilt on the mirror behind you to create the Silver Fang Sword. It's almost as powerful as the Great Sword of Toehan. Return to the Main Entrance. Jakel's "Repair Work" seems to be finished. 8 Draracle's Lair ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You have to follow the way back to the woods. Underway, you find some cave aloe. A new entrance will be opened at your left (if it doesn't open, check the button near the bottom of the floor, it's before the red hallway, where you fought the skeleton guardians the first time). If you don't find the entrance, you can also enter the Orc Lair through the hole in the Spider Web on your left. I will start from the normal entrance now. Some spiders and an orcish raider will attack you. 12 Orc Lair ŻŻŻŻŻŻŻŻŻŻŻ You can climb on the wooden platform by the ladder. On it, you find some rotten meat and a wooden shield. Open the door on the left. Kill the orcs. There are three doors in this room and one button. You cannot press the button and none of the doors will budge, so return to the main room and take the other door. Kill the orcs and walk forward. In the next room, take the door on the right. Kill the orc and take the dagger. Follow the hallway and you reach a waterfall room. Jump in the hole behind the waterfall to find some coins, then return to the main room. Take the left door. As soon as it opens, dash inside and crouch under the closing wall on the right. You have to be pretty quick. Inside this room, you find a coco's cap, some rotten meat, poison paint and a wooden shield. To exit the room, walk towards the wall and it will open. Open the door on your right. There's a door if you go up the stairs, but there's no way to open it. Return to the main room. Finally, take the middle door. Take the entrance to the left. At the end, there's a button, but you cannot press it. Very frustrating, but this seems to be the end of the lair. Luckily, Eldin Kim sent me how to continue here: You need to press the button on the wall while the door that lets you in is open. It is something similar to LOL 1, where in the Urbish mine, there is a place in which you can only open one door after the other one is closed, and vice versa. There is nothing special in two of the rooms, while the third one leads to the other side of the door situated on top of a stair which you can't open. It can only be opened on the other side. I just feel that there must be something special about the stone pyramid in the orc lair, although I still can't figure out what to do with it. In order to ensure that you've explored all places, I think the most effective way is after you thought you've completed the whole map, quicksave, eat a mind cluster, and restore, that is if you don't have enough mind cluster. All unexplored places will be revealed. I do this and I find out that there are three inlets/outlets to the orc lair. One is the main entrance, one is the waterfall beside the big spider web, and another one is beside the lava pool (submitted by Eldin Kim) 8 Draracle's Lair ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As soon as you open the door, some spiders will attack you. Finish them off and walk further in the lair. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you enter the woods, you will have some new skills for wiping out the Orc's Lair (or finishing the Frozen Waste?). Climb, Long Jump and less Falling Damage. Find your way back to Upper Gladstone. What has happened? Some parts of the woods are filled with lava and giant spiders dwell around in the woods. After meeting the first giant spider, you'll see a spider lair on your right. Kill the spiders inside. You also see some death people. Check all the holes in the trees you checked already, they will contain new items. Go to the docks, ice will be all over the place. Kill the few ratmen and walk to Upper Gladstone then. 2 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk to the Warriors Guild. While walking, I found a new secret. To go from the Magician's Guild to the Warriors's Guild, you have to pass through a small entrance. Enter and immediately turn left. You can click on the hidden panel to reveal a small safe. Take the Vel's Fruit. Do some selling and shopping if you want. Just in case you're interested, I'm now a Level 12 warrior, Level 11 Cleric, Level 8 Wizard and Level 7 Thief. Go to the Keep. Samuel will give you some coins and tell you your Uncle is here. Go to Jeron's Office first. It's very important you do this first, because if you go to the Throne Room first, you won't be able to search his office anymore. If he's there, exit and re-enter. He will be gone. Move the chair to his desk and the bookcase will move. Inside, click on the skeletons on the right and an elevator will bring you down. In the room on the right, you find three ancient magic stones, some coins and leather gloves. Walk further up the stairs. Jeron is the traitor, he can look into the throne room through a painting. Return