|

0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Hunter: The
Reckoning
Nightmare mode
Finish the game to have the "Nightmare Mode"
option at the Special Features screen available.
Alternate Hunter mode
Finish the game to have the "Alternate Hunter
Mode" option at the Special Features screen available.
Good ending sequence
Save when you are over 50 Innocents saved before returning to the train to
access the good ending.
Hints & Tips
Beating the werewolf
On the levels after Arkady when the blue wolves pursue you, do
not waste any ammunition or conviction on them. Save it up for the
werewolf, and use special weapons or conviction on him. You will
need all the items you can obtain for the last Boss, specially if you
do not have a lot of lives or are Martyr or Defender.
Beating zombies
In most of the levels, there are many fences. If you do not have
a lot of
lives, or just want to save the ones you have, just shoot the
zombies through the fence. When your are done, go in the fenced area
and wait for more zombies to materialize. When they do, exit the fenced
area and keep on shooting.
Note:
Avengers unlimited gun and the
shotgun will shoot through, but the other hunters will not be able
to.
Beating Hadrian
It is best to stay near Hadrian (the opponent with the talking
arm). If you move in the room when you are fighting him, two of the first
level Bosses (with a lot of arms) and four of the enemies that hit you
with their eyelashes (with 2 legs) will start to attack.
Beating vampires
Is best to use Judge. His crossbow kills them in just one shot.
Note:
This
refers to the white ladies that have machine guns and can move
extremely
fast, and not the Boss in the mansion.
Beating the School Yard Boss
Make sure to stand in the trash can. Then you can kill all the zombies at the
beginning, then when he appears, just run back to the trash can and
kill everything that comes towards you. Watch the boss for his ground
attacks and jump up to dodge them. If he starts to hit you, jump
out, run around, then go back to the trash can. When you jump out
you can always run to the Glyph and heal before going back.
Beating the Teddy Bear Boss
Either you can wait until he dives before you slice him with your knife/ax,
or wait until he tries his puke attack and hit him from behind. This
may take some time, but you should not lose a life when fighting this
Boss. There is a Health Glyph in the lower left corner. Make sure
you don't kill
the blue flying enemies, as they just respawn as soon as they die.
Play with at least with two players, with one being Martyr. First,
demolish all the benches for easier movement. Then have Martyr get the
bear's attention then run around in a circle. You are quicker than
the bear and he will pursue you, but will not be able to hit. While
he is pursuing you, have your partner unload on him. When he gets
down to low health, he might attempt to puke on you. Just get his
attention again and redo. If you run quick enough, you might be
able to chase him, and hit him from behind.
Beating the Mansion Boss
To beat the Boss with Judge, is wise to use WordOfPower. When Judge's
conviction disappears, go up close with the sword and start to slash. The
Boss will kill you, but you will return with more conviction. Then,
use WordOfPower and redo. To beat the Boss with Judge and
Defender, use the same method as with just Judge, but have Defender
acquire all
the special weapons on the level. While Judge does his attacks, have
Defender remain back and shoot.
When you are fighting the Mansion Boss, keep yourself directly behind him
and kill him by using any weapon. He cannot hurt you from that position
unless he turns around. The key is to face his back.
The easiest and quickest way to kill the Mansion Boss is with a
chainsaw. First get behind him as much as possible and use the chainsaw
totally to kill him fast.
Beating the man with the knives in his hands
To beat him, you must demolish the chair at the top of the
room. First, acquire the rocket launcher and flame thrower found
within
the level. When fighting him, run in circles so he cannot get you
(Martyr suggested) while shooting the chair with the launcher.
When you are out of rockets, use the flame thrower.
Note:
The chair
will shoot out blasts of "energy" all of a sudden. Burn the chair from
the sides. With the chair out of the way, run in circles while
shooting him. If you run out of rockets and gas for the flame
thrower restart the game, as the other guns will not do anything to the
chair.
