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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Hunter: The Reckoning


Nightmare mode
Finish the game to have the "Nightmare Mode" option at the Special Features screen available.

Alternate Hunter mode
Finish the game to have the "Alternate Hunter Mode" option at the Special Features screen available.

Good ending sequence
Save when you are over 50 Innocents saved before returning to the train to access the good ending.

Hints & Tips

Beating the werewolf
On the levels after Arkady when the blue wolves pursue you, do not waste any ammunition or conviction on them. Save it up for the werewolf, and use special weapons or conviction on him. You will need all the items you can obtain for the last Boss, specially if you do not have a lot of lives or are Martyr or Defender.

Beating zombies
In most of the levels, there are many fences. If you do not have a lot of lives, or just want to save the ones you have, just shoot the zombies through the fence. When your are done, go in the fenced area and wait for more zombies to materialize. When they do, exit the fenced area and keep on shooting.
Note: Avengers unlimited gun and the shotgun will shoot through, but the other hunters will not be able to.

Beating Hadrian
It is best to stay near Hadrian (the opponent with the talking arm). If you move in the room when you are fighting him, two of the first level Bosses (with a lot of arms) and four of the enemies that hit you with their eyelashes (with 2 legs) will start to attack.

Beating vampires
Is best to use Judge. His crossbow kills them in just one shot.
Note: This refers to the white ladies that have machine guns and can move extremely fast, and not the Boss in the mansion.

Beating the School Yard Boss
Make sure to stand in the trash can. Then you can kill all the zombies at the beginning, then when he appears, just run back to the trash can and kill everything that comes towards you. Watch the boss for his ground attacks and jump up to dodge them. If he starts to hit you, jump out, run around, then go back to the trash can. When you jump out you can always run to the Glyph and heal before going back.

Beating the Teddy Bear Boss
Either you can wait until he dives before you slice him with your knife/ax, or wait until he tries his puke attack and hit him from behind. This may take some time, but you should not lose a life when fighting this Boss. There is a Health Glyph in the lower left corner. Make sure you don't kill the blue flying enemies, as they just respawn as soon as they die.

Play with at least with two players, with one being Martyr. First, demolish all the benches for easier movement. Then have Martyr get the bear's attention then run around in a circle. You are quicker than the bear and he will pursue you, but will not be able to hit. While he is pursuing you, have your partner unload on him. When he gets down to low health, he might attempt to puke on you. Just get his attention again and redo. If you run quick enough, you might be able to chase him, and hit him from behind.

Beating the Mansion Boss
To beat the Boss with Judge, is wise to use WordOfPower. When Judge's conviction disappears, go up close with the sword and start to slash. The Boss will kill you, but you will return with more conviction. Then, use WordOfPower and redo. To beat the Boss with Judge and Defender, use the same method as with just Judge, but have Defender acquire all the special weapons on the level. While Judge does his attacks, have Defender remain back and shoot.

When you are fighting the Mansion Boss, keep yourself directly behind him and kill him by using any weapon. He cannot hurt you from that position unless he turns around. The key is to face his back.

The easiest and quickest way to kill the Mansion Boss is with a chainsaw. First get behind him as much as possible and use the chainsaw totally to kill him fast.

Beating the man with the knives in his hands
To beat him, you must demolish the chair at the top of the room. First, acquire the rocket launcher and flame thrower found within the level. When fighting him, run in circles so he cannot get you (Martyr suggested) while shooting the chair with the launcher. When you are out of rockets, use the flame thrower.
Note: The chair will shoot out blasts of "energy" all of a sudden. Burn the chair from the sides. With the chair out of the way, run in circles while shooting him. If you run out of rockets and gas for the flame thrower restart the game, as the other guns will not do anything to the chair.

Beat the enemy with knives in his hands
Load up your rocket launcher prior to entering the electric chair room. Then run to the center of the room and avoiding him. Run around in circles with the Launcher pointed at the chair. Keep shooting it while you run in circles. Make your circles just big enough to avoid him and do not accidentally shoot him at point blank range or you will lose a life. Switch your direction when he switches his. The chair should explode after a short time. You can then shoot him at your leisure or slice him up a bit before regaining your health. You should be able to kill him without the loss of a life.

Freeze your enemies
If you are running or walking around and notice a Zombie or tree whip spawning, get there quick enough and stand on top of the place that it is spawning from. The enemy will be frozen and unable to harm you. Be careful, as many times you may get stuck with the enemy and not be able to fight. If this does occur, take out your melee weapon and hack away until you become free.
Note: This will not work with small enemies (dogs, rats, alligators and skitters).

Beating the last Boss
As any character, grab the machine gun at the lower left of the screen. Then use any weapon to hurt the Boss. Then when he goes to recharge, run to the big window in the room and unload your Uzi, Shotgun, Chainsaw, or other weapon into it until it breaks open and the Boss dies. You can pretty well ignore him when he returns from getting charged, since you will be standing on a Health Glyph while destroying the window. Vampire and sunlight equals death.

When you get to the final Boss, do not free the three locked up innocents unless you have low lives left. Freeing them will make the Boss have two more images of himself, making three Bosses, but only one will be real.

Catacombs: Hidden power-up
When you go into the room with the two sisters/innocents, beat all the enemies but do not leave the room. Search the walls in that room and locate the spot where the wall is cracked. Now attack it with any weapon. It will collapse in time. Inside are some special weapons (shotgun, etc.) and the permanent strength power-up.

Catacombs: Cracks
While in the catacombs, if you do find the crack, slice at the wall that points north from the screen. It should give off white puffs when attacking the proper wall.

Demand Edge
Activating the Demand Edge harms your hunter make sure to use it sparingly.

Healing Edge
Defender's Healing Edge can heal all Hunters near her when it gets to level 2 and 3.
Note: When on level 2, hunters must come close to Defender. On level 3, Hunters can be a few steps away.

Avenger: 360 degree attack special
When there are many enemies in your area, use the cleave ax special. Then go in the center of them, hold
R, then release. This will take out a lot of the closer enemies.

Suggested character
Is best to choose Judge when playing the game in single player mode.
Note: The flaming crossbow arrows visible in the FMV sequence are not really in the game.

Avoid damage
An easier way to avoid receiving damage from zombies and other creatures is to stand on top of an object (for example, cars or trucks), staying clear of the edges, and blasting away. If the object can explode, blow it up prior to getting on or it may explode while you are on top.

School Yard: Easy finish
First thind is to make sure you can spend an hour or so killing this monster alone. It is best to have Defender or Martyr because they are quicker. When you first appear, kill every zombies that is near you. Then explore the street, picking up the machine gun and killing zombies on your way. Follow the fence all the way up to the opening. Now be careful as there are many zombies and a few gargoyles. Once you have killed most of the zombies, enter into the school area. Stay away from the gate so you do not activate the Boss too soon. Explore a little bit, killing all of the zombies, getting health, and picking up the machine gun in the little playground by the exit. After you are sure everyone is dead, follow the fence (on the inside) until the intermission is started and you have to kill the Boss. There are two ways to kill him. One is by running around the fence shooting him while he is stuck, or the hard but more reliable way is this: Once the Boss is following you, go into the school yard and up to the tree. Now stay next to the fence and wait until he is near. Then jump over any ground attacks and kill the skitters. Once he is near the tree, swiftly run away and go on to the other side of the fence (you should be on the street). Shoot him with everything you have, minding the skitters. It will take awhile but you will not use any lives.

Hidden power-up
In the level with the path to the mansion (with the dogs and fountain), walk along the left side wall. You will come across a small area behind some trees with some weapons and a permanent power-up. Watch out for the dogs in here.