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Pikmin
[GameShark
Codes] [FAQ's]
In-game reset
Hold
A
+
B
+
X
+
Y
+
Start
while playing.
Invincible Captain Olimar
Press
Down
and Captain Olimar will lay down. He cannot be
harmed in this position.
Fireworks
Press
Down
to round up four Pikmin to carry you back to
your base camp. A short fireworks display will appear. This also
happens if you stand idle after awhile.
Challenge mode option
Save the game at any point to access a "Challenge Mode" option
at the main menu. Select that option to replay prior finished
sections in a time attack type scenario. Collect as many Pikmin as
possible before nightfall.
Hints & Tips
Purple Pikmin
If the Puffstool in the Forest Naval spores your Pikmin, they
will become Purple and sprout a mushroom on their heads. They will
run around, attacking you and nearby Pikmin. If you are out
range it will be near the Puffstool.
Note:
The spores only last for
awhile.
Flower Pikmin
When Flower Pikmin die, they leave a seed behind. It will sprout
into a Leaf Pikmin the next day.
Faster Pikmin
If you have a single Pikmin that is slow, hold
A. You
will pick up your Pikmin and can run at the same speed you move
without the Pikmin in your hands.
Get more Pikmin
Note the color of the pellets when you have the Pikmin carry
them to their "Onions." The destination that Pikmin will carry
objects to depends on the members of the group. If there are more
blue Pikmin than red Pikmin in the group, they will bring it to the
blue hive. When the same color pellet is brought to the
identical hive color it will produce more new Pikmin than if the
colors does not match.
Get various colored Pikmin
You can get the Red Pikmin when you start the game (Impact
Site). You can get Yellow Pikmin when you get to the next area
(Forest Of Hope). You can get the Blue Pikmin in the third area
(Forest Navel).
Blue Pikmin
Blue Pikmin are amphibious. They can be on both land and water.
They also can serve as lifeguards for drowning Pikmin (Red or
Yellow).
Captain Olimar's attack
If you have a small number of Pikmin and they die, you can still
attack the enemy. Press
A
as if you were going to throw a
Pikmin. Instead, Captain Olimar will punch the enemy for minor
damage.
Note:
This does not work on enemies like the Armored
Cannon Beetle and Beady Long Legs.
Captain Olimar as a Pikmin
If at the end of the game you do not have all the parts to the
ship, your ship will blast off and you will crash. After the game data
display is over, there will be a scene where the Pikmin are carrying
a dead Captain Olimar to a Red Onion. Captain Olimar will be sucked
up by the Onion and a seed that is Olimar's head will pop out. His
head will appear from of the ground and will have a stem like a
Pikmin.
Start with 24 flower Pikmin
At the start of the first day at the Impact Site, notice that
you will have no time at the top. Feel free to obtain all the Pikmin
you can into the Onion and then just wait, or run Omar around and
practice moves. Because there is no time limit, wait until all your
Pikmin grow to the flower stage. This gives you 24 free flower
Pikmin to start the game.
Get three parts in one day
You need to go to the Forest Navel for the first time for this
trick to work. To start the day, get the Blue Pikmin, then knock
some of the flowers with the pellets down. Wait for the stealing bug
to appear and let it grab the pellet. Then, shoot two Blue Pikmin
and let them drag the pellet back to the Onion so that the bug gets
hurt. Repeat this until it dies. Next, get 15 Blue Pikmin to take
it to the ship. Then, get 15 to 20 Red Pikmin and have them build
the stick leading to the gear. After they are done, they should
automatically grab the part. Wait until they fall down. If they are
short, refill and put the rest back into the Onion. Next, get more
Red Pikmin and kill the fire shooting things and take 30 Yellow
Pikmin to build the bridge. When they are done, have them grab the
part and have the Red Pikmin protect the Yellow Pikmin.
Keeping Pikmin safe
When your Pikmin are carrying things to the ship or Onion and
get attacked, lay in front of the monster until they are safe.
When collecting part number 1, your Pikmin can get caught in the
engine and die. To keep them safe, throw your Pikmin on top of the
part.
Note:
This does not work always.
