There are three rows of numbers on the
left hand side of the radar screen and something that looks like
a flipped check mark which keeps changing its position and angle
depending on planes movements. I figured that the middle number
is the radar range but as far as other two numbers and a flipped
check mark, I am at a loss. They are the effective radar range
in up, forward, and down directions. Note that when you change
the radar mode from look-up to look-ahead to look-down, the
numbers shift accordingly. (Posted by Ed Silverstein)
MMD/JTIDS
Question: ... In the upper right
hand-corner of the MFD, just under the altitude, there are two
numbers. What are they? Also, how does one adjust the range
using J+ and J-? I apologize if the answers are in the manual,
but I cannot find them after searching for quite some time.
Thanks! Posted by: Jeff Robbins
To use the J+ and J- keys just click on
them with the mouse. Make sure to turn
the map off. -- Posted by Steve Black
According to DID.... the two numbers
relate to your X and Y co-ordinates in the game world. Posted
by: Jeff Robbins
Question: Can anyone give me any tips
on hitting the right target with the laser guided bombs? How can
I make sure that I'll hit the right structure? (Postedby: Dizzy
Murphy )
The first thing I do is use the view
target facility in the pre-flight briefing. That way I know what
to look for when I approach the target. Try to pick a
geographical marker if possible (a different colour building or
one that's taller),this will also help. Then I fly to my target
area and with about 7 to 5 km from the target I activate TIALD
(if you are directly in line with the target it should select it
for you automatically) then track and laser the target. With the
TIALD MFD selected drop bomb at appropriate point (I assume you
know how to read TIALD). Works every time (for me at least)
(Posted by: Alex Porreca)
After activating the TIALD, turn the
laser guidance on then slew the target in the VDU using [shft ]
arrow keys, for close up use the zoom. Hit Auto pilot then F8
and watch the damage, or [shift] F7 for an outside view of the
target. Incidently after [shft] F7, [shft]c scrolls through the
available ground targets. (Posted by: Nige )
One simple note. Be careful not to bank
too much while lasing or the target tracking can be broken. This
can also happen on autopilot if the plane starts circling the
target (which usually would be impossible if SAMS were doing
their jobs). (Posted by: Jeff Robbins )
Tiald Offset
Question: Has any body got TIALD to
offset the aiming crosshair by using shift and arrow keys.
Because I find it annoying that you can only bomb the selected
target.
(posted by University of Hertfordshire)
The trick is to use the shift key on
the right side of the keyboard (left won't work) and the arrow
keys. By using offset track you can move the cross hairs all
over the place (and get quite lost).(posted by Steve Black)
Mavericks
Question: I fly towards the target and
then I switch to the MFD to Slew the seeker head to get the
target in the middle. But the IRST shows the target off and on
if at all. Then I fire the maverick and most of the times it
misses the target. Can anyone give me some advice? (Posted by:
George Lindsay)
Yes, targets are a bit jerky using the
"tlads." Low level Mav strikes are good for a range of about 4-5
miles. If you want greater distances, altitudes of 10,000-15,000
seem to work the best. (Posted by: Rick Olson)
Free Fall Bombs
Question: Can anyone suggest the best
altitude and AOA for delivery of cluster munitions and rockets?
(Posted by: Jeffrey Bush)
10,000 ft is a good altitude to start a
bombing run. What I do is roll inverted and pull back on the
stick to avoid negative G's(really reds out on ef2000), then
align myself with target, keeping my nose down on target
(usually about 25-30 degrees). REMEMBER-You will gain a lot of
speed doing this, so chop your throttle and use airbrake if you
have to. However, the faster you go, the more accurate your CCIP
will be on target. Try to pull up as soon as you release or you
will be caught in the blast(unless using snakeyes). For rockets,
great altitude is not needed. the key to rockets is range-don't
shoot until 1-2 miles away; the closer the better. Make sure the
target is in the aiming reticle at the center of the hud. Oh,
and try to keep out of the dirt by keeping a close eye on your
altimeter. (Posted by: Brian MacPherson)
Finding the CCIP
Question: What is the CCIP? How do you
find the CCIP?I
.....if you look at the bottom of the
vertical line there will appear a small horizontal line which
indicates that point where the bomb will hit. When this
horizontal line passes through the target release your bombs.