to his office. To get out, click on the candle next to the back of the bookcase and the bookcase will move away. Put everything back like it was. Walk to the Throne Room and have an audience with the king. Lord Jeron will kick you out (he is SO nice). Go to Victoria. You can do some shopping there. I suggest you buy the Dragonscale Armor together with the Dragonfire Bracers and the Dragonfire Gauntlets. Together, they form a dangerous combinations. They only works well if you buy the three of them, not 1 or 2. Buy everything you want here at once. If you come back later, there will be a bug in the game. You can pick up things, but you cannot pay for it or steal them. Go talk to Jeron again then. He doesn't want to know about truce and swears he will kill you when he has the chance. Leave the keep for now. * Addition by Mc Novoselic (al740756@campus.tol.itesm.mx) When I wear all dragon set (armor, bracers, ring, gloves), I went to the thieves guild and the flames of the set hurt that old woman that gives you the quests. Then I can not give the kings pardon and I cannot pass that quest. It seems Jaden has a problem with the fire set. Now, to get rid of the problem, just put all your armour, bracers, ring & gloves on the ground before you enter the thieves guild (near the guild or everything will be gone when you return). She won't get hurt then. After visiting the keep, visit all the guilds you're a member of. You will get your second quest from every guild. For the Warriors, you only have to complete the third portal world. For the Magicians, you have to get a sample of a crystal shard before using it on the Draracle's Mirror. For the Clerics, you have to find five new herbs from another dimension and finally for the Thieves, you have to find the King's Pardon. Walk back to Gladstone Keep and another Guard will appear. Move the cursor over his pockets and it will change into a stealing hand. Get the King's Pardon and return to the Thieves Guild. Give the King's Pardon to Jaden. Go to the back of the shop and open the door on the left to meet Leina, the princess of Thieves now. Talk to Leina and you're ordered to wipe out some orcs. You will receive two new skills now. Sniper (use Page Up to zoom) and Death Strike. There's also a new part of Gladstone available. We'll visit that first. Walk to the Clerics Guild, don't enter it, but walk further, to the fountain where you found along sword and a ring. The big double doors aren't locked anymore now. Open them and enter the next part of Gladstone. Go left and left again. Enter the house. Click on all the paintings, one of them will move (it's hard to describe the exact position of the painting). Press the button and the wall on the left will move. Inside the secret room you find a mimic stone, an ancient stone and a ring of regeneration. Behind another painting you'll find 400 coins. Go up the stairs then. You'll find a stroke dagger, a spiked mace and an ancient stone. Go back to the main street and take the next street right. Enter the house to meet your step mom. Leave then. Take the next street on the left. You can't enter anything here, but walk behind the building on the right and smash all the barrels for some items. Return to the main street, to Upper Gladstone. If you go to the prison, you will meet a Ruloi. He will tell you all about his intentions. You have two choices now. You can visit the Ruloi Homeworld or the Underworld. If you visit the Underworld first, Gladstone will be gone when you return, so it's better to visit the Ruloi Homeworld first. Go to the woods. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go to the northwest to the excavation. Underway, you'll meet some new enemies, the rift hounds. You will meet Rin who tells you more about the Ruloi Homeworld. The Ruloi will keep regenerating until you destroy all the regeneration devices. It's no use killing the Ruloi, look for the devices. Therefore, it's important you have a spell like "Invisibility", so you can take out all devices without fighting 13 Ruloi Homeworld ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill the Scavengers if you like, they don't hurt you much. You will find some mushroom rot. Take it along for the Cleric's Guild Quest. There's but one way. Follow it. After a narrow passage, go up the platform and jump down in the next cave, you'll lose some damage. You'll reach a crossing with orange mushrooms in the middle. Go to the right first. You reach an acid lake. Some purple worms will appear, you cannot kill them, they keep regenerating. On the left, you can find dreamshards on the mirror. Hit the stones next to the purple worms and then attack them. You can kill them then. On the ground before the lake, you also find Rainbow Sulphite. To take the sulphite, you have to break open the crystal on the ground. Jump to the other side of the lake. Don't touch the acid lake or you'll be poisoned (lesser poison). Return to the crossing, a horde of scavengers