Get your party assembled (I had a Human
Knight, Kender Thief, two
Silvanesti Fighter/White Robes, a Qualinesti Mishakal
Cleric/Fighter and a
Qualinesti Majere Cleric/Fighter.) and buy gear for them.
Go out on the first patrol, and you
come across a bunch of draconians.
Kill them, and after the other draconian teleports away, and you
return to
the outpost, to find that the Draconians have been creating
false reports.
Throtl Keep
You are then sent to Throtl Keep,
supposedly unguarded, to look for
Caramon Majere. As soon as you enter the outpost you get
attacked. There is
a Treasure room at (14,13) but it is guarded, and Scrolls can be
found at
(3,8) and (5,8). Going to (8,13), Information can be discovered
about "The
Plan". On the way to rescue Caramon, there is an arrow trap at
(5,1) and a
soldier who offers to join you at (4,0). Howvere, if you accept
him, when
you get to (2,6) he will call a group of monsters to attack you.
It's
better to kill him on the spot. There are two other NPC's, a
kender and a
Knight. Unlike the soldier, they are friendly and will help you
until you
find Caramon.
At (3,9) draconians, human warrior and a mage will ambush you.
Then, after
the battle, Caramon can be found in the room to the south, at
(6,11). After
finding Caramon, It's time to pay the cleric a visit, go to
(2,15) and kill
him to get the Temple keys. The secret entrance to the Temple
(only
available after getting the key and finding Caramon) is at
(12,9)
Throtl Temple
When Inside the Temple, make your way
into the Main Temple in the center,
where the clerics are trying to transform dragon eggs into
draconians.
Anyway, they can't be very good clerics, because they manage to
make the
eggs explode instead of making them into draconians (heh-heh.)
Then one of
the surviving clerics puts the blame on your party, and attack.
(There is a
Flail+1 in the treasure) After the combat, draconians flee with
some of the
remaining eggs. Chase them to the North-West, killing a cleric
along the
way. However, they manage to escape into the Catacombs, and you
must follow
them down. If any party members can train, leave Throtl to train
then
return to face the Catacombs.
Catacombs
When you enter the Catacombs, a band of
fighters and Black Robes ambush
you. Continue down the hall and you come to a Cleric who is
burning papers.
Further down the corridor (which is almost all one-way) you
catch up to
some of the egg-carrying draconians and some humans. Then there
is a nice
treasuse of a Hoopak+2, Bracers AC6 and a wand of Ice Storm.
Further down
the corridor, there is a door to the south, and a door to thr
north. Ignore
both and continue down the hall. At the end of the hall is a
small room,
that opens into another room. Search this room and you will find
Chainmail+1. Further down is an ambush, cloaked by an illusion
of lights.
After the ambush, there is another long hall, which has more
monsters at
the end of it. Try not to let any of them escape the combat,
because if
they do then they will call for reinforcemants to hinder your
progress....unless you want some extra experience points of
course.
Eventually you will come to a room with broken eggshells, and
you see enemy
troops running south. Follow them, and catch up to them. Part of
their
force breaks away and engages you, and the rest runs for the
exit. Rush to
the exit and you get attacked by White dragons. The Wand of Ice
Storm is
quite useful here.
Gargath(Town)
You are then dispatched to a new
outpost, and sent to Gargath keep to find
a Dragonlance. At the gate, a group of guards will stop you.
Kill them, and
enter the keep. Meet the resistance leader and follow his
instructions.
There is a group of Draconians guarding an "empty" wall (the
entrance to
the keep). To the east of them is a building containing several
human
officers with a treasure of Plate mail+1 and Gauntlets of Ogre
Power. Enter
the keep, using several secret doors. (From the eastern entrance
to the
keep, go N, N, E, E, E, N, N, N, W, W, N, W, W, N, W, W, W, W.
Gargath(Keep)
In level one, go north into a hall,
then if you want, go east to the end
of the hall and into the room to fight several fighters, and
claim some
money. Then go west down the hall and up the stairs. On level 2,
exit the
small room, enter the large room to the north and ascend the
stairs. On
level 3, go east until you cannot go east anymore, then go
north, and up
the stairs at the end of the hall. On the 4th and 5th levels
just go
straight up (stairs right next to where you start) On level 6,
walk through
the wall to the west of the door and find the dragonlance room!
Only, the
wretched draconians have taken it! Still, there is a nice magic
longsword,
and...... a not so nice cursed 2-handed sword left. Bash the
door open, and
chase the draconian with the lance up the stairs, killing his
followers on
the way up. Finally you reach the top.... and he gets away. Oh
well. Kill
the three black dragons and walk sadly down again and back to
the outpost.
Sir Dargaard's Tomb
This area requires a Knight to complete
it.