Sunset
At sunset any Pikmin not in their Onions will be eaten. However,
if there are Pikmin in the landing zone or with Captain Olimar they
will go to their Onions. Pikmin with Captain Olimar will be
dismissed before he heads into his rocket.
#1 Ionium Jet
Acquire 15 to 20 Blue Pikmin and jump down to the the river, so
that you see the part. Gather the Pikmin and have them get the part.
If you get lost, follow the Pikmin. They will know the way.
Analog Computer
Continuing from the Libra part, just obtain more Red and Blue
Pikmin and proceed from the bridge up further. Have the Blue Pikmin
to drag the part onto land. Then, have your Red Pikmin take the part
back and the Blue Pikmin making the stick to water. Then, gather the
Blue Pikmin from the river and go up the ramp to the Onions.
Bombs
When you are attempting to blow up walls with your Yellow Pikmin and
have bombs left over after the task is finished, keep them. They
are very useful for killing enemies. Keep the Pikmin with the bombs
away from the group. If a bomb explodes, your entire group may die.
To use the Pikmin with the leftover bombs, simply throw them at the
target and call them back. This will either injure or kill the
enemy. If the enemy is not dead just call your group and finish it
off.
Parts list
There are only 25 parts that are need to be finished the game.
The other parts are optional.
Main Engine
Positron Generator
Eternal Fuel Dynamo
Whimsical Radar
Extraordinary Bolt
Nova Blaster (optional)
Shock Absorber
Radiation Canopy
Geiger Counter
Sagittarius
#1 Ionium Jet
Automatic Gear
Gravity Jumper
Space Float (optional)
Non-Dixion
Guard Satellite
Libra
Analog Computer
Omega Stabilizer
Repair-Type Bolt
Massage Machine (optional)
Interstellar Radio
Gluon Drive
UV Lamp (optional)
Zirconium Roter
Pilot's Seat
Bowsprit
Chronos Reactor
#2 Ionuim Jet
Secret Safe (optional)
Gluon Drive
You need at least 90 Blue Pikmin. Have them kill the frog and
bugs guarding the part Next, have them build the bridges connecting
to the land. Before you seize the part, get rid of the monsters that
are blocking the way. If you do not have a least 50 Pikmin, then get
some more and send them to get the part back to the Dolphin.
Interstellar Radio
Get 30 to 40 Blue Pikmin and take them to the area with some
attacking crabs and a blowing monster. Kill the crabs and launch the
Pikmin onto the belly of the monster until the animal is dead.
Then, send your Pikmin to get the part. You should have about 10 to
18 Pikmin left over. Make sure they attack the monsters that
threatens the convoy carrying the part.
Bowsprit
First, clear out the Spotty Bolborbs and their infants. Next,
get 30 Red Pikmin and kill the beetle. Build the ramps and knock
down the wall. Also, you need 50 Pikmin to grab the part. Next,
there should be another door with ramps and a wall. Build the ramp
and knock down the wall. If you already have not done it, blow up
the wall leading to the ship. Grab the part and you will safe.
Geiger Counter
Blow up the wall, then get 100 Red Pikmin. Get rid of all the
Bolborbs. Next, get your Blue Pikmin and have them push the box.
After that, launch the Red Pikmin onto the ledge near the lake. Go
onto the ramp the box was on and when you reach the plateau, there
should be a bird. Run away from it and collect your Red Pikmin.
Check where the star is on your map and walk near it. Another bird
should appear. Shoot your Pikmin onto its head. Repeat this process
until it is dead. If your Pikmin are going towards the bridge with
the part where the box was on, stop them then kill the bird.
However, if your Pikmin head to the edge everything is fine.
Position Generator
To get the part from the clam, get 30 to 40 Blue Pikmin and
break down the wall. Next, dismiss them. Grab 10 of them and launch
them to attack the inside of the clam. The clam should pull back the
top of the shell to close it. Call your Pikmin back. Repeat this
until you get the part Then, call back the rest of the Pikmin and
take the part.