Posted by: Alex Porreca
Try going into a steep dive over the
target. I also use the F1 key to get an unobstructed view.
(Posted by Steve Black)
I have found that if I am bombing a
pre-defined target, the CCIP bomb line appears and I can bomb
successfully. I have yet to find ways to mark targets of
opportunity and bomb them accurately. I usually do a very steep
dive and release the bombs on my best guesstimate. Posted by:
Sim
Cluster Bombs
Question: I can't seem to get the hang
of bombing with them. In the practice I line up on target, I get
the bomb sight up, The triangle is showing, but I tell when to
release. At top or bottom of bomb line. Am I following the "X"
or the triangle. ....Posted by: Frederick Overton
..The release level for the cluster
bomb, as stated in the manual, is 180 feet. If you fly that low,
you will see the CCIP at the bottom of the HUD (small horizontal
tick mark across the vertical line). I get best results dropping
the bomb a split second before the CCIP crosses the target.
Posted by: Jeff Robbins
... get low if you want a dense
dispersion of the bomblets (200 feet or so) or stay about 1000
feet over the target (you'll have to do this by "feel") and
pickle - it's a real wide area of coverage, but less probability
of any one bomblet hitting a target. Keep the pointy end forward
--Posted by: Don Nelson
Cannon Autofire
Question: On page 145 of the manual, a
reference is made to "autofiring" in regards to using the
cannon. I can find no other reference anywhere in the manual to
explain what this is, or how to initiate it, or even to verify
that "autofiring" is engaged..... Posted by: Bob Cavender
Auto fire is automatic when using the
cannon with the radar turned on. Lock onto a enemy target
(doesn't work if you lock on to a friendly) using the "c" key,
close to within cannon range (appx 2 miles) line up the pipper
on your target( should be surrounded by solid green box on the
hud) and the cannon should start firing by it self. Note : the
pipper has to settle on the target for a second, it won't work
if the target just passes through it. I haven't tried using it
in tracking mode because I find using tracking mode in a
dogfight is a sure method of getting a silk elevator ride.
Posted by: RIGGER
One trick in the game that works is
reduce your speed to +10 KTS faster than the tanker and use the
`(tilde) key to adjust your joystick sensitivity to about 25%. I
know this seems like cheating, but there are aircraft in the US
inventory that have an air refueling mode for their flight
controls to make A/R easier Also you must make two joystick
inputs for EVERY maneuver you want to make behind the tanker. To
hook up to the basket, you must initiate a turn and then almost
immediately bank the other way to take out the correction. This
will allow you to move in small increments which is the way real
airplanes perform A/R. Posted by: Capt Keith Marlowe
Here's another approach to inflight
refueling which works for me. Approach the tanker, remembering
to request permission to join. The trick to maintaining a good
closure speed is to use the autothrottle set to 309 kts, which
is about 7kts faster than the tanker. As mentioned in other
messages you need to be very smooth and gentle on the stick in
order to avoid ploughing into the tanker an making a dirty
smudge in the sky! Posted by: Rez Manzoori
.... it *IS* possible. The trick, (just
like in the real thing) is to concentration being smooth.
Personally I think the 50+ KTS rule is a little too high. A
closure with a 2 foot dish at 50 knots? Here are my notes on
air-refueling:
1. throttle to 75% - use more for a
faster closing, but be ready to back down w
hen you need to.
2. only use the airbrake to bleed off
extra speed. You cant deploy and stow the brake fast enough to
keep pace with the tanker.
3. Reduce your closing rate to +7 KTS
IAS - This gives ample time to line up on the hose.
4. avoid over-correcting. If your plane
is drifting to port, use a slight amount Posted by: Rob Marley
Finding the Tanker
How do I find the tanker?