will await you). Kill them all and take the entrance in front of you. The entrance on the right will lead back to the portal. To enter the next entrance, go back to the first entrance and walk on the upper side of it to jump in the next entrance. At the end, walk to the right, you'll find 5 more devices and some dreamshards. Destroy the devices. Return to the acid pool and jump on the island in the middle. Now, you have to walk through the poison on the right. OR, you are very strong and you heal yourself OR you have the Stone Bracers or something else that protects you from poison, otherwise, you will die. Destroy all the devices and look on the automap then. You can see the way you have to follow. In the new room, there are two doors. Don't open them yet. Kill all the device and follow the way. In this room, there's another door. Destroy all the devices first and go through the door then. You reach a whole network of chambers now. I can't guide you here much, but it isn't so hard. Just destroy all the security devices and avoid all the ruloi. If you check every room, you will also encounter regeneration devices, Copper will tell you when you reach such a room (it's red coloured). If you go to the east of the map. You reach some sort of island with a ruloi warrior in the middle. Kill him and he will leave an item behind, the Ruloi Hand. You can press the two eggs in the hands, some platforms will raise them with items. Near the different eggs, you'll find new items like blood aloe, brook flounder, hound's heart, Hot Bead, ... Near the north side of the map, you'll find a barbarian Amazon in a prison. On the other side of the level, there's another prison (empty). Don't open one of the prisons, the prisons need to stay locked to trigger the third Wizard's quest. Later on, Sioned will be locked up in one of these prisons and if you open them now, she will be able to escape at once and there's no quest (submitted by Eldin Kim). On the right of the map, there are 4 big green squares, they represent 4 platforms (with the eggs in the hands). Go to the platform on the bottom right. Eat some lamplight eggs to improve your view. Now, look to the north of the map and choose the sewer on the left. Enter it and turn left whenever you can. A bit further, you see a hole on the left side. Inside, you find another Ruloi Hand and the Great Sword Darkstorm, even stronger than Toehan's Great Sword !!! Equip it. Now, there are 10 regenerating devices. If you check every room, you can destroy 8 of them. There are also 2 small rooms with some coloured orbs. If you enter these passages, you see a lock. Use the ruloi hand on it and you can destroy the other two regenerating devices. Remember, there are two of these rooms. One in the north and one in the south of the map. After destroying them all, step into one of the portals on the ground of the two rooms (with the ruloi key). You must now fight the Ruloi Collective. If you want to know how to kill it easily, read the Attack Strategy in the monster section. After you killed it, click the crystal device on the shard to sample it for the Wizard's Guild. Then click on the shard and you're back in the Draracle's Keep. Note from Betty (MilesPoms@aol.com): Klling the Ruloi collective is quite easy if you use the vulcan staff, it's one of the best missile weapons in the game. 8 Draracle's Lair ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some new passages will be opened and a horde of guardian skeletons will attack you. They're no match for your sword. Further, you'll also have to fight some spiders. Exit to the woods. 2 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go to the Cleric's Guild and talk to Boris. If you have found the five herbs, you will become a member of the inner circle. Talk to Josiah. He will give you next quest. You get a Dragon Claw Statue and you have to look for a healing device in the Volcano World. You also have access now to a new part of the shop. You also receive two new skills: holy strike and resurrect familiar. Go to the Warrior's Guild. You will get two new skills: rapid strike and marksmanship. Go up the stairs now and open the door. Talk to Chesara, she gives you your third quest. Oops, you actually killed Jacinda already, but that's no problem. You receive a medallion to get some stuff from the white tower. Check the shop, you'll find some interesting new items. Go to the Magician's Guild then. Give Sioned the sample and you can enter the next room to meet Dawn. You learn two new skills: identify and mana tap. Return to the Gladstone Woods. Leave the wizard's guild and return at once. Talk to Dawn, she will tell you the Ruloi have captured Sioned and you have to free her. To complete this quest, return to the Ruloi World and get to the main area. Go to the prison, Sioned will be held in one of them. Use the dreamshard on the lock to free her. The third quest is solved. When you return to the wizard's guild, though, Dawn doesn't reward you, she doesn't even mention it and neither does Sioned. This really gets me puzzled. (submitted by Eldin Kim). 