Radiation Canopy
Get as many Blue Pikmin to knock down the wall. Then, get about
80 to 90 Pikmin of any color (Red suggested) and shoot them up
onto the nearby ledge. You now can do one of two things; confront
the spider or distract the beetle while you Pikmin grab the canopy
and take it back to the ship. The safest way is to confront the
spider. After you kill the beetle, you can take the canopy back to
the ship.
Libra
To get the part that Captain Olimar's daughter gave him, get 30
to 40 Red Pikmin to knock down the wall and build the bridge. When
they are done, take them to kill the fire shooting enemy. Next, take
all but 15 to 20 Pikimin back to the Onion. Get 15 to 20 Yellow
Pikmin and 5 Blue Pikmin and carefully take them to the floating
island. Shoot the Yellow Pikmin onto the ledge and have the Blue
Pikmin activate the geyser. On top of the ledge with the Yellow
Pikmin, call them back and launch them to the part. They should
bring the part down. Call them back and have the Red Pikmin grab the
part. You should now be able to take the part back.
Non-Dioxin
Get 60 to 80 Blue Pikmin and kill the frogs. After killing them,
have your Pikmin grab the part. When they get to the shore, take them
back to the Onion. Get 70 to 89 Red Pikmin and have them grab the
part. Have the remaining Pikmin attack any monsters that threaten
the Pikmin carrying the part.
Omega Stabilizer
Get 50 Red Pikmin, kill the Polly Wolliogs, and leave them
there. Next, take on the enemy and punch it until it dies. Then,
gather your Pikmin, have them grab the Stabilizer and take it back
to the ship.
Pearls
Pearls (found in the clams at the Impact Site) can give 50
Pikmin to whatever color it is delivered to. Go back the next day
and they will be there again.
Note:
The Positron Generator is also
in one of the clams.
Blowing up walls faster
Get a group of Yellow Pikmin all with bombs go up to a wall. If
it is a regular wall, then just throw three of them at one time. If
it is a black wall, then carefully throw about four of them, then
throw the last two after the first explosion.
Carrying parts
If you do not have time to carry a part back to the ship in one
day, start to do so nevertheless. Follow the Pikmin so that you can call
them when the game prompts you to gather your Pikmin. The part will
be in the same spot that you left it at.
Shock Absorber
Get 35 to 40 Red Pikmin and take them to a ledge where you find
a pellet with a "5" on it. Press the
C-stick
to launch them
faster on the ledge. Once all the Pikmin are on there, you should
see a pool of water with a root going from the land into the water.
Walk up the root onto the land and bypass the Spotty Bolborb. Call
your Pikimin, attack the beast, and kill it. You should now see the
part. Have your Pikmin grab the part.
Note:
If you have extra Pikmin
you can take the Bolborb back to the Onion to gain Pikmin.
Whimsical Radar
Locate the Whimsical Radar in the Forest Of Hope and deliver it to
the Dolphin. When sunset arrives, you will have your own radar. To
access it, press
Y
and go to the results screen.
10 Pellets
After you get the Blue Pikmin, go to the Impact Site. There is
an out of reach area nearby with three 10 Pellets of each color. To
get them, take a few Blue Pikmin and take them near there. They
should start attacking something on the ground. Go where they were
attacking to see that it is geyser that will get you up there. Toss
the Pikmin up there before getting on the geyser. The Pikmin slide,
so be fast. Also, take more than 10 in case a few fall off.
Beating Beady Long Legs
To beat Beady Long Legs in the Forest Naval (found near where
the Guard Satellite should be), throw Yellow Pikmin at his stomach.
They will latch on and start to attack him. If they get stepped on,
they will die. They will also attack his feet but will have no
effect.
Beating Burrowing Snagret
Start attacking it until it goes underground. Have your Pikmin
stand above where it burrowed. When it comes up, the Pikmin will be
able to attack its head. This inflicts more harm.
Free pollen
Look carefully now the Forest Of Hope. There is a lot of pollen
up on some of the big mountain-like hills, just next to the first
can of bombs, and directly on both sides of where you first found the
yellow Onion.