...no matter where you are, if you
select your air refueling (AR) HUD mode it will display the
heading to the tanker Posted by: John Taylor
The mid air HUD refueling mode will
tell you where to go. Sometimes there is more than one airborne
tanker. I could be wrong, but I think I recall being able to
cycle refueling HUD info between different tankers using the C
key just like when you cycle targets on radar. Posted by: Jeff
Robbins
********************** STRATEGY AND
TACTICS******************
Avoiding Air-to-Air Missiles
Question: - My DASS seems to fail me
too often. I'll get blasted out of the sky without warning. Does
anybody know how to make the DASS work better?- How do I know if
I have to throw a Chaff or Flare? Chaff is for heat-seeking,
Flare for IR the manual says, but how on earth do I know what's
coming at me?? ... Posted by: Mark Jonker
Kick your DASS out to 15-30 mile range.
It seems to be more effective at that setting. (a bug??) DASS
goes inactive when you use the #3 MFD to show anything other
than the DASS.. Also; RTFM re: flares and chaff.. You can launch
either manually with the INS and DEL keys. Keep hackin away at
it, pretty soon your situational awareness will improve; and
things get A LOT easier.. hope this helps.. Posted by: Steve
Anthony
You don't have time to try and figure
out what sort of missiles are coming at you so you have got to
use both chaff and flares at the same time. (I do and it works
okay). Changing direction can also be useful once you deployed
some chaff and flares. Also, don't forget to use your ECM.
Posted by: Alex Porreca
When a missile comes at you regardless
if it is Infra red or radar, lower your thrust: 1. generate less
heat 2. if you are too fast you can't turn that fast!!! 3.
release 3x chaff and 3x flare and brake left/right and right
after you get 90deg to the ground, pull for 3 sec or more and
brake more to the same side you turned last time till you are
45deg from the ground release more chaff and flare and pull as
hard on the stick as you can!!! make sure you watch the altitude
and horizon!!! Posted by: Tom
1.IR and heat-seeking missiles are the
same!
2.Use chaffs against radar-guided
missiles, and flares against IR-guided missiles. Remember: It is
not embarrassing to return without chaffs and flares but to
return without your plane!
3.Always turn hard out of the missile's
flight path at high speed.
4.Don't rely too much on DASS. Every
modern Russian fighter has IR tracking systems -- just like the
EF2000. They don't need radar to fire IR-guided missilesor guns
at you. Posted by: Joerg Jooss
Any hints on avoiding both AA and
SAMS?! I find myself just turning wildly with no plan or
strategy and hoping for the best.. Posted by: Paul Wasserman
I find I can quite successfully avoid
missiles if I keep velocity above 1 mach, and keep DASS on all
the time, and ECM on when fired at. You may not realize,but when
you play with anything in the third MFD,DASS turns itself off,
i.e., if you check you fuel level, you will need to turn DASS
back on. Posted by: Clinton Isle
Missiles in Padock ViewQuestions: I
have some problems while padlocking missiles....I can't break
thevisual lock until missile crashes on the ground or run out of
fuel...!!!
I have found that if you flick back to
the hud view that you can then padlock a new target. Posted by:
steve mcginnis
CAP Flights
Question: Is it normal to not encounter
any enemy aircraft on a CAP? If so (or not), exactly how long
are you supposed to fly in circles in order to get a 100%
rating? Posted by: Joe Gayle
When I'm flying a cap there is a
waypoint 8, it's the landing waypoint but I can't get to it. It
goes 6-7 and then 1. Anyone have a solution? Posted by: Fredrik
Hofgren
CAP's are normally four hour flights.
The autopilot will fly you thru the CAP waypoints(1-6).When you
want to return to base, set your AP to the "landing" waypoint or
manually fly in. Posted by: Rick Olson
One of the replies below said that a
CAP was a 4 hour flight. Do you really have to fly 4 hours in
order to get 100% rating, or can you just fly through the
waypoints one time and return to base? If there are no enemies,
I don't want to fly in circles for very long. Posted by GSU
Try using shift-s, it will advance you
through time by 1/2 hour periods or until you get vectored to
intercept by AWACS
Identifying Friend or Foe (IFF)
Question:Has anyone found the ""IFF""
command to help id friend or foe...I have shot down many
friendly aircraft... Posted by: DAN DAMATO
According to the docs there isn't any
IFF, it's supposed to be automatic. However, I have found the
following... It looks like radar guided missiles (AMRAAMs, S25s)
won't lock on a friendly cause you can't seem to target them. IR
ones can be fired at friendlies, the HUD will allow you to
target a friendly, howeverI think that the target tracker
contains an X in it as an indicator. Posted by:
Bob Stewart
Engaging When Low on Fuel
Question: What happens when you're at
the end of an escort mission and you're low on fuel and all of a
sudden bandits appear on your JTIDS screen?