When you enter the tomb, go north to
the Test of Honor and enter. You are
asked to help the downtrodden, offering either Money, Items,
Life or all
three. Choose money if you have only one person who can perform
healing,
life if you have more (life doesn't kill someone if you heal
them
instantly.) next, a spectre asks you to take one of his two
swords. Take
the one he indicates. (GREAT! it's +5!) Continue on. Now they
show you
images of someone needing a weapon, and you can offer it to him.
Do so.
(Damn. What a waste of a good sword.) And, if you don't, they
take it from
you and attack. (*SIGH*) After that, you pass the Test of Honor.
Return to
the stairs, and now head east to the teat of fear. Get a knight
to step
through all the fire rings, he/she will be healed at the last
ring. Then,
return to the stairs and go west, take the second door. This is
the most
dangerous test, the test of Battle. A roof will fall on the
party, then
skeletons will approach. You MUST attack them. Continue on
untill the
second wave of monsters, in a small room further down are
defeated, then
rest, and heal your whole party, cast prepatory spells, etc.
Then you have
to fight FOUR undead dragons. (Hmm. That Dragonlance would have
been
useful.) After the battle, return to the stairs, and go south,
enter the
tomb. Get your knight to answer all the questions. You then
reach the Tomb.
Inside is a Longsword+2, Girdle of Giant Strength and 6 sets of
Solamnic
Plate (Knights only). Draconians will attack on the way out, but
they
shouldn't cause too much trouble. Leave the Tomb and return to
the outpost.
Jelek
Sir Karl sends you here to explore the
town, and to find him a silver
rose. When you enter, a "guide" Skyla will join the party. You
can't get
rid of him, and like the soldier in Throtl, he isn't helping
you. Go
straight to the graveyard in the North-East section of the city,
where
Skyla's followers attack, and enlist the aid of Mysellia, a
friendly Thief,
after the fight. Head for the North-Eastern section of the
graveyard, and
get the silver rose from in front of the building. Then, three
black
dragons will attack you. Enter the building. Inside are several
undead
minions, and a lot of nice treasure.
Ogre Base
As soon as you enter the Ogre base,
walk into any nearby building. Then,
enter the main complex form the South, and go to the South-East
area of the
complex. Careful searching will uncover 8,000 steel pieces, and
evidence of
an assassination plot. Then enter the building in the center of
the
complex, and help Gravnak defeat Morog, the traitor. Next, the
draconian
assassins rush in, and you will have to fight them as well.
After the
battle, go with Gravnak to forge the alliance.
Southern Outpost
This outpost has been taken over by a
green dragon, and several
draconians.
When you first enter, you are taken to the "Commandant", who is
a Sivak
draconian. Go to the inn, and talk to the guard. Now, walk
around to the
back of the Commandant's house, and enter the secret door
(second wall from
the south) Talk to the prisoners. Now, walk between the inn and
the tavern,
and kill the guards. Continue north, and free the children. Now
return to
the jail, and the gurads will start attacking the draconian
forces. Open
the north jail door, and kill the "Commandant". Then when you
are ready,
open the north door of the Commandant's quarters and kill
"Jadefang", the
green dragon. After doing so, you fin two scrolls and a potion.
Neraka
When you return to the Second Outpost,
you discover that Sir Karl has been
kidnapped. Go with Maya to Neraka, and when you get there, take
the first
door to the south, where Draconians will attack you, and Maya
reveals
herself as a Silver Dragon. Walk around inside the area until
you find the
staircase to the prison. Sir Karl is at the stairs, and dies as
you reach
the stairs, asking you to rescue the slaves down in the prison.
Neraka Prison
Walk down the hall, and take the second
door to the east.Kill the
draconian guards, and meet Tanis Half-elven, who is freeing
slaves. Go to
the southern cells and free the slaves, ignoring the Northern
cell closest
to the door, which contains draconians waiting in ambush. After
freeing all
the slaves, leave the slave cells ,and head south. Enter the
first door you
see, and kill the Prison Lord, who has a Longsword+2 and
Shield+1. Exit the
room by the south door, and head west. Green dragons will
attack, and if
the Prison Lord wasn't killed, he will help them fight. Finish
the dragons,
and exit the Prison by the Western stairs, then leave Neraka.
Sanction
When you return from Neraka, you will
be told by the outpost commander to
go to Sanction. At Sanction, find and interrogate three thieves
on your way
south and enter the Inn. The Innkeeper tells you not to enter
the room at
the north end of the hall. So what do you do? You bash in the
door! An
elvish mage is inside the room, recruiting soldiers for the evil
armies. So
you kill him. Leave the inn, and go to the Thieves Guild,
directly West of
the inn. Kill the fighters, and enter the small room in the
guild for
Bracers AC4 and a Necklace of Missiles. Head North-West, until
you see
Minotaurs carrying a woman into a warehouse. Follow them in and
defeat all
the minotaurs, rescuing the woman. She asks you to meet her on
the southern
dock, so you do. She gives you an amulet, to get into the Temple
of
Huerzyd. Go to the building directly South ot the Warehouse and
enter the
Temple, using the secret entrance.
