Level 1 - The Prison
Get out of your cell, and kill the floating ball. In the corridor step on the plate to open the door ahead, run before it closes. Step on the green plate. The green force field will deactivate and the security droid will move ahead. Wait until the droid passes the red plate and deactivates the red force field ahead of you, then run.
Open the door, kill automatic turret on the right and duck. The Morph guard will come down to get you - kill him (2 bullets). Step inside the teleport and use it.
At the second floor, recharge your shields, and open the door with a red cross sign. Walk ahead and prepare to kill a giant spider that will drop down at you. He takes about 6 bullets (do not forget to reload your gun in progress). Search the cupboard, get the map scanner, and hint. Read the hint. Use the console near there and exit to the corridor where you came from.
Now drop down to the door with a spoon and fork sign - prepare to kill the Morph on your right. Go through the door to the hall, open the lockers, get the mine and recharger, move farther and kill the Morph on left.
Search the locker. Open door, and there will be a scared cook begging you to not to kill him. It's a shame that you cannot kill this swine, 'cause when you enter the fridge room (door on the left) he will let the two Morphs on you. Kill them, and use the code console.
Make your way back to the starting corridor, and prepare to kill one more Morph. (It'll be a good idea to recharge here).
Go to the second corridor again (where the spider was) and go through the door near the locker. Ignore the Morphs, since you cannot kill them all. Here, do everything fast - use lever, run through newly opened door and kill the Morph inside. When the door closes you will be safe.
Go left and prepare for an explosion. It's a good idea to use your portable recharger now. Push the red button, go ahead to another door, use the console near there (I do not know if this is necessary, but it's fun). There is a Morph generator in there, so watch your back. Go through the door. In hall kill Morph behind the bars. You may also shoot the half-dead human there, or you may leave him for some extra thrilling moments (but you were warned!).
Search the lockers, and read the new message. Open the door ahead - from here you will be in the same corridor. Go through the left door to the first corridor, kill the Morph, and go to the new door (against the kitchen door).
In the small room be ready to kill the Morph as the door opens. In the console room go through the left door, kill the Morph, and use the code console.
Go out and to the opposite door, kill the Morph there, approach the left door slowly and it will open. Jump over the electric floor and kill two Morph guards. Use the right teleporter, push the button to turn off the electric floor, kill the Morph, get into the room with some funny "human" stuff (TVs, etc.). Get the key from locker, return all the way, and use the left teleporter.
In the hall, go through the big door behind the column, use the console, and exit through the second door. Now the second teleporter in the corridor is active. Recharge here.
Use the second teleporter, kill the floating drones, and use the console to activate the car track. Follow it through the door (it opens for car track only). (If you fail to match it - open the door near the car track operating console and find the second console there to return the car track to its place.)
In the small corridor, push the button, and use the nearest teleporter.
Up there kill the Morph, and run through the dark hall with two turrets on walls (they will shoot). Open the door, and ignore the console for now.
Open the next door, and kill the security droid. Run ahead on the corridor and open the door at the end. This is the warden's office. Stand before the glass walls that go round his desk and use a bouncing mine to finish him. Be ready to kill a guard appearing behind you and get his key.
Then, open the locker in the office and get the hangar key. Get out, go to the room you came here through, use the console, exit and run through the hall with shooting turrets again.
Use the teleporter, and in the same small corridor use the teleporter on the right (it was inactive).
As you land, shoot the floating drones immediately, then go into the shuttle.
Level 2 - Morph Base
Read all the messages you receive - they contain some information about how to complete this part and what to do after what. In the new room recharge if needed and take the door to the right.
Kill Morphs (they are different here, a bit harder and punky-colored) and go to the door straight ahead. In first locker take the explosive bullets and change to use them (they are infinite, but twice more powerful than normal bullets).
Proceed all the way ahead until you find a room with a console and a recharger. Recharge (if needed) and use the console to access the cells. Proceed to go ahead, kill the Morphs and droid guards until you find the door that you cannot open.
From here, return to the corridor and take the door near the one you visited. Jump between the mines, open the door, kill the Morphs, use the farther console of the two.
From here go back to the starting hall, and kill the guards if any. Open the far door and proceed ahead carefully - prepare to kill two spiders coming at you from each side! After this is done, take the door to the left, then in small corridor turn left.
Go through the opened door, step on the first floor switch, then on the second, then go one step back - this should deactivate both of the force fields, red and green. Jump over the second switch now and take the plasma bullets from the locker (for use later).