Well, unless you're shot up or have no
weapons left to fire, you're obliged to engage ASAP.
One trick (there are many) is to turn
your radar off and try and sneak around the bandit of your
choice, then turn your radar back on, acquire a missile lock and
fire ASAP. That's for IR missiles. Radar guided missiles can be
launched from a variety of angles. The success or failure of
these missiles depends on A LOT of different factors. Anyway,
with either type of missile, the key is to get into a good
firing position without the bandit knowing you're there. Easier
said than done, but that's the ideal. Remember, when your radar
is on, you're giving off signals that the bandits can pick up.
JTIDS is so cool because with a little practice, you can get
into a nice firing position on your enemy without him/her ever
knowing you're there. Posted by: Dan (DanielB17@aol.com)
Busy Airfield
Question: You approach the field and
message out "For Recovery". Suddenly the tower says "Negative.
Field Busy". What do you do?
Well, depending on the amount of gas
you have left, you can either orbit or hit the nearest
tanker...if there's one within reach. And what if you can't do
either? Land. Only one problem. Your other wingmen won't follow
if the tower says the field is still busy. As far as the
computer is concerned, they eventually just fall out of the air.
I don't know about your EF program, but mine always locks up on
a loop with this vaguely Baltic tower operator saying the field
is STILL busy. So, with no other way to control your wingmen
(that I've found), you just have to resign yourself that you
actually put in a day's work and the program just has a glitch.
Or so it seems to me. The point is, whether you got recognition
or not, you fulfilled your mission. Okay, so you don't get
credit. What else is new? Posted by: Dan (DanielB17@aol.com)
Low on Gas and Out of Weapons
And one last thing. When you're running
low of gas and weapons, and the bandits are closing, send out
that MAYDAY call for help. That's what those other guys are
flying the CAP missions for.Good luck. And check that JTIDS
constantly. Posted by: Dan (DanielB17@aol.com)
Enemy ECM
Question: I was wondering if there was
any way to accurately target enemy planes once they switched
their ecm on. ever time my wingman say "music" my radar blips
fade in and out and the missile lock tone turns on and off. Is
there any way to counteract this. Posted by: steve mcginnis
...the best way to counter enemy ecm is
to get in closer so your radar can burn through their jamming...
keep an eye on the target aspect indicator: if the target is
flying perpendicular to you don't waste your radar
missiles...get in closer and tag him with an IR missile...or
guns. Posted by: Fangs
Wingmen Comms & Tactics
Question...When my wingman says to
attack his target, is there any way to see what his target is?
Or do I have to somehow figure it out? Posted by: F14
Go to page 55 in your EF2000 manual. It
says pressing F5 will toggle through the wingman's different
views. One view is your wingman's cockpit view. . .maybe he'll
have his target on display on his HUD. Posted by: Dino
Question:Does anyone know if there's a
way to instruct your wingman to take evasive action to dodge
missiles. If there isn't a way...shouldn't there be one? Posted
by: Al Denby
Select "Engage" and tell the wingmen to
break.
Question: What do I do when the Wingman
says, "I'll engage, you cover."
When you're wingman says "I'll engage.
You cover," go find another target. He's got that one. Of
course, you could order him to cover you instead. Don't switch
to landing HUD mode until you see the field. The regular nav HUD
mode will give you range to the airfield until then. Posted by:
Clark
Question: Could someone please write a
note on the proper use of Wingmen, when to order them to
Bracket, Drag, Break etc. ! posted by Justin
Wingmen are not totally useless honest!
There are some bugs but they can still be very useful.
