On the surface,
Gazillionaire may appear to be a simple, uncomplicated game, but
as most players quickly discover there are many subtle
strategies and various approaches you can use to gain an edge
over your competitors.
Here a few helpful hints:
Good vs. bad luck streaks!
If you play the game long enough, you
will notice that luck runs in streaks. You can be on a good luck
streak or bad luck streak. The general rule is that every time
you have good luck, the chance of having more good luck
increases. On the other hand, every time you encounter bad luck,
the chance of having more bad luck increases. Also, if you are
on a bad luck streak and you have a good event, then the streak
is broken.
If you are caught in a bad luck streak,
it is wise to buy insurance. This may be the only way to keep
your company from going bankrupt.
One way to help improve your luck is to
travel to planet Mira and visit the Grand Sages (click on the
Planet Special button). If you get blessed by the Grand Sages of
Mira, your chance of having good luck rises.
Always pay attention to the status of
your LUCK!
Don't overextend yourself.
In other words, don't get excited and
bid too high on a new ship or Facility. It is easy to go
bankrupt if you don't watch how much you are spending. No matter
how good a deal seems to be, don't bid more than you can afford
to pay.
The most important factor in
determining how much you can afford is the Credit Limit on your
Trader's Union Loan. If you exceed this Credit Limit, you will
go bankrupt. It is wise to stay at least 50,000 kubars below
your Credit Limit. This will allow you to borrow enough money to
purchase commodities, pay your crew and buy fuel.
No matter how well your company is
doing, if you run into a streak of bad luck and can't meet your
loan payments, you will go bankrupt. It is common for a company
with a bigger ship, more warehouse space, more Facilities and a
larger Net Worth to suddenly find itself in a position where it
is about to go bankrupt simply because it borrowed too much
money and cannot make its weekly loan payments. Don't let
yourself fall into this trap.
Never pass up a chance to increase your
Credit Limit.
If the Trader's Union or Mr. Zinn
offers to loan you more money and increase your CREDIT LIMIT,
you should always accept the offer. As a company, you want your
Credit Limit to be as high as possible. This will give you a
cushion so that you won't go bankrupt in hard times. For
example, what do you do if the Trader's Union offers to loan you
50,000 kubars and extend your Credit Limit by 50,000 kubars, but
the interest rate on the loan is a whopping 9% a week? What you
should do is accept the offer and pay back the 50,000 kubars as
soon as you land on the next planet. This way your Credit Limit
has been increased by 50,000 kubars without costing you a penny.
Later in the game, you may run into trouble and need to borrow
money from the Trader's Union, and you'll be happy to have that
extra 50,000 kubars in credit available.
Is it a good idea to buy warehouse
space?
If you purchase more warehouse space,
its value will be added to your Net Worth and the Credit Limit
on your loan will be raised. This alone makes warehouse space
worth buying. In addition to this, you now have the option of
storing more goods on each planet.
You should buy a larger ship every
chance you get.
Anyone who plays "Gazillionaire" long
enough will discover that the best investment in the entire game
is purchasing a larger ship. You can earn more money
transporting commodities and passengers from planet to planet
than you can by buying Facilities or putting money in the Bank.
Every time you are offered a chance to buy a new ship, you
should buy it. Never pass up this chance to expand your company.
Always try to fill up your ship with
cargo.
If your ship can hold 100 tons of
cargo, you should always try to buy 100 tons of commodities. If
you see a commodity which is a good deal, don't just buy a few
tons, buy all of it. This maximizes your profit making
potential.
It is usually better to buy the more
expensive commodities.
It is much better to purchase an
expensive commodity like Exotic rather than a cheap commodity
like Cantaloupe. This is because the potential profit for Exotic
is much greater. For example, if you purchase 100 tons of
Cantaloupe at 10 kubars per ton, and you sell it for the maximum
price of 40 kubars per ton, you stand to make a total of 3,000
kubars. On the other hand, if you buy 100 tons of Exotic for 180
kubars per ton, and sell it for the maximum price of 720 kubars
per ton, you will make a profit of 54,000 kubars.
