Credit comments Hold
[Shift]
when the
credit sequence is loading to hear comments from the development team.
Alternate desktop icon Make a shortcut to the game on the Windows 95/98 desktop.
Then, use the Settings/Control Panel/Display/Effects options to
turn on "Large icons". The desktop icon for the game will now
become a new graphic.
Hints & Tips
Building skills When your in the Hub, there is
a library where you can buy books to raise your Repair, Science,
First Aid, Outdoorsman, and Small Weapons skills. These books
can be expensive. Simply use the trick below to make them free.
1. Make sure your character has a
good Steal skill (50%+)
2. Go to the Librarian, Mrs. Staple, and use your Steal skill
on her.
3. Steal her Desert Eagle.
4. Trade it back to her for books.
5. Repeat steps 2 through 4 as necessary.
Note: Your
skills will bottom out in time, at roughly the 90% mark. When
you reach this amount, each time you try to read a book it will
tell you that you failed to learn it. Also, you may want to do
this after you obtain the Water Chip, as reading a book will eat
up time.
Fast caps Reach the casino/bar, talk to
the black man wearing metal armor and hold
1 +
4.
In roughly a minute you will have above 2,000 caps. You need to have
at least 55% on Gambling to receive this amount. The higher the
percentage, the faster you will obtain more money.
This trick will need a good Steal Skill.
Locate any person with plenty of money and quicksave
by pressing [F6].
Now steal all of their money, if you fail,
reload by pressing [F7]. If you
steal their money, quicksave
again and then quickload. When it loads, the person will have
their money back, but with a different amount.
Keep on doing this continually to have unlimited money.
Unlimited experience points Get to the Warehouse section of
the Boneyard. Kill every Deathclaw in the area, but do not
kill the Mother Deathclaw down the stairs. Leave the Warehouse
area and rest for 24 hours. This trick can be done as many times
as you like. Note:
This ought to be done after you bring the Water Chip to Vault
13, as it takes plenty of days to reach higher experience
requirements.
Go to the Hub and then to the Friendly
Lending Co. Use lockpicks on the large door and Lorenzo will
turn his guards on you. Kill them, then keep unlocking the door
with lockpicks to get 45 experience points each time.
Increase your Steal skill very high,
then go to someone with lots of money. Steal one bottle cap at a
time to get 10 experience points each time. If someone has over
2000 bottle caps, you can get a large number of experience. Save
the game after you steal lots of bottle caps.
Beating the Master Just make sure you are at a
high enough level and have some good armor. Go to the third
basement of the cathedral. Kill every mutant in the room to the
left. The one behind a table has a chaingun, but the table is in
your way. The next part will need Lockpick and Science
skills. There is an elevator on the left. Now pick the lock and
use it. On the fourth floor, there are two mutants; the top one
has a Laser Minigun and the bottom one has a Plasma Fist. Kill
them. Use your Science skill on the console connected to the
Nuclear Warhead. You will now have 240 seconds to exit, which is
somewhat a feat if you happened to leave people alive upstairs
and in the cathedral. You have killed the Master without even
seeing him.
In order to do this a different way, go
to the Brotherhood and sign up. Obtain the disk from Vree on the
third floor. Read it in your inventory and then in your Pip-Boy.
Now get to the cathedral. Shoot a random person inside and kill
everyone that comes after you. Reach the Master in the basement.
Next make the conversation go as loke this:
Prove that this is the best choice.
How do I know if it's the best future?
Tell me (not the stupid choice)
The master race being mutants?
The others as well?
You've got a problem. Your mutants are sterile.
Have you asked them? Ask a female mutant.
Sorry, your race is doomed. (Do not gloat)
Sorry, there isn't any other option. (Do not gloat)
Now exit before 240 seconds, then watch
the ending.
Mutant vat torture Bring an NPC through the mutant
vats from the watershed mutant in Necropolis. Now load him up with
your weapons, armor, stimpacks,
and ammo, but do not bring everything you have. When Harry takes you to
the vats and the torture starts, use the stimpacks in your inventory
to heal in between the torture sessions. Then take your items back
from the NPC after you return to your room.
Better armor class Note:
This trick will need v1.0 of the game. Grab a bag and some
armor. Now equip the armor, then enter the bag. Next drop the
armor off of your character, then pick it up. Redo this to build
your armor class.
.233 pistol Simply help the man in the
falling down building towards the south of the Hub marketplace.
When the raiders are dead, he will give you the .233 pistol, one
of the best pistol in this game.
Red Ryder BB gun When you come across Bob, kill him, then go inside his house. You will find a
crate with a Red Ryder BB gun. The BBs are in the
footlocker.
The Glow The glow is not as bad as
people might say. You can go there easily just by dosing yourself
with Radx, and taking Radaway when you leave. Just be sure not to do
too many things that take game time. Search for the keycards, and
remember each lift is trapped. You can get a few valuable weapons
and even more valuable information. It is wise to go
straight to the Brotherhood, then straight here after the water
chip is located.
Good conversation results If there is a chance that a
conversation may not go too well, just save before
talking to the person and keep going until the conversation goes
in your
favor. This will also work well when you are lockpicking or
detecting traps on something tricky.
Gun classifications The small guns covers rifles
and machine guns, not just the pistols. Big guns wil only cover
minigun, flamethrower, and rocket launcher size weapons.
Crossing to the gun runners base Once you have obtained the Advanced
Power Armor, you can easily walk over the narrow section of
sludge around the gun runners base.
Access lockers and get The Blades'
weapons and ammo Reach the place above the
cathedral, LA Downtown. Next go to The Blades' leader. Tell her
that you will obtain the weapons that she needs. Now fight your
way past any Deathclaws and go to the Gun Runners. Grab good
weapons and talk to Gabriel. Offer to take care of every
Deathclaw, and he will present you with two options either will
get lots of weapons and ammunition for your, or give weapons and
ammo to The Blades. Right now choose the answer for yourself.
Take care of all the Deathclaws, including the mother and her
eggs. After this, return to Gabriel and tell him you have taken
care of all the Deathclaws. Now take the weapons and ammo for
yourself. All the people should move around. Walk off the stage
to the place where the Deathclaws were at, then walk back.
Everyone will stop moving. Talk to Gabriel. Ask why he does not
have many visitors, then tell him that you killed every
Deathclaw. He should say that you have to wait a few days. Go
back to The Blades' base and rest for two days. Now return and
he should ask you what you want for killing all the Deathclaws.
Say that you have a few friends who could use weapons and ammo.
If done right, you should be able to access the lockers but
still receive The Blades' their weapons and ammo.