In ground attack missions do not issue
orders to wingmen after you have reached the IP and they will
proceed to attack the mission target. The patch will solve this
problem with the command running in. As for air to air missions
the RAF works on the free fighter system where one fighter will
engage and the other will provide cover and will NOT engage
another target (except to protect the wingman) until the roles
are reversed (hence you engage ill cover etc.). IF you remember
this and keep tabs on your number two with F5 everybody should
survive a lot longer. I've flown cap mission where the wingmen
have become aces! Wingmen are quite good at attacking enemy
aircraft if you can keep fighters of his tail.... though they do
waste lots of ammo by shooting at already damaged aircraft. As
for the use of drag and bracket maneuvers drag is the most
useful. Use drag to entice enemies onto your wingman's tail
where you can easily splash them with a short range missile
shot. Be quick though or your wingman is history. Bracket is
only really good for splitting up enemy formations before a
close range dogfights. Another useful command is the break
command on the engage menu, use this when the enemy fires a
salvo that may be heading for your wingman or when someone moves
in on his six. This should help keep your number two alive
longer. NOTE: None of this applies to Wingmen three and four as
they will operate on there own in combat.
First, make sure that your waypoint is
set to #1. You will only get clearance to take-off once other
flights are cleared. Sometimes you may be faced with a wait
while ATC gets their act together. You will then be given the
proper clearance to take-off. Posted by: Brent Norman
I use shift S to skip to the runway and
the take off clearance usually follows straight away.
Posted by: Vince Omodei
Emergency Landing
Question: What about Emergency Landing?
According to the manual there is an
Emergency Landing request command. However, it didn't make it to
the first release. MAYBE it could be in the patch. Posted by:
Len Hjalmarson
Correct . There is no emergency landing
option in the current release. Just go ahead and land.
******************** FLIGHT INFORMATION
SYSTEMS******************
Fuel Display
Question: Why do the fuel to base
indicators change when using afterburners?
When you engage afterburners you are
dumping extra fuel into the jet pipes (hence after-burn), so
your rate of fuel consumption goes up dramatically. (Postedby:
Al Denby)
******************** NAVIGATING WITH
WAYPOINTS ****************
Question: Can anyone tell if there is a
way to setup each waypoint ahead of time; for example,I would
like to be able to set all before take off, then not worry about
it, but it appears that I have to take care of each one in
flight. . Posted by: Rick Olson
While you are on the ground, or in the
air, just hit pause and make your adjustments [to the
autopilot..Ed.] You can do that while in pause. It is also fair
since it takes you longer with a mouse than it does a real pilot
by hand.Gambit
Posted by: Cliff
When I'm flying a cap there is a
waypoint 8, it's the landing waypoint but I can't get to it. It
goes 6-7and then 1. Anyone have a solution? Posted by: Fredrik
Hofgren
CAP's are normally four hour flights.
The autopilot will fly you thru the CAP waypoints(1-6).When you
want to return to base, set your AP to the "landing" waypoint or
manually fly in. Posted by: Rick Olson
Question: How do I find the airfield.
One solution is to engage the ILS and
then follow the waypoint carret.
Question: I wanted was to dump my air
to ground for a dogfight. Also is there a way to tell when the
external fuel tanks are empty? Posted by: Ricky Schehr Check the
manual again. I keep thinking that ALT-K jettisons fuel only,
whereas ALT-J will jettison everything - leaving you in a clean
configuration. I believe you can find out what the status of
your external tanks are by pressing MFD three and selecting
'STO.' Select your fuel tanks to see which are empty. Posted by:
Armando J. Heredia
Question...while taxing does your
aircraft have the turn radius of an oil tanker? From experience
I know that aircraft nose steering is pretty sensitive and I
would prefer it to be the same here. Anybody have an idea?
Rudder pedals seem to change yaw while
in flight at low speed. Nose wheel steering seems to work well
while taxiing. "shift ." goes right, "shift ," goes left. try it
Posted by: surfdog
try the left"shift/<"and right"shift/>"
wheel brakes to increse turn radis heheh like driving a farm
tractor.