9 Lower Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the tavern after conquering the three worlds, Mauri tells you to sell the 'ruby of truth' so that he may help me find the king's pardon (which is on the guard at the front of the keep). The only person you can sell the 'ruby of truth' to is Luther or Dawn, you find them at the Gladstone keep and they pay you money for it. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can enter another portal now, Underworld, but when you will return, whole Gladstone will be gone. This means you won't be able to do the other quests then, so we'll do them first. Go to the Volcano World. 6 Volcano World ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the way until you reach the main room with the urn in the middle (see the description above to know the exact location). Use the statue from your inventory on the urn. An elevator will bring you down to a new place. Enter the teleporter and take the Heart of Sunrise in the next room. Equip it. Return through the teleporter. To move the elevator back up, remove the statue from the urn. To return to the woods now, walk to the door that should lead you the whole way back. Now, turn 180 degrees and click on the symbols on the stone wall of the circular walking path. The door will open. We'll first get some items now before leaving. Take the door on the right from the circular room. You reach a crossing with a big eye hanging on the wall. Turn left and walk through the door. Wait until the elevator moves up and let it take you down. Half the way going down, move over the bars that lead you to the other side of the room. Take that elevator down whole the way. Walk through the door and immediately walk forward, you'll reach a door that will lead to a new room. You will end up now in a room that is similar to the one you just passed. Walk up the ledges. On the far end of one, you'll find a Dragon's Heart. Go back down the room then and stand on the steps. In the next room, you see a fire mound. There's a firestorm spell in it. As soon as you step in the mound, you'll be teleported, so order your familiar to get this powerful spell. Return all the way then to Upper Gladstone 2 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go to the Clerics Guild and give the heart of sunrise to Joe. He will give you the Spirit Staff. Go outside and turn left (still on the terrain of the Clerics Guild). You can walk through the gate now. Inside the barracks further, you'll find some items. There are crates on the right that lead up, but I was not able to get there. Anyone succeeded ? Go to Lower Gladstone now. 9 Lower Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ We forgot a bit about the thieves' guild, but we'll make it up now. Go to the entrance to the woods and enter it. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk forward and you'll find the entrance to the Underworld on the left with some mugwort in front of it. Don't enter yet. Instead walk down the map and you'll see a (new) purple skull on the left. In a passage to the right, you see the Orcs who stole the Thieves' supplies. Kill them all and take the orcisch reaver & the mace. Merely killing the three orcs in Gladstone woods is not enough. You also have to get the king’s pardon which lay beside the orcs before it gets burned. I find that the most efficient way to do so is to send your familiar to get it before you fight the orcs (submitted by Eldin Kim) Return to the Thieves Guild and talk to Leina. You're now a Level 3 Thief. There's one door in the Thieves Guild (when you leave the old women's shop immediately to the right). I can't open the door and it doesn't seem to require a certain lockpick skill. I think you can't get through here. We'll visit the Frozen Wastes now for the Fighters Guild. Go to the Woods and to the spot near the water fall where you can find the portal to the frozen waste. 11 Frozen Waste ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the way until you reach the white tower. Open the door to the right. If you didn't light the candles yet, do it now. From the left to the right, the colors are blue, red, green, pink. Now walk to the right and go to the panel with the 4 coloured buttons (on the middle west of the map). Use the combination (blue, green, red, pink) on the buttons and a secret door will open. Put Chesara's medallion in the slot and the other door will open. Walk to the back of the next room, a ghost will attack you. Kill him (it's easy) and walk to the back of the room. On the right, you can find a Toy Sword. Now return whole the way back to the Fighters Guild. 