Beating the Armed Beetle
In both the Forest of Hope and the Distant Spring, there is a
beetle that carries a part. To beat them, get 20 to 30 Red Pikmin
and wait until it sucks in air. During that time, fire a Pikmin near
it and it should get stuck in the sucker. The outer shell should
open, revealing the vulnerable part on its body. Use the
C-stick
to rush your Pikmim onto the body and they will attack it. Repeat
this until it dies. If you need Pikmin, take the beetle back to the
Onion.
Beating Puffstool
To beat the Puffstool in the Forest Navel easily, beat him by
yourself by pressing
A
near him. He does not do any damage
just take the time to beat him instead of losing a lot and Pikmin
(and health since the Pikmin attack you).
Although it is true that Puffstool's spores do not damage you
(because of your spacesuit), it is rather wasteful to damage him
yourself. An army of red Pikmin are useful in battle, but you have
to do two things. First, while Puff is standing, have them attack
its feet. It will fall over on its head, wiggling around helplessly.
Some will hang on to his feet, while the others will fall off.
Instead of ordering them to attack again, throw your red Pikmin on
top. His underside is easily damaged more than his head. However, it
is very unlikely you will kill him before he flips over and tries to
spray your Pikmin, turning them into Toadmin that will attack you.
The easiest solution is to press
B
to recall them before he
flips over, which is roughly fifteen seconds. Bring every one of them
away from PuffStool and wait for it to spray. After the spores have
dissipated, attack his feet and resume. It should only take two
times to knock him out and get your part, as well as a mushroom cap
to feed your Onions with.
Beating Emperor Bulbax
Use this trick to beat Emperor Bulbax without using
the bomb rocks technique. Gather roughly 15 to 20 Red Pikmin and use
the grass near his lair to turn them into flowers. Throw a Pikmin on
top of him to wake him up. He resembles a weird plant at the center.
After he awakens, he will attempt to lick up your entire group. When
he is preparing to attack, he stands still for a few moments. During
this time, run to either side of his head and throw as many Pikmin
as you can on his cheek. The plants protect his body, and only his
head is vulnerable. He will shake them off call them back. When he
tries to hit you again, repeat this . If done properly,
you can beat him when your clock is just past quarter of noon,
leaving enough time to take the last piece (the secret safe ) back
to the ship and finish the game.
Get roughly 70 Red Pikmin, 15 to 20 Yellow Pikmin, and no Blue
Pikmin. When you reach the arena where the Bulbax is at, run
around the outside of sandy area to avoid waking him up. As you run,
you will find a wall. Have your Pikmin destroy the wall to enter a
small place behind the sandy arena. When you arrive, split your
Pikmin into groups. You will need: two groups of 35 Red Pikmin, and
a group of 15 to 20 Yellow Pikmin. Then, select one Yellow Pikmin
and grab a Bomb Rock that sits near the entrance to the arena. You
will see it after you break down the wall. Then, lead only that
Yellow Pikmin out into the arena and wake up Emperor Bulbax. When he
awakens, he will look to see what woke him. You should now run back
toward your other Pikmin, but do not exit the arena. When Emperor
Bulbax turns around, throw the Yellow Pikmin at him. With luck, as
the Emperor Bulbax opens his mouth to eat your lone Yellow Pikmin,
the Pikmin will throw the Bomb Rock into his open mouth, stunning
him. Next, run and grab a team of Red Pikmin. Run back into the
arena and begin throwing the Red Pikmin on the Bulbax's face. When
the Bulbax wakes up again, he will throw the Pikmin off him. Then,
call your Pikmin back and redo the procedure. This method allows
for minimal casualties and is rather fun.
Beating Polly Wolliogs (frogs)
Get a large group of Pikmin (preferably Red). Go up to the frog
and dodge his first attack. Then, swarm him with your Pikmin. He
will not be able to get off the ground, causing a near instant kill.
This works with all frogs, but requires more with the Distant Spring
frogs.
To beat the frogs in the Forest Navel, get 20 to 35 Red Pikmin
and press the
C-stick
to swarm the Pikmin around the frog.
This should stop it from jumping and instantly kill the frog. To
beat the frogs in the Distant Spring, do the same thing, but use
more Blue Pimkin.
