Walkthrough Open the door in the roof.
Click on the "red dot" object to turn it into the green arrow.
Click on the small yellow arrow beneath it to make the stickman
walk right and fall through the hole. Then, click on the green
arrow to turn it back into red. Click on the crate the to the
right of the stick man to let out a grenade. Repeatedly click on
the little yellow arrow to make stickman throw the grenade up,
which will then be blasted forward by the red dot. The grenade
will fly into the door on the right side of the screen and blow
it up. Then, click on the pink plank sitting right on top of the
crate (where the grenade came from) until it falls off and makes
a ramp. Click on the stickman to make him go through the door
you just blew up. Open the window to scare the blob down to the
ground.
Next, look at the top left side of the
screen. Tilt the lamp and turn it on so that light shines on the
balls. Click on the crow, which will pick up a ball and fly
across the screen. here is where you need timing: Click on the
first cloud as the crow flies by to make it drop the ball on the
antennae on the hill below. Now click the blob to get it out of
the way; it will go into the water.
Turn on the underground switch to make
the light underneath the steps turn on. Click the blue arrow
pointing right on the circular underground thing. This will make
the "wheel" on the steps rotate clockwise. Click on the stairs
to make it move to the right. Ring the doorbell to make stickman
come out and climb onto the roof.
Click the crow again to pick up another
ball, but this time click the second cloud as the crow passes
by, making it drop the ball into the catapult. Once you click a
cloud three times, it explodes on the third time. You have
already clicked the first cloud once, so click it again. You
will need timing again at this point. Click the first cloud for
the third and final time to make it explode, then click on the
stickman at the catapult as soon as possible. He will launch the
ball, which will fly through the acid rain from the cloud and
turn into a fireball, which will then destroy the banner.
Click on the man on the top floor of
the castle on the left to make him fall to the lower floor.
Timing here is once again crucial: Click the door-thing
underneath the stained-glass window to make a fly and another
stickman come out. Then, just keep clicking on the fan in the
wall (there is a faint arrow pointing to it) to make the fly bug
the other stickman. Once the fly passes through the fan, click
the stickman on the right to let him walk safely underneath the
suspended crate.
Next, click on the leftmost stickman to
make him fall again and so that he is next to the lever. All
levers should now have an accompanying stickman. Start with the
bottom stickman: Click on the arrow below him to switch it from
left to right. Then, click on stickman to make the water flow to
the right. Then, click the middle stickman to open the trapdoor.
Finally, click the top stickman to release the suspended crate.
Timing is needed here. A fish will come
out of the box and fall into the water. Once the fish hits below
stair level, click on the large underwater gate to let the fish
flow by and get caught by the fisherman. Turn off the water
current by clicking on the appropriate stickman. Then click the
fisherman, who will eat the fish and bounce up to the roof of
the castle. Click on him when he is on top to light the first
torch.
Now for the second torch. Turn on the
water current again so that it flows to the right. Click on the
red dot to turn it into a green arrow again and click the small
yellow button to make the stickman at the catapult go inside on
the right. Open the window to make another blob come out. Click
on the new blob to make it explode the underwater mine. Turn off
water current (this might not be needed, but just in case).
Click on the blue left arrow on the circular underground switch
to make the wheel on the stairs turn counter-clockwise. Click on
the stairs to move it next to the crate.
The last part requires more timing.
Ring the doorbell to let stickman out. Click the crate when he
is almost to the top of the stairs to make him fall into the
crate. He will bust out of the crate in a monster truck. Click
on the underwater gate in time to let the truck pass. Stickman
will ditch the truck and climb into the castle to light the
second torch. You can now flip both underground switches to
activate the portal.