Look at each commodity's Profit
Potential before buying.
When you purchase a commodity, don't
just look at the price. Instead you should look at the
commodity's Profit Potential, which is the difference between
the commodity's current Market Price and the maximum Price
Range. This is the true value of the commodity you are
purchasing.
For example, if you purchase Whip Cream
for the low price of 50 kubars per ton (Price Range 50 to 200),
your Profit Potential is 150 kubars per ton (i.e. 200 - 50 =
150). This means if you purchase 100 tons of Whip Cream, at most
you can make 15,000 kubars. On the other hand, if you purchase
Oggle Sand for the not so great price of 300 kubars per ton
(Price Range 140 to 560), your Profit Potential is 260 kubars
per ton (i.e. 560 - 300 = 260). This means if you purchase 100
tons of Oggle Sand, you stand to make up to 26,000 kubars. Even
though Oggle Sand does not appear to be as good a deal as Whip
Cream, it is actually a better deal because it's Profit
Potential is so much higher.
If the Profit Potential for two
commodities is roughly equal, it is always better to buy the
commodity with the least risk. For example, if Whip Cream is
selling for 60 kubars per ton (Price Range 50 to 200), its
Profit Potential is 140 kubars per ton. At the same time, if
Oggle Sand is selling for 400 kubars per ton (Price Range 140 to
560), its Profit Potential is 160 kubars per ton. The Profit
Potential for both commodities is roughly equal. However, you
are taking a lesser risk buying Whip Cream because the price of
Whip Cream cannot fall below 50 kubars per ton. That means at
most you can lose only 10 kubars per ton (60 - 50) buying Whip
Cream, while you may lose up to 260 kubars per ton (400 - 140)
buying Oggle Sand. In this case, it is better to purchase Whip
Cream because if the price falls, you stand to lose less.
Another advantage of buying a less
expensive commodity with roughly the same Profit Potential is
that you have more money left to pay down your debts or deposit
in the bank. In addition to this, you end up paying less in
import and export tariffs, which also saves you some money.
Don't look at the Supply Chart until
you have purchased commodities from the Marketplace.
Most first time players end up looking
at the % Supply Chart before purchasing their commodities. They
try to find a good planet to travel to before they have
purchased any goods. This is a mistake. It is always better to
purchase the commodities first, then look at the % Supply Chart.
The most important factor in buying a commodity is the PROFIT
POTENTIAL. This is the golden rule:
Profit Potential = (max Price Range -
Market Price) x Tons for Sale
After you have filled up your ship with
high Profit Potential goods, you should go to the % Supply Chart
and find the planet with the lowest % for those commodities.
Often you will discover that some of
commodities are not compatible. In this case, you should sell
off the commodities with a lower Profit Potential and find other
commodities which are compatible. This involves a lot of
estimation and on the fly calculations. What you are looking for
is the best possible combination of Profit Potential, Tons for
Sale, and low %. The more you play the game, the better you will
become at making these sort of quick calculations in your head.
Don't be afraid to sell your cargo at a
loss.
When you arrive on a new planet with a
ship loaded full of commodities and discover that the market
price is lower than the price you paid, your first reaction will
probably be to give up the idea of selling your commodities.
This is not always a good strategy. If there is another
commodity available on the planet which is a better deal, you
should sell the goods on your ship at a loss and purchase the
other commodity.
Remember, every time you travel to a
new planet, it costs your company money. You have to pay crew
wages, buy fuel, pay interest on any loans, etc... In addition
to this, your competitors are trying to maximize their profits
each turn. If you make less money than they do, you will never
win the game. What you want to do is maximize your profit making
potential.
A good strategy is to always sell all
of your commodities every time you land on a planet, even if it
means taking a big loss. After you sell all your commodities, go
back to the Marketplace and look at what is available to buy.
You may end up buying back what you just sold. This is okay. You
don't lose any money buying and selling commodities while you
remain on a planet.
NOTE: You only have to pay import and
export tariffs when leaving or arriving at a plant. As long as
you remain on the planet, you will not accrue any tariffs. The
only tax you will encounter while you are on a planet is the
Passenger Tax.