Distant Sprint: Smiley faces
When you get the Radar, go to the Distant Spring. If you look
closely, you will see a bunch of smiley faces all over the map.
Impact Site: Stump enemies
There is a sub-Boss at the stump at the Impact Site, either a
Mamuta or a Goolix. A Mamuta is a gray creature with no head. His
only attack is to knock the Pikmin down, then pound them into the
ground. When he does this, the Pikmin instantly become Flower
Pikmin. A Goolix is a water creature that only Blue Pikmin can
attack. Goolix has two parts, a ball and a brain-like part. Attack
the ball with a lot of Blue Pikmin to hurt it. If a Pikmin comes
in contact with the brain-like part, all attacking Pikmin will be
blasted away from Goolix.
Beating the Spider
In the Forest Navel when you face the Spider to get the Guard
Satellite, get roughly 45 to 60 Yellow Pikmin and launch them at the
body in the middle. This will swiftly kill it before noon, giving
you time to take it back to the Dolphin with Red Pikmin.
Distant Spring: Wetland frogs
When you have to build the bridge from both sides to get the
part for your spaceship, you may lose a lot of Pikmin from the frog
that is there. Leave your Pikmin in their "Onions" when you
start
and go over to kill the frog. It will be easier and safer for your
Pikmin to build their bridge.
Distant Spring: Secret monster
On day 15, before you get any parts in the Distant Spring, take
some Blue Pikmin into the water near the Onions. Eventually, you
will find a round island surrounded by smaller, stick-shaped
islands. This is on the lower area of your radar. The island in the
center will have a large egg on it. Break the egg, and a monster
that resembles a phantom frog will appear. This only works if you
have not yet gotten any parts in the Distant Spring and are on day
15. You can beat the monster with bomb rocks.
Get carried to Onion
Press
Down
and Olimar will lay down. If he has any Pikmin with him, five of
them will carry him to the Onion and the rest will stay behind.
Captain's logs
To see the pages where Olimar had written his discoveries, press
Y
on the area selection screen.
Winning battles
If you are in a battle and 50% of your Flower Pikmin die, run
away and make your Pikmin feel alone. Then, take three Leaf Pikmin
and put them in front of your enemy. Get the rest of your group and
watch them die. Then, continue and your Flower Pikmin will likely win.
After throwing Pikmin at an enemy, simply "C-rush" with the rest
of your Pikmin to finish it.
Most of the monsters have a small amount of life. Therefore, you
can beat them with Captain Olimar. Although some have more life,
it just will take more time to beat them. To do this, hit them, go
to the back of the creature, hit them again, go to the front, and
redo.
Save Pikmin from drowning
Repeatedly blow your whistle at Pikmin to drag them up onto
land.
To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin
by the border. Do not have them selected. If a Red or Yellow Pikmin
falls in the water near your Blue Pikmin, they will go to the Pikmin
and throw them on land.
If your Yellow or Red Pikmin are drowning, swiftly grab your Blue
Pikmin and bring them into the water. Ungroup them and they will
automatically toss the other Pikmin to safety.
Note:
You need to be
near a ledge or the shore in order for this to work.
If any of your Pikmin are drowning, swiftly throw Blue Pikmin in
the water near the distressed Pikmin. They will automatically throw
them back onto land.
Learning about enemies
Start a new day, then take out a few Pikmin. Take them directly
to the enemy, and start fighting. If you encounter anything on your
way to the enemy, this trick will not work. As soon as you start the
fight, pause the game and select "Go to Sunset." If there is
nothing else special about this day, Olimar's log entry will
describe the enemy. After the log entry, at the title screen, choose
"Don't Save" and then "Continue From Last Save" to
not waste a
day. This does not always work, for example if this day was also
your first day in a new area, you discovered a new color of Pikmin,
or something similar.
Advanced throwing technique
This trick is really helpful in fighting Pearly Clamclamps and
Emperor Bulblax. If you want to throw Pikmin very swiftly, to do a
lot of damage, press
A
rapidly while also using the
C-stick
to make the Pikmin swarm around Olimar. There will
always be a Pikmin handy for Olimar to throw every time you press
A.
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