Now, return all the way back to that room with a door you could not open then - it should work for now. Turn around the corner - here's the professor you were looking for. (Also search the locker for heat-seeking bullets. Pity they are not infinite). Use the console to turn off the force field, go near the old man and move ahead slowly.
From here you must only walk, not run, or the professor will not follow you. Open the second door in this room, not the one you came here through, and kill the Morphs (if any).
In the washing room turn left, kill the guards again, open the door in the end of the corridor and guide the old man to the teleporter slowly. As he leaves, he gives you the data cube containing a powerful computer virus to destroy the security net.
With said cube, return to the room with two consoles, but now use the second. Select the data cube in your inventory, step near and press the appropriate controller button. Now, RUN! Ignore all the flying balls, guards and creatures, just run to the same teleporter!
Level 3 - Mars Mining Facility
From the room you appeared at, turn right and kill the Morphs: they are more tougher now, and some of them are unarmed - they just run at you screaming "Die, human!" and try to slice you with their bladed hands.
Clear the big green hall you are in now of Morphs. If you lose too much energy, the recharger is hidden behind the secret door just opposite the door you exited.
Then, find a train of car tracks and push the button near there to activate one car track. Follow it everywhere - there are 4 doors that open for car tracks only. Kill everybody behind the doors, and search all the lockers to obtain a huge amount of keys to different sectors.
Behind one of the doors there is a console. Operate it. Also, you should find a radiation shield and a recharger somewhere there. With the keys open all of the doors you can in the hall and find three pieces of some blue mineral called Risidium. It's simple, there are no monsters there, and you must just switch a few floor switches.
In one of the rooms with Risidium there is a spider hanging out behind the force field - kill him before you step on the floor switch, or he will let loose on you. In the same room there is an another door - if you open it the sign "Radioactive area" starts to flash. Use your radioactive shield (it's nice to recharge before), then use 4 bouncing mines to kill the Morph miner hiding behind the right corner.
Go to the corridor and enter the right door avoiding that nasty creature hanging on the wall - it has damn long claws. Open door, kill the droids and the Morph guard. Step on the floor panel and read the message given by the computer. From it you will understand how to operate the drilling machine - just use Risidium on small slot on the machine's left side. It will move. Follow it. You will have to recharge it a few times.
When the machine reaches the end of the corridor, the laboratory door will open and let it in - you must slip inside too.
In this room you can discard that power-hungry radioactive shield. Search the locker straight ahead for a station coordinates document. As you read it, you will receive a message from your friends - read it and you are teleported to the next level.
Level 4 - Venus Space Station
Do not bother killing that blue Morph - they appear always and always, better run to the door to your left for safety.
In the corridor, visit the door near the console - there is radiation everywhere, so kill those drones quickly and sneak to the right for a safe room. Look right and kill the Morph who is mucking with the code console. Recharge, use the console, and get everything from the lockers.
Go to the opposite side of the room, open door, in the hall ignore the first opening door on the right, but use the teleporter. Move ahead, then to the right through door avoiding the turret shots and the electric floor.
In next room search the nearest to enter locker, ignore the second and sneak past the mine. Run through the door and do not stop when the guards run at you - instead, step on the two floor switches ahead of you, they will activate force fields that will kill the Morphs.
Go right, through two doors and sneak between the bouncing mines. Go to the far end of the room, search the locker for an area scanner, and kill two Morphs appearing at your back. Now, return all the way to the teleporter and use it.
From the same hall where teleporter is, walk right to the curvy corridor ending with a door. There will be two Morphs - one in front of you and one back - so be prepared. Open the door, and ignore the "Radioactive room" line, as it's just a trick. From the very beginning of the room, turn right into the small corridor near the red force field. Step on the floor switch, exit - the force field is gone. Go there, kill guards, and search both lockers for two keys.
Exit the way you came here. Visit the big door on the right side of the hall. It's the door to that top deck part (?) and it has a kind of bridge behind it. This is the most tricky part of the level - you must walk between the lasers that shoot through that whole area. It's all a series of steps and jumps: watch the lasers, time carefully between shots and save at every single move.
At the deck ,you may ignore the door on your right - there is a couple of grenades in there, but you will have to deal with two Morphs. Stand before the strange stand, take your gun out and aim at the console on its right side. Shoot it twice - the force- field will die and you will release the thing (a flying head) that was hidden inside the stand. This thing will fly ahead to the left door, and as the door opens you must run inside the room.