2 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go to the highest level of the Fighters Guild and give the toy sword to Chesara. You're now a Level 3 Fighter. She will reward you with a very strong reflective platemail. Your last Wizard's Quest is freeing Sioned. If you didn't open the prisons all ready and walk around a bit until Dawn talks about it, you get the quest and you can free Sioned in the Ruloi Homeworld. You won't get a reward, though. I also rose al my stats above 15, so I would be able to open the infamous Level 20 thief grate in upper gladstone (it's on the left wall in the back when leaving the Cleric's Guild). I was a Level 15 Thief and I used the Skull key, so I should have been able to open the lock. Unluckily, the only thing that happened was the colour change of the text from red to black (which means I should be able to open the grate). No success either. Finally, someone from Holland mailed me the correct solution to this problem. No matter what level of thief you are, this is a secret only the familiar Syruss can handle. It doesn't matter if you're a thief or not, as long as you have Syruss, you ca, open the gate and het the contents from inside. We'll visit the last world, the underworld now. When you return from the Underworld, Gladstone will be gone, so make sure you have done all the shopping you want. The entrance to the underworld can be found in the Gladstone Woods, near the entrance to Lower Gladstone. In front of the portal, there's a chance you meet Dash, he will give you a clock key. If he isn't there, don't panic, we'll get the key later on. Step inside the portal. 15 Underworld ŻŻŻŻŻŻŻŻŻŻŻŻŻ Wow! That was quite some movie wasn't it ? Walk forward and a ghost butler will greet you. Open the door on the right. Take the first door on the right and kill the fallen one. On the table, you can find some silverleaf. Open the other door and kill the harbingers. Open the next door and you're in the central dining room. Open the door on the right to enter the kitchen The first door leads to the wine cellar, the second one to a little room. Go to the wine cellar, you'll find a hole in the ground. Jump inside and get a bottle of wine. Then return through the door and up the ladder back to the main hall. Now take the door on the opposite side and open the door on the left. Kill the Shades and open the next door. From the rack, take the mana mask and the sheet of music. Walk around the corner and enter the library. Kill the shades and search the books. You'll find a lifestone, a coco cap, a guardian orb, the spells lesser apparition and greater apparition. Click on all the corners of library, one of them will open and reveal a hidden room. Inside, you find an oculus pod, a life leech and the very powerful spell Lich. Now return to the room where you found the music sheet and open the gate to the garden. Below the floating statues, you can find coins in the water. You'll also find swampblack root all around the garden. After you enter the area, some plants will block the exit. In the back of the garden, you'll find a beheaded man dwelling around. His head can be found near a little hole with a shovel and some coins next to it. Return the head to the man and he'll remove the plants for you. Leave the garden and return to the main hall. Choose the last door (on the opposite of the portal). In the Dance Hall, click on the wall in the back to the left of the right elevator. The wall will move, you find an entrance that leads to the wine cellar. There's no need to return there, I just want found it. Go up the elevator. The butler will speak to you again. Walk to the right and enter the first door you can open. Open the wardrobe and talk to Gabrielle, you have to solve a quest for her and she will give you something in return Keep talking to het until she mentions your reward, the deathstroke shield. If you solve her quest at once without asking for your reward (the shield), she won't give it to you. I missed this at first in the game. Make sure you get the shield, because it's the most powerful one in the game. Now about the quest, you have to find a way to prevent the fire from spreading. Take the lifestones and exit the room. Walk to the other side and open the door there. Kill the two shades and take the jar. Go to the room to the right and take the other jar. Use the jar on the oil lamp there Now return to the room of Gabrielle, take the second door on the right and use the jar on the oil lamp. You did it! If you talked about your reward, you will be taken back to Gabrielle. She thanks you and you receive the deathstroke shield. Now walk to the back room and get the brass clock key from the table (if Dash didn't give you it yet). Return to the place where you spoke to the butler the second time and a new door will be opened. Search the shelves and you find two spells: rune of terror and ghost. I heard of rumours that Gabrielle should reward you with a shield (death stroke shield), but she just disappeared. Search the other rooms on the upper level. You'll find another library with the spell spectral phantoms on one of the shelves. In a wardrobe, you find some soft leather armor and in another