Temple of Huerzyd
From the entrance, enter the Third door
on the left, go forwards and
search for some scrolls. Follow the hall East, then South, enter
the door
on the right, and then enter the main temple using the Southern
doors.
Search the whole area for some magical items. Leave the main
temple, and
walk to the end of the southern hall. Enter the room, and search
for more
items. Exit the room and follow the hall East, enter the last
room at the
hall. There are many draconians in the room, and after you
defeat them, a
Shadowperson will show you the secret tunnels at the end of the
hall.
Tunnels
The Tunnels are all one-way, apart from
a small room and a room you can
rest in. The Ancient Revered One gives you 3 magic items. From
the Tunnels
the party can enter the Temple of Duerghast.
Temple of Duerghast
You emerge from the tunnels in a small
cell. Exit it, and follow the hall
South. Now, remember that guy in Jelek, Skyla? Well, some of his
fighters
are here, and if you let them go they will tell him of your
presence. So
kill them. Continue down the hall, and into a room with many
doors. Take
the door immediately to the left, and follow the passage. You
will come to
a door,(if you can't bash it in use Knock.) When the door is
opened,
draconians attack you. After the battle, you find the
Dragonlance, along
with a magical Ring and Cloak! Leave the passage, and take the
southern
door. Follow the new passage to the end, turn left, and walk
into the
stairs at the end of the passage.
You find yourselves in another small
room. Exit the three rooms into a
"courtyard" of sorts. Enter the first door on the left. "Hello
Skyla!" Kill
him, then enter the room behind him. There are magic weapons and
armour
here, and you can rest for as long as you like as well. When
finished, exit
Skyla's room, and walk through the door in the south wall. Walk
towards the
arch on the west wall, kill the Blue Dragons, and recover the
eggs. Head
North, open ONE set of doors, then turn either East or West and
go up the
stairs. Meet Sir Lebaum, the Death Knight. Defeat him and
recieve a magic
2-handed sword and Two Wands. Head south, and you are attacked
by a dragon,
then a group of Draconians. Gold Dragons then attack the Red
Dragons, and
transport you to a flying citadel. Tasslehoff Burrfoot joins you
on the
way.
Citadel One
At the Citidel, run for the North
Tower, and up the stairs. Don't even
bother with the North Door, unless you feel like fighting
Infinite
Draconians! Go to the top of the tower, defeat the guards, and
get a Mage
to read the scroll. You now get some time to rest, then another
group of
Warriors try to reclaim the Tower. Tas then CRASHES the flying
Citadel into
another Citadel, hurling the Party into the other citadel, which
is rapidly
heading for the ground!
Citadel Two.
Okay, okay, no need to panic......You
have this, don't you? From the
courtyard, which is covered in rubble, use the stairs. From
there, turn
South, go south, then turn Right as soon as possible and take
the stairs
down. Exit the square room, and follow the corridor down to the
basement.
Follow the corridor, attack the guards and take their uniforms.
At the end
of the passage, Red Dragons are transporting people down, and
since you are
disguised, they take you down as well. (*PHEW*) But right in the
middle of
the enemy occupied city of Kernen.(Uh-oh.)
Kernen City
Rocks are tumbling down all over the
City. From the starting point, head
North and enter the second and fourth buildings to your right.
Get the
crown, and encourage the Humans to rebel, which weakenes the
gate guards.
Go to the West side of the city, and go north. Enter the second
building.
If you made the ogre alliance, Gravnak is here, and promises
Ogre aid. Go
back south, and enter the two buildings near the gate. Give the
Crown to
the Dragon, who tries to break into the castle, further
weakening the
guards. In the building next to the dragon, have a drink with
the
Draconians, then burn the barracks. Going south, you find a
Training hall.
The building directly to the East of it is also a barracks. Burn
it down as
well. Now attack the gates. If you have Ogre aid, they will
defend you
while you rest before entering the keep.
Kernen Keep
As soon as you enter, draconians
attack. Then there is another Draconian
guard post, behind the next door. After you go through, there
are three
doors, North, West and East. North is a Treasure room where you
can rest,
but the Ogres will desert. Search the four rooms in the East to
find a key,
a locked book, and an alchemist lab. Make the salve, and apply
it to the
party. Now go West, and take the North door. Myrtani, the Aurak
Draconian
leader, attacks you with lots of help. After the battle, Tas
heals the
party with potions, and you must rush through the West door for
the final
battle with Three Huge Red Dragons. (Well, here's a use for the
Dragonlance, a Haste spell,the Scroll of Protection from Dragon
Breath and
a high level Fighter/Knight.)