Kill the guards or ignore them - it's necessary for you to not to lose that flying head from sight. Follow it up to the space shuttle - and the next level.
Level 5 - The Pyramid
It's the largest and hardest level of the game. Check everything twice to avoid having to retrace your steps, which will cost energy.
From the room you landed in, run to the door on your right. Ignore the shooting turret - there are three blue force fields on this bridge that restore your energy to the full, use them carefully.
In the next hall, search the far locker, the one near the wall with red and blue stones in it. Approach this locker from its farthest side, or you will wake up one of the Golems (green stone guys) that stand in this hall - they are slow but invulnerable to shots. With the key you found in the locker return to the starting room (recharge with the blue force if you need).
Use the right teleporter. In this room search both lockers, ignore the floor switch, but do not touch the button on the wall! Be sure to take the gem from the second locker. They are important. Walk out the door, run ahead from the shots, open the next door, here are two rechargers.
Behind the next door kill four guards and enter the basin room. Open the door and in the blue room search both lockers. As you approach the second one (with a switch) a turret will start to shoot. Push the wall button to stop it. Again, make sure you took a colored gem.
Exit to the basin room, and push the wall button. Now the floor switches in the corridor are active - step on one of them accurately and the red force field will appear.
Go back to the starting point of the corridor to the basin room - there are two wood-like statues in there. Push first the right, then the left. Be ready for some action - there will be a Golem coming to life behind the left door. Run ahead to the first floor switch and stand on it to keep the force field active. The stupid Golem will follow you and burn in the field, leaving his eye behind. Step off the switch and take the eye.
Return to the basin room and approach the basin from the rear - the hand will appear out of the water, apparently attempting to take something. Give it the Golem's eye - it will be quite satisfied. If you check out your inventory now you will notice a new item - pyramid code.
Now return to the same corridor and approach the wall just against the room where Golem was hidden. Aha! A secret passage! Kill the droid, avoid the bouncing mines, take another crystal from a locker, jump away from the force fields and exit to the old room with teleporter.
Use the teleporter. In the landing room, use the second (left) teleporter. In the rooms ahead, shoot three Morphs.
Run through the corridor full of bouncing mines, trying (as much as possible) to avoid them. In the bird hall kill the guards. Here you must get one paralyzed bird. To paralyze it use any of the four floor switches - step on them to activate the stun guns that are hidden behind the crystals in walls. As one of the birds becomes stunned, take it. Pay attention to the wall painting that describes the evolution of Morphs.
Visit the door on the left side of the hall. Here, kill two blade-handed Morphs, avoid the Golem, and proceed to the end of the curvy corridor to the door. Open it.
If you are lucky, the three Morph guards in there will be busy trying to kill one Golem - they will not pay attention to you and you may kill them one by one. If you are not lucky, the guards will notice you and you will be caught in a hell of a crossfire. After you finished the Morphs, approach the group of icons to your right. These are the same as the wall painting in the bird hall, but in a wrong combination. All you need to do is to place them so that the evolution line of the Morphs is correct. When everything's done correctly, the door near the one you came here through will open for you.
Kill the spider, and search the locker for another crystal. Exit through another door and return to the landing room. From here, run to the same very hall that you visited the first (with two Golems).
Go through the first door on the left. Here, look at the mosaic on the floor carefully. Remember it well. Use the teleporter, jump over the fields, and you will reach the oracle room. Here you need to "follow the way of the oracle" - it means that you must walk the same way as the mosaic on the floor of the previous room. It's simple. Just remember the exact appearance of the mosaic. After you are done, an another flying head will appear and tell you to free the bird. Do so (just Use the bird) and it will thank you and give you a crystal code - it's a model of six different-colored crystals you need to have. You already got four and there will be one more.
Return to the hall with 2 Golems and search the second locker for a crystal. Be careful, at the same time the Golem behind you will come to life and the wall gun will start to shoot paralyzing shots. After you take the crystal, approach the wall panel on the left side of the hall. It is the exact copy of the pyramid code. Look at the code in your inventory and place the buttons under the icons in the same position (i.e., push the first and last buttons).
Now, enter the second door (right) in this hall (quickly, the paralyzing gun will shoot at you and the another Golem will appear). Use the teleporter.
In the dark hall, run ahead, avoid the paralyzing shots and keep left. Here, beware of two more Golems - they are brown this time, and a little harder. Run around the hall to fool the Golems and win some time, then run ahead, to the corridor on the left side, open the door.