room, you can find a vortex foil. Walk down to the Dance Hall and use the brass clock key three times on the lock at the bottom of the clock. Now walk to the back of the elevators and you see an organist playing. Give him a bottle of wine and the sheet of music. Then return to the dance hall, you will see the couples dancing. Follow their movements, after a while, they will move towards the wall behind the organist. When they have disappeared, the wall moves and you can enter a new room. Walk up the stairs and you meet the butler for the last time. Walk further. You enter a dark room. Use some greater light to see where the enemy is. He will cast ghost spells over you and you really can't hurt him in the darkness. Run to the back of the room and use the key 3 times on the clock. The soul of your father will be freed and the curtains will open. The creature is vulnerable to light, so you can attack him now. Use a few strong blows to finish him off. Use the sigil on the shard. 7 Draracle's Keep ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Jakel, he's the source of all your problems, but you can't do nothing about him now. Return through the Draracle's Caves to the Woods. 2 Upper Gladstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can find Peter on the upper part of the map (near your step mom's house). He'll tell you about an attack and give you a note. Nearby, you can also enter a tall building (I really can't explain the location, it's on the northwest of the map). If you go up the stairs, you reach two doors, open the left one and crouch through the window on the ledge. Now jump to the small ledge of the other window and get inside, you'll find a manastone, a ring of reflection and the spell "lesser explosive runes". In front of the Fighter's Guild, you meet Celerian (grumpy as always). Return to the woods now. Walk to the entrance to Lower Gladstone. Near, the entrance, there will be a new spot (a camp). Enter the place. You talk to King Richard now and he gives you a writ you have to show Jeron. Take the writ with you and return to Upper Gladstone. 2 Gladstone Keep ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go to the keep and talk to Jeron. He'll torn the writ and kick you out. Return to the Woods and go to the portal of the shattered desert (it's marked on the map). When you come near the portal, a Picadon will appear and fire death poison towards you. Kill it. To cure the death poison (it won't stop), eat some Vel's Fruit. If you were the Stone Bracers you don't have to worryabout poisoning at all, make sure you wear them before entering the shattered desert. Step inside the portal then to enter the Shattered Desert. 16 Shattered Desert ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As soon as the game starts, a group of Picadons will attack you. Finish them off and cure yourself with fruit if necessary. There are some hot beads lying on the floor. There's no real need to describe the way, because you really can't miss it. Never jump down from big platforms, because you mostly never can get up on it again unless there's a vine hanging from it. Secret: here you can find the 100.000 coins needed for the glass window in the Draracle caves. Stop at the first open area from your starting point. Turn to your left, you'll see a pig shape item on the ledge. Jump down and climb the vine on that ledge. This is a piggy bank! Grab the 100.000 coins (submitted by Greg Wageman, Come play dying & Hċkan Tallberg). Go back down (make sure you have full health before jumping down and a cat ring or something like that to halve the falling damage) and continue. After a while, you'll reach a big platform with a hole in the middle. Below you, there are Picadons running. There seems to be no way to continue, but look to the right. Walk to the right of a big hole and approach the far cliff. Slowly turn to the right to see an open electrical panel in the far cliff. Quick Save! Line up with the far ledge at the panel and back up a few steps. Look down slightly so you can see the edge of your side in order to jump from the edge. You enter a futuristic entrance now. Follow the way and you reach a new area. You need some powerful spells now, because a real horde of enemies is waiting. I used the ancient magic spell firestorm to kill them all from distance. Walk to the last platform then and use the vine to climb up. Go to the little entrance and kill the mutant humans you meet. You will reach some sort of elevator shaft. Wait until the picadons fall to death and use the ladder then to climb up. You're walking between big mountains now. Kill all Picadons you meet and you'll find a big futuristic portal. Step inside. Talk to the man on the right, he's not very useful. Open the little panel on the left and press the button. Walk outside towards the red light near the grey grate. Open the grey panel next to the grate and push the button. The grate opens. Step on the elevator and push the button