Beat the enemy with knives in his hands
Load up your rocket launcher prior to entering the electric chair
room. Then run to the center of the room and avoiding him. Run around in
circles with the Launcher pointed at the chair. Keep shooting it
while you run in circles. Make your circles just big enough to avoid
him and do not accidentally shoot him at point blank range or you
will lose a life. Switch your direction when he switches his. The
chair should explode after a short time. You can then shoot him at
your leisure or slice him up a bit before regaining your health.
You should be able to kill him without the loss of a life.
Freeze your enemies
If you are running or walking around and notice a Zombie or tree
whip spawning, get there quick enough and stand on
top of the place that it is spawning from. The enemy will be frozen
and unable to harm you. Be careful, as many times you may get stuck
with the enemy and not be able to fight. If this does occur, take out
your melee weapon and hack away until you become free.
Note:
This will
not work with small enemies (dogs, rats, alligators and skitters).
Beating the last Boss
As any character, grab the machine gun at the lower left of the
screen. Then use any weapon to hurt the Boss. Then when he goes to recharge,
run to the big window in the room and unload your Uzi, Shotgun,
Chainsaw, or other weapon into it until it breaks open and the Boss
dies. You can pretty well ignore him when he returns from getting
charged, since you will be standing on a Health Glyph while
destroying the window. Vampire and sunlight equals death.
When you get to the final Boss, do not free the three locked up
innocents unless you have low lives left. Freeing them will
make the Boss have two more images of himself, making three
Bosses, but only one will be real.
Catacombs: Hidden power-up
When you go into the room with the two sisters/innocents, beat
all the enemies but do not leave the room. Search the walls in that room and
locate the spot where the wall is cracked. Now attack it with any weapon.
It will collapse in time. Inside are some special weapons
(shotgun, etc.) and the permanent strength power-up.
Catacombs: Cracks
While in the catacombs, if you do find the crack, slice at the wall
that points north from the screen. It should give off white puffs
when attacking the proper wall.
Demand Edge
Activating the Demand Edge harms your hunter make sure to use it
sparingly.
Healing Edge
Defender's Healing Edge can heal all Hunters near her when it
gets to level 2 and 3.
Note:
When on level 2, hunters must come close to Defender. On level 3,
Hunters can be a few steps away.
Avenger: 360 degree attack special
When there are many enemies in your area, use the cleave ax
special. Then go in the center of them, hold
R, then release. This
will take out a lot of the closer enemies.
Suggested character
Is best to choose Judge when playing the game in single player mode.
Note:
The flaming crossbow arrows visible in the FMV sequence are not
really in the game.
Avoid damage
An easier way to avoid receiving damage from zombies and other
creatures is to stand on top of an object (for example, cars or
trucks), staying clear of the edges, and blasting away. If the
object can explode, blow it up prior to getting on or it may explode
while you are on top.
School Yard: Easy finish
First thind is to
make sure you can spend an hour or so killing this monster
alone. It is best to have Defender or Martyr because they are
quicker. When you first appear, kill every zombies that is near you.
Then explore the street, picking up the machine gun and killing
zombies on your way. Follow the fence all the way up to the opening.
Now be careful as there are many zombies and a few gargoyles. Once you
have killed most of the zombies, enter into the school area. Stay away
from the gate so you do not activate the Boss too soon. Explore a
little bit, killing all of the zombies, getting health, and picking
up the machine gun in the little playground by the exit. After you
are sure everyone is dead, follow the fence (on the inside) until
the intermission is started and you have to kill the Boss. There
are two ways to kill him. One is by running around the fence shooting him
while he is stuck, or the hard but more reliable way is this: Once the Boss is following you, go into the school yard and
up to the tree. Now stay next to the fence and wait until he is near.
Then jump over any ground attacks and kill the skitters. Once he is near
the tree, swiftly run away and go on to the other side of the fence
(you should be on the street). Shoot him with everything you have,
minding the skitters. It will take awhile but you will not use any
lives.
Hidden power-up
In the level with the path to the mansion (with the dogs and
fountain), walk along the left side wall. You will come across a small area
behind some trees with some weapons and a permanent power-up. Watch
out for the dogs in here.
|