Here is the final part of this level. In this hall you must place all the crystals you have to their slots according to the code. One crystal is already in place. Use it for orientation. Do it quickly because the Golems are coming. When you did everything right, the pyramid will appear just ahead of you. Admire this beautiful view for a while and exit through the door to the rear (the Morph guards will start appearing from the corridor).
Behind the door, turn left for another door. Recharge there, and take the heat-seeking bullets. Now, exit and proceed ahead along the long corridor. When you are near the center another monster will run at you. He is invulnerable like Golems and fast. You need to outrun him and head for the teleporter in the room ahead.
After you have succeeded, move ahead, listen to what flying head will say, and enter the teleporter.
Level 6 - Landing Pad
As you appear, shoot the Morph just ahead of you. The droids should kill themselves so do not waste time and bullets on them. Kill another Morph around the corner. Now approach this strange horny shuttle with a floor panel near it, push the controls, and...
Level 7 - Underground
You are flying! Control this bumpy piece of aircraft. Here everything is pretty easy - you just fly ahead wasting other pilots like you. Try to not bump into the walls and pipes - it's pretty dangerous to your health (bear in mind that you cannot recharge here). It's a pretty boring arcade part of the game so save often and go where the road tracks you.
In the room with four teleporters take the left one for shortest path. When you appear in a dead end, just approach the wall ahead of you.
Level 8 - Morph Mothership
Kill the Morph, then the flying droid. Open door on the right, use the middle teleporter, and step on the switch to stop the shooting turret.
Go right, kill the droid, and the blade-handed guard. Open the door on your right in the same corridor. Kill the Morphs, and search the locker while avoiding those tentacles on the wall. Jump over the floor switches to fool that creature.
Exit and go straight to the corridor ahead (where the blade-handed guard was). Visit the top room (second incubator), kill everyone, and get the key from locker.
Exit, and proceed right. In next corridor, open the left door, and get one more key (beware of the Morphs!).
Exit, skip the left corridor (with the force field and electric floors), and return to the first corridor. Now, visit the door on the opposite side entered.. Kill the two flying drones, go ahead and up the corridor with many floor switches on it. Avoid all of the switches - they enable force fields that may be dangerous for you.
There will be a door on the right side of the corridor - enter it. As you approach the locker, two Morphs will appear behind you - kill them, then shoot the button to kill the force field. Take everything from the locker, exit and proceed ahead along the corridor.
Kill the guard to your left (behind the force bars), then run to the right part of the corridor - there is an invisible switch that turns off the bars.
Move ahead, and enter the right door. Here, you need to perform a tricky task: jump between force fields over electric floors while avoiding bouncing mines. However, before you do this, you must turn off two big force fields that block your way. To do this, step first on the floor switch that is nearest to the wall, then on the neighboring one. This clears the way - but for a limited time: if you are captured between the two force fields you will have to start it all over, so save!
After you jumped successfully, open the door, and enter the hall (the force field may appear behind and kill you). Shoot all the Morphs (there are lots of them). You are advised to ignore the door on the left side of the room - there is nothing crucial for completing the game in there, but you may inspect it freely if you want.
After you have finished, open any of the two right doors, and kill the two blade-handed guards. Proceed through, to the left, kill the Morph and run ahead to the strangely shaped teleporter - another invulnerable steel creature will chase you! Use the teleporter!.
Level 9 - Earth Base: Command Room
You appear in a hell of a crossfire - start shooting immediately. It is advised to use armor-piercing bullets (one more clip is in the locker to your right). After you shoot all the Morphs, the giant hulking security droid will come to get you. Since you cannot kill him, outrun him. Run straight behind the boxes (visit the right door if you need recharging).
In the next room, kill the machine gun drone, and proceed ahead through the door. Talk to the wounded guy in the corner - he will tell you where to get the key to the command room.
Use the teleporter in that room and ignore the next shooting. Run left, through the door. Kill two Morphs there. Proceed until you find a room, where three Morphs hold one captured human. Kill the guards and talk to the human - he will give you the key.
Exit through the another door in this room (the shooting is over now), use the teleporter again, open the left door, and go right and talk to commander. He will tell you to find Sarah (one of those you are saving) in the next level. Open the second door, and use the right teleporter.
Level 10 - Earth Base: Dormitory
The first thing you see here is a human guard. However, do not let your eyes deceive you - approach him and he will turn to an alien. Take a look at the beautiful real-time morphing and kill him.