again. You'll be taken inside now. Destroy the machine on the wall. Enter the big room, it looks like we're playing Unreal, or System Shock now :) Open the door on the right and wait until it's closed (the light will go green). Then open the other door and destroy the machine on the wall. This is really going to weird now. Playboy calendars, NOD signs (from Command & Conquer), the programmers sure got mixed up here. Use the chair and the 3 cabinets to create a bridge from the computer towards the grate in the wall. Open the grate and use the bridge to get inside. Enter the next room. In the back, you see some flashes because a device is broken. Click on the wall behind the device and a secret panel will open. Press the button and walk through the opened security door. In the next room, the wizard will talk to you. Destroy all his security weapons. Then get all the TV's down, hanging from the ceiling. Construct a tower with the TV's and enter the grate on the left. Destroy the security weapon and continue your way. Further (after jumping down), don't jump in the small hole, but destroy the weapon. You now reach an open area. You see a picture of a gun with a button under it. Press the button until the boom stick appears. Then walk through the door and destroy the iron thing in the back. Finally destroy the security weapons that appear. You can't open the door on the left yet, you need some sort of identification. Go to the right, you enter some sort of surgery room. Open all the doors around the room. In one room, you'll be able to retrieve a glass eye from a robot. Return to the first door and use the eye on the lock on the right. The door will open. Kill everything that annoys you. Then destroy all the control panels and the purple beam will disappear. Jump into the water and use the ladders then to leave the pit. Don't go to the highest level yet, destroy all weapons from a lower level. Go up the pit then and through the door. Destroy all the weapons. You can't go or you'll be electrocuted. Use your boomstick to shoot all the wires, you can pass safely then. You reach the final room now. There are 4 pillars around the room and each side has a mass of weapons. Destroy the 4 pillars to remove the shield form the inner computer. Then take out all weapons near the entrance to the computer. No need to be hurry, there are spots where you can take a breath and where no weapon can hit you. Finally, take out the parts of the inner computer and you'll get the last shard. Unfortunately, Jakel steals it from you and the computer activates a self-destruct mechanism. You have to run the whole way back. More bad luck, the device that recognizes the glass eye has been destroyed, instead, use a small grate as an escape route. Take out all guns you encounter. You'll also have to press a button to form a bridge over a gap. Keep on taking ladders that go up and finally, you'll leave the complex. Now, return the whole way back to the portal. It isn't very hard, just keep an eye on the map and remind that you can climb vines. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ No time to waste, we have to visit Jakel at once ! Go to the Draracle Caves. Kill all the skeletons (they're so weak now, one shot of your boomstick is enough). Enter the Draracle Keep and talk to Jakel. He tries to persuade you, but it's no use. He teleports you to the cellars. 17 Draracle Cellars ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are different ways to take Jakel out, but I'll give you mine. I had about 20 ancient stones. I only used the greater heal and the lich spell. Jakel will guard elevators and entrances, you hear a certain sound when he appears. Whenever you kill him on a certain level, he (and the barrier that held you from proceeding) disappears from that level. I just made sure I had full mana and health, then I used Lich (it lasts about 8 seconds), which made me invincible against all physical attacks (the rift hounds are very annoying), while I just stood (almost) against Jakel and hit him as much as I could with the sword Darkstorm. All spells he fired at me were reflected (reflective armor, ring of reflection) so I was sure he was going to be hit by his own spells. As soon as Lich ran out (6 to 8 seconds is usually not enough to kill Jakel), I used another Ancient Magic Stone and used Lich again. OK, I admit, it doesn't look\sound pretty, but it's the most effective way to take him out. First go with the elevator to the lowest level. There's no teleporter there, so you're safe from rift hounds. Jakel appears near the barrier. Use the Lich technique and take him out, the barrier will be removed. Walk into the room and to the back. Push the wheel and a bridge will be formed above you. Return to the cellars and wait until you got full mana\ health again. Go up the elevator, kill all rift hounds and use the sigil on the portal (the sigil automatically appears if you move the cursor over the portal, but only once per