Selling all your commodities no matter
what the price will give you a more objective way of looking at
the Marketplace. Some players often become emotionally attached
to the goods they purchase and refuse to sell those goods at a
loss, even if they could potentially make more money by
purchasing another commodity.
Don't buy commodities that you cannot
sell on the next planet.
A lot of players fall into the trap of
purchasing commodities which they plan on selling two or three
turns later. They look at the % Supply Chart and say, "First
I'll travel to Vexx and sell off my Umbrellas, then I'll travel
to Stye and sell my Gems." This is a big mistake. If you can't
sell a commodity on the next planet you are traveling to, then
don't buy it!
It is better to buy a commodity with a
lower profit making potential than to purchase a bargain
commodity which you don't plan on selling for a few turns. This
is because the next turn you may find a much better commodity
for sale, and you will either have to pass up a better
opportunity or sell the goods on your ship for a loss.
Your ship can hold only a limited
amount of cargo, and it is good to maximize the profit potential
each turn. If you travel around with the same commodity from
planet to planet looking for a high selling price, you are
losing money. In most cases, it is better to make a little
profit each turn than to travel around the solar system for five
turns searching for the highest possible price you can get.
Don't pay your crew every turn.
It is better to wait until the very
last minute to pay your employees. This will save you money
because instead of paying your crew, you can have that same
money in the bank earning interest. Only pay your crew when they
"DEMAND" to be paid. You will be alerted to this because the
text on the CREW WAGES button on the Main Menu will turn red.
If you don't pay your crew when they
"DEMAND" to be paid, there is a good chance they will go on
strike. When your crew goes on strike, you will be forced to
raise their wages by 500 kubars per person a week. If possible,
you want to avoid this situation.
Don't Pay your Taxes every turn.
It is not a good idea to pay your taxes
until you absolutely have to. If you pay your taxes every turn,
then you are losing money because the same money could have been
deposited in the bank and earning interest. The general rule is
to pay your taxes only when the Tax Auditor "DEMANDS" that you
pay. You will be alerted to this because the text on the TAX
button on the Main Menu will turn red. If you do not pay your
taxes at this time, there is a good chance you will be audited
and have to pay a large fine.
Don't set your Passenger Ticket Price
too high or too low.
If you set your Passenger Ticket Price
too low, you will be cheating yourself out of a lot of money. On
the other hand, if you set your ticket price too high, you won't
get any passengers at all. We found that setting the ticket
price at around 3,000 kubars works well. If you do this, be sure
to invest in Passenger Advertising. Generally, TV advertising
works best. If you don't have enough money to advertise, it's
probably wise to set the Passenger Ticket Price at around 1,000
kubars. The optimum Ticket Price/Advertising is still open to
debate. It doesn't hurt to experiment with different values and
find out what works for you.
Don't Pay Back Mr. Zinn Until You Have
To.
If you are playing the Tutorial or
Novice levels, it is best to pay back Mr. Zinn as quickly as
possible. This is because your options are limited, and you
don't have any better place to invest your profits. However, if
you are playing one of the more advanced games, it is best to
wait as long as possible to pay back Mr. Zinn. You may have to
pay a little more in interest, but it is good to have the extra
money to invest in upgrading your ship and buying Facilities.
Unlike the Trader's Union, you cannot
borrow money from Mr. Zinn whenever you feel like it; hence, it
is smart to owe him as much money as possible. If you use the
borrowed money wisely, you can usually earn more money than you
are paying out in interest. However, if Mr. Zinn raises his
interest rates, it is probably a good idea to pay Mr. Zinn back,
unless of course you are earning an even higher interest rate on
your Bank Account .
In general, the higher the interest
rate on Zinn's Loan, the sooner you should pay him back. The
lower the interest rate, the longer you should wait before
paying Mr. Zinn anything. For example, if Mr. Zinn is charging
you only 2% interest on your loan, you can earn more money
investing in Facilities than you will save by paying Mr. Zinn
back.