Proceed to the door ahead and shoot your way through the following rooms (this part of the game is mostly point-and-shoot, no puzzles). In one of the rooms you will find one human in uniform, talk to him and he will give you the access key.
Proceed to the next door, and kill the Morphs that hide in the toilet. Go forward- there you will find Sarah. She will distract the attention of the guard and you must shoot him fast. Approach her and she will teleport away without even saying thanks or bye.
In the tiny room turn right - go through this corridor, kill the guards and use the teleporter.
Level 11 - Reactor Room
As you possibly know already, John (the leader of the human rebellion against the Morph empire) has set the bomb in the reactor room of the base. Sadly, he could not initiate it. Now it's your job.
Run ahead, ignore giant droid, and open the next door. In the corridor, jump between the direction arrows - they move you fast to the direction they are pointing. If you are not careful, they will throw you right into one of the mines.
Open the door, outrun another droid, enter the door on the right of that corridor, shoot the machine gun drone in the green room. There are two doors in this room - one of them is marked "Airlock 1" and the other is not marked in any way. If you go through the second you will get the opportunity to recharge, but generally "Airlock 1" door is a little shorter way.
You will appear in one of two very similar corridors - they both have two doors, mines, floor arrows and force fields. You must first visit the farthest room - you can see the door to it behind the force fields. Jump over the floor arrows, then use the first door's frame as a safe cover. Wait until the force fields move away, then run ahead and to the door (save beforehand).
In the next hall, you will see a lot of arrows on the floor - some of them are useful and some of them push you into the deadly force fields. There are also some moving arrows - they change the direction where they move you continuously. Jump carefully. Your goal is to reach the control panel on the far side of the hall.
After reached it and used the panel, return to the corridor, and to the first door. Be careful, as you enter the door. Jump, do not run. There is an invisible switch on the floor that turns a force field on ahead of you.
Enter the door marked "Reactor area". As you walk in you may notice the title "Destruction process initiated" on the screen. It means that your job is done and must get a hell out of here fast. Do not waste your time with the droids - just run to the left side of the reactor room and approach the teleporter. You will be satisfied with your work and taken out of this place.
Level 12 - The Master Brain
In the starting room kill the machine gun drone, then use the teleporter. Up there, jump between the force fields and electric floors.
In the hall kill the Morphs and proceed ahead slowly, so that you will not activate the mines. Keep to the left side. Somewhere in the hall is an another type of Morph - it's like one of those miners with bladed hands, but it's half- invisible.
In this hall there are two doors to visit. The first one is just opposite the entry - it has a hole near it and if you are not careful, tentacles will rip you in pieces. Behind this door is important except for power-ups. Visit it only if you require recharging.
The second door is right-back - enter it, proceed through the corridor killing those half-invisible guards. Enter the door in the end of the corridor, step on the floor switch and rush ahead while the force bars are off. You must sneak past all the moving force fields and jump over some floor arrows that guide you to the opposite direction. This must be done fast because those bars will not be inactive forever. If you become stuck in the middle of that corridor you will start all over (save beforehand).
In the next corridor, jump over the arrows and enter the door on the left. Here you encounter the invisible labyrinth - it's made of glass and you can hardly see where you can go where you cannot. Make one step ahead, then left, back, two more left, and now proceed ahead and right, to the right force bar. Step near that yellow force bar and jump through it (you will lose some energy, but there is no other way). Do not stop running forward, because the field will drag you back again. Turn right, run to the door and enter it. Do it all quickly. There is a Morph blob that will appear behind you midway and will kill you in one bite. As you enter the door, you are safe.
In that room kill all the guards, run ahead and open the next door. Here, step ahead, jump over the floor switch, recharge, and jump over the next switch.
In the next room run ahead, and ignore the shooting turret. Open the door to your left, avoid the moving force fields, and proceed ahead to the teleporter.
After you use the teleporter, go forward and open the door. Kill all the Morphs (there is usually lots of 'em), run ahead and use the teleporter. (It's not really a teleporter, it just opens the second door in this hall.)
Open this door (right side if you face the entry) and run ahead. As you enter, the first human will start to morph into a bloody clawed steel monster. Outrun it and follow Sarah without stopping (she stood at the back) through the corridor.
Open the doors, rush into the space shuttle. You just saved the human race! The ending sequence will be displayed.
Copyright © 1996 Bonehead