portal). The portal will be closed now and the level is secure. There are two elevators now here. One will lead to a place with an elevator in the middle, guarded by a barrier from Jakel. It's not that elevator. Take the other one and do the same. (Kill rift hounds, secure portal). Go back down and take the other elevator. Kill the rift hounds. Jakel will appear again, use the Lich technique to take him out and the barrier will be removed. If you go up now, you'll be dead in a second. There are about 6 rift hounds and you don't have the chance to take them out properly. Now, you can: 1 Quickly go up, deal as much damage as you can and get down quickly to recover 2 Sent your familiar to kill as much as possible 3 Quickly go up and place some turrets that do the job for you 4 Go up, kill the whole bunch, secure the portal and quickly get back before Jakel appears. Once Jakel and the rift hounds are separated, you can easily take him out using the Lich Technique. This will remove the last barrier. Run to the next room (you wouldn't have been able to cross if you hadn't raised the bridge first). There are a bunch of giant skeletons in the next room. Walk to the middle of the room and they'll attack you from all sides. Just line up against the wall and take them out with your boomstick. If they get to close, use your sword to finish them off. Jakel will appear and fire lots of spells towards you. Use the Lich Technique to kill him for good. He has about 1200 hitpoints, so you'll need about 3 ancient magic stones. Another way to kill him is to use equip warding shield spell, while wacking him and wearing the reflective armor and the reflective ring (submitted by Greg Wageman) Take the seal from his corpse and you'll be teleported to the mirror. Use the seal on the mirror and you get your soul back. Your job is done. You see a movie where Copper is being buried with stones. The good guys always die :) You see another movie with King Richard and Dawn discussing the current situation of Gladstone and then the credits appear. Be patient now. When the credits are over .......... another movie !!! Copper is not dead. You'll end up in the Gladstone Woods again. 3 Gladstone Woods ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk towards the keep and you'll meet Lord Jeron. He's off with the crown jewels. He's a real jerk and what you've wanted to do the whole game long is no possible. Kill him (he's a real wussy, fighting with a rusty knife). It really ends now. Don't forget a new menu option "extra" is available now where you can see a short movie of the upcoming "Sword & Sorcery" _________ VII Items ŻŻŻŻŻŻŻŻŻ A Food ======= A1 Normal Food ---------------- * Aloe Biscuit Frequency: common Effect: restores Hunger Bar * Bag of Food Rations Frequency: common Effect: restores Hunger Bar * Barbecued Stark Frequency: uncommon Effect: restores Hunger Bar * Bon-bon Frequency: uncommon Effect: restores Hunger Bar * Dragon Meat Frequency: uncommon Effect: Restores the Hunger Bar Note: Don't eat it, sell it ! * Pork Chop Frequency: common Effect: restores Hunger Bar * Rat Meat Frequency: common Effect: restores Hunger Bar * Rotten Meat Frequency: common Effect: restores Hunger Bar Side-Effect: it can poison you Note: you really don't have to eat this rotten meat, there's other food to be found. * Swampblack Root Frequency: uncommon * Tiger Meat Frequency: uncommon Effect: restores hunger bar Note: you can eat this, but it's a better idea to sell it, because you get a good price for it. A2 Magical Food ----------------- * Aloe Leaf Frequency: common Effect: restores 5 healing points * Black Lichen Frequency: common Effect: eating it will heal 10 points of damage * Blood Aloe Frequency: uncommon Effect: Change 10 mana points into 10 hitpoints. * Brook Flounder Frequency: uncommon Effect: rear mirror view for one minute * Cave Aloe Frequency: common Effect: heals 5 points of damage * Champion Stone Frequency: uncommon Effect: the Champion Stone will increase your base might for a short period of time * Geldenberry Frequency: common Effect: restores Hunger Bar and restores 10 points of damage * Hound's Heart Frequency: uncommon Effect : this works as an unlimited amount of lifestones. Click it on a dead familiar to resurrect him. * Lamplight Eggs Frequency: uncommon Effect: eating these eggs give you a low-light vision for 1 minute (in darker places) * Mandrake Root Frequency: common Effect: it will put the user under a deep, but short restorative sleep * Rainbow Sulphite Frequency: very rare Effect: restores 50 mana points * Silverleaf Frequency: uncommon Effect: restores 5 mana points * Soul Meat Frequency: uncommon Effect: gives your full health and removes all poison * Spider Silk Frequency: rare Effect: restores 5 points of damage Note: you can eat this, but it's a better idea to sell it, because you get a good price for it. * Vel's Fruit Frequency: uncommon Effect: nullifies the effect of lesser and greater poison